Pulling rework (#20906)
* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time
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@@ -4,6 +4,7 @@ using JetBrains.Annotations;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client.Alerts;
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@@ -12,6 +13,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
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{
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public AlertOrderPrototype? AlertOrder { get; set; }
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -40,7 +42,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
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{
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get
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{
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var ent = _playerManager.LocalPlayer?.ControlledEntity;
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var ent = _playerManager.LocalEntity;
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return ent is not null
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? GetActiveAlerts(ent.Value)
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: null;
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@@ -49,29 +51,28 @@ public sealed class ClientAlertsSystem : AlertsSystem
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protected override void AfterShowAlert(Entity<AlertsComponent> alerts)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity != alerts.Owner)
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return;
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SyncAlerts?.Invoke(this, alerts.Comp.Alerts);
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UpdateHud(alerts);
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}
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protected override void AfterClearAlert(Entity<AlertsComponent> alertsComponent)
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protected override void AfterClearAlert(Entity<AlertsComponent> alerts)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity != alertsComponent.Owner)
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return;
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SyncAlerts?.Invoke(this, alertsComponent.Comp.Alerts);
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UpdateHud(alerts);
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}
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private void ClientAlertsHandleState(EntityUid uid, AlertsComponent component, ref AfterAutoHandleStateEvent args)
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private void ClientAlertsHandleState(Entity<AlertsComponent> alerts, ref AfterAutoHandleStateEvent args)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity == uid)
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SyncAlerts?.Invoke(this, component.Alerts);
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UpdateHud(alerts);
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}
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private void UpdateHud(Entity<AlertsComponent> entity)
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{
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if (_playerManager.LocalEntity == entity.Owner)
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SyncAlerts?.Invoke(this, entity.Comp.Alerts);
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}
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private void OnPlayerAttached(EntityUid uid, AlertsComponent component, LocalPlayerAttachedEvent args)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity != uid)
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if (_playerManager.LocalEntity != uid)
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return;
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SyncAlerts?.Invoke(this, component.Alerts);
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@@ -81,7 +82,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
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{
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base.HandleComponentShutdown(uid, component, args);
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if (_playerManager.LocalPlayer?.ControlledEntity != uid)
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if (_playerManager.LocalEntity != uid)
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return;
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ClearAlerts?.Invoke(this, EventArgs.Empty);
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