* Add composite destructible thresholds * Reorder yaml properties * Update YAML * Fix YAML * Re-fix YAML * Add missing nullable enable * Go back window component is explosive * rider
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers
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{
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/// <summary>
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/// A trigger that will activate when all of its triggers have activated.
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/// </summary>
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[Serializable]
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public class AndTrigger : IThresholdTrigger
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{
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public List<IThresholdTrigger> Triggers { get; set; } = new();
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Triggers, "triggers", new List<IThresholdTrigger>());
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}
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public bool Reached(IDamageableComponent damageable, DestructibleSystem system)
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{
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foreach (var trigger in Triggers)
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{
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if (!trigger.Reached(damageable, system))
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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