Updated remaining ghostroles for species loadouts (#29746)

* LoadoutSystem change, deathsquad species loadout

* survival gear loadouts for disaster victims

* skrek

* centcom

* syndicate agent

* cburn

* ERT

* syndicates

* Is it ever gonna be enough?

* Take what you can

* Move startingGearEquippedEvent after Loadouts are spawned

* skreee

* even more formatting

* Unbreak auto internals activation

* undo AddAllRoleLoadouts change

* syndicate reinforcement survival loadouts

* re-enable vox ghostroles
This commit is contained in:
Errant
2024-08-07 11:26:40 +02:00
committed by GitHub
parent 150e8f0721
commit 15aa75f092
7 changed files with 73 additions and 88 deletions

View File

@@ -9,10 +9,8 @@ namespace Content.Shared.Clothing.Components;
public sealed partial class LoadoutComponent : Component
{
/// <summary>
/// A list of starting gears, of which one will be given.
/// A list of starting gears, of which one will be given, before RoleLoadouts are equipped.
/// All elements are weighted the same in the list.
///
/// If not specified, <see cref="RoleLoadout"/> will be used instead.
/// </summary>
[DataField("prototypes")]
[AutoNetworkedField]
@@ -21,8 +19,6 @@ public sealed partial class LoadoutComponent : Component
/// <summary>
/// A list of role loadouts, of which one will be given.
/// All elements are weighted the same in the list.
///
/// If not specified, <see cref="StartingGear"/> will be used instead.
/// </summary>
[DataField]
[AutoNetworkedField]