Pipe visualizers (#3042)
* modifies pipe sprites to look not connected * pipe connector sprites * PipeConnectorVisualizer * Remove pipe visualizer * Revert "Remove pipe visualizer" This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782. * PipeDirection can be set with the sprite updating correctly * fixes meta files * removes unused vent/scrubber directions * OnConnectedDirectionsNeedsUpdating * comments + OnConnectedDirectionsNeedsUpdating gets called * fix connecteddirections bug * Combines ConnectedDirections sent to visualizer * fixes unconnected pipe sprites * Adds PipeConnectorVisualizer to other piping entities * code cleanup * Fixed bug with ConnectedDirections not being set correctly * diff fix * rotation simplification * Improves rsi serialization * enable nullable * wip * visualizer cleanup * nullable cleanup Co-authored-by: py01 <pyronetics01@gmail.com>
@@ -0,0 +1,86 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Atmos
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class PipeConnectorVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private string _baseState = string.Empty;
|
||||
|
||||
private RSI? _connectorRsi;
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
{
|
||||
base.LoadData(node);
|
||||
var serializer = YamlObjectSerializer.NewReader(node);
|
||||
|
||||
serializer.DataField(ref _baseState, "baseState", "pipeConnector");
|
||||
|
||||
var rsiString = SharedSpriteComponent.TextureRoot / serializer.ReadDataField("rsi", "Constructible/Atmos/pipe.rsi");
|
||||
var resourceCache = IoCManager.Resolve<IResourceCache>();
|
||||
if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi))
|
||||
_connectorRsi = rsi.RSI;
|
||||
else
|
||||
Logger.Error($"{nameof(PipeVisualizer)} could not load to load RSI {rsiString}.");
|
||||
}
|
||||
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
|
||||
if (!entity.TryGetComponent<ISpriteComponent>(out var sprite))
|
||||
return;
|
||||
|
||||
if (_connectorRsi == null)
|
||||
return;
|
||||
|
||||
foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
|
||||
{
|
||||
sprite.LayerMapReserveBlank(layerKey);
|
||||
var layer = sprite.LayerMapGet(layerKey);
|
||||
sprite.LayerSetRSI(layer, _connectorRsi);
|
||||
var layerState = _baseState + ((PipeDirection) layerKey).ToString();
|
||||
sprite.LayerSetState(layer, layerState);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
|
||||
return;
|
||||
|
||||
if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState state))
|
||||
return;
|
||||
|
||||
foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
|
||||
{
|
||||
var dir = (PipeDirection) layerKey;
|
||||
var layerVisible = state.ConnectedDirections.HasDirection(dir);
|
||||
|
||||
var layer = sprite.LayerMapGet(layerKey);
|
||||
sprite.LayerSetVisible(layer, layerVisible);
|
||||
}
|
||||
}
|
||||
|
||||
private enum Layer : byte
|
||||
{
|
||||
NorthConnection = PipeDirection.North,
|
||||
SouthConnection = PipeDirection.South,
|
||||
EastConnection = PipeDirection.East,
|
||||
WestConnection = PipeDirection.West,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -12,47 +12,44 @@ using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Atmos
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets the state of the sprite based on what shape of pipe it is.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class PipeVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private string _rsiString;
|
||||
|
||||
private RSI _pipeRSI;
|
||||
private RSI? _pipeRSI;
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
{
|
||||
base.LoadData(node);
|
||||
|
||||
var serializer = YamlObjectSerializer.NewReader(node);
|
||||
serializer.DataField(ref _rsiString, "rsiString", "Constructible/Atmos/pipe.rsi");
|
||||
|
||||
var rsiPath = SharedSpriteComponent.TextureRoot / _rsiString;
|
||||
try
|
||||
{
|
||||
var resourceCache = IoCManager.Resolve<IResourceCache>();
|
||||
var resource = resourceCache.GetResource<RSIResource>(rsiPath);
|
||||
_pipeRSI = resource.RSI;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("go.ventvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
|
||||
}
|
||||
|
||||
var rsiString = SharedSpriteComponent.TextureRoot / serializer.ReadDataField("rsi", "Constructible/Atmos/pipe.rsi");
|
||||
var resourceCache = IoCManager.Resolve<IResourceCache>();
|
||||
if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi))
|
||||
_pipeRSI = rsi.RSI;
|
||||
else
|
||||
Logger.Error($"{nameof(PipeVisualizer)} could not load to load RSI {rsiString}.");
|
||||
}
|
||||
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
|
||||
if (!entity.TryGetComponent<ISpriteComponent>(out var sprite)) return;
|
||||
sprite.LayerMapReserveBlank(Layer.PipeBase);
|
||||
var pipeBaseLayer = sprite.LayerMapGet(Layer.PipeBase);
|
||||
sprite.LayerSetRSI(pipeBaseLayer, _pipeRSI);
|
||||
|
||||
if (_pipeRSI != null)
|
||||
sprite.LayerSetRSI(pipeBaseLayer, _pipeRSI);
|
||||
|
||||
sprite.LayerSetVisible(pipeBaseLayer, true);
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
|
||||
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
|
||||
if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState pipeVisualState)) return;
|
||||
var pipeBase = sprite.LayerMapGet(Layer.PipeBase);
|
||||
var pipeBaseStateId = GetPipeBaseStateId(pipeVisualState);
|
||||
@@ -62,7 +59,7 @@ namespace Content.Client.GameObjects.Components.Atmos
|
||||
private string GetPipeBaseStateId(PipeVisualState pipeVisualState)
|
||||
{
|
||||
var stateId = "pipe";
|
||||
stateId += pipeVisualState.PipeDirection.PipeDirectionToPipeShape().ToString();
|
||||
stateId += pipeVisualState.PipeShape.ToString();
|
||||
return stateId;
|
||||
}
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
/// <summary>
|
||||
/// If this node should be considered for connection by other nodes.
|
||||
/// </summary>
|
||||
private bool Connectable => !_deleting && Anchored;
|
||||
public bool Connectable => !_deleting && Anchored;
|
||||
|
||||
private bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
Owner = owner;
|
||||
}
|
||||
|
||||
public void OnContainerStartup()
|
||||
public virtual void OnContainerStartup()
|
||||
{
|
||||
TryAssignGroupIfNeeded();
|
||||
CombineGroupWithReachable();
|
||||
@@ -82,7 +82,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
}
|
||||
}
|
||||
|
||||
public void OnContainerRemove()
|
||||
public virtual void OnContainerRemove()
|
||||
{
|
||||
_deleting = true;
|
||||
NodeGroup.RemoveNode(this);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
@@ -5,27 +6,59 @@ using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
{
|
||||
/// <summary>
|
||||
/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeNode.PipeDirection"/>
|
||||
/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeDirection"/>
|
||||
/// correctly correspond.
|
||||
/// </summary>
|
||||
public class PipeNode : Node, IGasMixtureHolder, IRotatableNode
|
||||
{
|
||||
[ViewVariables]
|
||||
public PipeDirection PipeDirection { get => _pipeDirection; set => SetPipeDirection(value); }
|
||||
private PipeDirection _pipeDirection;
|
||||
/// <summary>
|
||||
/// Modifies the <see cref="PipeDirection"/> of this pipe, and ensures the sprite is correctly rotated.
|
||||
/// This is a property for the sake of calling the method via ViewVariables.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public PipeDirection SetPipeDirectionAndSprite { get => PipeDirection; set => AdjustPipeDirectionAndSprite(value); }
|
||||
|
||||
/// <summary>
|
||||
/// The directions in which this pipe can connect to other pipes around it.
|
||||
/// Used to check if this pipe can connect to another pipe in a given direction.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public PipeDirection PipeDirection { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The directions in which this node is connected to other nodes.
|
||||
/// Used by <see cref="PipeVisualState"/>.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private PipeDirection ConnectedDirections { get => _connectedDirections; set { _connectedDirections = value; UpdateAppearance(); } }
|
||||
private PipeDirection _connectedDirections;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="IPipeNet"/> this pipe is a part of. Set to <see cref="PipeNet.NullNet"/> when not in an <see cref="IPipeNet"/>.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private IPipeNet _pipeNet = PipeNet.NullNet;
|
||||
|
||||
/// <summary>
|
||||
/// If <see cref="_pipeNet"/> is set to <see cref="PipeNet.NullNet"/>.
|
||||
/// When true, this pipe may be storing gas in <see cref="LocalAir"/>.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private bool _needsPipeNet = true;
|
||||
|
||||
/// <summary>
|
||||
/// Prevents rotation events from re-calculating the <see cref="IPipeNet"/>.
|
||||
/// Used while rotating the sprite to the correct orientation while not affecting the pipe.
|
||||
/// </summary>
|
||||
private bool IgnoreRotation { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The gases in this pipe.
|
||||
/// </summary>
|
||||
@@ -47,19 +80,19 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
/// Only for usage by <see cref="IPipeNet"/>s.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public GasMixture LocalAir { get; set; }
|
||||
public GasMixture LocalAir { get; set; } = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public float Volume => LocalAir.Volume;
|
||||
|
||||
private AppearanceComponent _appearance;
|
||||
private AppearanceComponent? _appearance;
|
||||
|
||||
private const float DefaultVolume = 1;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _pipeDirection, "pipeDirection", PipeDirection.None);
|
||||
serializer.DataField(this, x => x.PipeDirection, "pipeDirection", PipeDirection.None);
|
||||
serializer.DataField(this, x => x.LocalAir, "gasMixture", new GasMixture(DefaultVolume));
|
||||
}
|
||||
|
||||
@@ -67,9 +100,21 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
{
|
||||
base.Initialize(owner);
|
||||
Owner.TryGetComponent(out _appearance);
|
||||
}
|
||||
|
||||
public override void OnContainerStartup()
|
||||
{
|
||||
base.OnContainerStartup();
|
||||
OnConnectedDirectionsNeedsUpdating();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
public override void OnContainerRemove()
|
||||
{
|
||||
base.OnContainerRemove();
|
||||
UpdateAdjacentConnectedDirections();
|
||||
}
|
||||
|
||||
public void JoinPipeNet(IPipeNet pipeNet)
|
||||
{
|
||||
_pipeNet = pipeNet;
|
||||
@@ -82,61 +127,165 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
_needsPipeNet = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotates the <see cref="PipeDirection"/> when the entity is rotated, and re-calculates the <see cref="IPipeNet"/>.
|
||||
/// </summary>
|
||||
void IRotatableNode.RotateEvent(RotateEvent ev)
|
||||
{
|
||||
if (IgnoreRotation)
|
||||
return;
|
||||
|
||||
var diff = ev.NewRotation - ev.OldRotation;
|
||||
PipeDirection = PipeDirection.RotatePipeDirection(diff);
|
||||
RefreshNodeGroup();
|
||||
OnConnectedDirectionsNeedsUpdating();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
protected override IEnumerable<Node> GetReachableNodes()
|
||||
{
|
||||
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
|
||||
{
|
||||
var pipeDirection = (PipeDirection) (1 << i);
|
||||
var pipeDir = (PipeDirection) (1 << i);
|
||||
|
||||
var ownNeededConnection = pipeDirection;
|
||||
var theirNeededConnection = ownNeededConnection.GetOpposite();
|
||||
if (!_pipeDirection.HasDirection(ownNeededConnection))
|
||||
{
|
||||
if (!PipeDirection.HasDirection(pipeDir))
|
||||
continue;
|
||||
}
|
||||
|
||||
var pipeNodesInDirection = new List<PipeNode>();
|
||||
foreach (var pipe in LinkableNodesInDirection(pipeDir))
|
||||
yield return pipe;
|
||||
}
|
||||
}
|
||||
|
||||
var entities = Owner.GetComponent<SnapGridComponent>()
|
||||
.GetInDir(pipeDirection.ToDirection());
|
||||
/// <summary>
|
||||
/// Gets the pipes that can connect to us from entities on the tile adjacent in a direction.
|
||||
/// </summary>
|
||||
private IEnumerable<PipeNode> LinkableNodesInDirection(PipeDirection pipeDir)
|
||||
{
|
||||
foreach (var pipe in PipesInDirection(pipeDir))
|
||||
{
|
||||
if (pipe.PipeDirection.HasDirection(pipeDir.GetOpposite()))
|
||||
yield return pipe;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var entity in entities)
|
||||
/// <summary>
|
||||
/// Gets the pipes from entities on the tile adjacent in a direction.
|
||||
/// </summary>
|
||||
private IEnumerable<PipeNode> PipesInDirection(PipeDirection pipeDir)
|
||||
{
|
||||
var entities = Owner.GetComponent<SnapGridComponent>()
|
||||
.GetInDir(pipeDir.ToDirection());
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (!entity.TryGetComponent<NodeContainerComponent>(out var container))
|
||||
continue;
|
||||
|
||||
foreach (var node in container.Nodes)
|
||||
{
|
||||
if (entity.TryGetComponent<NodeContainerComponent>(out var container))
|
||||
{
|
||||
foreach (var node in container.Nodes)
|
||||
{
|
||||
if (node is PipeNode pipeNode && pipeNode._pipeDirection.HasDirection(theirNeededConnection))
|
||||
{
|
||||
pipeNodesInDirection.Add(pipeNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var pipeNode in pipeNodesInDirection)
|
||||
{
|
||||
yield return pipeNode;
|
||||
if (node is PipeNode pipe)
|
||||
yield return pipe;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAppearance()
|
||||
/// <summary>
|
||||
/// Updates the <see cref="ConnectedDirections"/> of this and all sorrounding pipes.
|
||||
/// </summary>
|
||||
private void OnConnectedDirectionsNeedsUpdating()
|
||||
{
|
||||
_appearance?.SetData(PipeVisuals.VisualState, new PipeVisualState(PipeDirection));
|
||||
UpdateConnectedDirections();
|
||||
UpdateAdjacentConnectedDirections();
|
||||
}
|
||||
|
||||
private void SetPipeDirection(PipeDirection pipeDirection)
|
||||
/// <summary>
|
||||
/// Checks what directions there are connectable pipes in, to update <see cref="ConnectedDirections"/>.
|
||||
/// </summary>
|
||||
private void UpdateConnectedDirections()
|
||||
{
|
||||
_pipeDirection = pipeDirection;
|
||||
ConnectedDirections = PipeDirection.None;
|
||||
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
|
||||
{
|
||||
var pipeDir = (PipeDirection) (1 << i);
|
||||
|
||||
if (!PipeDirection.HasDirection(pipeDir))
|
||||
continue;
|
||||
|
||||
foreach (var pipe in LinkableNodesInDirection(pipeDir))
|
||||
{
|
||||
if (pipe.Connectable && pipe.NodeGroupID == NodeGroupID)
|
||||
{
|
||||
ConnectedDirections |= pipeDir;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls <see cref="UpdateConnectedDirections"/> on all adjacent pipes,
|
||||
/// to update their <see cref="ConnectedDirections"/> when this pipe is changed.
|
||||
/// </summary>
|
||||
private void UpdateAdjacentConnectedDirections()
|
||||
{
|
||||
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
|
||||
{
|
||||
var pipeDir = (PipeDirection) (1 << i);
|
||||
foreach (var pipe in LinkableNodesInDirection(pipeDir))
|
||||
pipe.UpdateConnectedDirections();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the <see cref="AppearanceComponent"/>.
|
||||
/// Gets the combined <see cref="ConnectedDirections"/> of every pipe on this entity, so the visualizer on this entity can draw the pipe connections.
|
||||
/// </summary>
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
var netConnectedDirections = PipeDirection.None;
|
||||
if (Owner.TryGetComponent<NodeContainerComponent>(out var container))
|
||||
{
|
||||
foreach (var node in container.Nodes)
|
||||
{
|
||||
if (node is PipeNode pipe)
|
||||
{
|
||||
netConnectedDirections |= pipe.ConnectedDirections;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_appearance?.SetData(PipeVisuals.VisualState, new PipeVisualState(PipeDirection.PipeDirectionToPipeShape(), netConnectedDirections));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the directions of this pipe while ensuring the sprite is correctly rotated.
|
||||
/// </summary>
|
||||
public void AdjustPipeDirectionAndSprite(PipeDirection newDir)
|
||||
{
|
||||
IgnoreRotation = true;
|
||||
|
||||
var baseDir = newDir.PipeDirectionToPipeShape().ToBaseDirection();
|
||||
|
||||
var newAngle = Angle.FromDegrees(0);
|
||||
|
||||
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
|
||||
{
|
||||
var pipeDir = (PipeDirection) (1 << i);
|
||||
var angle = pipeDir.ToAngle();
|
||||
if (baseDir.RotatePipeDirection(angle) == newDir) //finds what angle the entity needs to be rotated from the base to be set to the correct direction
|
||||
{
|
||||
newAngle = angle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Owner.Transform.LocalRotation = newAngle; //rotate the entity so the sprite's new state will be of the correct direction
|
||||
PipeDirection = newDir;
|
||||
|
||||
RefreshNodeGroup();
|
||||
OnConnectedDirectionsNeedsUpdating();
|
||||
UpdateAppearance();
|
||||
IgnoreRotation = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,15 +13,19 @@ namespace Content.Shared.GameObjects.Components.Atmos
|
||||
[Serializable, NetSerializable]
|
||||
public class PipeVisualState
|
||||
{
|
||||
public readonly PipeDirection PipeDirection;
|
||||
public readonly PipeShape PipeShape;
|
||||
|
||||
public PipeVisualState(PipeDirection pipeDirection)
|
||||
public readonly PipeDirection ConnectedDirections;
|
||||
|
||||
public PipeVisualState(PipeShape pipeShape, PipeDirection connectedDirections)
|
||||
{
|
||||
PipeDirection = pipeDirection;
|
||||
PipeShape = pipeShape;
|
||||
ConnectedDirections = connectedDirections;
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
[Serializable, NetSerializable]
|
||||
public enum PipeDirection
|
||||
{
|
||||
None = 0,
|
||||
@@ -63,6 +67,25 @@ namespace Content.Shared.GameObjects.Components.Atmos
|
||||
Fourway
|
||||
}
|
||||
|
||||
public static class PipeShapeHelpers
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the direction of a shape when facing 0 degrees (the initial direction of entities).
|
||||
/// </summary>
|
||||
public static PipeDirection ToBaseDirection(this PipeShape shape)
|
||||
{
|
||||
return shape switch
|
||||
{
|
||||
PipeShape.Half => PipeDirection.East,
|
||||
PipeShape.Straight => PipeDirection.Lateral,
|
||||
PipeShape.Bend => PipeDirection.SEBend,
|
||||
PipeShape.TJunction => PipeDirection.TEast,
|
||||
PipeShape.Fourway => PipeDirection.Fourway,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(shape), $"{shape} does not have an associated {nameof(PipeDirection)}."),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public static class PipeDirectionHelpers
|
||||
{
|
||||
public const int PipeDirections = 4;
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
- sprite: Constructible/Atmos/pipe.rsi
|
||||
state: pipeHalf
|
||||
- state: gasCanisterPort
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PipeConnectorVisualizer
|
||||
- type: Damageable
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
- state: gasFilter
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PipeConnectorVisualizer
|
||||
- type: GasFilterVisualizer
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PipeVisualizer
|
||||
- type: PipeConnectorVisualizer
|
||||
- type: Icon
|
||||
sprite: Constructible/Atmos/pipe.rsi
|
||||
|
||||
@@ -55,7 +56,7 @@
|
||||
pipeDirection: Lateral
|
||||
- type: Icon
|
||||
state: pipeStraight
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: PipeBase
|
||||
id: PipeBend
|
||||
@@ -68,7 +69,7 @@
|
||||
pipeDirection: SEBend
|
||||
- type: Icon
|
||||
state: pipeBend
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: PipeBase
|
||||
id: PipeTJunction
|
||||
@@ -81,7 +82,7 @@
|
||||
pipeDirection: TEast
|
||||
- type: Icon
|
||||
state: pipeTJunction
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: PipeBase
|
||||
id: PipeFourway
|
||||
@@ -93,4 +94,4 @@
|
||||
nodeGroupID: Pipe
|
||||
pipeDirection: Fourway
|
||||
- type: Icon
|
||||
state: pipeFourway
|
||||
state: pipeFourway
|
||||
@@ -28,6 +28,7 @@
|
||||
- state: pumpPressure
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PipeConnectorVisualizer
|
||||
- type: PumpVisualizer
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
- state: scrubOff
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PipeConnectorVisualizer
|
||||
- type: SiphonVisualizer
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
- state: ventOff
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PipeConnectorVisualizer
|
||||
- type: VentVisualizer
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
"states":[
|
||||
{
|
||||
"name":"gasCanisterPort",
|
||||
"directions":1
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -21,11 +21,22 @@
|
||||
},
|
||||
{
|
||||
"name":"pipeFourway",
|
||||
"directions":1
|
||||
},
|
||||
{
|
||||
"name":"pipeStraight",
|
||||
"directions":4
|
||||
},
|
||||
{
|
||||
"name":"pipeConnectorSouth",
|
||||
},
|
||||
{
|
||||
"name":"pipeConnectorNorth",
|
||||
},
|
||||
{
|
||||
"name":"pipeConnectorEast",
|
||||
},
|
||||
{
|
||||
"name":"pipeConnectorWest",
|
||||
}
|
||||
]
|
||||
}
|
||||
|
Before Width: | Height: | Size: 854 B After Width: | Height: | Size: 3.9 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 538 B After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 643 B After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 5.6 KiB |
@@ -9,11 +9,9 @@
|
||||
"states":[
|
||||
{
|
||||
"name":"scrubOff",
|
||||
"directions":4
|
||||
},
|
||||
{
|
||||
"name":"scrubOn",
|
||||
"directions":1,
|
||||
"delays":[ [ 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08 ] ]
|
||||
}
|
||||
]
|
||||
|
||||
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 2.4 KiB |
@@ -9,11 +9,9 @@
|
||||
"states":[
|
||||
{
|
||||
"name":"ventOff",
|
||||
"directions":4
|
||||
},
|
||||
{
|
||||
"name":"ventOn",
|
||||
"directions":1,
|
||||
"delays":[ [ 0.08, 0.08, 0.08, 0.08 ] ]
|
||||
}
|
||||
]
|
||||
|
||||
|
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 1.7 KiB |