* modifies pipe sprites to look not connected * pipe connector sprites * PipeConnectorVisualizer * Remove pipe visualizer * Revert "Remove pipe visualizer" This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782. * PipeDirection can be set with the sprite updating correctly * fixes meta files * removes unused vent/scrubber directions * OnConnectedDirectionsNeedsUpdating * comments + OnConnectedDirectionsNeedsUpdating gets called * fix connecteddirections bug * Combines ConnectedDirections sent to visualizer * fixes unconnected pipe sprites * Adds PipeConnectorVisualizer to other piping entities * code cleanup * Fixed bug with ConnectedDirections not being set correctly * diff fix * rotation simplification * Improves rsi serialization * enable nullable * wip * visualizer cleanup * nullable cleanup Co-authored-by: py01 <pyronetics01@gmail.com>
87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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[UsedImplicitly]
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public class PipeConnectorVisualizer : AppearanceVisualizer
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{
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private string _baseState = string.Empty;
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private RSI? _connectorRsi;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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var serializer = YamlObjectSerializer.NewReader(node);
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serializer.DataField(ref _baseState, "baseState", "pipeConnector");
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var rsiString = SharedSpriteComponent.TextureRoot / serializer.ReadDataField("rsi", "Constructible/Atmos/pipe.rsi");
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var resourceCache = IoCManager.Resolve<IResourceCache>();
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if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi))
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_connectorRsi = rsi.RSI;
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else
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Logger.Error($"{nameof(PipeVisualizer)} could not load to load RSI {rsiString}.");
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}
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent<ISpriteComponent>(out var sprite))
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return;
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if (_connectorRsi == null)
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return;
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foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
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{
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sprite.LayerMapReserveBlank(layerKey);
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var layer = sprite.LayerMapGet(layerKey);
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sprite.LayerSetRSI(layer, _connectorRsi);
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var layerState = _baseState + ((PipeDirection) layerKey).ToString();
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sprite.LayerSetState(layer, layerState);
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
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return;
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if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState state))
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return;
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foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
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{
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var dir = (PipeDirection) layerKey;
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var layerVisible = state.ConnectedDirections.HasDirection(dir);
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var layer = sprite.LayerMapGet(layerKey);
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sprite.LayerSetVisible(layer, layerVisible);
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}
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}
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private enum Layer : byte
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{
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NorthConnection = PipeDirection.North,
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SouthConnection = PipeDirection.South,
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EastConnection = PipeDirection.East,
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WestConnection = PipeDirection.West,
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}
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}
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}
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