* add support for per-id access on AccessReaderComponent * comments!!! * oh yeah we predicting baby * foobar * sloth review * weh
80 lines
4.0 KiB
C#
80 lines
4.0 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Access
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{
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[TestFixture]
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[TestOf(typeof(AccessReaderComponent))]
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public sealed class AccessReaderTest
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{
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[Test]
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public async Task TestTags()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
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var server = pairTracker.Pair.Server;
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await server.WaitAssertion(() =>
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{
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var system = EntitySystem.Get<AccessReaderSystem>();
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// test empty
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var reader = new AccessReaderComponent();
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Assert.That(system.AreAccessTagsAllowed(new[] { "Foo" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "Bar" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.True);
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// test deny
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reader = new AccessReaderComponent();
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reader.DenyTags.Add("A");
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Assert.That(system.AreAccessTagsAllowed(new[] { "Foo" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A", "Foo" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.True);
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// test one list
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reader = new AccessReaderComponent();
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reader.AccessLists.Add(new HashSet<string> { "A" });
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Assert.That(system.AreAccessTagsAllowed(new[] { "A" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A", "B" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.False);
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// test one list - two items
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reader = new AccessReaderComponent();
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reader.AccessLists.Add(new HashSet<string> { "A", "B" });
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Assert.That(system.AreAccessTagsAllowed(new[] { "A" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A", "B" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.False);
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// test two list
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reader = new AccessReaderComponent();
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reader.AccessLists.Add(new HashSet<string> { "A" });
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reader.AccessLists.Add(new HashSet<string> { "B", "C" });
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Assert.That(system.AreAccessTagsAllowed(new[] { "A" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A", "B" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "C", "B" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "C", "B", "A" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.False);
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// test deny list
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reader = new AccessReaderComponent();
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reader.AccessLists.Add(new HashSet<string> { "A" });
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reader.DenyTags.Add("B");
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Assert.That(system.AreAccessTagsAllowed(new[] { "A" }, reader), Is.True);
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Assert.That(system.AreAccessTagsAllowed(new[] { "B" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new[] { "A", "B" }, reader), Is.False);
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Assert.That(system.AreAccessTagsAllowed(new string[] { }, reader), Is.False);
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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