104 lines
3.3 KiB
C#
104 lines
3.3 KiB
C#
using Content.Client.State;
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using Content.Client.UserInterface;
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using Robust.Client.Console;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.Placement;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.State;
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using Robust.Client.State.States;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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namespace Content.Client
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{
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internal sealed class EscapeMenuOwner : IEscapeMenuOwner
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{
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#pragma warning disable 649
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[Dependency] private readonly IClientConsole _clientConsole;
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[Dependency] private readonly IConfigurationManager _configurationManager;
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[Dependency] private readonly IInputManager _inputManager;
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[Dependency] private readonly IPlacementManager _placementManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IStateManager _stateManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IGameHud _gameHud;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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private EscapeMenu _escapeMenu;
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public void Initialize()
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{
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_stateManager.OnStateChanged += StateManagerOnOnStateChanged;
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_gameHud.EscapeButtonToggled += _setOpenValue;
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}
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private void StateManagerOnOnStateChanged(StateChangedEventArgs obj)
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{
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if (obj.NewState is GameScreenBase)
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{
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// Switched TO GameScreen.
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_escapeMenu = new EscapeMenu(_clientConsole, _tileDefinitionManager, _placementManager,
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_prototypeManager, _resourceCache, _configurationManager, _localizationManager);
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_escapeMenu.OnClose += () => _gameHud.EscapeButtonDown = false;
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_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu,
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InputCmdHandler.FromDelegate(s => Enabled()));
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}
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else if (obj.OldState is GameScreenBase)
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{
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// Switched FROM GameScreen.
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_escapeMenu.Dispose();
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_escapeMenu = null;
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_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu, null);
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}
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}
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private void Enabled()
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{
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if (_escapeMenu.IsOpen)
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{
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if (_escapeMenu.IsAtFront())
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{
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_setOpenValue(false);
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}
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else
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{
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_escapeMenu.MoveToFront();
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}
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}
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else
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{
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_setOpenValue(true);
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}
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}
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private void _setOpenValue(bool value)
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{
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if (value)
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{
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_gameHud.EscapeButtonDown = true;
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_escapeMenu.OpenCentered();
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}
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else
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{
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_gameHud.EscapeButtonDown = false;
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_escapeMenu.Close();
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}
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}
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}
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public interface IEscapeMenuOwner
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{
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void Initialize();
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}
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}
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