* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Pieter-Jan Briers
2021-03-28 08:26:32 +02:00
committed by GitHub
parent 5ed935f30a
commit 0ac4c0e85c
101 changed files with 2440 additions and 505 deletions

View File

@@ -0,0 +1,16 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences.Appearance
{
[Flags]
[Serializable, NetSerializable]
public enum SpriteAccessoryCategories
{
None = 0,
HumanHair = 1 << 0,
HumanFacialHair = 1 << 1,
VoxHair = 1 << 2,
VoxFacialHair = 1 << 3
}
}