Files
tbd-station-14/Content.Client/Alerts/ClientAlertsSystem.cs
metalgearsloth 0d8254b2a2 Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
2024-02-03 14:36:09 +11:00

101 lines
3.0 KiB
C#

using System.Linq;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.Alerts;
[UsedImplicitly]
public sealed class ClientAlertsSystem : AlertsSystem
{
public AlertOrderPrototype? AlertOrder { get; set; }
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event EventHandler? ClearAlerts;
public event EventHandler<IReadOnlyDictionary<AlertKey, AlertState>>? SyncAlerts;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AlertsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<AlertsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<AlertsComponent, AfterAutoHandleStateEvent>(ClientAlertsHandleState);
}
protected override void LoadPrototypes()
{
base.LoadPrototypes();
AlertOrder = _prototypeManager.EnumeratePrototypes<AlertOrderPrototype>().FirstOrDefault();
if (AlertOrder == null)
Log.Error("alert", "no alertOrder prototype found, alerts will be in random order");
}
public IReadOnlyDictionary<AlertKey, AlertState>? ActiveAlerts
{
get
{
var ent = _playerManager.LocalEntity;
return ent is not null
? GetActiveAlerts(ent.Value)
: null;
}
}
protected override void AfterShowAlert(Entity<AlertsComponent> alerts)
{
UpdateHud(alerts);
}
protected override void AfterClearAlert(Entity<AlertsComponent> alerts)
{
UpdateHud(alerts);
}
private void ClientAlertsHandleState(Entity<AlertsComponent> alerts, ref AfterAutoHandleStateEvent args)
{
UpdateHud(alerts);
}
private void UpdateHud(Entity<AlertsComponent> entity)
{
if (_playerManager.LocalEntity == entity.Owner)
SyncAlerts?.Invoke(this, entity.Comp.Alerts);
}
private void OnPlayerAttached(EntityUid uid, AlertsComponent component, LocalPlayerAttachedEvent args)
{
if (_playerManager.LocalEntity != uid)
return;
SyncAlerts?.Invoke(this, component.Alerts);
}
protected override void HandleComponentShutdown(EntityUid uid, AlertsComponent component, ComponentShutdown args)
{
base.HandleComponentShutdown(uid, component, args);
if (_playerManager.LocalEntity != uid)
return;
ClearAlerts?.Invoke(this, EventArgs.Empty);
}
private void OnPlayerDetached(EntityUid uid, AlertsComponent component, LocalPlayerDetachedEvent args)
{
ClearAlerts?.Invoke(this, EventArgs.Empty);
}
public void AlertClicked(AlertType alertType)
{
RaiseNetworkEvent(new ClickAlertEvent(alertType));
}
}