@@ -41,7 +41,7 @@ namespace Content.Client
|
||||
|
||||
private void StateManagerOnOnStateChanged(StateChangedEventArgs obj)
|
||||
{
|
||||
if (obj.NewState is GameScreen)
|
||||
if (obj.NewState is GameScreenBase)
|
||||
{
|
||||
// Switched TO GameScreen.
|
||||
_escapeMenu = new EscapeMenu(_clientConsole, _tileDefinitionManager, _placementManager,
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@@ -52,7 +52,7 @@ namespace Content.Client
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||||
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu,
|
||||
InputCmdHandler.FromDelegate(s => Enabled()));
|
||||
}
|
||||
else if (obj.OldState is GameScreen)
|
||||
else if (obj.OldState is GameScreenBase)
|
||||
{
|
||||
// Switched FROM GameScreen.
|
||||
_escapeMenu.Dispose();
|
||||
|
||||
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