Updated remaining ghostroles for species loadouts (#29746)

* LoadoutSystem change, deathsquad species loadout

* survival gear loadouts for disaster victims

* skrek

* centcom

* syndicate agent

* cburn

* ERT

* syndicates

* Is it ever gonna be enough?

* Take what you can

* Move startingGearEquippedEvent after Loadouts are spawned

* skreee

* even more formatting

* Unbreak auto internals activation

* undo AddAllRoleLoadouts change

* syndicate reinforcement survival loadouts

* re-enable vox ghostroles
This commit is contained in:
Errant
2024-08-07 11:26:40 +02:00
committed by GitHub
parent 150e8f0721
commit 15aa75f092
7 changed files with 73 additions and 88 deletions

View File

@@ -9,10 +9,8 @@ namespace Content.Shared.Clothing.Components;
public sealed partial class LoadoutComponent : Component public sealed partial class LoadoutComponent : Component
{ {
/// <summary> /// <summary>
/// A list of starting gears, of which one will be given. /// A list of starting gears, of which one will be given, before RoleLoadouts are equipped.
/// All elements are weighted the same in the list. /// All elements are weighted the same in the list.
///
/// If not specified, <see cref="RoleLoadout"/> will be used instead.
/// </summary> /// </summary>
[DataField("prototypes")] [DataField("prototypes")]
[AutoNetworkedField] [AutoNetworkedField]
@@ -21,8 +19,6 @@ public sealed partial class LoadoutComponent : Component
/// <summary> /// <summary>
/// A list of role loadouts, of which one will be given. /// A list of role loadouts, of which one will be given.
/// All elements are weighted the same in the list. /// All elements are weighted the same in the list.
///
/// If not specified, <see cref="StartingGear"/> will be used instead.
/// </summary> /// </summary>
[DataField] [DataField]
[AutoNetworkedField] [AutoNetworkedField]

View File

@@ -11,16 +11,17 @@
name: syndicate agent name: syndicate agent
suffix: Human, Base suffix: Human, Base
components: components:
- type: RandomHumanoidAppearance - type: RandomHumanoidAppearance
randomizeName: false randomizeName: false
hair: HairBald hair: HairBald
- type: Loadout - type: Loadout
prototypes: [SyndicateOperativeGearExtremelyBasic] prototypes: [SyndicateOperativeGearExtremelyBasic]
- type: RandomMetadata roleLoadout: [ RoleSurvivalSyndicate ]
nameSegments: [names_death_commando] - type: RandomMetadata
- type: NpcFactionMember nameSegments: [names_death_commando]
factions: - type: NpcFactionMember
- Syndicate factions:
- Syndicate
- type: entity - type: entity
parent: MobHumanSyndicateAgentBase parent: MobHumanSyndicateAgentBase
@@ -28,10 +29,10 @@
name: syndicate agent name: syndicate agent
suffix: Human, Traitor suffix: Human, Traitor
components: components:
# make the player a traitor once its taken # make the player a traitor once its taken
- type: AutoTraitor - type: AutoTraitor
giveUplink: false giveUplink: false
giveObjectives: false giveObjectives: false
- type: entity - type: entity
parent: MobHumanSyndicateAgent parent: MobHumanSyndicateAgent
@@ -40,6 +41,7 @@
components: components:
- type: Loadout - type: Loadout
prototypes: [SyndicateReinforcementMedic] prototypes: [SyndicateReinforcementMedic]
roleLoadout: [ RoleSurvivalSyndicate ]
- type: entity - type: entity
parent: MobHumanSyndicateAgent parent: MobHumanSyndicateAgent
@@ -48,6 +50,7 @@
components: components:
- type: Loadout - type: Loadout
prototypes: [SyndicateReinforcementSpy] prototypes: [SyndicateReinforcementSpy]
roleLoadout: [ RoleSurvivalSyndicate ]
- type: entity - type: entity
parent: MobHumanSyndicateAgent parent: MobHumanSyndicateAgent
@@ -56,19 +59,20 @@
components: components:
- type: Loadout - type: Loadout
prototypes: [SyndicateReinforcementThief] prototypes: [SyndicateReinforcementThief]
roleLoadout: [ RoleSurvivalSyndicate ]
- type: entity - type: entity
parent: MobHumanSyndicateAgentBase parent: MobHumanSyndicateAgentBase
id: MobHumanSyndicateAgentNukeops # Reinforcement exclusive to nukeops uplink id: MobHumanSyndicateAgentNukeops # Reinforcement exclusive to nukeops uplink
suffix: Human, NukeOps suffix: Human, NukeOps
components: components:
- type: NukeOperative - type: NukeOperative
- type: RandomMetadata - type: RandomMetadata
nameSegments: nameSegments:
- nukeops-role-operator - nukeops-role-operator
- SyndicateNamesNormal - SyndicateNamesNormal
- type: Loadout - type: Loadout
prototypes: [SyndicateOperativeGearFullNoUplink] prototypes: [SyndicateOperativeGearFullNoUplink]
# Nuclear Operative # Nuclear Operative
- type: entity - type: entity
@@ -77,8 +81,8 @@
parent: MobHuman parent: MobHuman
id: MobHumanNukeOp id: MobHumanNukeOp
components: components:
- type: NukeOperative - type: NukeOperative
- type: RandomHumanoidAppearance - type: RandomHumanoidAppearance
- type: entity - type: entity
categories: [ HideSpawnMenu ] categories: [ HideSpawnMenu ]
@@ -86,15 +90,16 @@
id: MobHumanLoneNuclearOperative id: MobHumanLoneNuclearOperative
name: Lone Operative name: Lone Operative
components: components:
- type: RandomHumanoidAppearance - type: RandomHumanoidAppearance
randomizeName: false randomizeName: false
- type: NukeOperative - type: NukeOperative
- type: Loadout - type: Loadout
prototypes: [SyndicateLoneOperativeGearFull] prototypes: [SyndicateLoneOperativeGearFull]
- type: RandomMetadata roleLoadout: [ RoleSurvivalSyndicate ]
nameSegments: - type: RandomMetadata
- SyndicateNamesPrefix nameSegments:
- SyndicateNamesNormal - SyndicateNamesPrefix
- type: NpcFactionMember - SyndicateNamesNormal
factions: - type: NpcFactionMember
- Syndicate factions:
- Syndicate

View File

@@ -44,6 +44,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ DeathSquadGear ] prototypes: [ DeathSquadGear ]
roleLoadout: [ RoleSurvivalEVA ]
- type: RandomMetadata - type: RandomMetadata
nameSegments: nameSegments:
- NamesFirstMilitaryLeader - NamesFirstMilitaryLeader
@@ -80,6 +81,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ ERTLeaderGear ] prototypes: [ ERTLeaderGear ]
roleLoadout: [ RoleSurvivalExtended ]
- type: RandomMetadata - type: RandomMetadata
nameSegments: nameSegments:
- NamesFirstMilitaryLeader - NamesFirstMilitaryLeader
@@ -109,6 +111,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ ERTLeaderGearEVA ] prototypes: [ ERTLeaderGearEVA ]
roleLoadout: [ RoleSurvivalEVA ]
- type: entity - type: entity
id: RandomHumanoidSpawnerERTLeaderEVALecter id: RandomHumanoidSpawnerERTLeaderEVALecter
@@ -130,6 +133,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ ERTLeaderGearEVALecter ] prototypes: [ ERTLeaderGearEVALecter ]
roleLoadout: [ RoleSurvivalEVA ]
## ERT Chaplain ## ERT Chaplain
@@ -165,6 +169,7 @@
- NamesLastMilitary - NamesLastMilitary
- type: Loadout - type: Loadout
prototypes: [ ERTChaplainGear ] prototypes: [ ERTChaplainGear ]
roleLoadout: [ RoleSurvivalExtended ]
- type: entity - type: entity
id: RandomHumanoidSpawnerERTChaplainEVA id: RandomHumanoidSpawnerERTChaplainEVA
@@ -190,6 +195,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ ERTChaplainGearEVA ] prototypes: [ ERTChaplainGearEVA ]
roleLoadout: [ RoleSurvivalEVA ]
## ERT Janitor ## ERT Janitor
@@ -225,6 +231,7 @@
- NamesLastMilitary - NamesLastMilitary
- type: Loadout - type: Loadout
prototypes: [ ERTJanitorGear ] prototypes: [ ERTJanitorGear ]
roleLoadout: [ RoleSurvivalExtended ]
- type: entity - type: entity
id: RandomHumanoidSpawnerERTJanitorEVA id: RandomHumanoidSpawnerERTJanitorEVA
@@ -250,6 +257,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ ERTJanitorGearEVA ] prototypes: [ ERTJanitorGearEVA ]
roleLoadout: [ RoleSurvivalEVA ]
## ERT Engineer ## ERT Engineer
@@ -285,6 +293,7 @@
- NamesLastMilitary - NamesLastMilitary
- type: Loadout - type: Loadout
prototypes: [ ERTEngineerGear ] prototypes: [ ERTEngineerGear ]
roleLoadout: [ RoleSurvivalExtended ]
- type: entity - type: entity
id: RandomHumanoidSpawnerERTEngineerEVA id: RandomHumanoidSpawnerERTEngineerEVA
@@ -310,6 +319,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ ERTEngineerGearEVA ] prototypes: [ ERTEngineerGearEVA ]
roleLoadout: [ RoleSurvivalEVA ]
## ERT Security ## ERT Security
@@ -345,6 +355,7 @@
- NamesLastMilitary - NamesLastMilitary
- type: Loadout - type: Loadout
prototypes: [ ERTSecurityGear ] prototypes: [ ERTSecurityGear ]
roleLoadout: [ RoleSurvivalExtended ]
- type: entity - type: entity
id: RandomHumanoidSpawnerERTSecurityEVA id: RandomHumanoidSpawnerERTSecurityEVA
@@ -370,6 +381,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ ERTSecurityGearEVA ] prototypes: [ ERTSecurityGearEVA ]
roleLoadout: [ RoleSurvivalEVA ]
- type: entity - type: entity
id: RandomHumanoidSpawnerERTSecurityEVALecter id: RandomHumanoidSpawnerERTSecurityEVALecter
@@ -391,6 +403,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ ERTSecurityGearEVALecter ] prototypes: [ ERTSecurityGearEVALecter ]
roleLoadout: [ RoleSurvivalEVA ]
## ERT Medic ## ERT Medic
@@ -426,6 +439,7 @@
- NamesLastMilitary - NamesLastMilitary
- type: Loadout - type: Loadout
prototypes: [ ERTMedicalGear ] prototypes: [ ERTMedicalGear ]
roleLoadout: [ RoleSurvivalExtended ]
- type: entity - type: entity
id: RandomHumanoidSpawnerERTMedicalEVA id: RandomHumanoidSpawnerERTMedicalEVA
@@ -451,6 +465,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ ERTMedicalGearEVA ] prototypes: [ ERTMedicalGearEVA ]
roleLoadout: [ RoleSurvivalEVA ]
## CBURN ## CBURN
@@ -471,6 +486,7 @@
components: components:
- type: Loadout - type: Loadout
prototypes: [CBURNGear] prototypes: [CBURNGear]
roleLoadout: [ RoleSurvivalEVA ]
- type: GhostRole - type: GhostRole
name: ghost-role-information-cburn-agent-name name: ghost-role-information-cburn-agent-name
description: ghost-role-information-cburn-agent-description description: ghost-role-information-cburn-agent-description
@@ -506,6 +522,7 @@
settings: default settings: default
- type: Loadout - type: Loadout
prototypes: [ CentcomGear ] prototypes: [ CentcomGear ]
roleLoadout: [ RoleSurvivalStandard ]
## Syndicate ## Syndicate
@@ -528,6 +545,7 @@
randomizeName: false randomizeName: false
- type: Loadout - type: Loadout
prototypes: [SyndicateOperativeGearExtremelyBasic] prototypes: [SyndicateOperativeGearExtremelyBasic]
roleLoadout: [ RoleSurvivalSyndicate ]
- type: entity - type: entity
id: RandomHumanoidSpawnerNukeOp id: RandomHumanoidSpawnerNukeOp
@@ -607,8 +625,6 @@
- type: randomHumanoidSettings - type: randomHumanoidSettings
id: LostCargoTechnician id: LostCargoTechnician
parent: EventHumanoid parent: EventHumanoid
speciesBlacklist:
- Vox
components: components:
- type: GhostRole - type: GhostRole
name: ghost-role-information-lost-cargo-technical-name name: ghost-role-information-lost-cargo-technical-name
@@ -618,6 +634,8 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ LostCargoTechGearSuit, LostCargoTechGearCoat ] prototypes: [ LostCargoTechGearSuit, LostCargoTechGearCoat ]
roleLoadout: [ RoleSurvivalStandard ]
# Clown troupe # Clown troupe
@@ -660,8 +678,6 @@
id: ClownTroupe id: ClownTroupe
parent: EventHumanoid parent: EventHumanoid
randomizeName: false randomizeName: false
speciesBlacklist:
- Vox
components: components:
- type: GhostRole - type: GhostRole
name: ghost-role-information-clown-troupe-name name: ghost-role-information-clown-troupe-name
@@ -671,6 +687,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ ClownTroupe ] prototypes: [ ClownTroupe ]
roleLoadout: [ RoleSurvivalStandard ]
- type: RandomMetadata - type: RandomMetadata
nameSegments: nameSegments:
- names_clown - names_clown
@@ -682,6 +699,7 @@
components: components:
- type: Loadout - type: Loadout
prototypes: [ BananaClown ] prototypes: [ BananaClown ]
roleLoadout: [ RoleSurvivalStandard ]
# Traveling exotic chef # Traveling exotic chef
@@ -712,8 +730,6 @@
- type: randomHumanoidSettings - type: randomHumanoidSettings
id: TravelingChef id: TravelingChef
parent: EventHumanoid parent: EventHumanoid
speciesBlacklist:
- Vox
components: components:
- type: GhostRole - type: GhostRole
name: ghost-role-information-traveling-chef-name name: ghost-role-information-traveling-chef-name
@@ -723,6 +739,7 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ TravelingChef ] prototypes: [ TravelingChef ]
roleLoadout: [ RoleSurvivalStandard ]
# Disaster victim # Disaster victim
@@ -774,8 +791,6 @@
- type: randomHumanoidSettings - type: randomHumanoidSettings
id: DisasterVictimHead id: DisasterVictimHead
parent: EventHumanoidMindShielded parent: EventHumanoidMindShielded
speciesBlacklist:
- Vox
components: components:
- type: GhostRole - type: GhostRole
name: ghost-role-information-disaster-victim-name name: ghost-role-information-disaster-victim-name
@@ -790,6 +805,7 @@
components: components:
- type: Loadout - type: Loadout
prototypes: [ DisasterVictimRD, DisasterVictimRDAlt ] prototypes: [ DisasterVictimRD, DisasterVictimRDAlt ]
roleLoadout: [ RoleSurvivalStandard ]
- type: randomHumanoidSettings - type: randomHumanoidSettings
id: DisasterVictimCMO id: DisasterVictimCMO
@@ -797,6 +813,7 @@
components: components:
- type: Loadout - type: Loadout
prototypes: [ DisasterVictimCMO, DisasterVictimCMOAlt ] prototypes: [ DisasterVictimCMO, DisasterVictimCMOAlt ]
roleLoadout: [ RoleSurvivalMedical ]
- type: randomHumanoidSettings - type: randomHumanoidSettings
id: DisasterVictimCaptain id: DisasterVictimCaptain
@@ -804,6 +821,7 @@
components: components:
- type: Loadout - type: Loadout
prototypes: [ DisasterVictimCaptain, DisasterVictimCaptainAlt ] prototypes: [ DisasterVictimCaptain, DisasterVictimCaptainAlt ]
roleLoadout: [ RoleSurvivalStandard ]
# Syndie Disaster Victim # Syndie Disaster Victim
@@ -834,8 +852,6 @@
- type: randomHumanoidSettings - type: randomHumanoidSettings
id: SyndieDisasterVictim id: SyndieDisasterVictim
parent: EventHumanoid parent: EventHumanoid
speciesBlacklist:
- Vox
components: components:
- type: NpcFactionMember - type: NpcFactionMember
factions: factions:
@@ -848,3 +864,4 @@
settings: short settings: short
- type: Loadout - type: Loadout
prototypes: [ SyndicateOperativeGearCivilian ] prototypes: [ SyndicateOperativeGearCivilian ]
roleLoadout: [ RoleSurvivalStandard ]

View File

@@ -177,7 +177,7 @@
equipment: equipment:
outerClothing: ClothingOuterVestTank outerClothing: ClothingOuterVestTank
# Breaths Tool On Face # Breath Tool On Face
- type: loadout - type: loadout
id: LoadoutSpeciesBreathTool id: LoadoutSpeciesBreathTool
effects: effects:

View File

@@ -31,7 +31,6 @@
gloves: ClothingHandsGlovesColorBlack gloves: ClothingHandsGlovesColorBlack
storage: storage:
back: back:
- BoxSurvivalSyndicate
- WeaponPistolViper - WeaponPistolViper
- PinpointerSyndicateNuclear - PinpointerSyndicateNuclear
- DeathAcidifierImplanter - DeathAcidifierImplanter
@@ -51,9 +50,6 @@
pocket1: WeaponPistolViper pocket1: WeaponPistolViper
inhand: inhand:
- MedkitCombatFilled - MedkitCombatFilled
storage:
back:
- BoxSurvivalSyndicate
- type: startingGear - type: startingGear
id: SyndicateReinforcementSpy id: SyndicateReinforcementSpy
@@ -62,9 +58,6 @@
id: AgentIDCard id: AgentIDCard
mask: ClothingMaskGasVoiceChameleon mask: ClothingMaskGasVoiceChameleon
pocket1: WeaponPistolViper pocket1: WeaponPistolViper
storage:
back:
- BoxSurvivalSyndicate
- type: startingGear - type: startingGear
id: SyndicateReinforcementThief id: SyndicateReinforcementThief
@@ -75,7 +68,6 @@
- ToolboxSyndicateFilled - ToolboxSyndicateFilled
storage: storage:
back: back:
- BoxSurvivalSyndicate
- SyndicateJawsOfLife - SyndicateJawsOfLife
#Syndicate Operative Outfit - Basic #Syndicate Operative Outfit - Basic

View File

@@ -31,7 +31,6 @@
pocket2: FlashlightSeclite pocket2: FlashlightSeclite
storage: storage:
back: back:
- BoxSurvivalEngineering
- WeaponDisabler - WeaponDisabler
- MedicatedSuture - MedicatedSuture
- RegenerativeMesh - RegenerativeMesh
@@ -49,7 +48,6 @@
eyes: ClothingEyesGlassesSecurity eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTLeader outerClothing: ClothingOuterHardsuitERTLeader
suitstorage: AirTankFilled
id: ERTLeaderPDA id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled belt: ClothingBeltSecurityFilled
@@ -57,7 +55,6 @@
pocket2: FlashlightSeclite pocket2: FlashlightSeclite
storage: storage:
back: back:
- BoxSurvivalEngineering
- WeaponDisabler - WeaponDisabler
- MedicatedSuture - MedicatedSuture
- RegenerativeMesh - RegenerativeMesh
@@ -75,17 +72,15 @@
eyes: ClothingEyesGlassesSecurity eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTLeader outerClothing: ClothingOuterHardsuitERTLeader
suitstorage: WeaponRifleLecter
id: ERTLeaderPDA id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled belt: ClothingBeltSecurityFilled
pocket1: MagazineRifle pocket1: MagazineRifle
pocket2: MagazineRifle pocket2: MagazineRifle
inhand: inhand:
- AirTankFilled - WeaponRifleLecter
storage: storage:
back: back:
- BoxSurvivalEngineering
- WeaponDisabler - WeaponDisabler
- MedicatedSuture - MedicatedSuture
- RegenerativeMesh - RegenerativeMesh
@@ -131,7 +126,6 @@
pocket2: DrinkWaterBottleFull pocket2: DrinkWaterBottleFull
storage: storage:
back: back:
- BoxSurvivalEngineering
- BoxCandle - BoxCandle
- BoxBodyBag - BoxBodyBag
- DrinkWaterMelonJuiceJug - DrinkWaterMelonJuiceJug
@@ -156,7 +150,6 @@
neck: ClothingNeckStoleChaplain neck: ClothingNeckStoleChaplain
gloves: ClothingHandsGlovesCombat gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTChaplain outerClothing: ClothingOuterHardsuitERTChaplain
suitstorage: AirTankFilled
id: ERTChaplainPDA id: ERTChaplainPDA
ears: ClothingHeadsetAltCentCom ears: ClothingHeadsetAltCentCom
belt: ClothingBeltStorageWaistbag belt: ClothingBeltStorageWaistbag
@@ -164,7 +157,6 @@
pocket2: DrinkWaterBottleFull pocket2: DrinkWaterBottleFull
storage: storage:
back: back:
- BoxSurvivalEngineering
- BoxCandle - BoxCandle
- BoxBodyBag - BoxBodyBag
- DrinkWaterMelonJuiceJug - DrinkWaterMelonJuiceJug
@@ -211,7 +203,6 @@
pocket2: GasAnalyzer pocket2: GasAnalyzer
storage: storage:
back: back:
- BoxSurvivalEngineering
- trayScanner - trayScanner
- RCD - RCD
- RCDAmmo - RCDAmmo
@@ -233,7 +224,6 @@
eyes: ClothingEyesGlassesMeson eyes: ClothingEyesGlassesMeson
gloves: ClothingHandsGlovesCombat gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTEngineer outerClothing: ClothingOuterHardsuitERTEngineer
suitstorage: AirTankFilled
id: ERTEngineerPDA id: ERTEngineerPDA
ears: ClothingHeadsetAltCentCom ears: ClothingHeadsetAltCentCom
belt: ClothingBeltChiefEngineerFilled belt: ClothingBeltChiefEngineerFilled
@@ -241,7 +231,6 @@
pocket2: GasAnalyzer pocket2: GasAnalyzer
storage: storage:
back: back:
- BoxSurvivalEngineering
- trayScanner - trayScanner
- RCD - RCD
- RCDAmmo - RCDAmmo
@@ -286,7 +275,6 @@
pocket2: FlashlightSeclite pocket2: FlashlightSeclite
storage: storage:
back: back:
- BoxSurvivalEngineering
- WeaponDisabler - WeaponDisabler
- MedicatedSuture - MedicatedSuture
- RegenerativeMesh - RegenerativeMesh
@@ -304,7 +292,6 @@
eyes: ClothingEyesGlassesSecurity eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTSecurity outerClothing: ClothingOuterHardsuitERTSecurity
suitstorage: AirTankFilled
id: ERTSecurityPDA id: ERTSecurityPDA
ears: ClothingHeadsetAltCentCom ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled belt: ClothingBeltSecurityFilled
@@ -312,7 +299,6 @@
pocket2: FlashlightSeclite pocket2: FlashlightSeclite
storage: storage:
back: back:
- BoxSurvivalEngineering
- WeaponDisabler - WeaponDisabler
- MedicatedSuture - MedicatedSuture
- RegenerativeMesh - RegenerativeMesh
@@ -330,17 +316,15 @@
eyes: ClothingEyesGlassesSecurity eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTSecurity outerClothing: ClothingOuterHardsuitERTSecurity
suitstorage: WeaponRifleLecter
id: ERTSecurityPDA id: ERTSecurityPDA
ears: ClothingHeadsetAltCentCom ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled belt: ClothingBeltSecurityFilled
pocket1: MagazineRifle pocket1: MagazineRifle
pocket2: MagazineRifle pocket2: MagazineRifle
inhand: inhand:
- AirTankFilled - WeaponRifleLecter
storage: storage:
back: back:
- BoxSurvivalEngineering
- WeaponDisabler - WeaponDisabler
- MedicatedSuture - MedicatedSuture
- RegenerativeMesh - RegenerativeMesh
@@ -380,7 +364,6 @@
pocket1: Flare pocket1: Flare
storage: storage:
back: back:
- BoxSurvivalMedical # Is this actually supposed to be Medical? All other ERT has Extended
- Hypospray - Hypospray
- MedkitAdvancedFilled - MedkitAdvancedFilled
- CrowbarRed - CrowbarRed
@@ -398,14 +381,12 @@
eyes: ClothingEyesHudMedical eyes: ClothingEyesHudMedical
gloves: ClothingHandsGlovesNitrile gloves: ClothingHandsGlovesNitrile
outerClothing: ClothingOuterHardsuitERTMedical outerClothing: ClothingOuterHardsuitERTMedical
suitstorage: AirTankFilled
id: ERTMedicPDA id: ERTMedicPDA
ears: ClothingHeadsetAltCentCom ears: ClothingHeadsetAltCentCom
belt: ClothingBeltMedicalFilled belt: ClothingBeltMedicalFilled
pocket1: Flare pocket1: Flare
storage: storage:
back: back:
- BoxSurvivalMedical # Is this actually supposed to be Medical? All other ERT has Extended
- Hypospray - Hypospray
- MedkitAdvancedFilled - MedkitAdvancedFilled
- CrowbarRed - CrowbarRed
@@ -444,7 +425,6 @@
pocket1: Flare pocket1: Flare
storage: storage:
back: back:
- BoxSurvivalEngineering
- LightReplacer - LightReplacer
- BoxLightMixed - BoxLightMixed
- BoxLightMixed - BoxLightMixed
@@ -461,14 +441,12 @@
mask: ClothingMaskGasERT mask: ClothingMaskGasERT
gloves: ClothingHandsGlovesColorPurple gloves: ClothingHandsGlovesColorPurple
outerClothing: ClothingOuterHardsuitERTJanitor outerClothing: ClothingOuterHardsuitERTJanitor
suitstorage: AirTankFilled
id: ERTJanitorPDA id: ERTJanitorPDA
ears: ClothingHeadsetAltCentCom ears: ClothingHeadsetAltCentCom
belt: ClothingBeltJanitorFilled belt: ClothingBeltJanitorFilled
pocket1: Flare pocket1: Flare
storage: storage:
back: back:
- BoxSurvivalEngineering
- LightReplacer - LightReplacer
- BoxLightMixed - BoxLightMixed
- BoxLightMixed - BoxLightMixed

View File

@@ -28,7 +28,6 @@
ears: ClothingHeadsetAltCentCom ears: ClothingHeadsetAltCentCom
gloves: ClothingHandsGlovesCombat gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitDeathsquad outerClothing: ClothingOuterHardsuitDeathsquad
suitstorage: AirTankFilled
shoes: ClothingShoesBootsMagAdv shoes: ClothingShoesBootsMagAdv
id: DeathsquadPDA id: DeathsquadPDA
pocket1: EnergySword pocket1: EnergySword
@@ -36,8 +35,6 @@
belt: ClothingBeltMilitaryWebbingMedFilled belt: ClothingBeltMilitaryWebbingMedFilled
storage: storage:
back: back:
- BoxSurvivalEngineering
- WeaponPulseRifle
- WeaponPulsePistol - WeaponPulsePistol
- WeaponRevolverMateba - WeaponRevolverMateba
- SpeedLoaderMagnumAP - SpeedLoaderMagnumAP
@@ -48,6 +45,8 @@
- Hypospray - Hypospray
- DeathAcidifierImplanter # crew will try to steal their amazing hardsuits - DeathAcidifierImplanter # crew will try to steal their amazing hardsuits
- FreedomImplanter - FreedomImplanter
inhand:
- WeaponPulseRifle
# Syndicate Operative Outfit - Civilian # Syndicate Operative Outfit - Civilian
- type: startingGear - type: startingGear
@@ -117,11 +116,9 @@
id: CBURNPDA id: CBURNPDA
pocket1: RadioHandheld pocket1: RadioHandheld
pocket2: WeaponLaserGun pocket2: WeaponLaserGun
suitstorage: OxygenTankFilled
belt: ClothingBeltBandolier belt: ClothingBeltBandolier
storage: storage:
back: back:
- BoxSurvivalEngineering
- WeaponShotgunDoubleBarreled - WeaponShotgunDoubleBarreled
- BoxShotgunIncendiary - BoxShotgunIncendiary
- GrenadeFlashBang - GrenadeFlashBang