Some work on the mess that is this power code.
Jesus. Tons of fixes, refactors and other things. The powernet's code is still awful though.
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Power;
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using SS14.Client.UserInterface.Controls;
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using SS14.Client.UserInterface.CustomControls;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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namespace Content.Client.GameObjects.Components.Power
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{
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public class PowerDebugTool : SharedPowerDebugTool
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{
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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switch (message)
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{
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case OpenDataWindowMsg msg:
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var window = new SS14Window();
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window.Contents.AddChild(new Label() { Text = msg.Data });
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window.AddToScreen();
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window.Open();
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break;
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}
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}
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}
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}
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