195 lines
6.3 KiB
C#
195 lines
6.3 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using Content.Shared.Item;
|
|
using Content.Shared.Tag;
|
|
|
|
namespace Content.Shared.Whitelist;
|
|
|
|
public sealed class EntityWhitelistSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly TagSystem _tag = default!;
|
|
|
|
private EntityQuery<ItemComponent> _itemQuery;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
_itemQuery = GetEntityQuery<ItemComponent>();
|
|
}
|
|
|
|
/// <inheritdoc cref="IsValid(Content.Shared.Whitelist.EntityWhitelist,Robust.Shared.GameObjects.EntityUid)"/>
|
|
public bool IsValid(EntityWhitelist list, [NotNullWhen(true)] EntityUid? uid)
|
|
{
|
|
return uid != null && IsValid(list, uid.Value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether a given entity is allowed by a whitelist and not blocked by a blacklist.
|
|
/// If a blacklist is provided and it matches then this returns false.
|
|
/// If a whitelist is provided and it does not match then this returns false.
|
|
/// If either list is null it does not get checked.
|
|
/// </summary>
|
|
public bool CheckBoth([NotNullWhen(true)] EntityUid? uid, EntityWhitelist? blacklist = null, EntityWhitelist? whitelist = null)
|
|
{
|
|
if (uid == null)
|
|
return false;
|
|
|
|
if (blacklist != null && IsValid(blacklist, uid))
|
|
return false;
|
|
|
|
return whitelist == null || IsValid(whitelist, uid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether a given entity satisfies a whitelist.
|
|
/// </summary>
|
|
public bool IsValid(EntityWhitelist list, EntityUid uid)
|
|
{
|
|
if (list.Components != null)
|
|
{
|
|
if (list.Registrations == null)
|
|
{
|
|
var regs = StringsToRegs(list.Components);
|
|
list.Registrations = new List<ComponentRegistration>();
|
|
list.Registrations.AddRange(regs);
|
|
}
|
|
}
|
|
|
|
if (list.Registrations != null && list.Registrations.Count > 0)
|
|
{
|
|
foreach (var reg in list.Registrations)
|
|
{
|
|
if (HasComp(uid, reg.Type))
|
|
{
|
|
if (!list.RequireAll)
|
|
return true;
|
|
}
|
|
else if (list.RequireAll)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (list.Sizes != null && _itemQuery.TryComp(uid, out var itemComp))
|
|
{
|
|
if (list.Sizes.Contains(itemComp.Size))
|
|
return true;
|
|
}
|
|
|
|
if (list.Tags != null)
|
|
{
|
|
return list.RequireAll
|
|
? _tag.HasAllTags(uid, list.Tags)
|
|
: _tag.HasAnyTag(uid, list.Tags);
|
|
}
|
|
|
|
return list.RequireAll;
|
|
}
|
|
/// The following are a list of "helper functions" that are basically the same as each other
|
|
/// to help make code that uses EntityWhitelist a bit more readable because at the moment
|
|
/// it is quite clunky having to write out component.Whitelist == null ? true : _whitelist.IsValid(component.Whitelist, uid)
|
|
/// several times in a row and makes comparisons easier to read
|
|
|
|
/// <summary>
|
|
/// Helper function to determine if Whitelist is not null and entity is on list
|
|
/// </summary>
|
|
public bool IsWhitelistPass(EntityWhitelist? whitelist, EntityUid uid)
|
|
{
|
|
if (whitelist == null)
|
|
return false;
|
|
|
|
return IsValid(whitelist, uid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to determine if Whitelist is not null and entity is not on the list
|
|
/// </summary>
|
|
public bool IsWhitelistFail(EntityWhitelist? whitelist, EntityUid uid)
|
|
{
|
|
if (whitelist == null)
|
|
return false;
|
|
|
|
return !IsValid(whitelist, uid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to determine if Whitelist is either null or the entity is on the list
|
|
/// </summary>
|
|
public bool IsWhitelistPassOrNull(EntityWhitelist? whitelist, EntityUid uid)
|
|
{
|
|
if (whitelist == null)
|
|
return true;
|
|
|
|
return IsValid(whitelist, uid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to determine if Whitelist is either null or the entity is not on the list
|
|
/// </summary>
|
|
public bool IsWhitelistFailOrNull(EntityWhitelist? whitelist, EntityUid uid)
|
|
{
|
|
if (whitelist == null)
|
|
return true;
|
|
|
|
return !IsValid(whitelist, uid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to determine if Blacklist is not null and entity is on list
|
|
/// Duplicate of equivalent Whitelist function
|
|
/// </summary>
|
|
public bool IsBlacklistPass(EntityWhitelist? blacklist, EntityUid uid)
|
|
{
|
|
return IsWhitelistPass(blacklist, uid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to determine if Blacklist is not null and entity is not on the list
|
|
/// Duplicate of equivalent Whitelist function
|
|
/// </summary>
|
|
public bool IsBlacklistFail(EntityWhitelist? blacklist, EntityUid uid)
|
|
{
|
|
return IsWhitelistFail(blacklist, uid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to determine if Blacklist is either null or the entity is on the list
|
|
/// Duplicate of equivalent Whitelist function
|
|
/// </summary>
|
|
public bool IsBlacklistPassOrNull(EntityWhitelist? blacklist, EntityUid uid)
|
|
{
|
|
return IsWhitelistPassOrNull(blacklist, uid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to determine if Blacklist is either null or the entity is not on the list
|
|
/// Duplicate of equivalent Whitelist function
|
|
/// </summary>
|
|
public bool IsBlacklistFailOrNull(EntityWhitelist? blacklist, EntityUid uid)
|
|
{
|
|
return IsWhitelistFailOrNull(blacklist, uid);
|
|
}
|
|
|
|
private List<ComponentRegistration> StringsToRegs(string[]? input)
|
|
{
|
|
var list = new List<ComponentRegistration>();
|
|
|
|
if (input == null || input.Length == 0)
|
|
return list;
|
|
|
|
foreach (var name in input)
|
|
{
|
|
var availability = Factory.GetComponentAvailability(name);
|
|
if (Factory.TryGetRegistration(name, out var registration)
|
|
&& availability == ComponentAvailability.Available)
|
|
{
|
|
list.Add(registration);
|
|
}
|
|
else if (availability == ComponentAvailability.Unknown)
|
|
{
|
|
Log.Error($"StringsToRegs failed: Unknown component name {name} passed to EntityWhitelist!");
|
|
}
|
|
}
|
|
|
|
return list;
|
|
}
|
|
}
|