16 lines
396 B
C#
16 lines
396 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Hands.Components;
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[RegisterComponent]
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[NetworkedComponent]
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[AutoGenerateComponentState(true)]
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public sealed partial class HandVirtualItemComponent : Component
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{
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/// <summary>
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/// The entity blocking this hand.
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/// </summary>
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[DataField("blockingEntity"), AutoNetworkedField]
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public EntityUid BlockingEntity;
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}
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