Files
tbd-station-14/Content.Server/Zombies/PendingZombieComponent.cs
Nemanja 161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00

72 lines
2.1 KiB
C#

using Content.Shared.Damage;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Zombies;
/// <summary>
/// Temporary because diseases suck.
/// </summary>
[RegisterComponent]
public sealed partial class PendingZombieComponent : Component
{
/// <summary>
/// Damage dealt every second to infected individuals.
/// </summary>
[DataField("damage")] public DamageSpecifier Damage = new()
{
DamageDict = new ()
{
{ "Poison", 0.2 },
}
};
/// <summary>
/// A multiplier for <see cref="Damage"/> applied when the entity is in critical condition.
/// </summary>
[DataField("critDamageMultiplier")]
public float CritDamageMultiplier = 10f;
[DataField("nextTick", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan NextTick;
/// <summary>
/// The amount of time left before the infected begins to take damage.
/// </summary>
[DataField("gracePeriod"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan GracePeriod = TimeSpan.Zero;
/// <summary>
/// The minimum amount of time initial infected have before they start taking infection damage.
/// </summary>
[DataField]
public TimeSpan MinInitialInfectedGrace = TimeSpan.FromMinutes(12.5f);
/// <summary>
/// The maximum amount of time initial infected have before they start taking damage.
/// </summary>
[DataField]
public TimeSpan MaxInitialInfectedGrace = TimeSpan.FromMinutes(15f);
[DataField]
public EntProtoId ZombifySelfActionPrototype = "ActionTurnUndead";
/// <summary>
/// The chance each second that a warning will be shown.
/// </summary>
[DataField("infectionWarningChance")]
public float InfectionWarningChance = 0.0166f;
/// <summary>
/// Infection warnings shown as popups
/// </summary>
[DataField("infectionWarnings")]
public List<string> InfectionWarnings = new()
{
"zombie-infection-warning",
"zombie-infection-underway"
};
[DataField] public EntityUid? Action;
}