Improved Slippery prediction, moves Slippery entirely to Shared (#3677)
* Fixes SlipperyComponent mispredict * a * Holy shit
This commit is contained in:
committed by
GitHub
parent
666fb9e2af
commit
0c35b78401
@@ -1,23 +0,0 @@
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedSlipperyComponent))]
|
||||
public class SlipperyComponent : SharedSlipperyComponent
|
||||
{
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if (curState is not SlipperyComponentState state) return;
|
||||
|
||||
_slippery = state.Slippery;
|
||||
_intersectPercentage = state.IntersectPercentage;
|
||||
_paralyzeTime = state.ParalyzeTime;
|
||||
_requiredSlipSpeed = state.RequiredSlipSpeed;
|
||||
_launchForwardsMultiplier = state.LaunchForwardsMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Server.GameObjects.Components.Fluids;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Threading;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Physics;
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedSlipperyComponent))]
|
||||
public class SlipperyComponent : SharedSlipperyComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Path to the sound to be played when a mob slips.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("slipSound")]
|
||||
public string SlipSound { get; set; } = "/Audio/Effects/slip.ogg";
|
||||
|
||||
protected override void OnSlip()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(SlipSound))
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>()
|
||||
.PlayFromEntity(SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new SlipperyComponentState(ParalyzeTime, IntersectPercentage, RequiredSlipSpeed, LaunchForwardsMultiplier, Slippery);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,35 +2,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
public abstract class SharedSlipperyComponent : Component, IStartCollide
|
||||
[RegisterComponent]
|
||||
public class SlipperyComponent : Component, IStartCollide
|
||||
{
|
||||
public sealed override string Name => "Slippery";
|
||||
[Dependency] private IModuleManager _moduleManager = default!;
|
||||
|
||||
protected float _paralyzeTime = 3f;
|
||||
protected float _intersectPercentage = 0.3f;
|
||||
protected float _requiredSlipSpeed = 0.1f;
|
||||
protected float _launchForwardsMultiplier = 1f;
|
||||
protected bool _slippery = true;
|
||||
public sealed override string Name => "Slippery";
|
||||
public override uint? NetID => ContentNetIDs.SLIP;
|
||||
|
||||
private float _paralyzeTime = 3f;
|
||||
private float _intersectPercentage = 0.3f;
|
||||
private float _requiredSlipSpeed = 0.1f;
|
||||
private float _launchForwardsMultiplier = 1f;
|
||||
private bool _slippery = true;
|
||||
private string _slipSound = "/Audio/Effects/slip.ogg";
|
||||
|
||||
/// <summary>
|
||||
/// The list of entities that have been slipped by this component,
|
||||
/// and which have not stopped colliding with its owner yet.
|
||||
/// List of entities that are currently colliding with the entity.
|
||||
/// </summary>
|
||||
protected readonly List<EntityUid> _slipped = new();
|
||||
private readonly HashSet<EntityUid> _colliding = new();
|
||||
|
||||
/// <summary>
|
||||
/// The list of entities that have been slipped by this component, which shouldn't be slipped again.
|
||||
/// </summary>
|
||||
private readonly HashSet<EntityUid> _slipped = new();
|
||||
|
||||
/// <summary>
|
||||
/// Path to the sound to be played when a mob slips.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("slipSound")]
|
||||
public string SlipSound
|
||||
{
|
||||
get => _slipSound;
|
||||
set
|
||||
{
|
||||
if (value == _slipSound)
|
||||
return;
|
||||
|
||||
_slipSound = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How many seconds the mob will be paralyzed for.
|
||||
@@ -148,17 +180,19 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
|
||||
stun.Paralyze(5);
|
||||
_slipped.Add(otherBody.Entity.Uid);
|
||||
Dirty();
|
||||
|
||||
OnSlip();
|
||||
if (!string.IsNullOrEmpty(SlipSound) && _moduleManager.IsServerModule)
|
||||
{
|
||||
SoundSystem.Play(Filter.Broadcast(), SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void OnSlip() { }
|
||||
|
||||
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
|
||||
{
|
||||
TrySlip(ourBody, otherBody);
|
||||
_colliding.Add(otherBody.Owner.Uid);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
@@ -166,11 +200,13 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
if (!Slippery)
|
||||
return;
|
||||
|
||||
foreach (var uid in _slipped.ToArray())
|
||||
foreach (var uid in _colliding.ToArray())
|
||||
{
|
||||
if (!uid.IsValid() || !Owner.EntityManager.EntityExists(uid))
|
||||
{
|
||||
_colliding.Remove(uid);
|
||||
_slipped.Remove(uid);
|
||||
Dirty();
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -180,8 +216,37 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
|
||||
if (!physics.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
|
||||
{
|
||||
_colliding.Remove(uid);
|
||||
_slipped.Remove(uid);
|
||||
Dirty();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!_slipped.Contains(uid))
|
||||
TrySlip(physics, otherPhysics);
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new SlipperyComponentState(ParalyzeTime, IntersectPercentage, RequiredSlipSpeed, LaunchForwardsMultiplier, Slippery, SlipSound, _slipped.ToArray());
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (curState is not SlipperyComponentState state) return;
|
||||
|
||||
_slippery = state.Slippery;
|
||||
_intersectPercentage = state.IntersectPercentage;
|
||||
_paralyzeTime = state.ParalyzeTime;
|
||||
_requiredSlipSpeed = state.RequiredSlipSpeed;
|
||||
_launchForwardsMultiplier = state.LaunchForwardsMultiplier;
|
||||
_slipSound = state.SlipSound;
|
||||
_slipped.Clear();
|
||||
|
||||
foreach (var slipped in state.Slipped)
|
||||
{
|
||||
_slipped.Add(slipped);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -194,14 +259,18 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
public float RequiredSlipSpeed { get; }
|
||||
public float LaunchForwardsMultiplier { get; }
|
||||
public bool Slippery { get; }
|
||||
public string SlipSound { get; }
|
||||
public readonly EntityUid[] Slipped;
|
||||
|
||||
public SlipperyComponentState(float paralyzeTime, float intersectPercentage, float requiredSlipSpeed, float launchForwardsMultiplier, bool slippery) : base(ContentNetIDs.SLIP)
|
||||
public SlipperyComponentState(float paralyzeTime, float intersectPercentage, float requiredSlipSpeed, float launchForwardsMultiplier, bool slippery, string slipSound, EntityUid[] slipped) : base(ContentNetIDs.SLIP)
|
||||
{
|
||||
ParalyzeTime = paralyzeTime;
|
||||
IntersectPercentage = intersectPercentage;
|
||||
RequiredSlipSpeed = requiredSlipSpeed;
|
||||
LaunchForwardsMultiplier = launchForwardsMultiplier;
|
||||
Slippery = slippery;
|
||||
SlipSound = slipSound;
|
||||
Slipped = slipped;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace Content.Shared.GameObjects.EntitySystems
|
||||
/// <inheritdoc />
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var slipperyComp in ComponentManager.EntityQuery<SharedSlipperyComponent>(true))
|
||||
foreach (var slipperyComp in ComponentManager.EntityQuery<SlipperyComponent>(false))
|
||||
{
|
||||
slipperyComp.Update();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user