Pipe visualizers (#3042)
* modifies pipe sprites to look not connected * pipe connector sprites * PipeConnectorVisualizer * Remove pipe visualizer * Revert "Remove pipe visualizer" This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782. * PipeDirection can be set with the sprite updating correctly * fixes meta files * removes unused vent/scrubber directions * OnConnectedDirectionsNeedsUpdating * comments + OnConnectedDirectionsNeedsUpdating gets called * fix connecteddirections bug * Combines ConnectedDirections sent to visualizer * fixes unconnected pipe sprites * Adds PipeConnectorVisualizer to other piping entities * code cleanup * Fixed bug with ConnectedDirections not being set correctly * diff fix * rotation simplification * Improves rsi serialization * enable nullable * wip * visualizer cleanup * nullable cleanup Co-authored-by: py01 <pyronetics01@gmail.com>
@@ -0,0 +1,86 @@
|
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#nullable enable
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||||||
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using System;
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||||||
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using Content.Shared.GameObjects.Components.Atmos;
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||||||
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using JetBrains.Annotations;
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||||||
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using Robust.Client.GameObjects;
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||||||
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using Robust.Client.Graphics;
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||||||
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using Robust.Client.ResourceManagement;
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||||||
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using Robust.Shared.GameObjects;
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||||||
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using Robust.Shared.IoC;
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||||||
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using Robust.Shared.Log;
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||||||
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using Robust.Shared.Serialization;
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||||||
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using YamlDotNet.RepresentationModel;
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||||||
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||||||
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namespace Content.Client.GameObjects.Components.Atmos
|
||||||
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{
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||||||
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[UsedImplicitly]
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||||||
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public class PipeConnectorVisualizer : AppearanceVisualizer
|
||||||
|
{
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||||||
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private string _baseState = string.Empty;
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||||||
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||||||
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private RSI? _connectorRsi;
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||||||
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||||||
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public override void LoadData(YamlMappingNode node)
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||||||
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{
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||||||
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base.LoadData(node);
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||||||
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var serializer = YamlObjectSerializer.NewReader(node);
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||||||
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|
||||||
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serializer.DataField(ref _baseState, "baseState", "pipeConnector");
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||||||
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||||||
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var rsiString = SharedSpriteComponent.TextureRoot / serializer.ReadDataField("rsi", "Constructible/Atmos/pipe.rsi");
|
||||||
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var resourceCache = IoCManager.Resolve<IResourceCache>();
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||||||
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if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi))
|
||||||
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_connectorRsi = rsi.RSI;
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||||||
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else
|
||||||
|
Logger.Error($"{nameof(PipeVisualizer)} could not load to load RSI {rsiString}.");
|
||||||
|
}
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||||||
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||||||
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public override void InitializeEntity(IEntity entity)
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||||||
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{
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||||||
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base.InitializeEntity(entity);
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||||||
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if (!entity.TryGetComponent<ISpriteComponent>(out var sprite))
|
||||||
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return;
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||||||
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||||||
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if (_connectorRsi == null)
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||||||
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return;
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||||||
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||||||
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foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
|
||||||
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{
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||||||
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sprite.LayerMapReserveBlank(layerKey);
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||||||
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var layer = sprite.LayerMapGet(layerKey);
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||||||
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sprite.LayerSetRSI(layer, _connectorRsi);
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||||||
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var layerState = _baseState + ((PipeDirection) layerKey).ToString();
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||||||
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sprite.LayerSetState(layer, layerState);
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||||||
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}
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||||||
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}
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||||||
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||||||
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public override void OnChangeData(AppearanceComponent component)
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||||||
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{
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||||||
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base.OnChangeData(component);
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||||||
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||||||
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if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
|
||||||
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return;
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||||||
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||||||
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if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState state))
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||||||
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return;
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||||||
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foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
|
||||||
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{
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||||||
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var dir = (PipeDirection) layerKey;
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||||||
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var layerVisible = state.ConnectedDirections.HasDirection(dir);
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||||||
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|
||||||
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var layer = sprite.LayerMapGet(layerKey);
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||||||
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sprite.LayerSetVisible(layer, layerVisible);
|
||||||
|
}
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||||||
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}
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||||||
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|
||||||
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private enum Layer : byte
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||||||
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{
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||||||
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NorthConnection = PipeDirection.North,
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||||||
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SouthConnection = PipeDirection.South,
|
||||||
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EastConnection = PipeDirection.East,
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||||||
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WestConnection = PipeDirection.West,
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
@@ -1,4 +1,4 @@
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|||||||
using System;
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#nullable enable
|
||||||
using Content.Shared.GameObjects.Components.Atmos;
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using Content.Shared.GameObjects.Components.Atmos;
|
||||||
using JetBrains.Annotations;
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using JetBrains.Annotations;
|
||||||
using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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||||||
@@ -12,47 +12,44 @@ using YamlDotNet.RepresentationModel;
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|||||||
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||||||
namespace Content.Client.GameObjects.Components.Atmos
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namespace Content.Client.GameObjects.Components.Atmos
|
||||||
{
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{
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||||||
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/// <summary>
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||||||
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/// Sets the state of the sprite based on what shape of pipe it is.
|
||||||
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/// </summary>
|
||||||
[UsedImplicitly]
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[UsedImplicitly]
|
||||||
public class PipeVisualizer : AppearanceVisualizer
|
public class PipeVisualizer : AppearanceVisualizer
|
||||||
{
|
{
|
||||||
private string _rsiString;
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private RSI? _pipeRSI;
|
||||||
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|
||||||
private RSI _pipeRSI;
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|
||||||
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|
||||||
public override void LoadData(YamlMappingNode node)
|
public override void LoadData(YamlMappingNode node)
|
||||||
{
|
{
|
||||||
base.LoadData(node);
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base.LoadData(node);
|
||||||
|
|
||||||
var serializer = YamlObjectSerializer.NewReader(node);
|
var serializer = YamlObjectSerializer.NewReader(node);
|
||||||
serializer.DataField(ref _rsiString, "rsiString", "Constructible/Atmos/pipe.rsi");
|
|
||||||
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var rsiString = SharedSpriteComponent.TextureRoot / serializer.ReadDataField("rsi", "Constructible/Atmos/pipe.rsi");
|
||||||
var rsiPath = SharedSpriteComponent.TextureRoot / _rsiString;
|
var resourceCache = IoCManager.Resolve<IResourceCache>();
|
||||||
try
|
if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi))
|
||||||
{
|
_pipeRSI = rsi.RSI;
|
||||||
var resourceCache = IoCManager.Resolve<IResourceCache>();
|
else
|
||||||
var resource = resourceCache.GetResource<RSIResource>(rsiPath);
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Logger.Error($"{nameof(PipeVisualizer)} could not load to load RSI {rsiString}.");
|
||||||
_pipeRSI = resource.RSI;
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|
||||||
}
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|
||||||
catch (Exception e)
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|
||||||
{
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|
||||||
Logger.ErrorS("go.ventvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
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|
||||||
}
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|
||||||
}
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}
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||||||
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|
||||||
public override void InitializeEntity(IEntity entity)
|
public override void InitializeEntity(IEntity entity)
|
||||||
{
|
{
|
||||||
base.InitializeEntity(entity);
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base.InitializeEntity(entity);
|
||||||
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
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if (!entity.TryGetComponent<ISpriteComponent>(out var sprite)) return;
|
||||||
sprite.LayerMapReserveBlank(Layer.PipeBase);
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sprite.LayerMapReserveBlank(Layer.PipeBase);
|
||||||
var pipeBaseLayer = sprite.LayerMapGet(Layer.PipeBase);
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var pipeBaseLayer = sprite.LayerMapGet(Layer.PipeBase);
|
||||||
sprite.LayerSetRSI(pipeBaseLayer, _pipeRSI);
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||||||
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if (_pipeRSI != null)
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||||||
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sprite.LayerSetRSI(pipeBaseLayer, _pipeRSI);
|
||||||
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|
||||||
sprite.LayerSetVisible(pipeBaseLayer, true);
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sprite.LayerSetVisible(pipeBaseLayer, true);
|
||||||
}
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}
|
||||||
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|
||||||
public override void OnChangeData(AppearanceComponent component)
|
public override void OnChangeData(AppearanceComponent component)
|
||||||
{
|
{
|
||||||
base.OnChangeData(component);
|
base.OnChangeData(component);
|
||||||
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
|
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
|
||||||
if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState pipeVisualState)) return;
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if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState pipeVisualState)) return;
|
||||||
var pipeBase = sprite.LayerMapGet(Layer.PipeBase);
|
var pipeBase = sprite.LayerMapGet(Layer.PipeBase);
|
||||||
var pipeBaseStateId = GetPipeBaseStateId(pipeVisualState);
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var pipeBaseStateId = GetPipeBaseStateId(pipeVisualState);
|
||||||
@@ -62,7 +59,7 @@ namespace Content.Client.GameObjects.Components.Atmos
|
|||||||
private string GetPipeBaseStateId(PipeVisualState pipeVisualState)
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private string GetPipeBaseStateId(PipeVisualState pipeVisualState)
|
||||||
{
|
{
|
||||||
var stateId = "pipe";
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var stateId = "pipe";
|
||||||
stateId += pipeVisualState.PipeDirection.PipeDirectionToPipeShape().ToString();
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stateId += pipeVisualState.PipeShape.ToString();
|
||||||
return stateId;
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return stateId;
|
||||||
}
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}
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||||||
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||||||
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|||||||
@@ -36,7 +36,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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|||||||
/// <summary>
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/// <summary>
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||||||
/// If this node should be considered for connection by other nodes.
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/// If this node should be considered for connection by other nodes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private bool Connectable => !_deleting && Anchored;
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public bool Connectable => !_deleting && Anchored;
|
||||||
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|
||||||
private bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
|
private bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
|
||||||
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|
||||||
@@ -55,7 +55,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
|||||||
Owner = owner;
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Owner = owner;
|
||||||
}
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}
|
||||||
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|
||||||
public void OnContainerStartup()
|
public virtual void OnContainerStartup()
|
||||||
{
|
{
|
||||||
TryAssignGroupIfNeeded();
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TryAssignGroupIfNeeded();
|
||||||
CombineGroupWithReachable();
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CombineGroupWithReachable();
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||||||
@@ -82,7 +82,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
|||||||
}
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}
|
||||||
}
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}
|
||||||
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|
||||||
public void OnContainerRemove()
|
public virtual void OnContainerRemove()
|
||||||
{
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{
|
||||||
_deleting = true;
|
_deleting = true;
|
||||||
NodeGroup.RemoveNode(this);
|
NodeGroup.RemoveNode(this);
|
||||||
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|||||||
@@ -1,3 +1,4 @@
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|||||||
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#nullable enable
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Content.Server.Atmos;
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using Content.Server.Atmos;
|
||||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||||
@@ -5,27 +6,59 @@ using Content.Server.Interfaces;
|
|||||||
using Content.Shared.GameObjects.Components.Atmos;
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using Content.Shared.GameObjects.Components.Atmos;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeNode.PipeDirection"/>
|
/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeDirection"/>
|
||||||
/// correctly correspond.
|
/// correctly correspond.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class PipeNode : Node, IGasMixtureHolder, IRotatableNode
|
public class PipeNode : Node, IGasMixtureHolder, IRotatableNode
|
||||||
{
|
{
|
||||||
[ViewVariables]
|
/// <summary>
|
||||||
public PipeDirection PipeDirection { get => _pipeDirection; set => SetPipeDirection(value); }
|
/// Modifies the <see cref="PipeDirection"/> of this pipe, and ensures the sprite is correctly rotated.
|
||||||
private PipeDirection _pipeDirection;
|
/// This is a property for the sake of calling the method via ViewVariables.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public PipeDirection SetPipeDirectionAndSprite { get => PipeDirection; set => AdjustPipeDirectionAndSprite(value); }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The directions in which this pipe can connect to other pipes around it.
|
||||||
|
/// Used to check if this pipe can connect to another pipe in a given direction.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
public PipeDirection PipeDirection { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The directions in which this node is connected to other nodes.
|
||||||
|
/// Used by <see cref="PipeVisualState"/>.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
private PipeDirection ConnectedDirections { get => _connectedDirections; set { _connectedDirections = value; UpdateAppearance(); } }
|
||||||
|
private PipeDirection _connectedDirections;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The <see cref="IPipeNet"/> this pipe is a part of. Set to <see cref="PipeNet.NullNet"/> when not in an <see cref="IPipeNet"/>.
|
||||||
|
/// </summary>
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private IPipeNet _pipeNet = PipeNet.NullNet;
|
private IPipeNet _pipeNet = PipeNet.NullNet;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If <see cref="_pipeNet"/> is set to <see cref="PipeNet.NullNet"/>.
|
||||||
|
/// When true, this pipe may be storing gas in <see cref="LocalAir"/>.
|
||||||
|
/// </summary>
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private bool _needsPipeNet = true;
|
private bool _needsPipeNet = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prevents rotation events from re-calculating the <see cref="IPipeNet"/>.
|
||||||
|
/// Used while rotating the sprite to the correct orientation while not affecting the pipe.
|
||||||
|
/// </summary>
|
||||||
|
private bool IgnoreRotation { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The gases in this pipe.
|
/// The gases in this pipe.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -47,19 +80,19 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
|||||||
/// Only for usage by <see cref="IPipeNet"/>s.
|
/// Only for usage by <see cref="IPipeNet"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public GasMixture LocalAir { get; set; }
|
public GasMixture LocalAir { get; set; } = default!;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public float Volume => LocalAir.Volume;
|
public float Volume => LocalAir.Volume;
|
||||||
|
|
||||||
private AppearanceComponent _appearance;
|
private AppearanceComponent? _appearance;
|
||||||
|
|
||||||
private const float DefaultVolume = 1;
|
private const float DefaultVolume = 1;
|
||||||
|
|
||||||
public override void ExposeData(ObjectSerializer serializer)
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
{
|
{
|
||||||
base.ExposeData(serializer);
|
base.ExposeData(serializer);
|
||||||
serializer.DataField(ref _pipeDirection, "pipeDirection", PipeDirection.None);
|
serializer.DataField(this, x => x.PipeDirection, "pipeDirection", PipeDirection.None);
|
||||||
serializer.DataField(this, x => x.LocalAir, "gasMixture", new GasMixture(DefaultVolume));
|
serializer.DataField(this, x => x.LocalAir, "gasMixture", new GasMixture(DefaultVolume));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -67,9 +100,21 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
|||||||
{
|
{
|
||||||
base.Initialize(owner);
|
base.Initialize(owner);
|
||||||
Owner.TryGetComponent(out _appearance);
|
Owner.TryGetComponent(out _appearance);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnContainerStartup()
|
||||||
|
{
|
||||||
|
base.OnContainerStartup();
|
||||||
|
OnConnectedDirectionsNeedsUpdating();
|
||||||
UpdateAppearance();
|
UpdateAppearance();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnContainerRemove()
|
||||||
|
{
|
||||||
|
base.OnContainerRemove();
|
||||||
|
UpdateAdjacentConnectedDirections();
|
||||||
|
}
|
||||||
|
|
||||||
public void JoinPipeNet(IPipeNet pipeNet)
|
public void JoinPipeNet(IPipeNet pipeNet)
|
||||||
{
|
{
|
||||||
_pipeNet = pipeNet;
|
_pipeNet = pipeNet;
|
||||||
@@ -82,61 +127,165 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
|||||||
_needsPipeNet = true;
|
_needsPipeNet = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Rotates the <see cref="PipeDirection"/> when the entity is rotated, and re-calculates the <see cref="IPipeNet"/>.
|
||||||
|
/// </summary>
|
||||||
void IRotatableNode.RotateEvent(RotateEvent ev)
|
void IRotatableNode.RotateEvent(RotateEvent ev)
|
||||||
{
|
{
|
||||||
|
if (IgnoreRotation)
|
||||||
|
return;
|
||||||
|
|
||||||
var diff = ev.NewRotation - ev.OldRotation;
|
var diff = ev.NewRotation - ev.OldRotation;
|
||||||
PipeDirection = PipeDirection.RotatePipeDirection(diff);
|
PipeDirection = PipeDirection.RotatePipeDirection(diff);
|
||||||
|
RefreshNodeGroup();
|
||||||
|
OnConnectedDirectionsNeedsUpdating();
|
||||||
|
UpdateAppearance();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override IEnumerable<Node> GetReachableNodes()
|
protected override IEnumerable<Node> GetReachableNodes()
|
||||||
{
|
{
|
||||||
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
|
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
|
||||||
{
|
{
|
||||||
var pipeDirection = (PipeDirection) (1 << i);
|
var pipeDir = (PipeDirection) (1 << i);
|
||||||
|
|
||||||
var ownNeededConnection = pipeDirection;
|
if (!PipeDirection.HasDirection(pipeDir))
|
||||||
var theirNeededConnection = ownNeededConnection.GetOpposite();
|
|
||||||
if (!_pipeDirection.HasDirection(ownNeededConnection))
|
|
||||||
{
|
|
||||||
continue;
|
continue;
|
||||||
}
|
|
||||||
|
|
||||||
var pipeNodesInDirection = new List<PipeNode>();
|
foreach (var pipe in LinkableNodesInDirection(pipeDir))
|
||||||
|
yield return pipe;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
var entities = Owner.GetComponent<SnapGridComponent>()
|
/// <summary>
|
||||||
.GetInDir(pipeDirection.ToDirection());
|
/// Gets the pipes that can connect to us from entities on the tile adjacent in a direction.
|
||||||
|
/// </summary>
|
||||||
|
private IEnumerable<PipeNode> LinkableNodesInDirection(PipeDirection pipeDir)
|
||||||
|
{
|
||||||
|
foreach (var pipe in PipesInDirection(pipeDir))
|
||||||
|
{
|
||||||
|
if (pipe.PipeDirection.HasDirection(pipeDir.GetOpposite()))
|
||||||
|
yield return pipe;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var entity in entities)
|
/// <summary>
|
||||||
|
/// Gets the pipes from entities on the tile adjacent in a direction.
|
||||||
|
/// </summary>
|
||||||
|
private IEnumerable<PipeNode> PipesInDirection(PipeDirection pipeDir)
|
||||||
|
{
|
||||||
|
var entities = Owner.GetComponent<SnapGridComponent>()
|
||||||
|
.GetInDir(pipeDir.ToDirection());
|
||||||
|
|
||||||
|
foreach (var entity in entities)
|
||||||
|
{
|
||||||
|
if (!entity.TryGetComponent<NodeContainerComponent>(out var container))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (var node in container.Nodes)
|
||||||
{
|
{
|
||||||
if (entity.TryGetComponent<NodeContainerComponent>(out var container))
|
if (node is PipeNode pipe)
|
||||||
{
|
yield return pipe;
|
||||||
foreach (var node in container.Nodes)
|
|
||||||
{
|
|
||||||
if (node is PipeNode pipeNode && pipeNode._pipeDirection.HasDirection(theirNeededConnection))
|
|
||||||
{
|
|
||||||
pipeNodesInDirection.Add(pipeNode);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var pipeNode in pipeNodesInDirection)
|
|
||||||
{
|
|
||||||
yield return pipeNode;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateAppearance()
|
/// <summary>
|
||||||
|
/// Updates the <see cref="ConnectedDirections"/> of this and all sorrounding pipes.
|
||||||
|
/// </summary>
|
||||||
|
private void OnConnectedDirectionsNeedsUpdating()
|
||||||
{
|
{
|
||||||
_appearance?.SetData(PipeVisuals.VisualState, new PipeVisualState(PipeDirection));
|
UpdateConnectedDirections();
|
||||||
|
UpdateAdjacentConnectedDirections();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetPipeDirection(PipeDirection pipeDirection)
|
/// <summary>
|
||||||
|
/// Checks what directions there are connectable pipes in, to update <see cref="ConnectedDirections"/>.
|
||||||
|
/// </summary>
|
||||||
|
private void UpdateConnectedDirections()
|
||||||
{
|
{
|
||||||
_pipeDirection = pipeDirection;
|
ConnectedDirections = PipeDirection.None;
|
||||||
|
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
|
||||||
|
{
|
||||||
|
var pipeDir = (PipeDirection) (1 << i);
|
||||||
|
|
||||||
|
if (!PipeDirection.HasDirection(pipeDir))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (var pipe in LinkableNodesInDirection(pipeDir))
|
||||||
|
{
|
||||||
|
if (pipe.Connectable && pipe.NodeGroupID == NodeGroupID)
|
||||||
|
{
|
||||||
|
ConnectedDirections |= pipeDir;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calls <see cref="UpdateConnectedDirections"/> on all adjacent pipes,
|
||||||
|
/// to update their <see cref="ConnectedDirections"/> when this pipe is changed.
|
||||||
|
/// </summary>
|
||||||
|
private void UpdateAdjacentConnectedDirections()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
|
||||||
|
{
|
||||||
|
var pipeDir = (PipeDirection) (1 << i);
|
||||||
|
foreach (var pipe in LinkableNodesInDirection(pipeDir))
|
||||||
|
pipe.UpdateConnectedDirections();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the <see cref="AppearanceComponent"/>.
|
||||||
|
/// Gets the combined <see cref="ConnectedDirections"/> of every pipe on this entity, so the visualizer on this entity can draw the pipe connections.
|
||||||
|
/// </summary>
|
||||||
|
private void UpdateAppearance()
|
||||||
|
{
|
||||||
|
var netConnectedDirections = PipeDirection.None;
|
||||||
|
if (Owner.TryGetComponent<NodeContainerComponent>(out var container))
|
||||||
|
{
|
||||||
|
foreach (var node in container.Nodes)
|
||||||
|
{
|
||||||
|
if (node is PipeNode pipe)
|
||||||
|
{
|
||||||
|
netConnectedDirections |= pipe.ConnectedDirections;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_appearance?.SetData(PipeVisuals.VisualState, new PipeVisualState(PipeDirection.PipeDirectionToPipeShape(), netConnectedDirections));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Changes the directions of this pipe while ensuring the sprite is correctly rotated.
|
||||||
|
/// </summary>
|
||||||
|
public void AdjustPipeDirectionAndSprite(PipeDirection newDir)
|
||||||
|
{
|
||||||
|
IgnoreRotation = true;
|
||||||
|
|
||||||
|
var baseDir = newDir.PipeDirectionToPipeShape().ToBaseDirection();
|
||||||
|
|
||||||
|
var newAngle = Angle.FromDegrees(0);
|
||||||
|
|
||||||
|
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
|
||||||
|
{
|
||||||
|
var pipeDir = (PipeDirection) (1 << i);
|
||||||
|
var angle = pipeDir.ToAngle();
|
||||||
|
if (baseDir.RotatePipeDirection(angle) == newDir) //finds what angle the entity needs to be rotated from the base to be set to the correct direction
|
||||||
|
{
|
||||||
|
newAngle = angle;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Owner.Transform.LocalRotation = newAngle; //rotate the entity so the sprite's new state will be of the correct direction
|
||||||
|
PipeDirection = newDir;
|
||||||
|
|
||||||
RefreshNodeGroup();
|
RefreshNodeGroup();
|
||||||
|
OnConnectedDirectionsNeedsUpdating();
|
||||||
UpdateAppearance();
|
UpdateAppearance();
|
||||||
|
IgnoreRotation = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,15 +13,19 @@ namespace Content.Shared.GameObjects.Components.Atmos
|
|||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
public class PipeVisualState
|
public class PipeVisualState
|
||||||
{
|
{
|
||||||
public readonly PipeDirection PipeDirection;
|
public readonly PipeShape PipeShape;
|
||||||
|
|
||||||
public PipeVisualState(PipeDirection pipeDirection)
|
public readonly PipeDirection ConnectedDirections;
|
||||||
|
|
||||||
|
public PipeVisualState(PipeShape pipeShape, PipeDirection connectedDirections)
|
||||||
{
|
{
|
||||||
PipeDirection = pipeDirection;
|
PipeShape = pipeShape;
|
||||||
|
ConnectedDirections = connectedDirections;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Flags]
|
[Flags]
|
||||||
|
[Serializable, NetSerializable]
|
||||||
public enum PipeDirection
|
public enum PipeDirection
|
||||||
{
|
{
|
||||||
None = 0,
|
None = 0,
|
||||||
@@ -63,6 +67,25 @@ namespace Content.Shared.GameObjects.Components.Atmos
|
|||||||
Fourway
|
Fourway
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class PipeShapeHelpers
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the direction of a shape when facing 0 degrees (the initial direction of entities).
|
||||||
|
/// </summary>
|
||||||
|
public static PipeDirection ToBaseDirection(this PipeShape shape)
|
||||||
|
{
|
||||||
|
return shape switch
|
||||||
|
{
|
||||||
|
PipeShape.Half => PipeDirection.East,
|
||||||
|
PipeShape.Straight => PipeDirection.Lateral,
|
||||||
|
PipeShape.Bend => PipeDirection.SEBend,
|
||||||
|
PipeShape.TJunction => PipeDirection.TEast,
|
||||||
|
PipeShape.Fourway => PipeDirection.Fourway,
|
||||||
|
_ => throw new ArgumentOutOfRangeException(nameof(shape), $"{shape} does not have an associated {nameof(PipeDirection)}."),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static class PipeDirectionHelpers
|
public static class PipeDirectionHelpers
|
||||||
{
|
{
|
||||||
public const int PipeDirections = 4;
|
public const int PipeDirections = 4;
|
||||||
|
|||||||
@@ -16,6 +16,9 @@
|
|||||||
- sprite: Constructible/Atmos/pipe.rsi
|
- sprite: Constructible/Atmos/pipe.rsi
|
||||||
state: pipeHalf
|
state: pipeHalf
|
||||||
- state: gasCanisterPort
|
- state: gasCanisterPort
|
||||||
|
- type: Appearance
|
||||||
|
visuals:
|
||||||
|
- type: PipeConnectorVisualizer
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
thresholds:
|
thresholds:
|
||||||
|
|||||||
@@ -28,6 +28,7 @@
|
|||||||
- state: gasFilter
|
- state: gasFilter
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
|
- type: PipeConnectorVisualizer
|
||||||
- type: GasFilterVisualizer
|
- type: GasFilterVisualizer
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
|
|||||||
@@ -25,6 +25,7 @@
|
|||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: PipeVisualizer
|
- type: PipeVisualizer
|
||||||
|
- type: PipeConnectorVisualizer
|
||||||
- type: Icon
|
- type: Icon
|
||||||
sprite: Constructible/Atmos/pipe.rsi
|
sprite: Constructible/Atmos/pipe.rsi
|
||||||
|
|
||||||
@@ -55,7 +56,7 @@
|
|||||||
pipeDirection: Lateral
|
pipeDirection: Lateral
|
||||||
- type: Icon
|
- type: Icon
|
||||||
state: pipeStraight
|
state: pipeStraight
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: PipeBase
|
parent: PipeBase
|
||||||
id: PipeBend
|
id: PipeBend
|
||||||
@@ -68,7 +69,7 @@
|
|||||||
pipeDirection: SEBend
|
pipeDirection: SEBend
|
||||||
- type: Icon
|
- type: Icon
|
||||||
state: pipeBend
|
state: pipeBend
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: PipeBase
|
parent: PipeBase
|
||||||
id: PipeTJunction
|
id: PipeTJunction
|
||||||
@@ -81,7 +82,7 @@
|
|||||||
pipeDirection: TEast
|
pipeDirection: TEast
|
||||||
- type: Icon
|
- type: Icon
|
||||||
state: pipeTJunction
|
state: pipeTJunction
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: PipeBase
|
parent: PipeBase
|
||||||
id: PipeFourway
|
id: PipeFourway
|
||||||
@@ -93,4 +94,4 @@
|
|||||||
nodeGroupID: Pipe
|
nodeGroupID: Pipe
|
||||||
pipeDirection: Fourway
|
pipeDirection: Fourway
|
||||||
- type: Icon
|
- type: Icon
|
||||||
state: pipeFourway
|
state: pipeFourway
|
||||||
@@ -28,6 +28,7 @@
|
|||||||
- state: pumpPressure
|
- state: pumpPressure
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
|
- type: PipeConnectorVisualizer
|
||||||
- type: PumpVisualizer
|
- type: PumpVisualizer
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
|
|||||||
@@ -28,6 +28,7 @@
|
|||||||
- state: scrubOff
|
- state: scrubOff
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
|
- type: PipeConnectorVisualizer
|
||||||
- type: SiphonVisualizer
|
- type: SiphonVisualizer
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
|
|||||||
@@ -28,6 +28,7 @@
|
|||||||
- state: ventOff
|
- state: ventOff
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
|
- type: PipeConnectorVisualizer
|
||||||
- type: VentVisualizer
|
- type: VentVisualizer
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
|
|||||||
@@ -9,7 +9,6 @@
|
|||||||
"states":[
|
"states":[
|
||||||
{
|
{
|
||||||
"name":"gasCanisterPort",
|
"name":"gasCanisterPort",
|
||||||
"directions":1
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -21,11 +21,22 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name":"pipeFourway",
|
"name":"pipeFourway",
|
||||||
"directions":1
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name":"pipeStraight",
|
"name":"pipeStraight",
|
||||||
"directions":4
|
"directions":4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"pipeConnectorSouth",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"pipeConnectorNorth",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"pipeConnectorEast",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"pipeConnectorWest",
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 854 B After Width: | Height: | Size: 3.9 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 538 B After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 643 B After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 5.6 KiB |
@@ -9,11 +9,9 @@
|
|||||||
"states":[
|
"states":[
|
||||||
{
|
{
|
||||||
"name":"scrubOff",
|
"name":"scrubOff",
|
||||||
"directions":4
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name":"scrubOn",
|
"name":"scrubOn",
|
||||||
"directions":1,
|
|
||||||
"delays":[ [ 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08 ] ]
|
"delays":[ [ 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08, 0.08 ] ]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 2.4 KiB |
@@ -9,11 +9,9 @@
|
|||||||
"states":[
|
"states":[
|
||||||
{
|
{
|
||||||
"name":"ventOff",
|
"name":"ventOff",
|
||||||
"directions":4
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name":"ventOn",
|
"name":"ventOn",
|
||||||
"directions":1,
|
|
||||||
"delays":[ [ 0.08, 0.08, 0.08, 0.08 ] ]
|
"delays":[ [ 0.08, 0.08, 0.08, 0.08 ] ]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 1.7 KiB |