CompFactory updates (#37559)
This commit is contained in:
@@ -12,7 +12,6 @@ namespace Content.Client.Clothing.Systems;
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public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
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public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
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{
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IComponentFactory _factory = default!;
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private static readonly SlotFlags[] IgnoredSlots =
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private static readonly SlotFlags[] IgnoredSlots =
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{
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{
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@@ -48,14 +47,14 @@ public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
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{
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{
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base.UpdateSprite(uid, proto);
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base.UpdateSprite(uid, proto);
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if (TryComp(uid, out SpriteComponent? sprite)
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if (TryComp(uid, out SpriteComponent? sprite)
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&& proto.TryGetComponent(out SpriteComponent? otherSprite, _factory))
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&& proto.TryGetComponent(out SpriteComponent? otherSprite, Factory))
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{
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{
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sprite.CopyFrom(otherSprite);
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sprite.CopyFrom(otherSprite);
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}
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}
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// Edgecase for PDAs to include visuals when UI is open
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// Edgecase for PDAs to include visuals when UI is open
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if (TryComp(uid, out PdaBorderColorComponent? borderColor)
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if (TryComp(uid, out PdaBorderColorComponent? borderColor)
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&& proto.TryGetComponent(out PdaBorderColorComponent? otherBorderColor, _factory))
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&& proto.TryGetComponent(out PdaBorderColorComponent? otherBorderColor, Factory))
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{
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{
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borderColor.BorderColor = otherBorderColor.BorderColor;
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borderColor.BorderColor = otherBorderColor.BorderColor;
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borderColor.AccentHColor = otherBorderColor.AccentHColor;
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borderColor.AccentHColor = otherBorderColor.AccentHColor;
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@@ -89,7 +88,7 @@ public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
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// check if this is valid clothing
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// check if this is valid clothing
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if (!IsValidTarget(proto))
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if (!IsValidTarget(proto))
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continue;
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continue;
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if (!proto.TryGetComponent(out ClothingComponent? item, _factory))
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if (!proto.TryGetComponent(out ClothingComponent? item, Factory))
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continue;
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continue;
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// sort item by their slot flags
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// sort item by their slot flags
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@@ -12,7 +12,6 @@ namespace Content.Client.Clothing.UI;
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[UsedImplicitly]
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[UsedImplicitly]
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public sealed class ChameleonBoundUserInterface : BoundUserInterface
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public sealed class ChameleonBoundUserInterface : BoundUserInterface
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{
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{
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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private readonly ChameleonClothingSystem _chameleon;
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private readonly ChameleonClothingSystem _chameleon;
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private readonly TagSystem _tag;
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private readonly TagSystem _tag;
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@@ -49,7 +48,7 @@ public sealed class ChameleonBoundUserInterface : BoundUserInterface
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if (string.IsNullOrEmpty(target) || !_proto.TryIndex(target, out EntityPrototype? proto))
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if (string.IsNullOrEmpty(target) || !_proto.TryIndex(target, out EntityPrototype? proto))
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continue;
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continue;
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if (!proto.TryGetComponent(out TagComponent? tag, _factory) || !_tag.HasTag(tag, st.RequiredTag))
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if (!proto.TryGetComponent(out TagComponent? tag, EntMan.ComponentFactory) || !_tag.HasTag(tag, st.RequiredTag))
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continue;
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continue;
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newTargets.Add(target);
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newTargets.Add(target);
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@@ -28,7 +28,6 @@ namespace Content.Client.Weapons.Ranged.Systems;
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public sealed partial class GunSystem : SharedGunSystem
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public sealed partial class GunSystem : SharedGunSystem
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{
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{
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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@@ -361,7 +360,7 @@ public sealed partial class GunSystem : SharedGunSystem
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_animPlayer.Play(ent, anim, "muzzle-flash");
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_animPlayer.Play(ent, anim, "muzzle-flash");
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if (!TryComp(gunUid, out PointLightComponent? light))
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if (!TryComp(gunUid, out PointLightComponent? light))
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{
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{
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light = (PointLightComponent) _factory.GetComponent(typeof(PointLightComponent));
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light = Factory.GetComponent<PointLightComponent>();
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light.NetSyncEnabled = false;
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light.NetSyncEnabled = false;
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AddComp(gunUid, light);
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AddComp(gunUid, light);
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}
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}
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@@ -103,7 +103,7 @@ namespace Content.IntegrationTests.Tests.Construction
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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var compFact = server.ResolveDependency<IComponentFactory>();
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var compFact = server.ResolveDependency<IComponentFactory>();
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var name = compFact.GetComponentName(typeof(ConstructionComponent));
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var name = compFact.GetComponentName<ConstructionComponent>();
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Assert.Multiple(() =>
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Assert.Multiple(() =>
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{
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{
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foreach (var proto in protoMan.EnumeratePrototypes<EntityPrototype>())
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foreach (var proto in protoMan.EnumeratePrototypes<EntityPrototype>())
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@@ -77,7 +77,7 @@ public abstract partial class InteractionTest
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StackComponent? stack = null;
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StackComponent? stack = null;
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await server.WaitPost(() =>
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await server.WaitPost(() =>
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{
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{
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entProto.TryGetComponent(factory.GetComponentName(typeof(StackComponent)), out stack);
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entProto.TryGetComponent(factory.GetComponentName<StackComponent>(), out stack);
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});
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});
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if (stack != null)
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if (stack != null)
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@@ -107,7 +107,7 @@ public abstract partial class InteractionTest
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StackComponent? stack = null;
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StackComponent? stack = null;
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await Server.WaitPost(() =>
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await Server.WaitPost(() =>
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{
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{
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entProto.TryGetComponent(Factory.GetComponentName(typeof(StackComponent)), out stack);
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entProto.TryGetComponent(Factory.GetComponentName<StackComponent>(), out stack);
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});
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});
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if (stack != null)
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if (stack != null)
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@@ -134,7 +134,7 @@ public abstract partial class InteractionTest
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StackComponent? stack = null;
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StackComponent? stack = null;
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await server.WaitPost(() =>
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await server.WaitPost(() =>
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{
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{
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entProto.TryGetComponent(factory.GetComponentName(typeof(StackComponent)), out stack);
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entProto.TryGetComponent(factory.GetComponentName<StackComponent>(), out stack);
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});
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});
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if (stack == null)
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if (stack == null)
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@@ -63,11 +63,11 @@ public sealed class MaterialArbitrageTest
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Assert.That(mapSystem.IsInitialized(testMap.MapId));
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Assert.That(mapSystem.IsInitialized(testMap.MapId));
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var constructionName = compFact.GetComponentName(typeof(ConstructionComponent));
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var constructionName = compFact.GetComponentName<ConstructionComponent>();
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var compositionName = compFact.GetComponentName(typeof(PhysicalCompositionComponent));
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var compositionName = compFact.GetComponentName<PhysicalCompositionComponent>();
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var materialName = compFact.GetComponentName(typeof(MaterialComponent));
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var materialName = compFact.GetComponentName<MaterialComponent>();
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var destructibleName = compFact.GetComponentName(typeof(DestructibleComponent));
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var destructibleName = compFact.GetComponentName<DestructibleComponent>();
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var refinableName = compFact.GetComponentName(typeof(ToolRefinableComponent));
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var refinableName = compFact.GetComponentName<ToolRefinableComponent>();
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// get the inverted lathe recipe dictionary
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// get the inverted lathe recipe dictionary
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var latheRecipes = latheSys.InverseRecipes;
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var latheRecipes = latheSys.InverseRecipes;
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@@ -18,7 +18,7 @@ public sealed class RoleTests
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{
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{
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await using var pair = await PoolManager.GetServerClient();
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await using var pair = await PoolManager.GetServerClient();
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var jobComp = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(JobRoleComponent));
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var jobComp = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName<JobRoleComponent>();
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Assert.Multiple(() =>
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Assert.Multiple(() =>
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{
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{
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@@ -49,7 +49,7 @@ public sealed class RoleTests
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{
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{
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await using var pair = await PoolManager.GetServerClient();
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await using var pair = await PoolManager.GetServerClient();
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var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(MindRoleComponent));
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var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName<MindRoleComponent>();
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Assert.Multiple(() =>
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Assert.Multiple(() =>
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{
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{
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@@ -73,7 +73,7 @@ public sealed class RoleTests
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await using var pair = await PoolManager.GetServerClient();
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await using var pair = await PoolManager.GetServerClient();
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var refMan = pair.Server.ResolveDependency<IReflectionManager>();
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var refMan = pair.Server.ResolveDependency<IReflectionManager>();
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var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(MindRoleComponent));
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var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName<MindRoleComponent>();
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var compTypes = refMan.GetAllChildren(typeof(BaseMindRoleComponent))
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var compTypes = refMan.GetAllChildren(typeof(BaseMindRoleComponent))
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.Append(typeof(RoleBriefingComponent))
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.Append(typeof(RoleBriefingComponent))
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@@ -85,7 +85,7 @@ namespace Content.IntegrationTests.Tests
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var entMan = server.ResolveDependency<IEntityManager>();
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var entMan = server.ResolveDependency<IEntityManager>();
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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var compFact = server.ResolveDependency<IComponentFactory>();
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var compFact = server.ResolveDependency<IComponentFactory>();
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var id = compFact.GetComponentName(typeof(StorageFillComponent));
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var id = compFact.GetComponentName<StorageFillComponent>();
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var itemSys = entMan.System<SharedItemSystem>();
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var itemSys = entMan.System<SharedItemSystem>();
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@@ -173,7 +173,7 @@ namespace Content.IntegrationTests.Tests
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var entMan = server.ResolveDependency<IEntityManager>();
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var entMan = server.ResolveDependency<IEntityManager>();
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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var compFact = server.ResolveDependency<IComponentFactory>();
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var compFact = server.ResolveDependency<IComponentFactory>();
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var id = compFact.GetComponentName(typeof(StorageFillComponent));
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var id = compFact.GetComponentName<StorageFillComponent>();
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var itemSys = entMan.System<SharedItemSystem>();
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var itemSys = entMan.System<SharedItemSystem>();
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@@ -25,7 +25,6 @@ namespace Content.Server.Cargo.Systems;
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/// </summary>
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/// </summary>
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public sealed class PricingSystem : EntitySystem
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public sealed class PricingSystem : EntitySystem
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{
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{
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly IConsoleHost _consoleHost = default!;
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[Dependency] private readonly IConsoleHost _consoleHost = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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@@ -278,13 +277,13 @@ public sealed class PricingSystem : EntitySystem
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{
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{
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double price = 0;
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double price = 0;
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if (prototype.Components.ContainsKey(_factory.GetComponentName(typeof(MaterialComponent))) &&
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if (prototype.Components.ContainsKey(Factory.GetComponentName<MaterialComponent>()) &&
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prototype.Components.TryGetValue(_factory.GetComponentName(typeof(PhysicalCompositionComponent)), out var composition))
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prototype.Components.TryGetValue(Factory.GetComponentName<PhysicalCompositionComponent>(), out var composition))
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{
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{
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var compositionComp = (PhysicalCompositionComponent) composition.Component;
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var compositionComp = (PhysicalCompositionComponent) composition.Component;
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var matPrice = GetMaterialPrice(compositionComp);
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var matPrice = GetMaterialPrice(compositionComp);
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if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StackComponent)), out var stackProto))
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if (prototype.Components.TryGetValue(Factory.GetComponentName<StackComponent>(), out var stackProto))
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{
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{
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matPrice *= ((StackComponent) stackProto.Component).Count;
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matPrice *= ((StackComponent) stackProto.Component).Count;
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}
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}
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@@ -311,7 +310,7 @@ public sealed class PricingSystem : EntitySystem
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{
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{
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var price = 0.0;
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var price = 0.0;
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if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(SolutionContainerManagerComponent)), out var solManager))
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if (prototype.Components.TryGetValue(Factory.GetComponentName<SolutionContainerManagerComponent>(), out var solManager))
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{
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{
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var solComp = (SolutionContainerManagerComponent) solManager.Component;
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var solComp = (SolutionContainerManagerComponent) solManager.Component;
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price += GetSolutionPrice(solComp);
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price += GetSolutionPrice(solComp);
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@@ -338,9 +337,9 @@ public sealed class PricingSystem : EntitySystem
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{
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{
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var price = 0.0;
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var price = 0.0;
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if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StackPriceComponent)), out var stackpriceProto) &&
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if (prototype.Components.TryGetValue(Factory.GetComponentName<StackPriceComponent>(), out var stackpriceProto) &&
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prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StackComponent)), out var stackProto) &&
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prototype.Components.TryGetValue(Factory.GetComponentName<StackComponent>(), out var stackProto) &&
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!prototype.Components.ContainsKey(_factory.GetComponentName(typeof(MaterialComponent))))
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!prototype.Components.ContainsKey(Factory.GetComponentName<MaterialComponent>()))
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{
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{
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var stackPrice = (StackPriceComponent) stackpriceProto.Component;
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var stackPrice = (StackPriceComponent) stackpriceProto.Component;
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var stack = (StackComponent) stackProto.Component;
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var stack = (StackComponent) stackProto.Component;
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@@ -366,7 +365,7 @@ public sealed class PricingSystem : EntitySystem
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{
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{
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var price = 0.0;
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var price = 0.0;
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if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StaticPriceComponent)), out var staticProto))
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if (prototype.Components.TryGetValue(Factory.GetComponentName<StaticPriceComponent>(), out var staticProto))
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{
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{
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var staticPrice = (StaticPriceComponent) staticProto.Component;
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var staticPrice = (StaticPriceComponent) staticProto.Component;
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price += staticPrice.Price;
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price += staticPrice.Price;
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@@ -26,7 +26,6 @@ namespace Content.Server.Cloning;
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/// </summary>
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/// </summary>
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public sealed partial class CloningSystem : EntitySystem
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public sealed partial class CloningSystem : EntitySystem
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{
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{
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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@@ -106,7 +105,7 @@ public sealed partial class CloningSystem : EntitySystem
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|
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foreach (var componentName in componentsToCopy)
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foreach (var componentName in componentsToCopy)
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{
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{
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if (!_componentFactory.TryGetRegistration(componentName, out var componentRegistration))
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if (!Factory.TryGetRegistration(componentName, out var componentRegistration))
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{
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{
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Log.Error($"Tried to use invalid component registration for cloning: {componentName}");
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Log.Error($"Tried to use invalid component registration for cloning: {componentName}");
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continue;
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continue;
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@@ -122,7 +121,7 @@ public sealed partial class CloningSystem : EntitySystem
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|
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foreach (var componentName in componentsToEvent)
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foreach (var componentName in componentsToEvent)
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{
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{
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if (!_componentFactory.TryGetRegistration(componentName, out var componentRegistration))
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if (!Factory.TryGetRegistration(componentName, out var componentRegistration))
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{
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{
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Log.Error($"Tried to use invalid component registration for cloning: {componentName}");
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Log.Error($"Tried to use invalid component registration for cloning: {componentName}");
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continue;
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continue;
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@@ -10,7 +10,6 @@ namespace Content.Server.Clothing.Systems;
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public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
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public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
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{
|
{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IComponentFactory _factory = default!;
|
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[Dependency] private readonly IdentitySystem _identity = default!;
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[Dependency] private readonly IdentitySystem _identity = default!;
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|
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public override void Initialize()
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public override void Initialize()
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@@ -68,7 +67,7 @@ public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
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private void UpdateIdentityBlocker(EntityUid uid, ChameleonClothingComponent component, EntityPrototype proto)
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private void UpdateIdentityBlocker(EntityUid uid, ChameleonClothingComponent component, EntityPrototype proto)
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{
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{
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if (proto.HasComponent<IdentityBlockerComponent>(_factory))
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if (proto.HasComponent<IdentityBlockerComponent>(Factory))
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EnsureComp<IdentityBlockerComponent>(uid);
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EnsureComp<IdentityBlockerComponent>(uid);
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else
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else
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RemComp<IdentityBlockerComponent>(uid);
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RemComp<IdentityBlockerComponent>(uid);
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@@ -24,7 +24,6 @@ namespace Content.Server.Construction
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{
|
{
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public sealed partial class ConstructionSystem
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public sealed partial class ConstructionSystem
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{
|
{
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[Dependency] private readonly IComponentFactory _factory = default!;
|
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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@@ -210,7 +209,7 @@ namespace Content.Server.Construction
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case ArbitraryInsertConstructionGraphStep arbitraryStep:
|
case ArbitraryInsertConstructionGraphStep arbitraryStep:
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foreach (var entity in new HashSet<EntityUid>(EnumerateNearby(user)))
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foreach (var entity in new HashSet<EntityUid>(EnumerateNearby(user)))
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{
|
{
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if (!arbitraryStep.EntityValid(entity, EntityManager, _factory))
|
if (!arbitraryStep.EntityValid(entity, EntityManager, Factory))
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continue;
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continue;
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|
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if (used.Contains(entity))
|
if (used.Contains(entity))
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@@ -510,7 +509,7 @@ namespace Content.Server.Construction
|
|||||||
switch (step)
|
switch (step)
|
||||||
{
|
{
|
||||||
case EntityInsertConstructionGraphStep entityInsert:
|
case EntityInsertConstructionGraphStep entityInsert:
|
||||||
if (entityInsert.EntityValid(holding, EntityManager, _factory))
|
if (entityInsert.EntityValid(holding, EntityManager, Factory))
|
||||||
valid = true;
|
valid = true;
|
||||||
break;
|
break;
|
||||||
case ToolConstructionGraphStep _:
|
case ToolConstructionGraphStep _:
|
||||||
|
|||||||
@@ -273,7 +273,7 @@ namespace Content.Server.Construction
|
|||||||
|
|
||||||
// Since many things inherit this step, we delegate the "is this entity valid?" logic to them.
|
// Since many things inherit this step, we delegate the "is this entity valid?" logic to them.
|
||||||
// While this is very OOP and I find it icky, I must admit that it simplifies the code here a lot.
|
// While this is very OOP and I find it icky, I must admit that it simplifies the code here a lot.
|
||||||
if(!insertStep.EntityValid(insert, EntityManager, _factory))
|
if(!insertStep.EntityValid(insert, EntityManager, Factory))
|
||||||
return HandleResult.False;
|
return HandleResult.False;
|
||||||
|
|
||||||
// Unremovable items can't be inserted, unless they are a lingering stack
|
// Unremovable items can't be inserted, unless they are a lingering stack
|
||||||
|
|||||||
@@ -13,7 +13,6 @@ namespace Content.Server.Construction;
|
|||||||
|
|
||||||
public sealed class MachineFrameSystem : EntitySystem
|
public sealed class MachineFrameSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IComponentFactory _factory = default!;
|
|
||||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||||
[Dependency] private readonly TagSystem _tag = default!;
|
[Dependency] private readonly TagSystem _tag = default!;
|
||||||
[Dependency] private readonly StackSystem _stack = default!;
|
[Dependency] private readonly StackSystem _stack = default!;
|
||||||
@@ -75,7 +74,7 @@ public sealed class MachineFrameSystem : EntitySystem
|
|||||||
if (component.ComponentProgress[compName] >= info.Amount)
|
if (component.ComponentProgress[compName] >= info.Amount)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var registration = _factory.GetRegistration(compName);
|
var registration = Factory.GetRegistration(compName);
|
||||||
|
|
||||||
if (!HasComp(args.Used, registration.Type))
|
if (!HasComp(args.Used, registration.Type))
|
||||||
continue;
|
continue;
|
||||||
@@ -294,7 +293,7 @@ public sealed class MachineFrameSystem : EntitySystem
|
|||||||
// I have many regrets.
|
// I have many regrets.
|
||||||
foreach (var (compName, _) in component.ComponentRequirements)
|
foreach (var (compName, _) in component.ComponentRequirements)
|
||||||
{
|
{
|
||||||
var registration = _factory.GetRegistration(compName);
|
var registration = Factory.GetRegistration(compName);
|
||||||
|
|
||||||
if (!HasComp(part, registration.Type))
|
if (!HasComp(part, registration.Type))
|
||||||
continue;
|
continue;
|
||||||
|
|||||||
@@ -43,7 +43,6 @@ namespace Content.Server.Destructible
|
|||||||
[Dependency] public readonly PuddleSystem PuddleSystem = default!;
|
[Dependency] public readonly PuddleSystem PuddleSystem = default!;
|
||||||
[Dependency] public readonly SharedContainerSystem ContainerSystem = default!;
|
[Dependency] public readonly SharedContainerSystem ContainerSystem = default!;
|
||||||
[Dependency] public readonly IPrototypeManager PrototypeManager = default!;
|
[Dependency] public readonly IPrototypeManager PrototypeManager = default!;
|
||||||
[Dependency] public readonly IComponentFactory ComponentFactory = default!;
|
|
||||||
[Dependency] public readonly IAdminLogManager _adminLogger = default!;
|
[Dependency] public readonly IAdminLogManager _adminLogger = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
|
|||||||
|
|
||||||
if (toSpawn == 0) continue;
|
if (toSpawn == 0) continue;
|
||||||
|
|
||||||
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId, system.PrototypeManager, system.ComponentFactory))
|
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId, system.PrototypeManager, system.EntityManager.ComponentFactory))
|
||||||
{
|
{
|
||||||
var spawned = system.EntityManager.SpawnEntity(entityId, xform.Coordinates.Offset(system.Random.NextVector2(-Offset, Offset)));
|
var spawned = system.EntityManager.SpawnEntity(entityId, xform.Coordinates.Offset(system.Random.NextVector2(-Offset, Offset)));
|
||||||
system.StackSystem.SetCount(spawned, toSpawn);
|
system.StackSystem.SetCount(spawned, toSpawn);
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
|
|||||||
if (count == 0)
|
if (count == 0)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId, system.PrototypeManager, system.ComponentFactory))
|
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId, system.PrototypeManager, system.EntityManager.ComponentFactory))
|
||||||
{
|
{
|
||||||
var spawned = SpawnInContainer
|
var spawned = SpawnInContainer
|
||||||
? system.EntityManager.SpawnNextToOrDrop(entityId, owner)
|
? system.EntityManager.SpawnNextToOrDrop(entityId, owner)
|
||||||
|
|||||||
@@ -6,7 +6,6 @@ namespace Content.Server.Explosion.EntitySystems;
|
|||||||
|
|
||||||
public sealed class TwoStageTriggerSystem : EntitySystem
|
public sealed class TwoStageTriggerSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IComponentFactory _factory = default!;
|
|
||||||
[Dependency] private readonly IGameTiming _timing = default!;
|
[Dependency] private readonly IGameTiming _timing = default!;
|
||||||
[Dependency] private readonly ISerializationManager _serializationManager = default!;
|
[Dependency] private readonly ISerializationManager _serializationManager = default!;
|
||||||
[Dependency] private readonly TriggerSystem _triggerSystem = default!;
|
[Dependency] private readonly TriggerSystem _triggerSystem = default!;
|
||||||
@@ -30,7 +29,7 @@ public sealed class TwoStageTriggerSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
foreach (var (name, entry) in component.SecondStageComponents)
|
foreach (var (name, entry) in component.SecondStageComponents)
|
||||||
{
|
{
|
||||||
var comp = (Component)_factory.GetComponent(name);
|
var comp = (Component) Factory.GetComponent(name);
|
||||||
var temp = (object)comp;
|
var temp = (object)comp;
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(uid, entry.Component.GetType(), out var c))
|
if (EntityManager.TryGetComponent(uid, entry.Component.GetType(), out var c))
|
||||||
|
|||||||
@@ -21,14 +21,13 @@ public sealed class SecretRuleSystem : GameRuleSystem<SecretRuleComponent>
|
|||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||||
[Dependency] private readonly IComponentFactory _compFact = default!;
|
|
||||||
|
|
||||||
private string _ruleCompName = default!;
|
private string _ruleCompName = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
_ruleCompName = _compFact.GetComponentName(typeof(GameRuleComponent));
|
_ruleCompName = Factory.GetComponentName<GameRuleComponent>();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Added(EntityUid uid, SecretRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
|
protected override void Added(EntityUid uid, SecretRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
|
||||||
|
|||||||
@@ -20,7 +20,6 @@ public sealed class RandomGiftSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
[Dependency] private readonly AudioSystem _audio = default!;
|
[Dependency] private readonly AudioSystem _audio = default!;
|
||||||
[Dependency] private readonly HandsSystem _hands = default!;
|
[Dependency] private readonly HandsSystem _hands = default!;
|
||||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
|
||||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||||
@@ -93,9 +92,9 @@ public sealed class RandomGiftSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
_possibleGiftsSafe.Clear();
|
_possibleGiftsSafe.Clear();
|
||||||
_possibleGiftsUnsafe.Clear();
|
_possibleGiftsUnsafe.Clear();
|
||||||
var itemCompName = _componentFactory.GetComponentName(typeof(ItemComponent));
|
var itemCompName = Factory.GetComponentName<ItemComponent>();
|
||||||
var mapGridCompName = _componentFactory.GetComponentName(typeof(MapGridComponent));
|
var mapGridCompName = Factory.GetComponentName<MapGridComponent>();
|
||||||
var physicsCompName = _componentFactory.GetComponentName(typeof(PhysicsComponent));
|
var physicsCompName = Factory.GetComponentName<PhysicsComponent>();
|
||||||
|
|
||||||
foreach (var proto in _prototype.EnumeratePrototypes<EntityPrototype>())
|
foreach (var proto in _prototype.EnumeratePrototypes<EntityPrototype>())
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public sealed partial class PickAccessibleComponentOperator : HTNOperator
|
public sealed partial class PickAccessibleComponentOperator : HTNOperator
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IComponentFactory _factory = default!;
|
|
||||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||||
private PathfindingSystem _pathfinding = default!;
|
private PathfindingSystem _pathfinding = default!;
|
||||||
private EntityLookupSystem _lookup = default!;
|
private EntityLookupSystem _lookup = default!;
|
||||||
@@ -46,7 +45,7 @@ public sealed partial class PickAccessibleComponentOperator : HTNOperator
|
|||||||
CancellationToken cancelToken)
|
CancellationToken cancelToken)
|
||||||
{
|
{
|
||||||
// Check if the component exists
|
// Check if the component exists
|
||||||
if (!_factory.TryGetRegistration(Component, out var registration))
|
if (!_entManager.ComponentFactory.TryGetRegistration(Component, out var registration))
|
||||||
{
|
{
|
||||||
return (false, null);
|
return (false, null);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1011,7 +1011,7 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
EnsureComp<MapGridComponent>(mapUid);
|
EnsureComp<MapGridComponent>(mapUid);
|
||||||
var biome = (BiomeComponent) EntityManager.ComponentFactory.GetComponent(typeof(BiomeComponent));
|
var biome = EntityManager.ComponentFactory.GetComponent<BiomeComponent>();
|
||||||
seed ??= _random.Next();
|
seed ??= _random.Next();
|
||||||
SetSeed(mapUid, biome, seed.Value, false);
|
SetSeed(mapUid, biome, seed.Value, false);
|
||||||
SetTemplate(mapUid, biome, biomeTemplate, false);
|
SetTemplate(mapUid, biome, biomeTemplate, false);
|
||||||
|
|||||||
@@ -21,7 +21,6 @@ public sealed class PayloadSystem : EntitySystem
|
|||||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
|
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
|
||||||
[Dependency] private readonly TransformSystem _transform = default!;
|
[Dependency] private readonly TransformSystem _transform = default!;
|
||||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
|
||||||
[Dependency] private readonly ISerializationManager _serializationManager = default!;
|
[Dependency] private readonly ISerializationManager _serializationManager = default!;
|
||||||
|
|
||||||
private static readonly ProtoId<TagPrototype> PayloadTag = "Payload";
|
private static readonly ProtoId<TagPrototype> PayloadTag = "Payload";
|
||||||
@@ -92,13 +91,13 @@ public sealed class PayloadSystem : EntitySystem
|
|||||||
// ANY payload trigger that gets inserted can grant components. It is up to the construction graphs to determine trigger capacity.
|
// ANY payload trigger that gets inserted can grant components. It is up to the construction graphs to determine trigger capacity.
|
||||||
foreach (var (name, data) in trigger.Components)
|
foreach (var (name, data) in trigger.Components)
|
||||||
{
|
{
|
||||||
if (!_componentFactory.TryGetRegistration(name, out var registration))
|
if (!Factory.TryGetRegistration(name, out var registration))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (HasComp(uid, registration.Type))
|
if (HasComp(uid, registration.Type))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (_componentFactory.GetComponent(registration.Type) is not Component component)
|
if (Factory.GetComponent(registration.Type) is not Component component)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var temp = (object) component;
|
var temp = (object) component;
|
||||||
|
|||||||
@@ -28,7 +28,6 @@ namespace Content.Server.Polymorph.Systems;
|
|||||||
|
|
||||||
public sealed partial class PolymorphSystem : EntitySystem
|
public sealed partial class PolymorphSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IComponentFactory _compFact = default!;
|
|
||||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
@@ -213,7 +212,7 @@ public sealed partial class PolymorphSystem : EntitySystem
|
|||||||
|
|
||||||
MakeSentientCommand.MakeSentient(child, EntityManager);
|
MakeSentientCommand.MakeSentient(child, EntityManager);
|
||||||
|
|
||||||
var polymorphedComp = _compFact.GetComponent<PolymorphedEntityComponent>();
|
var polymorphedComp = Factory.GetComponent<PolymorphedEntityComponent>();
|
||||||
polymorphedComp.Parent = uid;
|
polymorphedComp.Parent = uid;
|
||||||
polymorphedComp.Configuration = configuration;
|
polymorphedComp.Configuration = configuration;
|
||||||
AddComp(child, polymorphedComp);
|
AddComp(child, polymorphedComp);
|
||||||
|
|||||||
@@ -271,7 +271,7 @@ public sealed partial class ShuttleSystem
|
|||||||
if (HasComp(grid.Value, compType))
|
if (HasComp(grid.Value, compType))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var comp = _factory.GetComponent(compType);
|
var comp = Factory.GetComponent(compType);
|
||||||
AddComp(grid.Value, comp, true);
|
AddComp(grid.Value, comp, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -40,7 +40,6 @@ namespace Content.Server.Shuttles.Systems;
|
|||||||
public sealed partial class ShuttleSystem : SharedShuttleSystem
|
public sealed partial class ShuttleSystem : SharedShuttleSystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IAdminLogManager _logger = default!;
|
[Dependency] private readonly IAdminLogManager _logger = default!;
|
||||||
[Dependency] private readonly IComponentFactory _factory = default!;
|
|
||||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||||
|
|||||||
@@ -5,8 +5,6 @@ namespace Content.Server.Speech.EntitySystems;
|
|||||||
|
|
||||||
public sealed class AddAccentClothingSystem : EntitySystem
|
public sealed class AddAccentClothingSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
@@ -19,12 +17,12 @@ public sealed class AddAccentClothingSystem : EntitySystem
|
|||||||
private void OnGotEquipped(EntityUid uid, AddAccentClothingComponent component, ref ClothingGotEquippedEvent args)
|
private void OnGotEquipped(EntityUid uid, AddAccentClothingComponent component, ref ClothingGotEquippedEvent args)
|
||||||
{
|
{
|
||||||
// does the user already has this accent?
|
// does the user already has this accent?
|
||||||
var componentType = _componentFactory.GetRegistration(component.Accent).Type;
|
var componentType = Factory.GetRegistration(component.Accent).Type;
|
||||||
if (HasComp(args.Wearer, componentType))
|
if (HasComp(args.Wearer, componentType))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// add accent to the user
|
// add accent to the user
|
||||||
var accentComponent = (Component) _componentFactory.GetComponent(componentType);
|
var accentComponent = (Component) Factory.GetComponent(componentType);
|
||||||
AddComp(args.Wearer, accentComponent);
|
AddComp(args.Wearer, accentComponent);
|
||||||
|
|
||||||
// snowflake case for replacement accent
|
// snowflake case for replacement accent
|
||||||
@@ -40,11 +38,8 @@ public sealed class AddAccentClothingSystem : EntitySystem
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// try to remove accent
|
// try to remove accent
|
||||||
var componentType = _componentFactory.GetRegistration(component.Accent).Type;
|
var componentType = Factory.GetRegistration(component.Accent).Type;
|
||||||
if (EntityManager.HasComponent(args.Wearer, componentType))
|
EntityManager.RemoveComponent(args.Wearer, componentType);
|
||||||
{
|
|
||||||
EntityManager.RemoveComponent(args.Wearer, componentType);
|
|
||||||
}
|
|
||||||
|
|
||||||
component.IsActive = false;
|
component.IsActive = false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,7 +19,6 @@ namespace Content.Server.UserInterface;
|
|||||||
public sealed class StatValuesCommand : IConsoleCommand
|
public sealed class StatValuesCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
[Dependency] private readonly EuiManager _eui = default!;
|
[Dependency] private readonly EuiManager _eui = default!;
|
||||||
[Dependency] private readonly IComponentFactory _factory = default!;
|
|
||||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||||
|
|
||||||
@@ -174,7 +173,7 @@ public sealed class StatValuesCommand : IConsoleCommand
|
|||||||
private StatValuesEuiMessage GetMelee()
|
private StatValuesEuiMessage GetMelee()
|
||||||
{
|
{
|
||||||
var values = new List<string[]>();
|
var values = new List<string[]>();
|
||||||
var meleeName = _factory.GetComponentName(typeof(MeleeWeaponComponent));
|
var meleeName = _entManager.ComponentFactory.GetComponentName<MeleeWeaponComponent>();
|
||||||
|
|
||||||
foreach (var proto in _proto.EnumeratePrototypes<EntityPrototype>())
|
foreach (var proto in _proto.EnumeratePrototypes<EntityPrototype>())
|
||||||
{
|
{
|
||||||
@@ -257,7 +256,7 @@ public sealed class StatValuesCommand : IConsoleCommand
|
|||||||
private StatValuesEuiMessage GetDrawRateMessage()
|
private StatValuesEuiMessage GetDrawRateMessage()
|
||||||
{
|
{
|
||||||
var values = new List<string[]>();
|
var values = new List<string[]>();
|
||||||
var powerName = _factory.GetComponentName(typeof(ApcPowerReceiverComponent));
|
var powerName = _entManager.ComponentFactory.GetComponentName<ApcPowerReceiverComponent>();
|
||||||
|
|
||||||
foreach (var proto in _proto.EnumeratePrototypes<EntityPrototype>())
|
foreach (var proto in _proto.EnumeratePrototypes<EntityPrototype>())
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -96,7 +96,7 @@ public sealed partial class GunSystem
|
|||||||
if (component is ProjectileBatteryAmmoProviderComponent battery)
|
if (component is ProjectileBatteryAmmoProviderComponent battery)
|
||||||
{
|
{
|
||||||
if (ProtoManager.Index<EntityPrototype>(battery.Prototype).Components
|
if (ProtoManager.Index<EntityPrototype>(battery.Prototype).Components
|
||||||
.TryGetValue(_factory.GetComponentName(typeof(ProjectileComponent)), out var projectile))
|
.TryGetValue(Factory.GetComponentName<ProjectileComponent>(), out var projectile))
|
||||||
{
|
{
|
||||||
var p = (ProjectileComponent) projectile.Component;
|
var p = (ProjectileComponent) projectile.Component;
|
||||||
|
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ public sealed partial class GunSystem
|
|||||||
return null;
|
return null;
|
||||||
|
|
||||||
if (entityProto.Components
|
if (entityProto.Components
|
||||||
.TryGetValue(_factory.GetComponentName(typeof(ProjectileComponent)), out var projectile))
|
.TryGetValue(Factory.GetComponentName<ProjectileComponent>(), out var projectile))
|
||||||
{
|
{
|
||||||
var p = (ProjectileComponent) projectile.Component;
|
var p = (ProjectileComponent) projectile.Component;
|
||||||
|
|
||||||
|
|||||||
@@ -28,14 +28,11 @@ namespace Content.Server.Weapons.Ranged.Systems;
|
|||||||
|
|
||||||
public sealed partial class GunSystem : SharedGunSystem
|
public sealed partial class GunSystem : SharedGunSystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IComponentFactory _factory = default!;
|
|
||||||
[Dependency] private readonly BatterySystem _battery = default!;
|
|
||||||
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
|
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
|
||||||
[Dependency] private readonly PricingSystem _pricing = default!;
|
[Dependency] private readonly PricingSystem _pricing = default!;
|
||||||
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
|
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
|
||||||
[Dependency] private readonly SharedStaminaSystem _stamina = default!;
|
[Dependency] private readonly SharedStaminaSystem _stamina = default!;
|
||||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||||
[Dependency] private readonly PowerCellSystem _powerCell = default!;
|
|
||||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||||
|
|
||||||
private const float DamagePitchVariation = 0.05f;
|
private const float DamagePitchVariation = 0.05f;
|
||||||
|
|||||||
@@ -13,7 +13,6 @@ namespace Content.Shared.Clothing.EntitySystems;
|
|||||||
|
|
||||||
public abstract class SharedChameleonClothingSystem : EntitySystem
|
public abstract class SharedChameleonClothingSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IComponentFactory _factory = default!;
|
|
||||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||||
[Dependency] private readonly ClothingSystem _clothingSystem = default!;
|
[Dependency] private readonly ClothingSystem _clothingSystem = default!;
|
||||||
[Dependency] private readonly ContrabandSystem _contraband = default!;
|
[Dependency] private readonly ContrabandSystem _contraband = default!;
|
||||||
@@ -66,7 +65,7 @@ public abstract class SharedChameleonClothingSystem : EntitySystem
|
|||||||
|
|
||||||
// item sprite logic
|
// item sprite logic
|
||||||
if (TryComp(uid, out ItemComponent? item) &&
|
if (TryComp(uid, out ItemComponent? item) &&
|
||||||
proto.TryGetComponent(out ItemComponent? otherItem, _factory))
|
proto.TryGetComponent(out ItemComponent? otherItem, Factory))
|
||||||
{
|
{
|
||||||
_itemSystem.CopyVisuals(uid, otherItem, item);
|
_itemSystem.CopyVisuals(uid, otherItem, item);
|
||||||
}
|
}
|
||||||
@@ -126,7 +125,7 @@ public abstract class SharedChameleonClothingSystem : EntitySystem
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
// check if it is marked as valid chameleon target
|
// check if it is marked as valid chameleon target
|
||||||
if (!proto.TryGetComponent(out TagComponent? tag, _factory) || !_tag.HasTag(tag, WhitelistChameleonTag))
|
if (!proto.TryGetComponent(out TagComponent? tag, Factory) || !_tag.HasTag(tag, WhitelistChameleonTag))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (requiredTag != null && !_tag.HasTag(tag, requiredTag))
|
if (requiredTag != null && !_tag.HasTag(tag, requiredTag))
|
||||||
|
|||||||
@@ -40,7 +40,6 @@ namespace Content.Shared.Cuffs
|
|||||||
// TODO remove all the IsServer() checks.
|
// TODO remove all the IsServer() checks.
|
||||||
public abstract partial class SharedCuffableSystem : EntitySystem
|
public abstract partial class SharedCuffableSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
|
||||||
[Dependency] private readonly INetManager _net = default!;
|
[Dependency] private readonly INetManager _net = default!;
|
||||||
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
|
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
|
||||||
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
||||||
@@ -146,7 +145,7 @@ namespace Content.Shared.Cuffs
|
|||||||
|
|
||||||
private void OnStartup(EntityUid uid, CuffableComponent component, ComponentInit args)
|
private void OnStartup(EntityUid uid, CuffableComponent component, ComponentInit args)
|
||||||
{
|
{
|
||||||
component.Container = _container.EnsureContainer<Container>(uid, _componentFactory.GetComponentName(component.GetType()));
|
component.Container = _container.EnsureContainer<Container>(uid, Factory.GetComponentName(component.GetType()));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnRejuvenate(EntityUid uid, CuffableComponent component, RejuvenateEvent args)
|
private void OnRejuvenate(EntityUid uid, CuffableComponent component, RejuvenateEvent args)
|
||||||
|
|||||||
@@ -6,8 +6,6 @@ namespace Content.Shared.Examine
|
|||||||
{
|
{
|
||||||
public abstract partial class ExamineSystemShared : EntitySystem
|
public abstract partial class ExamineSystemShared : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
|
||||||
|
|
||||||
public const string DefaultIconTexture = "/Textures/Interface/examine-star.png";
|
public const string DefaultIconTexture = "/Textures/Interface/examine-star.png";
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
@@ -55,7 +53,7 @@ namespace Content.Shared.Examine
|
|||||||
{
|
{
|
||||||
foreach (var comp in components)
|
foreach (var comp in components)
|
||||||
{
|
{
|
||||||
if (!_componentFactory.TryGetRegistration(comp, out var componentRegistration))
|
if (!Factory.TryGetRegistration(comp, out var componentRegistration))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (!HasComp(uid, componentRegistration.Type))
|
if (!HasComp(uid, componentRegistration.Type))
|
||||||
@@ -117,7 +115,7 @@ namespace Content.Shared.Examine
|
|||||||
if (TryComp<GroupExamineComponent>(verbsEvent.Target, out var groupExamine))
|
if (TryComp<GroupExamineComponent>(verbsEvent.Target, out var groupExamine))
|
||||||
{
|
{
|
||||||
// Make sure we have the component name as a string
|
// Make sure we have the component name as a string
|
||||||
var componentName = _componentFactory.GetComponentName(component.GetType());
|
var componentName = Factory.GetComponentName(component.GetType());
|
||||||
|
|
||||||
foreach (var examineGroup in groupExamine.Group)
|
foreach (var examineGroup in groupExamine.Group)
|
||||||
{
|
{
|
||||||
@@ -177,7 +175,7 @@ namespace Content.Shared.Examine
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void AddDetailedExamineVerb(GetVerbsEvent<ExamineVerb> verbsEvent, Component component, FormattedMessage message, string verbText, string iconTexture = DefaultIconTexture, string hoverMessage = "", bool isHoverExamine = false)
|
public void AddDetailedExamineVerb(GetVerbsEvent<ExamineVerb> verbsEvent, Component component, FormattedMessage message, string verbText, string iconTexture = DefaultIconTexture, string hoverMessage = "", bool isHoverExamine = false)
|
||||||
{
|
{
|
||||||
var componentName = _componentFactory.GetComponentName(component.GetType());
|
var componentName = Factory.GetComponentName(component.GetType());
|
||||||
AddDetailedExamineVerb(verbsEvent, component, new ExamineEntry(componentName, 0f, message), verbText, iconTexture, hoverMessage, isHoverExamine);
|
AddDetailedExamineVerb(verbsEvent, component, new ExamineEntry(componentName, 0f, message), verbText, iconTexture, hoverMessage, isHoverExamine);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -43,7 +43,6 @@ namespace Content.Shared.Magic;
|
|||||||
public abstract class SharedMagicSystem : EntitySystem
|
public abstract class SharedMagicSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly ISerializationManager _seriMan = default!;
|
[Dependency] private readonly ISerializationManager _seriMan = default!;
|
||||||
[Dependency] private readonly IComponentFactory _compFact = default!;
|
|
||||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
@@ -356,7 +355,7 @@ public abstract class SharedMagicSystem : EntitySystem
|
|||||||
if (HasComp(target, data.Component.GetType()))
|
if (HasComp(target, data.Component.GetType()))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var component = (Component)_compFact.GetComponent(name);
|
var component = (Component)Factory.GetComponent(name);
|
||||||
var temp = (object)component;
|
var temp = (object)component;
|
||||||
_seriMan.CopyTo(data.Component, ref temp);
|
_seriMan.CopyTo(data.Component, ref temp);
|
||||||
EntityManager.AddComponent(target, (Component)temp!);
|
EntityManager.AddComponent(target, (Component)temp!);
|
||||||
@@ -367,7 +366,7 @@ public abstract class SharedMagicSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
foreach (var toRemove in comps)
|
foreach (var toRemove in comps)
|
||||||
{
|
{
|
||||||
if (_compFact.TryGetRegistration(toRemove, out var registration))
|
if (Factory.TryGetRegistration(toRemove, out var registration))
|
||||||
RemComp(target, registration.Type);
|
RemComp(target, registration.Type);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ namespace Content.Shared.StatusEffect
|
|||||||
public sealed class StatusEffectsSystem : EntitySystem
|
public sealed class StatusEffectsSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
|
||||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||||
private List<EntityUid> _toRemove = new();
|
private List<EntityUid> _toRemove = new();
|
||||||
@@ -119,7 +118,7 @@ namespace Content.Shared.StatusEffect
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
EntityManager.AddComponent<T>(uid);
|
EntityManager.AddComponent<T>(uid);
|
||||||
status.ActiveEffects[key].RelevantComponent = _componentFactory.GetComponentName<T>();
|
status.ActiveEffects[key].RelevantComponent = Factory.GetComponentName<T>();
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -133,9 +132,9 @@ namespace Content.Shared.StatusEffect
|
|||||||
if (TryAddStatusEffect(uid, key, time, refresh, status))
|
if (TryAddStatusEffect(uid, key, time, refresh, status))
|
||||||
{
|
{
|
||||||
// If they already have the comp, we just won't bother updating anything.
|
// If they already have the comp, we just won't bother updating anything.
|
||||||
if (!EntityManager.HasComponent(uid, _componentFactory.GetRegistration(component).Type))
|
if (!EntityManager.HasComponent(uid, Factory.GetRegistration(component).Type))
|
||||||
{
|
{
|
||||||
var newComponent = (Component) _componentFactory.GetComponent(component);
|
var newComponent = (Component) Factory.GetComponent(component);
|
||||||
EntityManager.AddComponent(uid, newComponent);
|
EntityManager.AddComponent(uid, newComponent);
|
||||||
status.ActiveEffects[key].RelevantComponent = component;
|
status.ActiveEffects[key].RelevantComponent = component;
|
||||||
}
|
}
|
||||||
@@ -271,7 +270,7 @@ namespace Content.Shared.StatusEffect
|
|||||||
// There are cases where a status effect component might be server-only, so TryGetRegistration...
|
// There are cases where a status effect component might be server-only, so TryGetRegistration...
|
||||||
if (remComp
|
if (remComp
|
||||||
&& state.RelevantComponent != null
|
&& state.RelevantComponent != null
|
||||||
&& _componentFactory.TryGetRegistration(state.RelevantComponent, out var registration))
|
&& Factory.TryGetRegistration(state.RelevantComponent, out var registration))
|
||||||
{
|
{
|
||||||
var type = registration.Type;
|
var type = registration.Type;
|
||||||
EntityManager.RemoveComponent(uid, type);
|
EntityManager.RemoveComponent(uid, type);
|
||||||
|
|||||||
@@ -6,7 +6,6 @@ namespace Content.Shared.Whitelist;
|
|||||||
|
|
||||||
public sealed class EntityWhitelistSystem : EntitySystem
|
public sealed class EntityWhitelistSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IComponentFactory _factory = default!;
|
|
||||||
[Dependency] private readonly TagSystem _tag = default!;
|
[Dependency] private readonly TagSystem _tag = default!;
|
||||||
|
|
||||||
private EntityQuery<ItemComponent> _itemQuery;
|
private EntityQuery<ItemComponent> _itemQuery;
|
||||||
@@ -178,8 +177,8 @@ public sealed class EntityWhitelistSystem : EntitySystem
|
|||||||
|
|
||||||
foreach (var name in input)
|
foreach (var name in input)
|
||||||
{
|
{
|
||||||
var availability = _factory.GetComponentAvailability(name);
|
var availability = Factory.GetComponentAvailability(name);
|
||||||
if (_factory.TryGetRegistration(name, out var registration)
|
if (Factory.TryGetRegistration(name, out var registration)
|
||||||
&& availability == ComponentAvailability.Available)
|
&& availability == ComponentAvailability.Available)
|
||||||
{
|
{
|
||||||
list.Add(registration);
|
list.Add(registration);
|
||||||
|
|||||||
Reference in New Issue
Block a user