Mega Antag Refactor (#25786)

* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
This commit is contained in:
Nemanja
2024-04-24 21:31:45 -04:00
committed by GitHub
parent 771661f478
commit 161fd6c83c
99 changed files with 1931 additions and 2310 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Damage;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Zombies;
@@ -35,6 +36,21 @@ public sealed partial class PendingZombieComponent : Component
[DataField("gracePeriod"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan GracePeriod = TimeSpan.Zero;
/// <summary>
/// The minimum amount of time initial infected have before they start taking infection damage.
/// </summary>
[DataField]
public TimeSpan MinInitialInfectedGrace = TimeSpan.FromMinutes(12.5f);
/// <summary>
/// The maximum amount of time initial infected have before they start taking damage.
/// </summary>
[DataField]
public TimeSpan MaxInitialInfectedGrace = TimeSpan.FromMinutes(15f);
[DataField]
public EntProtoId ZombifySelfActionPrototype = "ActionTurnUndead";
/// <summary>
/// The chance each second that a warning will be shown.
/// </summary>