Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/SlipperySystem.cs
Vera Aguilera Puerto 0c35b78401 Improved Slippery prediction, moves Slippery entirely to Shared (#3677)
* Fixes SlipperyComponent mispredict

* a

* Holy shit
2021-03-15 19:01:15 +01:00

21 lines
536 B
C#

#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{
[UsedImplicitly]
public class SlipperySystem : EntitySystem
{
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var slipperyComp in ComponentManager.EntityQuery<SlipperyComponent>(false))
{
slipperyComp.Update();
}
}
}
}