Slight organ loss change (#24475)
Both should be sufficient to avoid the bandaid bug but this one is more accurate.
This commit is contained in:
@@ -172,7 +172,7 @@ public partial class SharedBodySystem
|
||||
if (!Resolve(parent, ref bodyComp, false))
|
||||
return;
|
||||
|
||||
if (_timing.IsFirstTimePredicted && component.IsVital && !GetBodyChildrenOfType(parent, component.PartType, bodyComp).Any())
|
||||
if (!_timing.ApplyingState && component.IsVital && !GetBodyChildrenOfType(parent, component.PartType, bodyComp).Any())
|
||||
{
|
||||
// TODO BODY SYSTEM KILL : remove this when wounding and required parts are implemented properly
|
||||
var damage = new DamageSpecifier(Prototypes.Index<DamageTypePrototype>("Bloodloss"), 300);
|
||||
|
||||
Reference in New Issue
Block a user