Files
tbd-station-14/Content.Shared/Hands/Components/HandVirtualItemComponent.cs
2023-07-13 20:20:46 +10:00

16 lines
396 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Hands.Components;
[RegisterComponent]
[NetworkedComponent]
[AutoGenerateComponentState(true)]
public sealed partial class HandVirtualItemComponent : Component
{
/// <summary>
/// The entity blocking this hand.
/// </summary>
[DataField("blockingEntity"), AutoNetworkedField]
public EntityUid BlockingEntity;
}