Suit sensor and crew monitoring (#5521)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -308,6 +308,8 @@ namespace Content.Client.Entry
|
|||||||
"ExtensionCableReceiver",
|
"ExtensionCableReceiver",
|
||||||
"ExtensionCableProvider",
|
"ExtensionCableProvider",
|
||||||
"ApcNetworkConnection",
|
"ApcNetworkConnection",
|
||||||
|
"SuitSensor",
|
||||||
|
"CrewMonitoringConsole",
|
||||||
"ApcNetSwitch",
|
"ApcNetSwitch",
|
||||||
"HandLabeler",
|
"HandLabeler",
|
||||||
"Label",
|
"Label",
|
||||||
|
|||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using Content.Shared.Medical.CrewMonitoring;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Client.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
|
||||||
|
namespace Content.Client.Medical.CrewMonitoring
|
||||||
|
{
|
||||||
|
public class CrewMonitoringBoundUserInterface : BoundUserInterface
|
||||||
|
{
|
||||||
|
private CrewMonitoringWindow? _menu;
|
||||||
|
|
||||||
|
public CrewMonitoringBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Open()
|
||||||
|
{
|
||||||
|
_menu = new CrewMonitoringWindow();
|
||||||
|
_menu.OpenCentered();
|
||||||
|
_menu.OnClose += Close;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateState(BoundUserInterfaceState state)
|
||||||
|
{
|
||||||
|
base.UpdateState(state);
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case CrewMonitoringState st:
|
||||||
|
_menu?.ShowSensors(st.Sensors);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
base.Dispose(disposing);
|
||||||
|
if (!disposing)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_menu?.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
<SS14Window xmlns="https://spacestation14.io"
|
||||||
|
Title="{Loc 'crew-monitoring-user-interface-title'}"
|
||||||
|
MinSize="450 400">
|
||||||
|
<ScrollContainer HorizontalExpand="True"
|
||||||
|
VerticalExpand="True">
|
||||||
|
<GridContainer Name="SensorsTable"
|
||||||
|
HorizontalExpand="True"
|
||||||
|
VerticalExpand="True"
|
||||||
|
HSeparationOverride="5"
|
||||||
|
VSeparationOverride="20"
|
||||||
|
Columns="3">
|
||||||
|
<!-- Table header -->
|
||||||
|
<Label Text="{Loc 'crew-monitoring-user-interface-name'}"
|
||||||
|
StyleClasses="LabelHeading"/>
|
||||||
|
<Label Text="{Loc 'crew-monitoring-user-interface-status'}"
|
||||||
|
StyleClasses="LabelHeading"/>
|
||||||
|
<Label Text="{Loc 'crew-monitoring-user-interface-location'}"
|
||||||
|
StyleClasses="LabelHeading"/>
|
||||||
|
|
||||||
|
<!-- Table rows are filled by code -->
|
||||||
|
</GridContainer>
|
||||||
|
</ScrollContainer>
|
||||||
|
</SS14Window>
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Content.Shared.Medical.SuitSensor;
|
||||||
|
using Robust.Client.AutoGenerated;
|
||||||
|
using Robust.Client.UserInterface;
|
||||||
|
using Robust.Client.UserInterface.Controls;
|
||||||
|
using Robust.Client.UserInterface.CustomControls;
|
||||||
|
using Robust.Client.UserInterface.XAML;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
|
||||||
|
namespace Content.Client.Medical.CrewMonitoring
|
||||||
|
{
|
||||||
|
[GenerateTypedNameReferences]
|
||||||
|
public partial class CrewMonitoringWindow : SS14Window
|
||||||
|
{
|
||||||
|
private List<Control> _rowsContent = new();
|
||||||
|
|
||||||
|
public CrewMonitoringWindow()
|
||||||
|
{
|
||||||
|
RobustXamlLoader.Load(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowSensors(List<SuitSensorStatus> stSensors)
|
||||||
|
{
|
||||||
|
ClearAllSensors();
|
||||||
|
|
||||||
|
// add a row for each sensor
|
||||||
|
foreach (var sensor in stSensors)
|
||||||
|
{
|
||||||
|
// add users name and job
|
||||||
|
// format: UserName (Job)
|
||||||
|
var nameLabel = new Label()
|
||||||
|
{
|
||||||
|
Text = $"{sensor.Name} ({sensor.Job})"
|
||||||
|
};
|
||||||
|
SensorsTable.AddChild(nameLabel);
|
||||||
|
_rowsContent.Add(nameLabel);
|
||||||
|
|
||||||
|
// add users status and damage
|
||||||
|
// format: IsAlive (TotalDamage)
|
||||||
|
var statusText = Loc.GetString(sensor.IsAlive ?
|
||||||
|
"crew-monitoring-user-interface-alive" :
|
||||||
|
"crew-monitoring-user-interface-dead");
|
||||||
|
if (sensor.TotalDamage != null)
|
||||||
|
{
|
||||||
|
statusText += $" ({sensor.TotalDamage})";
|
||||||
|
}
|
||||||
|
var statusLabel = new Label()
|
||||||
|
{
|
||||||
|
Text = statusText
|
||||||
|
};
|
||||||
|
SensorsTable.AddChild(statusLabel);
|
||||||
|
_rowsContent.Add(statusLabel);
|
||||||
|
|
||||||
|
// add users positions
|
||||||
|
// format: (x, y)
|
||||||
|
string posText;
|
||||||
|
if (sensor.Coordinates != null)
|
||||||
|
{
|
||||||
|
// todo: add locations names (kitchen, bridge, etc)
|
||||||
|
var pos = sensor.Coordinates.Value.Position;
|
||||||
|
var x = (int) pos.X;
|
||||||
|
var y = (int) pos.Y;
|
||||||
|
posText = $"({x}, {y})";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
posText = Loc.GetString("crew-monitoring-user-interface-no-info");
|
||||||
|
}
|
||||||
|
var posLabel = new Label()
|
||||||
|
{
|
||||||
|
Text = posText
|
||||||
|
};
|
||||||
|
SensorsTable.AddChild(posLabel);
|
||||||
|
_rowsContent.Add(posLabel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearAllSensors()
|
||||||
|
{
|
||||||
|
foreach (var child in _rowsContent)
|
||||||
|
{
|
||||||
|
SensorsTable.RemoveChild(child);
|
||||||
|
}
|
||||||
|
_rowsContent.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -101,22 +101,14 @@ namespace Content.Server.Access.Systems
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
// check inventory slot?
|
// check inventory slot?
|
||||||
if (EntityManager.TryGetComponent(uid, out InventoryComponent? inventoryComponent) &&
|
return TryGetIdCardSlot(uid, out idCard);
|
||||||
inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
|
|
||||||
inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent? item) &&
|
|
||||||
TryGetIdCard(item.Owner, out idCard))
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Attempt to get an id card component from an entity, either by getting it directly from the entity, or by
|
/// Attempt to get an id card component from an entity, either by getting it directly from the entity, or by
|
||||||
/// getting the contained id from a <see cref="PDAComponent"/>.
|
/// getting the contained id from a <see cref="PDAComponent"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private bool TryGetIdCard(EntityUid uid, [NotNullWhen(true)] out IdCardComponent? idCard)
|
public bool TryGetIdCard(EntityUid uid, [NotNullWhen(true)] out IdCardComponent? idCard)
|
||||||
{
|
{
|
||||||
if (EntityManager.TryGetComponent(uid, out idCard))
|
if (EntityManager.TryGetComponent(uid, out idCard))
|
||||||
return true;
|
return true;
|
||||||
@@ -129,5 +121,17 @@ namespace Content.Server.Access.Systems
|
|||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Try get id card from mobs ID inventory slot
|
||||||
|
/// </summary>
|
||||||
|
public bool TryGetIdCardSlot(EntityUid uid, [NotNullWhen(true)] out IdCardComponent? idCard)
|
||||||
|
{
|
||||||
|
idCard = null;
|
||||||
|
return EntityManager.TryGetComponent(uid, out InventoryComponent? inventoryComponent) &&
|
||||||
|
inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
|
||||||
|
inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent? item) &&
|
||||||
|
TryGetIdCard(item.Owner, out idCard);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,6 +24,12 @@ namespace Content.Server.DeviceNetwork
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public const string CmdSetState = "set_state";
|
public const string CmdSetState = "set_state";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The command for a device that just updated its state
|
||||||
|
/// E.g. suit sensors broadcasting owners vitals state
|
||||||
|
/// </summary>
|
||||||
|
public const string CmdUpdatedState = "updated_state";
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region SetState
|
#region SetState
|
||||||
|
|||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Content.Shared.Medical.SuitSensor;
|
||||||
|
using Robust.Shared.Analyzers;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
|
||||||
|
namespace Content.Server.Medical.CrewMonitoring
|
||||||
|
{
|
||||||
|
[RegisterComponent]
|
||||||
|
[Friend(typeof(CrewMonitoringConsoleSystem))]
|
||||||
|
public class CrewMonitoringConsoleComponent : Component
|
||||||
|
{
|
||||||
|
public override string Name => "CrewMonitoringConsole";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// List of all currently connected sensors to this console.
|
||||||
|
/// </summary>
|
||||||
|
public Dictionary<string, SuitSensorStatus> ConnectedSensors = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// After what time sensor consider to be lost.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("sensorTimeout")]
|
||||||
|
public float SensorTimeout = 10f;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using Content.Server.DeviceNetwork.Systems;
|
||||||
|
using Content.Server.Medical.SuitSensors;
|
||||||
|
using Content.Server.UserInterface;
|
||||||
|
using Content.Shared.Medical.CrewMonitoring;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
|
namespace Content.Server.Medical.CrewMonitoring
|
||||||
|
{
|
||||||
|
public class CrewMonitoringConsoleSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly SuitSensorSystem _sensors = default!;
|
||||||
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
|
|
||||||
|
private const float UpdateRate = 3f;
|
||||||
|
private float _updateDif;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
SubscribeLocalEvent<CrewMonitoringConsoleComponent, ComponentRemove>(OnRemove);
|
||||||
|
SubscribeLocalEvent<CrewMonitoringConsoleComponent, PacketSentEvent>(OnPacketReceived);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
base.Update(frameTime);
|
||||||
|
|
||||||
|
// check update rate
|
||||||
|
_updateDif += frameTime;
|
||||||
|
if (_updateDif < UpdateRate)
|
||||||
|
return;
|
||||||
|
_updateDif = 0f;
|
||||||
|
|
||||||
|
var consoles = EntityManager.EntityQuery<CrewMonitoringConsoleComponent>();
|
||||||
|
foreach (var console in consoles)
|
||||||
|
{
|
||||||
|
UpdateTimeouts(console.Owner, console);
|
||||||
|
UpdateUserInterface(console.Owner, console);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRemove(EntityUid uid, CrewMonitoringConsoleComponent component, ComponentRemove args)
|
||||||
|
{
|
||||||
|
component.ConnectedSensors.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPacketReceived(EntityUid uid, CrewMonitoringConsoleComponent component, PacketSentEvent args)
|
||||||
|
{
|
||||||
|
var suitSensor = _sensors.PacketToSuitSensor(args.Data);
|
||||||
|
if (suitSensor == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
suitSensor.Timestamp = _gameTiming.CurTime;
|
||||||
|
component.ConnectedSensors[args.SenderAddress] = suitSensor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateUserInterface(EntityUid uid, CrewMonitoringConsoleComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var ui = component.Owner.GetUIOrNull(CrewMonitoringUIKey.Key);
|
||||||
|
if (ui == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// update all sensors info
|
||||||
|
var allSensors = component.ConnectedSensors.Values.ToList();
|
||||||
|
var uiState = new CrewMonitoringState(allSensors);
|
||||||
|
ui.SetState(uiState);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateTimeouts(EntityUid uid, CrewMonitoringConsoleComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var (address, sensor) in component.ConnectedSensors)
|
||||||
|
{
|
||||||
|
// if too many time passed - sensor just dropped connection
|
||||||
|
var dif = _gameTiming.CurTime - sensor.Timestamp;
|
||||||
|
if (dif.Seconds > component.SensorTimeout)
|
||||||
|
component.ConnectedSensors.Remove(address);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
59
Content.Server/Medical/SuitSensors/SuitSensorComponent.cs
Normal file
59
Content.Server/Medical/SuitSensors/SuitSensorComponent.cs
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Shared.Inventory;
|
||||||
|
using Content.Shared.Medical.SuitSensor;
|
||||||
|
using Robust.Shared.Analyzers;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
|
||||||
|
namespace Content.Server.Medical.SuitSensors
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Tracking device, embedded in almost all uniforms and jumpsuits.
|
||||||
|
/// If enabled, will report to crew monitoring console owners position and status.
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent]
|
||||||
|
[Friend(typeof(SuitSensorSystem))]
|
||||||
|
[ComponentProtoName("SuitSensor")]
|
||||||
|
public sealed class SuitSensorComponent : Component
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Choose a random sensor mode when item is spawned.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("randomMode")]
|
||||||
|
public bool RandomMode = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If true user can't change suit sensor mode
|
||||||
|
/// </summary>
|
||||||
|
[DataField("controlsLocked")]
|
||||||
|
public bool ControlsLocked = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Current sensor mode. Can be switched by user verbs.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("mode")]
|
||||||
|
public SuitSensorMode Mode = SuitSensorMode.SensorOff;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Activate sensor if user wear it in this slot.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("activationSlot")]
|
||||||
|
public EquipmentSlotDefines.Slots ActivationSlot = EquipmentSlotDefines.Slots.INNERCLOTHING;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How often does sensor update its owners status (in seconds).
|
||||||
|
/// </summary>
|
||||||
|
[DataField("updateRate")]
|
||||||
|
public float UpdateRate = 2f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Current user that wears suit sensor. Null if nobody wearing it.
|
||||||
|
/// </summary>
|
||||||
|
public EntityUid? User = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Last time when sensor updated owners status
|
||||||
|
/// </summary>
|
||||||
|
public TimeSpan LastUpdate = TimeSpan.Zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
312
Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
Normal file
312
Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
Normal file
@@ -0,0 +1,312 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Server.Access.Systems;
|
||||||
|
using Content.Server.DeviceNetwork;
|
||||||
|
using Content.Server.DeviceNetwork.Components;
|
||||||
|
using Content.Server.DeviceNetwork.Systems;
|
||||||
|
using Content.Server.Popups;
|
||||||
|
using Content.Shared.ActionBlocker;
|
||||||
|
using Content.Shared.Damage;
|
||||||
|
using Content.Shared.Examine;
|
||||||
|
using Content.Shared.Inventory;
|
||||||
|
using Content.Shared.Medical.SuitSensor;
|
||||||
|
using Content.Shared.MobState.Components;
|
||||||
|
using Content.Shared.Verbs;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
|
namespace Content.Server.Medical.SuitSensors
|
||||||
|
{
|
||||||
|
public class SuitSensorSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||||
|
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||||
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
|
[Dependency] private readonly IdCardSystem _idCardSystem = default!;
|
||||||
|
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
|
||||||
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
|
|
||||||
|
private const float UpdateRate = 0.5f;
|
||||||
|
private float _updateDif;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
SubscribeLocalEvent<SuitSensorComponent, MapInitEvent>(OnMapInit);
|
||||||
|
SubscribeLocalEvent<SuitSensorComponent, EquippedEvent>(OnEquipped);
|
||||||
|
SubscribeLocalEvent<SuitSensorComponent, UnequippedEvent>(OnUnequipped);
|
||||||
|
SubscribeLocalEvent<SuitSensorComponent, ExaminedEvent>(OnExamine);
|
||||||
|
SubscribeLocalEvent<SuitSensorComponent, GetInteractionVerbsEvent>(OnVerb);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
base.Update(frameTime);
|
||||||
|
|
||||||
|
// check update rate
|
||||||
|
_updateDif += frameTime;
|
||||||
|
if (_updateDif < UpdateRate)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_updateDif -= UpdateRate;
|
||||||
|
|
||||||
|
var curTime = _gameTiming.CurTime;
|
||||||
|
var sensors = EntityManager.EntityQuery<SuitSensorComponent, DeviceNetworkComponent>();
|
||||||
|
foreach (var (sensor, device) in sensors)
|
||||||
|
{
|
||||||
|
// check if sensor is ready to update
|
||||||
|
if (curTime - sensor.LastUpdate < TimeSpan.FromSeconds(sensor.UpdateRate))
|
||||||
|
continue;
|
||||||
|
sensor.LastUpdate = curTime;
|
||||||
|
|
||||||
|
// get sensor status
|
||||||
|
var status = GetSensorState(sensor.Owner, sensor);
|
||||||
|
if (status == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// broadcast it to device network
|
||||||
|
var payload = SuitSensorToPacket(status);
|
||||||
|
_deviceNetworkSystem.QueuePacket(sensor.Owner, DeviceNetworkConstants.NullAddress, device.Frequency, payload, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMapInit(EntityUid uid, SuitSensorComponent component, MapInitEvent args)
|
||||||
|
{
|
||||||
|
// generate random mode
|
||||||
|
if (component.RandomMode)
|
||||||
|
{
|
||||||
|
//make the sensor mode favor higher levels, except coords.
|
||||||
|
var modesDist = new[]
|
||||||
|
{
|
||||||
|
SuitSensorMode.SensorOff,
|
||||||
|
SuitSensorMode.SensorBinary, SuitSensorMode.SensorBinary,
|
||||||
|
SuitSensorMode.SensorVitals, SuitSensorMode.SensorVitals, SuitSensorMode.SensorVitals,
|
||||||
|
SuitSensorMode.SensorCords, SuitSensorMode.SensorCords
|
||||||
|
};
|
||||||
|
component.Mode = _random.Pick(modesDist);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEquipped(EntityUid uid, SuitSensorComponent component, EquippedEvent args)
|
||||||
|
{
|
||||||
|
if (args.Slot != component.ActivationSlot)
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.User = args.User;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUnequipped(EntityUid uid, SuitSensorComponent component, UnequippedEvent args)
|
||||||
|
{
|
||||||
|
if (args.Slot != component.ActivationSlot)
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.User = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnExamine(EntityUid uid, SuitSensorComponent component, ExaminedEvent args)
|
||||||
|
{
|
||||||
|
if (!args.IsInDetailsRange)
|
||||||
|
return;
|
||||||
|
|
||||||
|
string msg;
|
||||||
|
switch (component.Mode)
|
||||||
|
{
|
||||||
|
case SuitSensorMode.SensorOff:
|
||||||
|
msg = "suit-sensor-examine-off";
|
||||||
|
break;
|
||||||
|
case SuitSensorMode.SensorBinary:
|
||||||
|
msg = "suit-sensor-examine-binary";
|
||||||
|
break;
|
||||||
|
case SuitSensorMode.SensorVitals:
|
||||||
|
msg = "suit-sensor-examine-vitals";
|
||||||
|
break;
|
||||||
|
case SuitSensorMode.SensorCords:
|
||||||
|
msg = "suit-sensor-examine-cords";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
args.PushMarkup(Loc.GetString(msg));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnVerb(EntityUid uid, SuitSensorComponent component, GetInteractionVerbsEvent args)
|
||||||
|
{
|
||||||
|
// check if user can change sensor
|
||||||
|
if (component.ControlsLocked)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// standard interaction checks
|
||||||
|
if (!args.CanAccess || !args.CanInteract || !_actionBlockerSystem.CanDrop(args.User))
|
||||||
|
return;
|
||||||
|
|
||||||
|
args.Verbs.UnionWith(new[]
|
||||||
|
{
|
||||||
|
CreateVerb(uid, component, args.User, SuitSensorMode.SensorOff),
|
||||||
|
CreateVerb(uid, component, args.User, SuitSensorMode.SensorBinary),
|
||||||
|
CreateVerb(uid, component, args.User, SuitSensorMode.SensorVitals),
|
||||||
|
CreateVerb(uid, component, args.User, SuitSensorMode.SensorCords)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private Verb CreateVerb(EntityUid uid, SuitSensorComponent component, EntityUid userUid, SuitSensorMode mode)
|
||||||
|
{
|
||||||
|
return new Verb()
|
||||||
|
{
|
||||||
|
Text = GetModeName(mode),
|
||||||
|
Disabled = component.Mode == mode,
|
||||||
|
Priority = -(int) mode, // sort them in descending order
|
||||||
|
Category = VerbCategory.SetSensor,
|
||||||
|
Act = () => SetSensor(uid, mode, userUid, component)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private string GetModeName(SuitSensorMode mode)
|
||||||
|
{
|
||||||
|
string name;
|
||||||
|
switch (mode)
|
||||||
|
{
|
||||||
|
case SuitSensorMode.SensorOff:
|
||||||
|
name = "suit-sensor-mode-off";
|
||||||
|
break;
|
||||||
|
case SuitSensorMode.SensorBinary:
|
||||||
|
name = "suit-sensor-mode-binary";
|
||||||
|
break;
|
||||||
|
case SuitSensorMode.SensorVitals:
|
||||||
|
name = "suit-sensor-mode-vitals";
|
||||||
|
break;
|
||||||
|
case SuitSensorMode.SensorCords:
|
||||||
|
name = "suit-sensor-mode-cords";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
return Loc.GetString(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSensor(EntityUid uid, SuitSensorMode mode, EntityUid? userUid = null,
|
||||||
|
SuitSensorComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.Mode = mode;
|
||||||
|
|
||||||
|
if (userUid != null)
|
||||||
|
{
|
||||||
|
var msg = Loc.GetString("suit-sensor-mode-state", ("mode", GetModeName(mode)));
|
||||||
|
_popupSystem.PopupEntity(msg, uid, Filter.Entities(userUid.Value));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public SuitSensorStatus? GetSensorState(EntityUid uid, SuitSensorComponent? sensor = null, TransformComponent? transform = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref sensor, ref transform))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
// check if sensor is enabled and worn by user
|
||||||
|
if (sensor.Mode == SuitSensorMode.SensorOff || sensor.User == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
// try to get mobs id from ID slot
|
||||||
|
var userName = Loc.GetString("suit-sensor-component-unknown-name");
|
||||||
|
var userJob = Loc.GetString("suit-sensor-component-unknown-job");
|
||||||
|
if (_idCardSystem.TryGetIdCardSlot(sensor.User.Value, out var card))
|
||||||
|
{
|
||||||
|
if (card.FullName != null)
|
||||||
|
userName = card.FullName;
|
||||||
|
if (card.JobTitle != null)
|
||||||
|
userJob = card.JobTitle;
|
||||||
|
}
|
||||||
|
|
||||||
|
// get health mob state
|
||||||
|
var isAlive = false;
|
||||||
|
if (EntityManager.TryGetComponent(sensor.User.Value, out MobStateComponent? mobState))
|
||||||
|
{
|
||||||
|
isAlive = mobState.IsAlive();
|
||||||
|
}
|
||||||
|
|
||||||
|
// get mob total damage
|
||||||
|
var totalDamage = 0;
|
||||||
|
if (EntityManager.TryGetComponent(sensor.User.Value, out DamageableComponent? damageable))
|
||||||
|
{
|
||||||
|
totalDamage = damageable.TotalDamage.Int();
|
||||||
|
}
|
||||||
|
|
||||||
|
// finally, form suit sensor status
|
||||||
|
var status = new SuitSensorStatus(userName, userJob);
|
||||||
|
switch (sensor.Mode)
|
||||||
|
{
|
||||||
|
case SuitSensorMode.SensorBinary:
|
||||||
|
status.IsAlive = isAlive;
|
||||||
|
break;
|
||||||
|
case SuitSensorMode.SensorVitals:
|
||||||
|
status.IsAlive = isAlive;
|
||||||
|
status.TotalDamage = totalDamage;
|
||||||
|
break;
|
||||||
|
case SuitSensorMode.SensorCords:
|
||||||
|
status.IsAlive = isAlive;
|
||||||
|
status.TotalDamage = totalDamage;
|
||||||
|
status.Coordinates = transform.MapPosition;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return status;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Serialize suit sensor status into device network package.
|
||||||
|
/// </summary>
|
||||||
|
public NetworkPayload SuitSensorToPacket(SuitSensorStatus status)
|
||||||
|
{
|
||||||
|
var payload = new NetworkPayload()
|
||||||
|
{
|
||||||
|
[DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdUpdatedState,
|
||||||
|
[SuitSensorConstants.NET_NAME] = status.Name,
|
||||||
|
[SuitSensorConstants.NET_JOB] = status.Job,
|
||||||
|
[SuitSensorConstants.NET_IS_ALIVE] = status.IsAlive,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (status.TotalDamage != null)
|
||||||
|
payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE, status.TotalDamage);
|
||||||
|
if (status.Coordinates != null)
|
||||||
|
payload.Add(SuitSensorConstants.NET_CORDINATES, status.Coordinates);
|
||||||
|
|
||||||
|
return payload;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Try to deserialize device network message into suit sensor status
|
||||||
|
/// </summary>
|
||||||
|
public SuitSensorStatus? PacketToSuitSensor(NetworkPayload payload)
|
||||||
|
{
|
||||||
|
// check command
|
||||||
|
if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
|
||||||
|
return null;
|
||||||
|
if (command != DeviceNetworkConstants.CmdUpdatedState)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
// check name, job and alive
|
||||||
|
if (!payload.TryGetValue(SuitSensorConstants.NET_NAME, out string? name)) return null;
|
||||||
|
if (!payload.TryGetValue(SuitSensorConstants.NET_JOB, out string? job)) return null;
|
||||||
|
if (!payload.TryGetValue(SuitSensorConstants.NET_IS_ALIVE, out bool? isAlive)) return null;
|
||||||
|
|
||||||
|
// try get total damage and cords (optionals)
|
||||||
|
payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE, out int? totalDamage);
|
||||||
|
payload.TryGetValue(SuitSensorConstants.NET_CORDINATES, out MapCoordinates? cords);
|
||||||
|
|
||||||
|
var status = new SuitSensorStatus(name, job)
|
||||||
|
{
|
||||||
|
IsAlive = isAlive.Value,
|
||||||
|
TotalDamage = totalDamage,
|
||||||
|
Coordinates = cords
|
||||||
|
};
|
||||||
|
return status;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Content.Shared.FixedPoint;
|
||||||
|
using Content.Shared.Medical.SuitSensor;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
|
namespace Content.Shared.Medical.CrewMonitoring
|
||||||
|
{
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum CrewMonitoringUIKey
|
||||||
|
{
|
||||||
|
Key
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public class CrewMonitoringState : BoundUserInterfaceState
|
||||||
|
{
|
||||||
|
public List<SuitSensorStatus> Sensors;
|
||||||
|
|
||||||
|
public CrewMonitoringState(List<SuitSensorStatus> sensors)
|
||||||
|
{
|
||||||
|
Sensors = sensors;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
58
Content.Shared/Medical/SuitSensor/SharedSuitSensor.cs
Normal file
58
Content.Shared/Medical/SuitSensor/SharedSuitSensor.cs
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Shared.FixedPoint;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
|
namespace Content.Shared.Medical.SuitSensor
|
||||||
|
{
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public class SuitSensorStatus
|
||||||
|
{
|
||||||
|
public SuitSensorStatus(string name, string job)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
Job = job;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TimeSpan Timestamp;
|
||||||
|
public string Name;
|
||||||
|
public string Job;
|
||||||
|
public bool IsAlive;
|
||||||
|
public int? TotalDamage;
|
||||||
|
public MapCoordinates? Coordinates;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum SuitSensorMode : byte
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Sensor doesn't send any information about owner
|
||||||
|
/// </summary>
|
||||||
|
SensorOff = 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sensor sends only binary status (alive/dead)
|
||||||
|
/// </summary>
|
||||||
|
SensorBinary = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sensor sends health vitals status
|
||||||
|
/// </summary>
|
||||||
|
SensorVitals = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sensor sends vitals status and GPS position
|
||||||
|
/// </summary>
|
||||||
|
SensorCords = 3
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class SuitSensorConstants
|
||||||
|
{
|
||||||
|
public const string NET_NAME = "name";
|
||||||
|
public const string NET_JOB = "job";
|
||||||
|
public const string NET_IS_ALIVE = "alive";
|
||||||
|
public const string NET_TOTAL_DAMAGE = "vitals";
|
||||||
|
public const string NET_CORDINATES = "cords";
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -57,5 +57,7 @@ namespace Content.Shared.Verbs
|
|||||||
|
|
||||||
public static readonly VerbCategory Split =
|
public static readonly VerbCategory Split =
|
||||||
new("verb-categories-split", null);
|
new("verb-categories-split", null);
|
||||||
|
|
||||||
|
public static readonly VerbCategory SetSensor = new("verb-categories-set-sensor", null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,13 @@
|
|||||||
|
## UI
|
||||||
|
|
||||||
|
crew-monitoring-user-interface-title = Crew Monitoring
|
||||||
|
|
||||||
|
crew-monitoring-user-interface-name = Name
|
||||||
|
crew-monitoring-user-interface-status = Status
|
||||||
|
crew-monitoring-user-interface-location = Location
|
||||||
|
|
||||||
|
crew-monitoring-user-interface-alive = Alive
|
||||||
|
crew-monitoring-user-interface-dead = Dead
|
||||||
|
crew-monitoring-user-interface-no-info = N/A
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
## Modes
|
||||||
|
|
||||||
|
suit-sensor-mode-off = Off
|
||||||
|
suit-sensor-mode-binary = Binary
|
||||||
|
suit-sensor-mode-vitals = Vitals
|
||||||
|
suit-sensor-mode-cords = Coordinates
|
||||||
|
|
||||||
|
## Popups
|
||||||
|
suit-sensor-mode-state = Suit sensors: {$mode}
|
||||||
|
|
||||||
|
## Components
|
||||||
|
|
||||||
|
suit-sensor-component-unknown-name = Unknown
|
||||||
|
suit-sensor-component-unknown-job = No job
|
||||||
|
|
||||||
|
## Examine
|
||||||
|
|
||||||
|
suit-sensor-examine-off = Its sensors appear to be [color=darkred]disabled[/color].
|
||||||
|
suit-sensor-examine-binary = Its binary life sensors appear to be enabled.
|
||||||
|
suit-sensor-examine-vitals = Its vital tracker appears to be enabled.
|
||||||
|
suit-sensor-examine-cords = Its vital tracker and tracking beacon appear to be enabled.
|
||||||
@@ -18,6 +18,7 @@ verb-categories-unbuckle = Unbuckle
|
|||||||
verb-categories-rotate = Rotate
|
verb-categories-rotate = Rotate
|
||||||
verb-categories-transfer = Set Transfer Amount
|
verb-categories-transfer = Set Transfer Amount
|
||||||
verb-categories-split = Split
|
verb-categories-split = Split
|
||||||
|
verb-categories-set-sensor = Sensor
|
||||||
|
|
||||||
verb-common-toggle-light = Toggle light
|
verb-common-toggle-light = Toggle light
|
||||||
verb-common-close = Close
|
verb-common-close = Close
|
||||||
|
|||||||
@@ -113,6 +113,7 @@
|
|||||||
- MedicalScannerMachineCircuitboard
|
- MedicalScannerMachineCircuitboard
|
||||||
- ChemMasterMachineCircuitboard
|
- ChemMasterMachineCircuitboard
|
||||||
- ChemDispenserMachineCircuitboard
|
- ChemDispenserMachineCircuitboard
|
||||||
|
- CrewMonitoringComputerCircuitboard
|
||||||
|
|
||||||
# Security Technology Tree
|
# Security Technology Tree
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,17 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
abstract: true
|
abstract: true
|
||||||
parent: Clothing
|
parent: Clothing
|
||||||
|
id: ClothingWithSuitSensor
|
||||||
|
components:
|
||||||
|
- type: SuitSensor
|
||||||
|
- type: DeviceNetworkComponent
|
||||||
|
deviceNetId: Wireless
|
||||||
|
- type: WirelessNetworkConnection
|
||||||
|
range: 500
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
abstract: true
|
||||||
|
parent: ClothingWithSuitSensor
|
||||||
id: ClothingUniformBase
|
id: ClothingUniformBase
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -17,7 +28,7 @@
|
|||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
abstract: true
|
abstract: true
|
||||||
parent: Clothing
|
parent: ClothingWithSuitSensor
|
||||||
id: ClothingUniformSkirtBase
|
id: ClothingUniformSkirtBase
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
|
|||||||
@@ -232,6 +232,10 @@
|
|||||||
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
|
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
|
||||||
- type: Clothing
|
- type: Clothing
|
||||||
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
|
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
|
||||||
|
- type: SuitSensor
|
||||||
|
controlsLocked: true
|
||||||
|
randomMode: false
|
||||||
|
mode: SensorCords
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingUniformSkirtBase
|
parent: ClothingUniformSkirtBase
|
||||||
|
|||||||
@@ -310,6 +310,10 @@
|
|||||||
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
|
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
|
||||||
- type: Clothing
|
- type: Clothing
|
||||||
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
|
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
|
||||||
|
- type: SuitSensor
|
||||||
|
controlsLocked: true
|
||||||
|
randomMode: false
|
||||||
|
mode: SensorCords
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingUniformBase
|
parent: ClothingUniformBase
|
||||||
|
|||||||
@@ -35,6 +35,14 @@
|
|||||||
- type: ComputerBoard
|
- type: ComputerBoard
|
||||||
prototype: ComputerResearchAndDevelopment
|
prototype: ComputerResearchAndDevelopment
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: BaseComputerCircuitboard
|
||||||
|
id: CrewMonitoringComputerCircuitboard
|
||||||
|
name: crew monitoring console board
|
||||||
|
components:
|
||||||
|
- type: ComputerBoard
|
||||||
|
prototype: ComputerCrewMonitoring
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseComputerCircuitboard
|
parent: BaseComputerCircuitboard
|
||||||
id: IDComputerCircuitboard
|
id: IDComputerCircuitboard
|
||||||
|
|||||||
@@ -88,6 +88,36 @@
|
|||||||
energy: 1.6
|
energy: 1.6
|
||||||
color: "#1f8c28"
|
color: "#1f8c28"
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: ComputerBase
|
||||||
|
id: ComputerCrewMonitoring
|
||||||
|
name: crew monitoring console
|
||||||
|
description: Used to monitor active health sensors built into most of the crew's uniforms.
|
||||||
|
components:
|
||||||
|
- type: Appearance
|
||||||
|
visuals:
|
||||||
|
- type: ComputerVisualizer
|
||||||
|
key: med_key
|
||||||
|
screen: crew
|
||||||
|
- type: PointLight
|
||||||
|
radius: 1.5
|
||||||
|
energy: 1.6
|
||||||
|
color: "#006400"
|
||||||
|
- type: Computer
|
||||||
|
board: CrewMonitoringComputerCircuitboard
|
||||||
|
- type: ActivatableUI
|
||||||
|
key: enum.CrewMonitoringUIKey.Key
|
||||||
|
- type: ActivatableUIRequiresPower
|
||||||
|
- type: UserInterface
|
||||||
|
interfaces:
|
||||||
|
- key: enum.CrewMonitoringUIKey.Key
|
||||||
|
type: CrewMonitoringBoundUserInterface
|
||||||
|
- type: CrewMonitoringConsole
|
||||||
|
- type: DeviceNetworkComponent
|
||||||
|
deviceNetId: Wireless
|
||||||
|
- type: WirelessNetworkConnection
|
||||||
|
range: 500
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ComputerBase
|
parent: ComputerBase
|
||||||
id: ComputerResearchAndDevelopment
|
id: ComputerResearchAndDevelopment
|
||||||
|
|||||||
@@ -183,6 +183,7 @@
|
|||||||
- SolarControlComputerCircuitboard
|
- SolarControlComputerCircuitboard
|
||||||
- AutolatheMachineCircuitboard
|
- AutolatheMachineCircuitboard
|
||||||
- ProtolatheMachineCircuitboard
|
- ProtolatheMachineCircuitboard
|
||||||
|
- CrewMonitoringComputerCircuitboard
|
||||||
- Bucket
|
- Bucket
|
||||||
- MopItem
|
- MopItem
|
||||||
- SprayBottle
|
- SprayBottle
|
||||||
|
|||||||
Reference in New Issue
Block a user