SKREEEEEE (#3706)
* Import bird sprites and define basic mob. * SKREEEEEEEEE * Move hair styles to new sprite accessory prototypes. Basic stuff, no multi-species stuff yet. * Vox hair styles and clothes * Make HumanoidCharacterProfile.Default() a static default to fix tests. Usages that wanted the previous random behavior now call Random(). * Remove names from hair style prototypes. (They're in localization files) * Update Content.Shared/Actions/ActionType.cs (sk)reeee github Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences.Appearance
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{
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[Flags]
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[Serializable, NetSerializable]
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public enum SpriteAccessoryCategories
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{
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None = 0,
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HumanHair = 1 << 0,
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HumanFacialHair = 1 << 1,
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VoxHair = 1 << 2,
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VoxFacialHair = 1 << 3
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}
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}
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