Files
tbd-station-14/Content.Client/Graphics/Overlays/CircleMaskOverlay.cs
2021-04-19 09:52:40 +02:00

38 lines
1.2 KiB
C#

using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.Graphics.Overlays
{
public class CircleMaskOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _shader;
public CircleMaskOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("CircleMask").Instance();
}
protected override void Draw(in OverlayDrawArgs args)
{
if (!CritOverlay.LocalPlayerHasState(_playerManager, false, true))
return;
var worldHandle = args.WorldHandle;
worldHandle.UseShader(_shader);
var viewport = _eyeManager.GetWorldViewport();
worldHandle.DrawRect(viewport, Color.White);
}
}
}