Engine InLobby removal update.
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@@ -170,21 +170,12 @@ namespace Content.Server
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{
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session.Data.ContentDataUncast = new PlayerData(session.SessionId);
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}
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// timer time must be > tick length
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Timer.Spawn(0, args.Session.JoinLobby);
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Timer.Spawn(0, args.Session.JoinGame);
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined server!",
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args.Session.SessionId);
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined server!", args.Session.SessionId);
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}
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break;
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case SessionStatus.InLobby:
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{
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined Lobby!",
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args.Session.SessionId);
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}
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break;
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break;
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case SessionStatus.InGame:
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{
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2
engine
2
engine
Submodule engine updated: 8320339ab0...e3449e454b
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