Viewport improvements (#3765)
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@@ -22,12 +22,14 @@ namespace Content.Client.Graphics.Overlays
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_shader = _prototypeManager.Index<ShaderPrototype>("CircleMask").Instance();
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}
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protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (!CritOverlay.LocalPlayerHasState(_playerManager, false, true))
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return;
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handle.UseShader(_shader);
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var worldHandle = (DrawingHandleWorld)handle;
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var worldHandle = args.WorldHandle;
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worldHandle.UseShader(_shader);
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var viewport = _eyeManager.GetWorldViewport();
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worldHandle.DrawRect(viewport, Color.White);
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}
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