Engine InLobby removal update.

This commit is contained in:
Pieter-Jan Briers
2018-11-22 23:07:27 +01:00
parent 574512f1bf
commit 10120bb0b6
2 changed files with 4 additions and 13 deletions

View File

@@ -170,21 +170,12 @@ namespace Content.Server
{
session.Data.ContentDataUncast = new PlayerData(session.SessionId);
}
// timer time must be > tick length
Timer.Spawn(0, args.Session.JoinLobby);
Timer.Spawn(0, args.Session.JoinGame);
chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined server!",
args.Session.SessionId);
chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined server!", args.Session.SessionId);
}
break;
case SessionStatus.InLobby:
{
chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined Lobby!",
args.Session.SessionId);
}
break;
break;
case SessionStatus.InGame:
{

2
engine

Submodule engine updated: 8320339ab0...e3449e454b