Updated remaining ghostroles for species loadouts (#29746)
* LoadoutSystem change, deathsquad species loadout * survival gear loadouts for disaster victims * skrek * centcom * syndicate agent * cburn * ERT * syndicates * Is it ever gonna be enough? * Take what you can * Move startingGearEquippedEvent after Loadouts are spawned * skreee * even more formatting * Unbreak auto internals activation * undo AddAllRoleLoadouts change * syndicate reinforcement survival loadouts * re-enable vox ghostroles
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@@ -9,10 +9,8 @@ namespace Content.Shared.Clothing.Components;
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public sealed partial class LoadoutComponent : Component
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{
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/// <summary>
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/// A list of starting gears, of which one will be given.
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/// A list of starting gears, of which one will be given, before RoleLoadouts are equipped.
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/// All elements are weighted the same in the list.
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///
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/// If not specified, <see cref="RoleLoadout"/> will be used instead.
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/// </summary>
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[DataField("prototypes")]
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[AutoNetworkedField]
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@@ -21,8 +19,6 @@ public sealed partial class LoadoutComponent : Component
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/// <summary>
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/// A list of role loadouts, of which one will be given.
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/// All elements are weighted the same in the list.
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///
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/// If not specified, <see cref="StartingGear"/> will be used instead.
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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