Add composite destructible thresholds (#3102)

* Add composite destructible thresholds

* Reorder yaml properties

* Update YAML

* Fix YAML

* Re-fix YAML

* Add missing nullable enable

* Go back window component is explosive

* rider
This commit is contained in:
DrSmugleaf
2021-02-09 12:57:21 +01:00
committed by GitHub
parent 205c787773
commit 15f05b565a
58 changed files with 284 additions and 188 deletions

View File

@@ -0,0 +1,37 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers
{
/// <summary>
/// A trigger that will activate when all of its triggers have activated.
/// </summary>
[Serializable]
public class AndTrigger : IThresholdTrigger
{
public List<IThresholdTrigger> Triggers { get; set; } = new();
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Triggers, "triggers", new List<IThresholdTrigger>());
}
public bool Reached(IDamageableComponent damageable, DestructibleSystem system)
{
foreach (var trigger in Triggers)
{
if (!trigger.Reached(damageable, system))
{
return false;
}
}
return true;
}
}
}