Virtual items cleanup (#23912)
* Virtual items cleanup * Detail * Review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,20 +0,0 @@
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using Content.Client.Hands.UI;
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using Content.Client.Items;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Hands.Systems
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{
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[UsedImplicitly]
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public sealed class HandVirtualItemSystem : SharedHandVirtualItemSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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Subs.ItemStatus<HandVirtualItemComponent>(_ => new HandVirtualItemStatus());
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}
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}
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}
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@@ -6,6 +6,7 @@ using Content.Client.Verbs.UI;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Item;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -252,7 +253,7 @@ namespace Content.Client.Hands.Systems
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OnPlayerItemAdded?.Invoke(hand.Name, args.Entity);
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if (HasComp<HandVirtualItemComponent>(args.Entity))
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if (HasComp<VirtualItemComponent>(args.Entity))
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OnPlayerHandBlocked?.Invoke(hand.Name);
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}
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@@ -270,7 +271,7 @@ namespace Content.Client.Hands.Systems
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OnPlayerItemRemoved?.Invoke(hand.Name, args.Entity);
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if (HasComp<HandVirtualItemComponent>(args.Entity))
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if (HasComp<VirtualItemComponent>(args.Entity))
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OnPlayerHandUnblocked?.Invoke(hand.Name);
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}
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@@ -13,6 +13,7 @@ using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Strip.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -159,7 +160,7 @@ namespace Content.Client.Inventory
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button.Pressed += SlotPressed;
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if (EntMan.TryGetComponent<HandVirtualItemComponent>(hand.HeldEntity, out var virt))
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if (EntMan.TryGetComponent<VirtualItemComponent>(hand.HeldEntity, out var virt))
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{
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button.Blocked = true;
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if (EntMan.TryGetComponent<CuffableComponent>(Owner, out var cuff) && _cuffable.GetAllCuffs(cuff).Contains(virt.BlockingEntity))
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@@ -224,7 +225,7 @@ namespace Content.Client.Inventory
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}
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EntityUid? viewEnt;
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if (EntMan.TryGetComponent<HandVirtualItemComponent>(entity, out var virt))
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if (EntMan.TryGetComponent<VirtualItemComponent>(entity, out var virt))
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viewEnt = EntMan.HasComponent<SpriteComponent>(virt.BlockingEntity) ? virt.BlockingEntity : null;
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else if (EntMan.HasComponent<SpriteComponent>(entity))
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viewEnt = entity;
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15
Content.Client/Inventory/VirtualItemSystem.cs
Normal file
15
Content.Client/Inventory/VirtualItemSystem.cs
Normal file
@@ -0,0 +1,15 @@
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using Content.Client.Hands.UI;
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using Content.Client.Items;
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using Content.Shared.Inventory.VirtualItem;
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namespace Content.Client.Inventory;
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public sealed class VirtualItemSystem : SharedVirtualItemSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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Subs.ItemStatus<VirtualItemComponent>(_ => new HandVirtualItemStatus());
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}
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}
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@@ -5,6 +5,7 @@ using Content.Client.UserInterface.Systems.Hands.Controls;
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using Content.Client.UserInterface.Systems.Hotbar.Widgets;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Timing;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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@@ -117,7 +118,7 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
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{
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var handButton = AddHand(name, hand.Location);
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if (_entities.TryGetComponent(hand.HeldEntity, out HandVirtualItemComponent? virt))
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if (_entities.TryGetComponent(hand.HeldEntity, out VirtualItemComponent? virt))
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{
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handButton.SpriteView.SetEntity(virt.BlockingEntity);
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handButton.Blocked = true;
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@@ -168,7 +169,7 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
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if (hand == null)
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return;
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if (_entities.TryGetComponent(entity, out HandVirtualItemComponent? virt))
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if (_entities.TryGetComponent(entity, out VirtualItemComponent? virt))
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{
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hand.SpriteView.SetEntity(virt.BlockingEntity);
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hand.Blocked = true;
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@@ -2,6 +2,7 @@ using Content.Client.Items;
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using Content.Client.Resources;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Inventory.VirtualItem;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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@@ -104,7 +105,7 @@ public sealed partial class ItemStatusPanel : BoxContainer
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return;
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}
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if (_entityManager.TryGetComponent(_entity, out HandVirtualItemComponent? virtualItem)
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if (_entityManager.TryGetComponent(_entity, out VirtualItemComponent? virtualItem)
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&& _entityManager.EntityExists(virtualItem.BlockingEntity))
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{
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// Uses identity because we can be blocked by pulling someone
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@@ -12,6 +12,7 @@ using Content.Client.UserInterface.Systems.Inventory.Windows;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Storage;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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@@ -423,9 +424,18 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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if (_slotGroups.GetValueOrDefault(group)?.GetButton(name) is not { } button)
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return;
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if (_entities.TryGetComponent(entity, out VirtualItemComponent? virtb))
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{
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button.SpriteView.SetEntity(virtb.BlockingEntity);
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button.Blocked = true;
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}
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else
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{
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button.SpriteView.SetEntity(entity);
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button.Blocked = false;
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button.StorageButton.Visible = showStorage;
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}
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}
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public bool RegisterSlotGroupContainer(ItemSlotButtonContainer slotContainer)
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{
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@@ -28,7 +28,7 @@ public sealed class PrototypeSaveTest
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{
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// The only prototypes that should get ignored are those that REQUIRE setup to get a sprite. At that point it is
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// the responsibility of the spawner to ensure that a valid sprite is set.
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"HandVirtualItem"
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"VirtualItem"
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};
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[Test]
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@@ -1,14 +0,0 @@
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using JetBrains.Annotations;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Server.Hands.Systems
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{
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[UsedImplicitly]
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public sealed class HandVirtualItemSystem : SharedHandVirtualItemSystem
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{
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}
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}
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@@ -1,4 +1,5 @@
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using System.Numerics;
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using Content.Server.Inventory;
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using Content.Server.Pulling;
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using Content.Server.Stack;
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using Content.Server.Stunnable;
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@@ -9,6 +10,7 @@ using Content.Shared.Explosion;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Stacks;
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@@ -26,7 +28,7 @@ namespace Content.Server.Hands.Systems
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly VirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly PullingSystem _pullingSystem = default!;
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@@ -148,7 +150,7 @@ namespace Content.Server.Hands.Systems
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foreach (var hand in component.Hands.Values)
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{
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if (hand.HeldEntity == null
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|| !TryComp(hand.HeldEntity, out HandVirtualItemComponent? virtualItem)
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|| !TryComp(hand.HeldEntity, out VirtualItemComponent? virtualItem)
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|| virtualItem.BlockingEntity != args.Pulled.Owner)
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continue;
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9
Content.Server/Inventory/VirtualItemSystem.cs
Normal file
9
Content.Server/Inventory/VirtualItemSystem.cs
Normal file
@@ -0,0 +1,9 @@
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using Content.Shared.Hands;
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using Content.Shared.Inventory.VirtualItem;
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namespace Content.Server.Inventory;
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public sealed class VirtualItemSystem : SharedVirtualItemSystem
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{
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}
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@@ -1,4 +1,5 @@
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using Content.Server.Hands.Systems;
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using Content.Server.Inventory;
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using Content.Shared.Hands;
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using Content.Shared.Item;
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@@ -6,7 +7,7 @@ namespace Content.Server.Item;
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public sealed class MultiHandedItemSystem : SharedMultiHandedItemSystem
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{
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[Dependency] private readonly HandVirtualItemSystem _virtualItem = default!;
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[Dependency] private readonly VirtualItemSystem _virtualItem = default!;
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protected override void OnEquipped(EntityUid uid, MultiHandedItemComponent component, GotEquippedHandEvent args)
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{
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@@ -13,6 +13,7 @@ using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Popups;
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using Content.Shared.Strip;
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using Content.Shared.Strip.Components;
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@@ -93,7 +94,7 @@ namespace Content.Server.Strip
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return;
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// is the target a handcuff?
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if (TryComp(hand.HeldEntity, out HandVirtualItemComponent? virt)
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if (TryComp(hand.HeldEntity, out VirtualItemComponent? virt)
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&& TryComp(target, out CuffableComponent? cuff)
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&& _cuffable.GetAllCuffs(cuff).Contains(virt.BlockingEntity))
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{
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@@ -413,7 +414,7 @@ namespace Content.Server.Strip
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return false;
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}
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if (HasComp<HandVirtualItemComponent>(hand.HeldEntity))
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if (HasComp<VirtualItemComponent>(hand.HeldEntity))
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return false;
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if (!_handsSystem.CanDropHeld(target, hand, false))
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@@ -5,6 +5,7 @@ using Content.Shared.Administration;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Verbs;
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namespace Content.Server.Verbs
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@@ -96,7 +97,7 @@ namespace Content.Server.Verbs
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}
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// if this is a virtual pull, get the held entity
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if (holding != null && TryComp(holding, out HandVirtualItemComponent? pull))
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if (holding != null && TryComp(holding, out VirtualItemComponent? pull))
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holding = pull.BlockingEntity;
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var verbText = $"{verb.Category?.Text} {verb.Text}".Trim();
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@@ -18,6 +18,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Item;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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@@ -53,7 +54,7 @@ namespace Content.Shared.Cuffs
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedHandVirtualItemSystem _handVirtualItem = default!;
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[Dependency] private readonly SharedVirtualItemSystem _virtualItem = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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@@ -149,7 +150,7 @@ namespace Content.Shared.Cuffs
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if (args.Container.ID != component.Container?.ID)
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return;
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_handVirtualItem.DeleteInHandsMatching(uid, args.Entity);
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_virtualItem.DeleteInHandsMatching(uid, args.Entity);
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UpdateCuffState(uid, component);
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}
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@@ -427,10 +428,10 @@ namespace Content.Shared.Cuffs
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break;
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}
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if (_handVirtualItem.TrySpawnVirtualItemInHand(handcuff, uid, out var virtItem1))
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if (_virtualItem.TrySpawnVirtualItemInHand(handcuff, uid, out var virtItem1))
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EnsureComp<UnremoveableComponent>(virtItem1.Value);
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if (_handVirtualItem.TrySpawnVirtualItemInHand(handcuff, uid, out var virtItem2))
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if (_virtualItem.TrySpawnVirtualItemInHand(handcuff, uid, out var virtItem2))
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EnsureComp<UnremoveableComponent>(virtItem2.Value);
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}
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@@ -1,15 +0,0 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Hands.Components;
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[RegisterComponent]
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[NetworkedComponent]
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[AutoGenerateComponentState(true)]
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public sealed partial class HandVirtualItemComponent : Component
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{
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/// <summary>
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/// The entity blocking this hand.
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/// </summary>
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[DataField("blockingEntity"), AutoNetworkedField]
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public EntityUid BlockingEntity;
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}
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@@ -1,6 +1,7 @@
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using System.Numerics;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Tag;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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@@ -28,8 +29,8 @@ public abstract partial class SharedHandsSystem
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var didUnequip = new DidUnequipHandEvent(uid, args.Entity, hand);
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RaiseLocalEvent(uid, didUnequip);
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if (TryComp(args.Entity, out HandVirtualItemComponent? @virtual))
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_virtualSystem.Delete((args.Entity, @virtual), uid);
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if (TryComp(args.Entity, out VirtualItemComponent? @virtual))
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_virtualSystem.DeleteVirtualItem((args.Entity, @virtual), uid);
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}
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private bool ShouldIgnoreRestrictions(EntityUid user)
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@@ -3,6 +3,7 @@ using Content.Shared.Examine;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Localizations;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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@@ -183,7 +184,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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private void HandleExamined(EntityUid uid, HandsComponent handsComp, ExaminedEvent args)
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{
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var held = EnumerateHeld(uid, handsComp)
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.Where(x => !HasComp<HandVirtualItemComponent>(x)).ToList();
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.Where(x => !HasComp<VirtualItemComponent>(x)).ToList();
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using (args.PushGroup(nameof(HandsComponent)))
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{
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@@ -1,18 +0,0 @@
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using Content.Shared.Hands.Components;
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namespace Content.Shared.Hands.EntitySystems;
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public abstract partial class SharedHandsSystem
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{
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private void InitializeVirtual()
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{
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SubscribeLocalEvent<HandVirtualItemComponent, AfterAutoHandleStateEvent>(OnVirtualAfter);
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}
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private void OnVirtualAfter(EntityUid uid, HandVirtualItemComponent component, ref AfterAutoHandleStateEvent args)
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{
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// update hands GUI with new entity.
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if (ContainerSystem.IsEntityInContainer(uid))
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_items.VisualsChanged(uid);
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}
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}
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@@ -4,6 +4,7 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Item;
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using Content.Shared.Storage.EntitySystems;
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using Robust.Shared.Containers;
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@@ -20,7 +21,7 @@ public abstract partial class SharedHandsSystem
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[Dependency] private readonly SharedItemSystem _items = default!;
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[Dependency] private readonly SharedStorageSystem _storage = default!;
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
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[Dependency] private readonly SharedVirtualItemSystem _virtualSystem = default!;
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protected event Action<Entity<HandsComponent>?>? OnHandSetActive;
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@@ -31,7 +32,6 @@ public abstract partial class SharedHandsSystem
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InitializeInteractions();
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InitializeDrop();
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InitializePickup();
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InitializeVirtual();
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InitializeRelay();
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}
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@@ -1,98 +0,0 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory.Events;
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using Robust.Shared.Network;
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namespace Content.Shared.Hands;
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public abstract class SharedHandVirtualItemSystem : EntitySystem
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{
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandVirtualItemComponent, BeingEquippedAttemptEvent>(OnBeingEquippedAttempt);
|
||||
SubscribeLocalEvent<HandVirtualItemComponent, BeforeRangedInteractEvent>(HandleBeforeInteract);
|
||||
}
|
||||
|
||||
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user)
|
||||
{
|
||||
return TrySpawnVirtualItemInHand(blockingEnt, user, out _);
|
||||
}
|
||||
|
||||
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user, [NotNullWhen(true)] out EntityUid? virtualItem)
|
||||
{
|
||||
if (_net.IsClient || !_hands.TryGetEmptyHand(user, out var hand))
|
||||
{
|
||||
virtualItem = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
var pos = Transform(user).Coordinates;
|
||||
virtualItem = Spawn("HandVirtualItem", pos);
|
||||
var virtualItemComp = EntityManager.GetComponent<HandVirtualItemComponent>(virtualItem.Value);
|
||||
virtualItemComp.BlockingEntity = blockingEnt;
|
||||
Dirty(virtualItemComp);
|
||||
_hands.DoPickup(user, hand, virtualItem.Value);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Deletes all virtual items in a user's hands with
|
||||
/// the specified blocked entity.
|
||||
/// </summary>
|
||||
public void DeleteInHandsMatching(EntityUid user, EntityUid matching)
|
||||
{
|
||||
// Client can't currently predict deleting network entities atm and this might happen due to the
|
||||
// hands leaving PVS for example, in which case we wish to ignore it.
|
||||
if (_net.IsClient)
|
||||
return;
|
||||
|
||||
foreach (var hand in _hands.EnumerateHands(user))
|
||||
{
|
||||
if (TryComp(hand.HeldEntity, out HandVirtualItemComponent? virt) && virt.BlockingEntity == matching)
|
||||
{
|
||||
Delete((hand.HeldEntity.Value, virt), user);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBeingEquippedAttempt(EntityUid uid, HandVirtualItemComponent component, BeingEquippedAttemptEvent args)
|
||||
{
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private static void HandleBeforeInteract(
|
||||
EntityUid uid,
|
||||
HandVirtualItemComponent component,
|
||||
BeforeRangedInteractEvent args)
|
||||
{
|
||||
// No interactions with a virtual item, please.
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues a deletion for a virtual item and notifies the blocking entity and user.
|
||||
/// </summary>
|
||||
public void Delete(Entity<HandVirtualItemComponent> item, EntityUid user)
|
||||
{
|
||||
var userEv = new VirtualItemDeletedEvent(item.Comp.BlockingEntity, user);
|
||||
RaiseLocalEvent(user, userEv);
|
||||
var targEv = new VirtualItemDeletedEvent(item.Comp.BlockingEntity, user);
|
||||
RaiseLocalEvent(item.Comp.BlockingEntity, targEv);
|
||||
|
||||
if (TerminatingOrDeleted(item))
|
||||
return;
|
||||
|
||||
_transform.DetachParentToNull(item, Transform(item));
|
||||
if (_net.IsServer)
|
||||
QueueDel(item);
|
||||
}
|
||||
}
|
||||
215
Content.Shared/Inventory/VirtualItem/SharedVirtualItemSystem.cs
Normal file
215
Content.Shared/Inventory/VirtualItem/SharedVirtualItemSystem.cs
Normal file
@@ -0,0 +1,215 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Inventory.VirtualItem;
|
||||
|
||||
/// <summary>
|
||||
/// In charge of managing virtual items.
|
||||
/// Virtual items are used to block a <see cref="SlotButton"/>
|
||||
/// or a <see cref="HandButton"/> with a non-existent item that
|
||||
/// is a visual copy of another for whatever use
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The slot visuals are managed by <see cref="HandsUiController"/>
|
||||
/// and <see cref="InventoryUiController"/>, see the <see cref="VirtualItemComponent"/>
|
||||
/// references there for more information
|
||||
/// </remarks>
|
||||
public abstract class SharedVirtualItemSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
||||
[Dependency] private readonly SharedItemSystem _itemSystem = default!;
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
|
||||
[ValidatePrototypeId<EntityPrototype>]
|
||||
private const string VirtualItem = "VirtualItem";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<VirtualItemComponent, AfterAutoHandleStateEvent>(OnAfterAutoHandleState);
|
||||
|
||||
SubscribeLocalEvent<VirtualItemComponent, BeingEquippedAttemptEvent>(OnBeingEquippedAttempt);
|
||||
SubscribeLocalEvent<VirtualItemComponent, BeingUnequippedAttemptEvent>(OnBeingUnequippedAttempt);
|
||||
|
||||
SubscribeLocalEvent<VirtualItemComponent, BeforeRangedInteractEvent>(OnBeforeRangedInteract);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the GUI buttons with the new entity.
|
||||
/// </summary>
|
||||
private void OnAfterAutoHandleState(Entity<VirtualItemComponent> ent, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
if (_containerSystem.IsEntityInContainer(ent))
|
||||
_itemSystem.VisualsChanged(ent);
|
||||
}
|
||||
|
||||
private void OnBeingEquippedAttempt(Entity<VirtualItemComponent> ent, ref BeingEquippedAttemptEvent args)
|
||||
{
|
||||
// No interactions with a virtual item, please.
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnBeingUnequippedAttempt(Entity<VirtualItemComponent> ent, ref BeingUnequippedAttemptEvent args)
|
||||
{
|
||||
// No interactions with a virtual item, please.
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnBeforeRangedInteract(Entity<VirtualItemComponent> ent, ref BeforeRangedInteractEvent args)
|
||||
{
|
||||
// No interactions with a virtual item, please.
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
#region Hands
|
||||
/// <summary>
|
||||
/// Spawns a virtual item in a empty hand
|
||||
/// </summary>
|
||||
/// <param name="blockingEnt">The entity we will make a virtual entity copy of</param>
|
||||
/// <param name="user">The entity that we want to insert the virtual entity</param>
|
||||
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user)
|
||||
{
|
||||
return TrySpawnVirtualItemInHand(blockingEnt, user, out _);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="TrySpawnVirtualItemInHand(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid)"/>
|
||||
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user, [NotNullWhen(true)] out EntityUid? virtualItem)
|
||||
{
|
||||
if (!TrySpawnVirtualItem(blockingEnt, user, out virtualItem) || !_handsSystem.TryGetEmptyHand(user, out var hand))
|
||||
return false;
|
||||
|
||||
_handsSystem.DoPickup(user, hand, virtualItem.Value);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scan the user's hands until we find the virtual entity, if the
|
||||
/// virtual entity is a copy of the matching entity, delete it
|
||||
/// </summary>
|
||||
public void DeleteInHandsMatching(EntityUid user, EntityUid matching)
|
||||
{
|
||||
// Client can't currently predict deleting networked entities so we use this workaround, another
|
||||
// problem can popup when the hands leave PVS for example and this avoids that too
|
||||
if (_netManager.IsClient)
|
||||
return;
|
||||
|
||||
foreach (var hand in _handsSystem.EnumerateHands(user))
|
||||
{
|
||||
if (TryComp(hand.HeldEntity, out VirtualItemComponent? virt) && virt.BlockingEntity == matching)
|
||||
{
|
||||
DeleteVirtualItem((hand.HeldEntity.Value, virt), user);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Inventory
|
||||
|
||||
/// <summary>
|
||||
/// Spawns a virtual item inside a inventory slot
|
||||
/// </summary>
|
||||
/// <param name="blockingEnt">The entity we will make a virtual entity copy of</param>
|
||||
/// <param name="user">The entity that we want to insert the virtual entity</param>
|
||||
/// <param name="slot">The slot to which we will insert the virtual entity (could be the "shoes" slot, for example)</param>
|
||||
public bool TrySpawnVirtualItemInInventory(EntityUid blockingEnt, EntityUid user, string slot, bool force = false)
|
||||
{
|
||||
return TrySpawnVirtualItemInInventory(blockingEnt, user, slot, force, out _);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="TrySpawnVirtualItemInInventory(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,string,bool)"/>
|
||||
public bool TrySpawnVirtualItemInInventory(EntityUid blockingEnt, EntityUid user, string slot, bool force, [NotNullWhen(true)] out EntityUid? virtualItem)
|
||||
{
|
||||
if (!TrySpawnVirtualItem(blockingEnt, user, out virtualItem))
|
||||
return false;
|
||||
|
||||
_inventorySystem.TryEquip(user, virtualItem.Value, slot, force: force);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scan the user's inventory slots until we find a virtual entity, when
|
||||
/// that's done check if the found virtual entity is a copy of our matching entity,
|
||||
/// if it is, delete it
|
||||
/// </summary>
|
||||
/// <param name="slotName">Set this param if you have the name of the slot, it avoids unnecessary queries</param>
|
||||
public void DeleteInSlotMatching(EntityUid user, EntityUid matching, string? slotName = null)
|
||||
{
|
||||
// Client can't currently predict deleting networked entities so we use this workaround, another
|
||||
// problem can popup when the hands leave PVS for example and this avoids that too
|
||||
if (_netManager.IsClient)
|
||||
return;
|
||||
|
||||
if (slotName != null)
|
||||
{
|
||||
if (!_inventorySystem.TryGetSlotEntity(user, slotName, out var slotEnt))
|
||||
return;
|
||||
|
||||
if (TryComp(slotEnt, out VirtualItemComponent? virt) && virt.BlockingEntity == matching)
|
||||
DeleteVirtualItem((slotEnt.Value, virt), user);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_inventorySystem.TryGetSlots(user, out var slotDefinitions))
|
||||
return;
|
||||
|
||||
foreach (var slot in slotDefinitions)
|
||||
{
|
||||
if (!_inventorySystem.TryGetSlotEntity(user, slot.Name, out var slotEnt))
|
||||
continue;
|
||||
|
||||
if (TryComp(slotEnt, out VirtualItemComponent? virt) && virt.BlockingEntity == matching)
|
||||
DeleteVirtualItem((slotEnt.Value, virt), user);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Spawns a virtual item and setups the component without any special handling
|
||||
/// </summary>
|
||||
/// <param name="blockingEnt">The entity we will make a virtual entity copy of</param>
|
||||
/// <param name="user">The entity that we want to insert the virtual entity</param>
|
||||
public bool TrySpawnVirtualItem(EntityUid blockingEnt, EntityUid user, [NotNullWhen(true)] out EntityUid? virtualItem)
|
||||
{
|
||||
if (_netManager.IsClient)
|
||||
{
|
||||
virtualItem = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
var pos = Transform(user).Coordinates;
|
||||
virtualItem = Spawn(VirtualItem, pos);
|
||||
var virtualItemComp = Comp<VirtualItemComponent>(virtualItem.Value);
|
||||
virtualItemComp.BlockingEntity = blockingEnt;
|
||||
Dirty(virtualItem.Value, virtualItemComp);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues a deletion for a virtual item and notifies the blocking entity and user.
|
||||
/// </summary>
|
||||
public void DeleteVirtualItem(Entity<VirtualItemComponent> item, EntityUid user)
|
||||
{
|
||||
var userEv = new VirtualItemDeletedEvent(item.Comp.BlockingEntity, user);
|
||||
RaiseLocalEvent(user, userEv);
|
||||
|
||||
var targEv = new VirtualItemDeletedEvent(item.Comp.BlockingEntity, user);
|
||||
RaiseLocalEvent(item.Comp.BlockingEntity, targEv);
|
||||
|
||||
if (TerminatingOrDeleted(item))
|
||||
return;
|
||||
|
||||
_transformSystem.DetachParentToNull(item, Transform(item));
|
||||
if (_netManager.IsServer)
|
||||
QueueDel(item);
|
||||
}
|
||||
}
|
||||
16
Content.Shared/Inventory/VirtualItem/VirtualItemComponent.cs
Normal file
16
Content.Shared/Inventory/VirtualItem/VirtualItemComponent.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Inventory.VirtualItem;
|
||||
|
||||
/// <inheritdoc cref="SharedVirtualItemSystem"/>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
[AutoGenerateComponentState(true)]
|
||||
public sealed partial class VirtualItemComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The entity blocking this slot.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public EntityUid BlockingEntity;
|
||||
}
|
||||
@@ -5,6 +5,7 @@ using Content.Shared.Audio;
|
||||
using Content.Shared.Buckle;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Inventory.VirtualItem;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Light.Components;
|
||||
using Content.Shared.Movement.Components;
|
||||
@@ -37,7 +38,7 @@ public abstract partial class SharedVehicleSystem : EntitySystem
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedHandVirtualItemSystem _virtualItemSystem = default!;
|
||||
[Dependency] private readonly SharedVirtualItemSystem _virtualItemSystem = default!;
|
||||
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
|
||||
[Dependency] private readonly SharedJointSystem _joints = default!;
|
||||
[Dependency] private readonly SharedBuckleSystem _buckle = default!;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Inventory.VirtualItem;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Shared.Verbs
|
||||
@@ -97,7 +98,7 @@ namespace Content.Shared.Verbs
|
||||
// This allows you to do things like buckle a dragged person onto a surgery table, without click-dragging
|
||||
// their sprite.
|
||||
|
||||
if (TryComp(@using, out HandVirtualItemComponent? pull))
|
||||
if (TryComp(@using, out VirtualItemComponent? pull))
|
||||
{
|
||||
@using = pull.BlockingEntity;
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Inventory.VirtualItem;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Timing;
|
||||
@@ -19,7 +20,7 @@ namespace Content.Shared.Wieldable;
|
||||
|
||||
public sealed class WieldableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedHandVirtualItemSystem _virtualItemSystem = default!;
|
||||
[Dependency] private readonly SharedVirtualItemSystem _virtualItemSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly SharedItemSystem _itemSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# This item is stored in the hand slot while it is blocked, to represent what is blocking that hand.
|
||||
- type: entity
|
||||
id: HandVirtualItem
|
||||
id: VirtualItem
|
||||
name: VIRTUAL ITEM YOU SHOULD NOT SEE THIS
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Item
|
||||
- type: HandVirtualItem
|
||||
- type: VirtualItem
|
||||
|
||||
Reference in New Issue
Block a user