add support for per-id access on AccessReaderComponent (#13659)
* add support for per-id access on AccessReaderComponent * comments!!! * oh yeah we predicting baby * foobar * sloth review * weh
This commit is contained in:
@@ -17,59 +17,60 @@ namespace Content.IntegrationTests.Tests.Access
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
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var server = pairTracker.Pair.Server;
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var server = pairTracker.Pair.Server;
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await server.WaitAssertion(() =>
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await server.WaitAssertion(() =>
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{
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{
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var system = EntitySystem.Get<AccessReaderSystem>();
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var system = EntitySystem.Get<AccessReaderSystem>();
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// test empty
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// test empty
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var reader = new AccessReaderComponent();
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var reader = new AccessReaderComponent();
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Assert.That(system.IsAllowed(new[] { "Foo" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "Foo" }, reader), Is.True);
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Assert.That(system.IsAllowed(new[] { "Bar" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "Bar" }, reader), Is.True);
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Assert.That(system.IsAllowed(new string[] { }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.True);
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// test deny
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// test deny
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reader = new AccessReaderComponent();
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reader = new AccessReaderComponent();
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reader.DenyTags.Add("A");
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reader.DenyTags.Add("A");
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Assert.That(system.IsAllowed(new[] { "Foo" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "Foo" }, reader), Is.True);
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Assert.That(system.IsAllowed(new[] { "A" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A" }, reader), Is.False);
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Assert.That(system.IsAllowed(new[] { "A", "Foo" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A", "Foo" }, reader), Is.False);
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Assert.That(system.IsAllowed(new string[] { }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.True);
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// test one list
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// test one list
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reader = new AccessReaderComponent();
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reader = new AccessReaderComponent();
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reader.AccessLists.Add(new HashSet<string> { "A" });
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reader.AccessLists.Add(new HashSet<string> { "A" });
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Assert.That(system.IsAllowed(new[] { "A" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A" }, reader), Is.True);
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Assert.That(system.IsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.IsAllowed(new[] { "A", "B" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A", "B" }, reader), Is.True);
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Assert.That(system.IsAllowed(new string[] { }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.False);
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// test one list - two items
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// test one list - two items
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reader = new AccessReaderComponent();
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reader = new AccessReaderComponent();
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reader.AccessLists.Add(new HashSet<string> { "A", "B" });
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reader.AccessLists.Add(new HashSet<string> { "A", "B" });
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Assert.That(system.IsAllowed(new[] { "A" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A" }, reader), Is.False);
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Assert.That(system.IsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.IsAllowed(new[] { "A", "B" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A", "B" }, reader), Is.True);
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Assert.That(system.IsAllowed(new string[] { }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.False);
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// test two list
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// test two list
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reader = new AccessReaderComponent();
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reader = new AccessReaderComponent();
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reader.AccessLists.Add(new HashSet<string> { "A" });
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reader.AccessLists.Add(new HashSet<string> { "A" });
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reader.AccessLists.Add(new HashSet<string> { "B", "C" });
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reader.AccessLists.Add(new HashSet<string> { "B", "C" });
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Assert.That(system.IsAllowed(new[] { "A" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A" }, reader), Is.True);
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Assert.That(system.IsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.IsAllowed(new[] { "A", "B" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A", "B" }, reader), Is.True);
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Assert.That(system.IsAllowed(new[] { "C", "B" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "C", "B" }, reader), Is.True);
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Assert.That(system.IsAllowed(new[] { "C", "B", "A" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "C", "B", "A" }, reader), Is.True);
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Assert.That(system.IsAllowed(new string[] { }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.False);
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// test deny list
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// test deny list
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reader = new AccessReaderComponent();
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reader = new AccessReaderComponent();
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reader.AccessLists.Add(new HashSet<string> { "A" });
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reader.AccessLists.Add(new HashSet<string> { "A" });
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reader.DenyTags.Add("B");
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reader.DenyTags.Add("B");
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Assert.That(system.IsAllowed(new[] { "A" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A" }, reader), Is.True);
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Assert.That(system.IsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.IsAllowed(new[] { "A", "B" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A", "B" }, reader), Is.False);
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Assert.That(system.IsAllowed(new string[] { }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.False);
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});
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});
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await pairTracker.CleanReturnAsync();
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await pairTracker.CleanReturnAsync();
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}
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}
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@@ -1,6 +1,6 @@
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using System.Linq;
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using System.Linq;
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using Content.Server.Station.Systems;
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using Content.Server.Station.Systems;
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using Content.Server.StationRecords;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Administration.Logs;
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@@ -1,22 +1,17 @@
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using System.Linq;
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Administration;
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using Content.Server.EUI;
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using Content.Server.EUI;
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using Content.Server.GameTicking;
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using Content.Server.Station.Systems;
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using Content.Server.Station.Systems;
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using Content.Server.StationRecords;
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using Content.Server.StationRecords;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Content.Shared.CrewManifest;
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using Content.Shared.CrewManifest;
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using Content.Shared.GameTicking;
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using Content.Shared.GameTicking;
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using Content.Shared.Roles;
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using Content.Shared.StationRecords;
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using Content.Shared.StationRecords;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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namespace Content.Server.CrewManifest;
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namespace Content.Server.CrewManifest;
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@@ -1,10 +1,9 @@
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using Content.Server.Access.Systems;
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using Content.Server.Access.Systems;
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using Content.Server.Administration;
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using Content.Server.Administration;
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using Content.Server.Administration.Systems;
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using Content.Server.Administration.Systems;
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using Content.Server.Cloning;
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using Content.Server.Mind.Components;
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using Content.Server.Mind.Components;
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using Content.Server.PDA;
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using Content.Server.PDA;
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using Content.Server.StationRecords;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Components;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Content.Shared.PDA;
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using Content.Shared.PDA;
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@@ -1,13 +0,0 @@
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using Content.Shared.StationRecords;
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namespace Content.Server.StationRecords;
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[RegisterComponent]
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public sealed class StationRecordKeyStorageComponent : Component
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{
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/// <summary>
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/// The key stored in this component.
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/// </summary>
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[ViewVariables]
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public StationRecordKey? Key;
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}
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@@ -1,3 +1,5 @@
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using Content.Server.StationRecords.Systems;
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namespace Content.Server.StationRecords;
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namespace Content.Server.StationRecords;
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[Access(typeof(StationRecordsSystem))]
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[Access(typeof(StationRecordsSystem))]
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@@ -1,9 +1,7 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Access.Systems;
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking;
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using Content.Server.Station.Systems;
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using Content.Server.Station.Systems;
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using Content.Server.StationRecords;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.PDA;
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@@ -13,6 +11,8 @@ using Content.Shared.StationRecords;
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using Robust.Shared.Enums;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.StationRecords.Systems;
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/// <summary>
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/// <summary>
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/// Station records.
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/// Station records.
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///
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///
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@@ -1,22 +1,52 @@
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namespace Content.Shared.Access.Components
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using Content.Shared.Access.Systems;
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using Content.Shared.StationRecords;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Shared.Access.Components;
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/// <summary>
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/// Stores access levels necessary to "use" an entity
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/// and allows checking if something or somebody is authorized with these access levels.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class AccessReaderComponent : Component
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{
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{
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/// <summary>
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/// <summary>
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/// Stores access levels necessary to "use" an entity
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/// The set of tags that will automatically deny an allowed check, if any of them are present.
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/// and allows checking if something or somebody is authorized with these access levels.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[DataField("denyTags", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
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public sealed class AccessReaderComponent : Component
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public HashSet<string> DenyTags = new();
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{
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/// <summary>
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/// The set of tags that will automatically deny an allowed check, if any of them are present.
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/// </summary>
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public HashSet<string> DenyTags = new();
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/// <summary>
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/// <summary>
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/// List of access lists to check allowed against. For an access check to pass
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/// List of access lists to check allowed against. For an access check to pass
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/// there has to be an access list that is a subset of the access in the checking list.
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/// there has to be an access list that is a subset of the access in the checking list.
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/// </summary>
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/// </summary>
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[DataField("access")]
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[DataField("access")]
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public List<HashSet<string>> AccessLists = new();
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public List<HashSet<string>> AccessLists = new();
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/// <summary>
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/// A list of valid stationrecordkeys
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/// </summary>
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[DataField("accessKeys")]
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public HashSet<StationRecordKey> AccessKeys = new();
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}
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[Serializable, NetSerializable]
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public sealed class AccessReaderComponentState : ComponentState
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{
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public HashSet<string> DenyTags;
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public List<HashSet<string>> AccessLists;
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public HashSet<StationRecordKey> AccessKeys;
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public AccessReaderComponentState(HashSet<string> denyTags, List<HashSet<string>> accessLists, HashSet<StationRecordKey> accessKeys)
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{
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DenyTags = denyTags;
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AccessLists = accessLists;
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AccessKeys = accessKeys;
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}
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}
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}
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}
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@@ -8,6 +8,8 @@ using Content.Shared.Access.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.MachineLinking.Events;
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using Content.Shared.MachineLinking.Events;
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using Content.Shared.StationRecords;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Access.Systems
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namespace Content.Shared.Access.Systems
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{
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{
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@@ -23,6 +25,24 @@ namespace Content.Shared.Access.Systems
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SubscribeLocalEvent<AccessReaderComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<AccessReaderComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<AccessReaderComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<AccessReaderComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<AccessReaderComponent, LinkAttemptEvent>(OnLinkAttempt);
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SubscribeLocalEvent<AccessReaderComponent, LinkAttemptEvent>(OnLinkAttempt);
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SubscribeLocalEvent<AccessReaderComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<AccessReaderComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnGetState(EntityUid uid, AccessReaderComponent component, ref ComponentGetState args)
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{
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args.State = new AccessReaderComponentState(component.DenyTags, component.AccessLists,
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component.AccessKeys);
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}
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private void OnHandleState(EntityUid uid, AccessReaderComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not AccessReaderComponentState state)
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return;
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component.AccessKeys = new (state.AccessKeys);
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component.AccessLists = new (state.AccessLists);
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component.DenyTags = new (state.DenyTags);
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}
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}
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private void OnLinkAttempt(EntityUid uid, AccessReaderComponent component, LinkAttemptEvent args)
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private void OnLinkAttempt(EntityUid uid, AccessReaderComponent component, LinkAttemptEvent args)
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@@ -62,8 +82,7 @@ namespace Content.Shared.Access.Systems
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{
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{
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if (!Resolve(target, ref reader, false))
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if (!Resolve(target, ref reader, false))
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return true;
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return true;
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var tags = FindAccessTags(source);
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return IsAllowed(source, reader);
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return IsAllowed(tags, reader);
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}
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}
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/// <summary>
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/// <summary>
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@@ -74,8 +93,15 @@ namespace Content.Shared.Access.Systems
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/// <param name="reader">A reader from a different entity</param>
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/// <param name="reader">A reader from a different entity</param>
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public bool IsAllowed(EntityUid entity, AccessReaderComponent reader)
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public bool IsAllowed(EntityUid entity, AccessReaderComponent reader)
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{
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{
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var tags = FindAccessTags(entity);
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var allEnts = FindPotentialAccessItems(entity);
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return IsAllowed(tags, reader);
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if (AreAccessTagsAllowed(FindAccessTags(entity, allEnts), reader))
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return true;
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if (AreStationRecordKeysAllowed(FindStationRecordKeys(entity, allEnts), reader))
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return true;
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return false;
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}
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}
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/// <summary>
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/// <summary>
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@@ -83,7 +109,7 @@ namespace Content.Shared.Access.Systems
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/// </summary>
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/// </summary>
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/// <param name="accessTags">A list of access tags</param>
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/// <param name="accessTags">A list of access tags</param>
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/// <param name="reader">An access reader to check against</param>
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/// <param name="reader">An access reader to check against</param>
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public bool IsAllowed(ICollection<string> accessTags, AccessReaderComponent reader)
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public bool AreAccessTagsAllowed(ICollection<string> accessTags, AccessReaderComponent reader)
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{
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{
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if (HasComp<EmaggedComponent>(reader.Owner))
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if (HasComp<EmaggedComponent>(reader.Owner))
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{
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{
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@@ -105,17 +131,18 @@ namespace Content.Shared.Access.Systems
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}
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}
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/// <summary>
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/// <summary>
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/// Finds the access tags on the given entity
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/// Compares the given stationrecordkeys with the accessreader to see if it is allowed.
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/// </summary>
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/// </summary>
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/// <param name="uid">The entity that is being searched.</param>
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public bool AreStationRecordKeysAllowed(ICollection<StationRecordKey> keys, AccessReaderComponent reader)
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public ICollection<string> FindAccessTags(EntityUid uid)
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{
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{
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||||||
HashSet<string>? tags = null;
|
return keys.Any() && reader.AccessKeys.Any(keys.Contains);
|
||||||
var owned = false;
|
}
|
||||||
|
|
||||||
// check entity itself
|
|
||||||
FindAccessTagsItem(uid, ref tags, ref owned);
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds all the items that could potentially give access to a given entity
|
||||||
|
/// </summary>
|
||||||
|
public HashSet<EntityUid> FindPotentialAccessItems(EntityUid uid)
|
||||||
|
{
|
||||||
FindAccessItemsInventory(uid, out var items);
|
FindAccessItemsInventory(uid, out var items);
|
||||||
|
|
||||||
var ev = new GetAdditionalAccessEvent
|
var ev = new GetAdditionalAccessEvent
|
||||||
@@ -123,7 +150,23 @@ namespace Content.Shared.Access.Systems
|
|||||||
Entities = items
|
Entities = items
|
||||||
};
|
};
|
||||||
RaiseLocalEvent(uid, ref ev);
|
RaiseLocalEvent(uid, ref ev);
|
||||||
foreach (var ent in ev.Entities)
|
items.Add(uid);
|
||||||
|
return items;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the access tags on the given entity
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="uid">The entity that is being searched.</param>
|
||||||
|
/// <param name="items">All of the items to search for access. If none are passed in, <see cref="FindPotentialAccessItems"/> will be used.</param>
|
||||||
|
public ICollection<string> FindAccessTags(EntityUid uid, HashSet<EntityUid>? items = null)
|
||||||
|
{
|
||||||
|
HashSet<string>? tags = null;
|
||||||
|
var owned = false;
|
||||||
|
|
||||||
|
items ??= FindPotentialAccessItems(uid);
|
||||||
|
|
||||||
|
foreach (var ent in items)
|
||||||
{
|
{
|
||||||
FindAccessTagsItem(ent, ref tags, ref owned);
|
FindAccessTagsItem(ent, ref tags, ref owned);
|
||||||
}
|
}
|
||||||
@@ -131,6 +174,26 @@ namespace Content.Shared.Access.Systems
|
|||||||
return (ICollection<string>?) tags ?? Array.Empty<string>();
|
return (ICollection<string>?) tags ?? Array.Empty<string>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the access tags on the given entity
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="uid">The entity that is being searched.</param>
|
||||||
|
/// <param name="items">All of the items to search for access. If none are passed in, <see cref="FindPotentialAccessItems"/> will be used.</param>
|
||||||
|
public ICollection<StationRecordKey> FindStationRecordKeys(EntityUid uid, HashSet<EntityUid>? items = null)
|
||||||
|
{
|
||||||
|
HashSet<StationRecordKey> keys = new();
|
||||||
|
|
||||||
|
items ??= FindPotentialAccessItems(uid);
|
||||||
|
|
||||||
|
foreach (var ent in items)
|
||||||
|
{
|
||||||
|
if (FindStationRecordKeyItem(ent, out var key))
|
||||||
|
keys.Add(key.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return keys;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Try to find <see cref="AccessComponent"/> on this item
|
/// Try to find <see cref="AccessComponent"/> on this item
|
||||||
/// or inside this item (if it's pda)
|
/// or inside this item (if it's pda)
|
||||||
@@ -203,5 +266,31 @@ namespace Content.Shared.Access.Systems
|
|||||||
tags = null;
|
tags = null;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Try to find <see cref="StationRecordKeyStorageComponent"/> on this item
|
||||||
|
/// or inside this item (if it's pda)
|
||||||
|
/// </summary>
|
||||||
|
private bool FindStationRecordKeyItem(EntityUid uid, [NotNullWhen(true)] out StationRecordKey? key)
|
||||||
|
{
|
||||||
|
if (EntityManager.TryGetComponent(uid, out StationRecordKeyStorageComponent? storage) && storage.Key != null)
|
||||||
|
{
|
||||||
|
key = storage.Key;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (TryComp<PDAComponent>(uid, out var pda) &&
|
||||||
|
pda.ContainedID?.Owner is {Valid: true} id)
|
||||||
|
{
|
||||||
|
if (TryComp<StationRecordKeyStorageComponent>(id, out var pdastorage) && pdastorage.Key != null)
|
||||||
|
{
|
||||||
|
key = pdastorage.Key;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
key = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -130,7 +130,8 @@ namespace Content.Shared.Emag.Systems
|
|||||||
|
|
||||||
if (component.Charges <= 0)
|
if (component.Charges <= 0)
|
||||||
{
|
{
|
||||||
_popupSystem.PopupEntity(Loc.GetString("emag-no-charges"), user, user);
|
if (_net.IsServer)
|
||||||
|
_popupSystem.PopupEntity(Loc.GetString("emag-no-charges"), user, user);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
|
namespace Content.Shared.StationRecords;
|
||||||
|
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed class StationRecordKeyStorageComponent : Component
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The key stored in this component.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
public StationRecordKey? Key;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class StationRecordKeyStorageComponentState : ComponentState
|
||||||
|
{
|
||||||
|
public StationRecordKey? Key;
|
||||||
|
|
||||||
|
public StationRecordKeyStorageComponentState(StationRecordKey? key)
|
||||||
|
{
|
||||||
|
Key = key;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,9 +1,29 @@
|
|||||||
using Content.Shared.StationRecords;
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
namespace Content.Server.StationRecords.Systems;
|
namespace Content.Shared.StationRecords;
|
||||||
|
|
||||||
public sealed class StationRecordKeyStorageSystem : EntitySystem
|
public sealed class StationRecordKeyStorageSystem : EntitySystem
|
||||||
{
|
{
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<StationRecordKeyStorageComponent, ComponentGetState>(OnGetState);
|
||||||
|
SubscribeLocalEvent<StationRecordKeyStorageComponent, ComponentHandleState>(OnHandleState);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGetState(EntityUid uid, StationRecordKeyStorageComponent component, ref ComponentGetState args)
|
||||||
|
{
|
||||||
|
args.State = new StationRecordKeyStorageComponentState(component.Key);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnHandleState(EntityUid uid, StationRecordKeyStorageComponent component, ref ComponentHandleState args)
|
||||||
|
{
|
||||||
|
if (args.Current is not StationRecordKeyStorageComponentState state)
|
||||||
|
return;
|
||||||
|
component.Key = state.Key;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Assigns a station record key to an entity.
|
/// Assigns a station record key to an entity.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -18,6 +38,7 @@ public sealed class StationRecordKeyStorageSystem : EntitySystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
keyStorage.Key = key;
|
keyStorage.Key = key;
|
||||||
|
Dirty(keyStorage);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -35,6 +56,7 @@ public sealed class StationRecordKeyStorageSystem : EntitySystem
|
|||||||
|
|
||||||
var key = keyStorage.Key;
|
var key = keyStorage.Key;
|
||||||
keyStorage.Key = null;
|
keyStorage.Key = null;
|
||||||
|
Dirty(keyStorage);
|
||||||
|
|
||||||
return key;
|
return key;
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user