Power Cell Refactor (#5943)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
@@ -10,6 +10,7 @@ namespace Content.Client.Entry
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"Pickaxe",
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"IngestionBlocker",
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"Interactable",
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"Charger",
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"CloningPod",
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"Destructible",
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"Temperature",
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@@ -35,11 +36,6 @@ namespace Content.Client.Entry
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"Material",
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"RangedMagazine",
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"Ammo",
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"HitscanWeaponCapacitor",
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"PowerCell",
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"PowerCellCharger",
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"PowerCellSlot",
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"WeaponCapacitorCharger",
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"AiController",
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"Computer",
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"AsteroidRock",
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@@ -16,8 +16,6 @@ namespace Content.Client.Light.Components
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[Friend(typeof(HandheldLightSystem))]
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public sealed class HandheldLightComponent : SharedHandheldLightComponent, IItemStatus
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{
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[ViewVariables] protected override bool HasCell => Level != null;
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public byte? Level;
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public Control MakeControl()
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@@ -69,9 +67,6 @@ namespace Content.Client.Light.Components
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{
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base.FrameUpdate(args);
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if (!_parent.HasCell)
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return;
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_timer += args.DeltaSeconds;
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_timer %= TimerCycle;
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@@ -81,7 +76,7 @@ namespace Content.Client.Light.Components
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{
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if (i == 0)
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{
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if (level == 0)
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if (level == 0 || level == null)
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{
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_sections[0].PanelOverride = StyleBoxUnlit;
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}
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7
Content.Client/PowerCell/PowerCellSystem.cs
Normal file
7
Content.Client/PowerCell/PowerCellSystem.cs
Normal file
@@ -0,0 +1,7 @@
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using Content.Shared.PowerCell;
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using JetBrains.Annotations;
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namespace Content.Client.PowerCell;
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[UsedImplicitly]
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public sealed class PowerCellSystem : SharedPowerCellSystem { }
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@@ -23,9 +23,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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private StatusControl? _statusControl;
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[DataField("cellSlot", required: true)]
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public ItemSlot CellSlot = default!;
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/// <summary>
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/// Count of bullets in the magazine.
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/// </summary>
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@@ -35,18 +32,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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[ViewVariables]
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public (int count, int max)? MagazineCount { get; private set; }
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protected override void Initialize()
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{
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base.Initialize();
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EntitySystem.Get<ItemSlotsSystem>().AddItemSlot(Owner, $"{Name}-powercell-container", CellSlot);
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}
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protected override void OnRemove()
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{
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base.OnRemove();
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EntitySystem.Get<ItemSlotsSystem>().RemoveItemSlot(Owner, CellSlot);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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@@ -1,9 +1,6 @@
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using System.Threading.Tasks;
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using Content.Server.Clothing.Components;
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using Content.Server.Light.EntitySystems;
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using Content.Server.PowerCell.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Behaviors.Item;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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@@ -34,8 +31,6 @@ namespace Content.Server.Light.Components
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public sealed class HandheldLightComponent : SharedHandheldLightComponent
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{
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[ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = 3f;
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[ViewVariables] public PowerCellSlotComponent CellSlot = default!;
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public PowerCellComponent? Cell => CellSlot.Cell;
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/// <summary>
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/// Status of light, whether or not it is emitting light.
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@@ -43,8 +38,6 @@ namespace Content.Server.Light.Components
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[ViewVariables]
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public bool Activated { get; set; }
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[ViewVariables] protected override bool HasCell => CellSlot.HasCell;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnSound")] public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Items/flashlight_on.ogg");
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[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnFailSound")] public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOffSound")] public SoundSpecifier TurnOffSound = new SoundPathSpecifier("/Audio/Items/flashlight_off.ogg");
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Content.Server.Clothing.Components;
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using Content.Server.Light.Components;
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using Content.Server.Popups;
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using Content.Server.PowerCell.Components;
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using Content.Server.PowerCell;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Components;
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@@ -29,6 +29,7 @@ namespace Content.Server.Light.EntitySystems
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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// TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something?
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// But for now this will be better anyway.
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@@ -44,7 +45,7 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<HandheldLightComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<HandheldLightComponent, GetActivationVerbsEvent>(AddToggleLightVerb);
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SubscribeLocalEvent<HandheldLightComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<HandheldLightComponent, ActivateInWorldEvent>(OnActivate);
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}
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@@ -57,21 +58,19 @@ namespace Content.Server.Light.EntitySystems
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{
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// Curently every single flashlight has the same number of levels for status and that's all it uses the charge for
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// Thus we'll just check if the level changes.
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if (component.Cell == null)
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if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery))
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return null;
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var currentCharge = component.Cell.CurrentCharge;
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if (MathHelper.CloseToPercent(currentCharge, 0) || component.Wattage > currentCharge)
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if (MathHelper.CloseToPercent(battery.CurrentCharge, 0) || component.Wattage > battery.CurrentCharge)
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return 0;
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return (byte?) ContentHelpers.RoundToNearestLevels(currentCharge / component.Cell.MaxCharge * 255, 255, SharedHandheldLightComponent.StatusLevels);
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return (byte?) ContentHelpers.RoundToNearestLevels(battery.CurrentCharge / battery.MaxCharge * 255, 255, SharedHandheldLightComponent.StatusLevels);
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}
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private void OnInit(EntityUid uid, HandheldLightComponent component, ComponentInit args)
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{
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EntityManager.EnsureComponent<PointLightComponent>(uid);
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component.CellSlot = EntityManager.EnsureComponent<PowerCellSlotComponent>(uid);
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// Want to make sure client has latest data on level so battery displays properly.
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component.Dirty(EntityManager);
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@@ -82,17 +81,6 @@ namespace Content.Server.Light.EntitySystems
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_activeLights.Remove(component);
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}
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private void OnInteractUsing(EntityUid uid, HandheldLightComponent component, InteractUsingEvent args)
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{
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// TODO: https://github.com/space-wizards/space-station-14/pull/5864#discussion_r775191916
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if (args.Handled) return;
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if (!_blocker.CanInteract(args.User)) return;
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if (!component.CellSlot.InsertCell(args.Used)) return;
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component.Dirty(EntityManager);
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args.Handled = true;
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}
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private void OnActivate(EntityUid uid, HandheldLightComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled) return;
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@@ -183,7 +171,7 @@ namespace Content.Server.Light.EntitySystems
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{
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if (component.Activated) return false;
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if (component.Cell == null)
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if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery))
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
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_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-missing-message"), component.Owner, Filter.Entities(user));
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@@ -194,7 +182,7 @@ namespace Content.Server.Light.EntitySystems
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// To prevent having to worry about frame time in here.
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// Let's just say you need a whole second of charge before you can turn it on.
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// Simple enough.
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if (component.Wattage > component.Cell.CurrentCharge)
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if (component.Wattage > battery.CurrentCharge)
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
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_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-dead-message"), component.Owner, Filter.Entities(user));
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@@ -241,7 +229,7 @@ namespace Content.Server.Light.EntitySystems
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public void TryUpdate(HandheldLightComponent component, float frameTime)
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{
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if (component.Cell == null)
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if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery))
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{
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TurnOff(component, false);
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return;
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@@ -249,11 +237,12 @@ namespace Content.Server.Light.EntitySystems
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var appearanceComponent = EntityManager.GetComponent<AppearanceComponent>(component.Owner);
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if (component.Cell.MaxCharge - component.Cell.CurrentCharge < component.Cell.MaxCharge * 0.70)
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var fraction = battery.CurrentCharge / battery.MaxCharge;
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if (fraction >= 0.30)
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{
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appearanceComponent.SetData(HandheldLightVisuals.Power, HandheldLightPowerStates.FullPower);
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}
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else if (component.Cell.MaxCharge - component.Cell.CurrentCharge < component.Cell.MaxCharge * 0.90)
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else if (fraction >= 0.10)
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{
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appearanceComponent.SetData(HandheldLightVisuals.Power, HandheldLightPowerStates.LowPower);
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}
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@@ -262,7 +251,8 @@ namespace Content.Server.Light.EntitySystems
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appearanceComponent.SetData(HandheldLightVisuals.Power, HandheldLightPowerStates.Dying);
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}
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if (component.Activated && !component.Cell.TryUseCharge(component.Wattage * frameTime)) TurnOff(component, false);
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if (component.Activated && !battery.TryUseCharge(component.Wattage * frameTime))
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TurnOff(component, false);
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var level = GetLevel(component);
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@@ -1,230 +0,0 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IInteractUsing))]
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public abstract class BaseCharger : Component, IActivate, IInteractUsing
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[ViewVariables]
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private BatteryComponent? _heldBattery;
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[ViewVariables]
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public ContainerSlot Container = default!;
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public bool HasCell => Container.ContainedEntity != null;
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[ViewVariables]
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private CellChargerStatus _status;
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[ViewVariables]
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[DataField("chargeRate")]
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private int _chargeRate = 100;
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[ViewVariables]
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 0.85f;
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<ApcPowerReceiverComponent>();
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Container = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-powerCellContainer");
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// Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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#pragma warning disable 618
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base.HandleMessage(message, component);
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#pragma warning restore 618
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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PowerUpdate(powerChanged);
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break;
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}
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}
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protected override void OnRemove()
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{
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_heldBattery = null;
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base.OnRemove();
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var result = TryInsertItem(eventArgs.Using);
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if (!result)
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{
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eventArgs.User.PopupMessage(Owner, Loc.GetString("base-charger-on-interact-using-fail"));
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}
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return result;
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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RemoveItem(eventArgs.User);
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}
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/// <summary>
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/// This will remove the item directly into the user's hand / floor
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/// </summary>
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/// <param name="user"></param>
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public void RemoveItem(EntityUid user)
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{
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if (Container.ContainedEntity is not {Valid: true} heldItem)
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{
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return;
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}
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Container.Remove(heldItem);
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_heldBattery = null;
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if (_entMan.TryGetComponent(user, out HandsComponent? handsComponent))
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{
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handsComponent.PutInHandOrDrop(_entMan.GetComponent<SharedItemComponent>(heldItem));
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}
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if (_entMan.TryGetComponent(heldItem, out ServerBatteryBarrelComponent? batteryBarrelComponent))
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{
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batteryBarrelComponent.UpdateAppearance();
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}
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UpdateStatus();
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}
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private void PowerUpdate(PowerChangedMessage eventArgs)
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{
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UpdateStatus();
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}
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private CellChargerStatus GetStatus()
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{
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if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) &&
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!receiver.Powered)
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{
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return CellChargerStatus.Off;
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}
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if (!HasCell)
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{
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return CellChargerStatus.Empty;
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}
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if (_heldBattery != null && Math.Abs(_heldBattery.MaxCharge - _heldBattery.CurrentCharge) < 0.01)
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{
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return CellChargerStatus.Charged;
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}
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return CellChargerStatus.Charging;
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}
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public bool TryInsertItem(EntityUid entity)
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{
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if (!IsEntityCompatible(entity) || HasCell)
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{
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return false;
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}
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if (!Container.Insert(entity))
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{
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return false;
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}
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_heldBattery = GetBatteryFrom(entity);
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UpdateStatus();
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return true;
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}
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/// <summary>
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/// If the supplied entity should fit into the charger.
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/// </summary>
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public abstract bool IsEntityCompatible(EntityUid entity);
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protected abstract BatteryComponent? GetBatteryFrom(EntityUid entity);
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private void UpdateStatus()
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{
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// Not called UpdateAppearance just because it messes with the load
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var status = GetStatus();
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if (_status == status ||
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!_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver))
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{
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return;
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}
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_status = status;
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_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance);
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switch (_status)
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{
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// Update load just in case
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case CellChargerStatus.Off:
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receiver.Load = 0;
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appearance?.SetData(CellVisual.Light, CellChargerStatus.Off);
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break;
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case CellChargerStatus.Empty:
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receiver.Load = 0;
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appearance?.SetData(CellVisual.Light, CellChargerStatus.Empty);
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break;
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case CellChargerStatus.Charging:
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receiver.Load = (int) (_chargeRate / _transferEfficiency);
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appearance?.SetData(CellVisual.Light, CellChargerStatus.Charging);
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break;
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case CellChargerStatus.Charged:
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receiver.Load = 0;
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appearance?.SetData(CellVisual.Light, CellChargerStatus.Charged);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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appearance?.SetData(CellVisual.Occupied, HasCell);
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}
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public void OnUpdate(float frameTime) //todo: make single system for this
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{
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if (_status == CellChargerStatus.Empty || _status == CellChargerStatus.Charged || !HasCell)
|
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{
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return;
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}
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TransferPower(frameTime);
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}
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|
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private void TransferPower(float frameTime)
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{
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if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) &&
|
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!receiver.Powered)
|
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{
|
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return;
|
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}
|
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|
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if (_heldBattery == null)
|
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{
|
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return;
|
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}
|
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|
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_heldBattery.CurrentCharge += _chargeRate * frameTime;
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// Just so the sprite won't be set to 99.99999% visibility
|
||||
if (_heldBattery.MaxCharge - _heldBattery.CurrentCharge < 0.01)
|
||||
{
|
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_heldBattery.CurrentCharge = _heldBattery.MaxCharge;
|
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}
|
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UpdateStatus();
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||||
}
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||||
}
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||||
}
|
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@@ -1,5 +1,6 @@
|
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using System;
|
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using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -12,6 +13,8 @@ namespace Content.Server.Power.Components
|
||||
[RegisterComponent]
|
||||
public class BatteryComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
public override string Name => "Battery";
|
||||
|
||||
/// <summary>
|
||||
@@ -71,7 +74,10 @@ namespace Content.Server.Power.Components
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnChargeChanged() { }
|
||||
protected virtual void OnChargeChanged()
|
||||
{
|
||||
_entMan.EventBus.RaiseLocalEvent(Owner, new ChargeChangedEvent(), false);
|
||||
}
|
||||
|
||||
private void SetMaxCharge(float newMax)
|
||||
{
|
||||
@@ -86,4 +92,6 @@ namespace Content.Server.Power.Components
|
||||
OnChargeChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public class ChargeChangedEvent : EventArgs { }
|
||||
}
|
||||
|
||||
121
Content.Server/Power/Components/ChargerComponent.cs
Normal file
121
Content.Server/Power/Components/ChargerComponent.cs
Normal file
@@ -0,0 +1,121 @@
|
||||
using System;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Power;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Power.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class ChargerComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
public override string Name => "Charger";
|
||||
|
||||
[ViewVariables]
|
||||
public BatteryComponent? HeldBattery;
|
||||
|
||||
[ViewVariables]
|
||||
private CellChargerStatus _status;
|
||||
|
||||
[DataField("chargeRate")]
|
||||
private int _chargeRate = 100;
|
||||
|
||||
[DataField("transferEfficiency")]
|
||||
private float _transferEfficiency = 0.85f;
|
||||
|
||||
[DataField("chargerSlot", required: true)]
|
||||
public ItemSlot ChargerSlot = new();
|
||||
|
||||
private CellChargerStatus GetStatus()
|
||||
{
|
||||
if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) &&
|
||||
!receiver.Powered)
|
||||
{
|
||||
return CellChargerStatus.Off;
|
||||
}
|
||||
if (!ChargerSlot.HasItem)
|
||||
{
|
||||
return CellChargerStatus.Empty;
|
||||
}
|
||||
if (HeldBattery != null && Math.Abs(HeldBattery.MaxCharge - HeldBattery.CurrentCharge) < 0.01)
|
||||
{
|
||||
return CellChargerStatus.Charged;
|
||||
}
|
||||
return CellChargerStatus.Charging;
|
||||
}
|
||||
|
||||
public void UpdateStatus()
|
||||
{
|
||||
// Not called UpdateAppearance just because it messes with the load
|
||||
var status = GetStatus();
|
||||
if (_status == status ||
|
||||
!_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_status = status;
|
||||
_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance);
|
||||
|
||||
switch (_status)
|
||||
{
|
||||
// Update load just in case
|
||||
case CellChargerStatus.Off:
|
||||
receiver.Load = 0;
|
||||
appearance?.SetData(CellVisual.Light, CellChargerStatus.Off);
|
||||
break;
|
||||
case CellChargerStatus.Empty:
|
||||
receiver.Load = 0;
|
||||
appearance?.SetData(CellVisual.Light, CellChargerStatus.Empty);
|
||||
break;
|
||||
case CellChargerStatus.Charging:
|
||||
receiver.Load = (int) (_chargeRate / _transferEfficiency);
|
||||
appearance?.SetData(CellVisual.Light, CellChargerStatus.Charging);
|
||||
break;
|
||||
case CellChargerStatus.Charged:
|
||||
receiver.Load = 0;
|
||||
appearance?.SetData(CellVisual.Light, CellChargerStatus.Charged);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
appearance?.SetData(CellVisual.Occupied, ChargerSlot.HasItem);
|
||||
}
|
||||
|
||||
public void OnUpdate(float frameTime) //todo: make single system for this
|
||||
{
|
||||
if (_status == CellChargerStatus.Empty || _status == CellChargerStatus.Charged || !ChargerSlot.HasItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
TransferPower(frameTime);
|
||||
}
|
||||
|
||||
private void TransferPower(float frameTime)
|
||||
{
|
||||
if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) &&
|
||||
!receiver.Powered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (HeldBattery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
HeldBattery.CurrentCharge += _chargeRate * frameTime;
|
||||
// Just so the sprite won't be set to 99.99999% visibility
|
||||
if (HeldBattery.MaxCharge - HeldBattery.CurrentCharge < 0.01)
|
||||
{
|
||||
HeldBattery.CurrentCharge = HeldBattery.MaxCharge;
|
||||
}
|
||||
UpdateStatus();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.PowerCell.Components;
|
||||
using Content.Server.Weapon;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Power.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class BaseChargerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PowerCellChargerComponent, GetAlternativeVerbsEvent>(AddEjectVerb);
|
||||
SubscribeLocalEvent<PowerCellChargerComponent, GetInteractionVerbsEvent>(AddInsertVerb);
|
||||
SubscribeLocalEvent<WeaponCapacitorChargerComponent, GetAlternativeVerbsEvent>(AddEjectVerb);
|
||||
SubscribeLocalEvent<WeaponCapacitorChargerComponent, GetInteractionVerbsEvent>(AddInsertVerb);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in EntityManager.EntityQuery<BaseCharger>())
|
||||
{
|
||||
comp.OnUpdate(frameTime);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system?
|
||||
private void AddEjectVerb(EntityUid uid, BaseCharger component, GetAlternativeVerbsEvent args)
|
||||
{
|
||||
if (args.Hands == null ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
!component.HasCell ||
|
||||
!_actionBlockerSystem.CanPickup(args.User))
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
verb.Text = EntityManager.GetComponent<MetaDataComponent>(component.Container.ContainedEntity!.Value).EntityName;
|
||||
verb.Category = VerbCategory.Eject;
|
||||
verb.Act = () => component.RemoveItem(args.User);
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void AddInsertVerb(EntityUid uid, BaseCharger component, GetInteractionVerbsEvent args)
|
||||
{
|
||||
if (args.Using is not {Valid: true} @using ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
component.HasCell ||
|
||||
!component.IsEntityCompatible(@using) ||
|
||||
!_actionBlockerSystem.CanDrop(args.User))
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
verb.Text = EntityManager.GetComponent<MetaDataComponent>(@using).EntityName;
|
||||
verb.Category = VerbCategory.Insert;
|
||||
verb.Act = () => component.TryInsertItem(@using);
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
}
|
||||
97
Content.Server/Power/EntitySystems/ChargerSystem.cs
Normal file
97
Content.Server/Power/EntitySystems/ChargerSystem.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.PowerCell;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.PowerCell.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Power.EntitySystems;
|
||||
|
||||
[UsedImplicitly]
|
||||
internal sealed class ChargerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
|
||||
[Dependency] private readonly PowerCellSystem _cellSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ChargerComponent, ComponentInit>(OnChargerInit);
|
||||
SubscribeLocalEvent<ChargerComponent, ComponentRemove>(OnChargerRemove);
|
||||
|
||||
SubscribeLocalEvent<ChargerComponent, PowerChangedEvent>(OnPowerChanged);
|
||||
|
||||
SubscribeLocalEvent<ChargerComponent, EntInsertedIntoContainerMessage>(OnInserted);
|
||||
SubscribeLocalEvent<ChargerComponent, EntRemovedFromContainerMessage>(OnRemoved);
|
||||
SubscribeLocalEvent<ChargerComponent, ContainerIsInsertingAttemptEvent>(OnInsertAttempt);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in EntityManager.EntityQuery<ChargerComponent>())
|
||||
{
|
||||
comp.OnUpdate(frameTime);
|
||||
}
|
||||
}
|
||||
private void OnChargerInit(EntityUid uid, ChargerComponent component, ComponentInit args)
|
||||
{
|
||||
_itemSlotsSystem.AddItemSlot(uid, "charger-slot", component.ChargerSlot);
|
||||
}
|
||||
|
||||
private void OnChargerRemove(EntityUid uid, ChargerComponent component, ComponentRemove args)
|
||||
{
|
||||
_itemSlotsSystem.RemoveItemSlot(uid, component.ChargerSlot);
|
||||
}
|
||||
|
||||
private void OnPowerChanged(EntityUid uid, ChargerComponent component, PowerChangedEvent args)
|
||||
{
|
||||
component.UpdateStatus();
|
||||
}
|
||||
|
||||
private void OnInserted(EntityUid uid, ChargerComponent component, EntInsertedIntoContainerMessage args)
|
||||
{
|
||||
if (!component.Initialized)
|
||||
return;
|
||||
|
||||
if (args.Container.ID != component.ChargerSlot.ID)
|
||||
return;
|
||||
|
||||
// try get a battery directly on the inserted entity
|
||||
if (!TryComp(args.Entity, out component.HeldBattery))
|
||||
{
|
||||
// or by checking for a power cell slot on the inserted entity
|
||||
_cellSystem.TryGetBatteryFromSlot(args.Entity, out component.HeldBattery);
|
||||
}
|
||||
|
||||
component.UpdateStatus();
|
||||
}
|
||||
|
||||
private void OnRemoved(EntityUid uid, ChargerComponent component, EntRemovedFromContainerMessage args)
|
||||
{
|
||||
if (args.Container.ID != component.ChargerSlot.ID)
|
||||
return;
|
||||
|
||||
component.UpdateStatus();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verify that the entity being inserted is actually rechargeable.
|
||||
/// </summary>
|
||||
private void OnInsertAttempt(EntityUid uid, ChargerComponent component, ContainerIsInsertingAttemptEvent args)
|
||||
{
|
||||
if (!component.Initialized)
|
||||
return;
|
||||
|
||||
if (args.Container.ID != component.ChargerSlot.ID)
|
||||
return;
|
||||
|
||||
if (!TryComp(args.EntityUid, out PowerCellSlotComponent? cellSlot))
|
||||
return;
|
||||
|
||||
if (!cellSlot.FitsInCharger || !cellSlot.CellSlot.HasItem)
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.PowerCell.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Recharges an entity with a <see cref="BatteryComponent"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(BaseCharger))]
|
||||
public sealed class PowerCellChargerComponent : BaseCharger
|
||||
{
|
||||
public override string Name => "PowerCellCharger";
|
||||
|
||||
public override bool IsEntityCompatible(EntityUid entity)
|
||||
{
|
||||
return IoCManager.Resolve<IEntityManager>().HasComponent<BatteryComponent>(entity);
|
||||
}
|
||||
|
||||
protected override BatteryComponent GetBatteryFrom(EntityUid entity)
|
||||
{
|
||||
return IoCManager.Resolve<IEntityManager>().GetComponent<BatteryComponent>(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,108 +0,0 @@
|
||||
using System;
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.PowerCell;
|
||||
using Content.Shared.Rounding;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.PowerCell.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Batteries that can update an <see cref="AppearanceComponent"/> based on their charge percent
|
||||
/// and fit into a <see cref="PowerCellSlotComponent"/> of the appropriate size.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(BatteryComponent))]
|
||||
#pragma warning disable 618
|
||||
public class PowerCellComponent : BatteryComponent, IExamine
|
||||
#pragma warning restore 618
|
||||
{
|
||||
public override string Name => "PowerCell";
|
||||
public const string SolutionName = "powerCell";
|
||||
|
||||
[ViewVariables] public PowerCellSize CellSize => _cellSize;
|
||||
[DataField("cellSize")]
|
||||
private PowerCellSize _cellSize = PowerCellSize.Small;
|
||||
|
||||
[ViewVariables] public bool IsRigged { get; set; }
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
CurrentCharge = MaxCharge;
|
||||
UpdateVisuals();
|
||||
}
|
||||
|
||||
protected override void OnChargeChanged()
|
||||
{
|
||||
base.OnChargeChanged();
|
||||
UpdateVisuals();
|
||||
}
|
||||
|
||||
public override bool TryUseCharge(float chargeToUse)
|
||||
{
|
||||
if (IsRigged)
|
||||
{
|
||||
Explode();
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.TryUseCharge(chargeToUse);
|
||||
}
|
||||
|
||||
public override float UseCharge(float toDeduct)
|
||||
{
|
||||
if (IsRigged)
|
||||
{
|
||||
Explode();
|
||||
return 0;
|
||||
}
|
||||
|
||||
return base.UseCharge(toDeduct);
|
||||
}
|
||||
|
||||
private void Explode()
|
||||
{
|
||||
var heavy = (int) Math.Ceiling(Math.Sqrt(CurrentCharge) / 60);
|
||||
var light = (int) Math.Ceiling(Math.Sqrt(CurrentCharge) / 30);
|
||||
|
||||
CurrentCharge = 0;
|
||||
EntitySystem.Get<ExplosionSystem>().SpawnExplosion(Owner, 0, heavy, light, light*2);
|
||||
IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner);
|
||||
}
|
||||
|
||||
private void UpdateVisuals()
|
||||
{
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(PowerCellVisuals.ChargeLevel, GetLevel(CurrentCharge / MaxCharge));
|
||||
}
|
||||
}
|
||||
|
||||
private byte GetLevel(float fraction)
|
||||
{
|
||||
return (byte) ContentHelpers.RoundToNearestLevels(fraction, 1, SharedPowerCell.PowerCellVisualsLevels);
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (inDetailsRange)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("power-cell-component-examine-details", ("currentCharge", $"{CurrentCharge / MaxCharge * 100:F0}")));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PowerCellSize
|
||||
{
|
||||
Small,
|
||||
Medium,
|
||||
Large
|
||||
}
|
||||
}
|
||||
@@ -1,221 +0,0 @@
|
||||
using System;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.PowerCell.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a "battery compartment" that can contain a <see cref="PowerCellComponent"/> of the matching
|
||||
/// <see cref="PowerCellSize"/>. Intended to supplement other components, not very useful by itself.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
#pragma warning disable 618
|
||||
public class PowerCellSlotComponent : Component, IExamine, IMapInit
|
||||
#pragma warning restore 618
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
|
||||
public override string Name => "PowerCellSlot";
|
||||
|
||||
/// <summary>
|
||||
/// What size of cell fits into this component.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("slotSize")]
|
||||
public PowerCellSize SlotSize { get; set; } = PowerCellSize.Small;
|
||||
|
||||
/// <summary>
|
||||
/// Can the cell be removed ?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("canRemoveCell")]
|
||||
public bool CanRemoveCell { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Should the "Remove cell" verb be displayed on this component?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("showVerb")]
|
||||
public bool ShowVerb { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// String passed to <see><cref>String.Format</cref></see> when showing the description text for this item.
|
||||
/// String.Format is given a single parameter which is the size letter (S/M/L) of the cells this component uses.
|
||||
/// Use null to show no text.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("descFormatString")]
|
||||
public string? DescFormatString { get; set; } = "It uses size {0} power cells.";
|
||||
|
||||
/// <summary>
|
||||
/// File path to a sound file that should be played when the cell is removed.
|
||||
/// </summary>
|
||||
/// <example>"/Audio/Items/pistol_magout.ogg"</example>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("cellRemoveSound")]
|
||||
public SoundSpecifier CellRemoveSound { get; set; } = new SoundPathSpecifier("/Audio/Items/pistol_magin.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// File path to a sound file that should be played when a cell is inserted.
|
||||
/// </summary>
|
||||
/// <example>"/Audio/Items/pistol_magin.ogg"</example>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("cellInsertSound")]
|
||||
public SoundSpecifier CellInsertSound { get; set; } = new SoundPathSpecifier("/Audio/Items/pistol_magout.ogg");
|
||||
|
||||
[ViewVariables] private ContainerSlot _cellContainer = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public PowerCellComponent? Cell
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cellContainer.ContainedEntity == null) return null;
|
||||
return _entities.TryGetComponent(_cellContainer.ContainedEntity.Value, out PowerCellComponent? cell) ? cell : null;
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables] public bool HasCell => Cell != null;
|
||||
|
||||
/// <summary>
|
||||
/// True if we don't want a cell inserted during map init.
|
||||
/// </summary>
|
||||
[DataField("startEmpty")]
|
||||
private bool _startEmpty = false;
|
||||
|
||||
/// <summary>
|
||||
/// If not null, this cell type will be inserted at MapInit instead of the default Standard cell.
|
||||
/// </summary>
|
||||
[DataField("startingCellType")]
|
||||
private string? _startingCellType = null;
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_cellContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "cellslot_cell_container", out _);
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (!inDetailsRange) return;
|
||||
string sizeLetter = SlotSize switch
|
||||
{
|
||||
PowerCellSize.Small => Loc.GetString("power-cell-slot-component-small-size-shorthand"),
|
||||
PowerCellSize.Medium => Loc.GetString("power-cell-slot-component-medium-size-shorthand"),
|
||||
PowerCellSize.Large => Loc.GetString("power-cell-slot-component-large-size-shorthand"),
|
||||
_ => "???"
|
||||
};
|
||||
if (DescFormatString != null) message.AddMarkup(string.Format(DescFormatString, sizeLetter));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the cell from this component. If a user is specified, the cell will be put in their hands
|
||||
/// or failing that, at their feet. If no user is specified the cell will be put at the location of
|
||||
/// the parent of this component.
|
||||
/// </summary>
|
||||
/// <param name="user">(optional) the user to give the removed cell to.</param>
|
||||
/// <param name="playSound">Should <see cref="CellRemoveSound"/> be played upon removal?</param>
|
||||
/// <returns>The cell component of the entity that was removed, or null if removal failed.</returns>
|
||||
public PowerCellComponent? EjectCell(EntityUid? user = null, bool playSound = true)
|
||||
{
|
||||
var cell = Cell;
|
||||
if (cell == null || !CanRemoveCell) return null;
|
||||
if (!_cellContainer.Remove(cell.Owner)) return null;
|
||||
//Dirty();
|
||||
if (user != null)
|
||||
{
|
||||
if (!_entities.TryGetComponent(user, out HandsComponent? hands) || !hands.PutInHand(_entities.GetComponent<SharedItemComponent>(cell.Owner)))
|
||||
{
|
||||
_entities.GetComponent<TransformComponent>(cell.Owner).Coordinates = _entities.GetComponent<TransformComponent>(user.Value).Coordinates;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_entities.GetComponent<TransformComponent>(cell.Owner).Coordinates = _entities.GetComponent<TransformComponent>(Owner).Coordinates;
|
||||
}
|
||||
|
||||
if (playSound)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), CellRemoveSound.GetSound(), Owner, AudioHelpers.WithVariation(0.125f));
|
||||
}
|
||||
|
||||
_entities.EventBus.RaiseLocalEvent(Owner, new PowerCellChangedEvent(true), false);
|
||||
return cell;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to insert the given cell into this component. The cell will be put into the container of this component.
|
||||
/// </summary>
|
||||
/// <param name="cell">The cell to insert.</param>
|
||||
/// <param name="playSound">Should <see cref="CellInsertSound"/> be played upon insertion?</param>
|
||||
/// <returns>True if insertion succeeded; false otherwise.</returns>
|
||||
public bool InsertCell(EntityUid cell, bool playSound = true)
|
||||
{
|
||||
if (Cell != null) return false;
|
||||
if (!_entities.HasComponent<SharedItemComponent>(cell)) return false;
|
||||
if (!_entities.TryGetComponent<PowerCellComponent?>(cell, out var cellComponent)) return false;
|
||||
if (cellComponent.CellSize != SlotSize) return false;
|
||||
if (!_cellContainer.Insert(cell)) return false;
|
||||
//Dirty();
|
||||
if (playSound)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), CellInsertSound.GetSound(), Owner, AudioHelpers.WithVariation(0.125f));
|
||||
}
|
||||
|
||||
_entities.EventBus.RaiseLocalEvent(Owner, new PowerCellChangedEvent(false), false);
|
||||
return true;
|
||||
}
|
||||
|
||||
void IMapInit.MapInit()
|
||||
{
|
||||
if (_startEmpty || _cellContainer.ContainedEntity != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string type;
|
||||
if (_startingCellType != null)
|
||||
{
|
||||
type = _startingCellType;
|
||||
}
|
||||
else
|
||||
{
|
||||
type = SlotSize switch
|
||||
{
|
||||
PowerCellSize.Small => "PowerCellSmallStandard",
|
||||
PowerCellSize.Medium => "PowerCellMediumStandard",
|
||||
PowerCellSize.Large => "PowerCellLargeStandard",
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
}
|
||||
|
||||
var cell = _entities.SpawnEntity(type, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
_cellContainer.Insert(cell);
|
||||
}
|
||||
}
|
||||
|
||||
public class PowerCellChangedEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// If true, the cell was ejected; if false, it was inserted.
|
||||
/// </summary>
|
||||
public bool Ejected { get; }
|
||||
|
||||
public PowerCellChangedEvent(bool ejected)
|
||||
{
|
||||
Ejected = ejected;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,68 +1,98 @@
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.PowerCell.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.PowerCell;
|
||||
using Content.Shared.PowerCell.Components;
|
||||
using Content.Shared.Rounding;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace Content.Server.PowerCell
|
||||
namespace Content.Server.PowerCell;
|
||||
|
||||
public class PowerCellSystem : SharedPowerCellSystem
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class PowerCellSystem : EntitySystem
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
|
||||
[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
|
||||
[Dependency] private readonly AdminLogSystem _logSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
base.Initialize();
|
||||
|
||||
public override void Initialize()
|
||||
SubscribeLocalEvent<PowerCellComponent, ChargeChangedEvent>(OnChargeChanged);
|
||||
SubscribeLocalEvent<PowerCellComponent, SolutionChangedEvent>(OnSolutionChange);
|
||||
|
||||
SubscribeLocalEvent<PowerCellComponent, ExaminedEvent>(OnCellExamined);
|
||||
}
|
||||
|
||||
private void OnChargeChanged(EntityUid uid, PowerCellComponent component, ChargeChangedEvent args)
|
||||
{
|
||||
if (component.IsRigged)
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PowerCellComponent, SolutionChangedEvent>(OnSolutionChange);
|
||||
SubscribeLocalEvent<PowerCellSlotComponent, GetAlternativeVerbsEvent>(AddEjectVerb);
|
||||
SubscribeLocalEvent<PowerCellSlotComponent, GetInteractionVerbsEvent>(AddInsertVerb);
|
||||
Explode(uid);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system?
|
||||
private void AddEjectVerb(EntityUid uid, PowerCellSlotComponent component, GetAlternativeVerbsEvent args)
|
||||
{
|
||||
if (args.Hands == null ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
!component.ShowVerb ||
|
||||
!component.HasCell ||
|
||||
!_actionBlockerSystem.CanPickup(args.User))
|
||||
return;
|
||||
if (!TryComp(uid, out BatteryComponent? battery))
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
verb.Text = component.Cell!.Name;
|
||||
verb.Category = VerbCategory.Eject;
|
||||
verb.Act = () => component.EjectCell(args.User);
|
||||
args.Verbs.Add(verb);
|
||||
if (!TryComp(uid, out AppearanceComponent? appearance))
|
||||
return;
|
||||
|
||||
var frac = battery.CurrentCharge / battery.MaxCharge;
|
||||
var level = (byte) ContentHelpers.RoundToNearestLevels(frac, 1, PowerCellComponent.PowerCellVisualsLevels);
|
||||
appearance.SetData(PowerCellVisuals.ChargeLevel, level);
|
||||
}
|
||||
|
||||
private void Explode(EntityUid uid, BatteryComponent? battery = null)
|
||||
{
|
||||
_logSystem.Add(LogType.Explosion, LogImpact.High, $"Sabotaged power cell {ToPrettyString(uid)} is exploding");
|
||||
|
||||
if (!Resolve(uid, ref battery))
|
||||
return;
|
||||
|
||||
var heavy = (int) Math.Ceiling(Math.Sqrt(battery.CurrentCharge) / 60);
|
||||
var light = (int) Math.Ceiling(Math.Sqrt(battery.CurrentCharge) / 30);
|
||||
|
||||
_explosionSystem.SpawnExplosion(uid, 0, heavy, light, light * 2);
|
||||
QueueDel(uid);
|
||||
}
|
||||
|
||||
public bool TryGetBatteryFromSlot(EntityUid uid, [NotNullWhen(true)] out BatteryComponent? battery, PowerCellSlotComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false))
|
||||
{
|
||||
battery = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void AddInsertVerb(EntityUid uid, PowerCellSlotComponent component, GetInteractionVerbsEvent args)
|
||||
{
|
||||
if (args.Using is not {Valid: true} @using ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
component.HasCell ||
|
||||
!EntityManager.HasComponent<PowerCellComponent>(@using) ||
|
||||
!_actionBlockerSystem.CanDrop(args.User))
|
||||
return;
|
||||
return TryComp(component.CellSlot.Item, out battery);
|
||||
}
|
||||
|
||||
Verb verb = new();
|
||||
verb.Text = EntityManager.GetComponent<MetaDataComponent>(@using).EntityName;
|
||||
verb.Category = VerbCategory.Insert;
|
||||
verb.Act = () => component.InsertCell(@using);
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
private void OnSolutionChange(EntityUid uid, PowerCellComponent component, SolutionChangedEvent args)
|
||||
{
|
||||
component.IsRigged = _solutionsSystem.TryGetSolution(uid, PowerCellComponent.SolutionName, out var solution)
|
||||
&& solution.ContainsReagent("Plasma", out var plasma)
|
||||
&& plasma >= 5;
|
||||
|
||||
private void OnSolutionChange(EntityUid uid, PowerCellComponent component, SolutionChangedEvent args)
|
||||
if (component.IsRigged)
|
||||
{
|
||||
component.IsRigged = _solutionsSystem.TryGetSolution(uid, PowerCellComponent.SolutionName, out var solution)
|
||||
&& solution.ContainsReagent("Plasma", out var plasma)
|
||||
&& plasma >= 5;
|
||||
_logSystem.Add(LogType.Explosion, LogImpact.Medium, $"Power cell {ToPrettyString(uid)} has been rigged up to explode when used.");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCellExamined(EntityUid uid, PowerCellComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (!TryComp(uid, out BatteryComponent? battery))
|
||||
return;
|
||||
|
||||
var charge = battery.CurrentCharge / battery.MaxCharge * 100;
|
||||
args.PushMarkup(Loc.GetString("power-cell-component-examine-details", ("currentCharge", $"{charge:F0}")));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.PowerCell.Components;
|
||||
using Content.Server.PowerCell;
|
||||
using Content.Server.Speech.EntitySystems;
|
||||
using Content.Server.Stunnable.Components;
|
||||
using Content.Server.Weapon.Melee;
|
||||
@@ -11,6 +11,7 @@ using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Jittering;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.PowerCell.Components;
|
||||
using Content.Shared.StatusEffect;
|
||||
using Content.Shared.Stunnable;
|
||||
using Content.Shared.Throwing;
|
||||
@@ -29,6 +30,7 @@ namespace Content.Server.Stunnable
|
||||
[Dependency] private readonly StunSystem _stunSystem = default!;
|
||||
[Dependency] private readonly StutteringSystem _stutteringSystem = default!;
|
||||
[Dependency] private readonly SharedJitteringSystem _jitterSystem = default!;
|
||||
[Dependency] private readonly PowerCellSystem _cellSystem = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -40,7 +42,6 @@ namespace Content.Server.Stunnable
|
||||
SubscribeLocalEvent<StunbatonComponent, UseInHandEvent>(OnUseInHand);
|
||||
SubscribeLocalEvent<StunbatonComponent, ThrowDoHitEvent>(OnThrowCollide);
|
||||
SubscribeLocalEvent<StunbatonComponent, PowerCellChangedEvent>(OnPowerCellChanged);
|
||||
SubscribeLocalEvent<StunbatonComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<StunbatonComponent, ExaminedEvent>(OnExamined);
|
||||
}
|
||||
|
||||
@@ -49,7 +50,7 @@ namespace Content.Server.Stunnable
|
||||
if (!comp.Activated || !args.HitEntities.Any())
|
||||
return;
|
||||
|
||||
if (!EntityManager.TryGetComponent<PowerCellSlotComponent>(uid, out var slot) || slot.Cell == null || !slot.Cell.TryUseCharge(comp.EnergyPerUse))
|
||||
if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
|
||||
return;
|
||||
|
||||
foreach (EntityUid entity in args.HitEntities)
|
||||
@@ -63,7 +64,7 @@ namespace Content.Server.Stunnable
|
||||
if (!comp.Activated)
|
||||
return;
|
||||
|
||||
if (!EntityManager.TryGetComponent<PowerCellSlotComponent>(uid, out var slot) || slot.Cell == null || !slot.Cell.TryUseCharge(comp.EnergyPerUse))
|
||||
if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
|
||||
return;
|
||||
|
||||
args.CanInteract = true;
|
||||
@@ -87,8 +88,11 @@ namespace Content.Server.Stunnable
|
||||
|
||||
private void OnThrowCollide(EntityUid uid, StunbatonComponent comp, ThrowDoHitEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent<PowerCellSlotComponent>(uid, out var slot)) return;
|
||||
if (!comp.Activated || slot.Cell == null || !slot.Cell.TryUseCharge(comp.EnergyPerUse)) return;
|
||||
if (!comp.Activated)
|
||||
return;
|
||||
|
||||
if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
|
||||
return;
|
||||
|
||||
StunEntity(args.Target, comp);
|
||||
}
|
||||
@@ -101,15 +105,6 @@ namespace Content.Server.Stunnable
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, StunbatonComponent comp, InteractUsingEvent args)
|
||||
{
|
||||
if (!Get<ActionBlockerSystem>().CanInteract(args.User))
|
||||
return;
|
||||
|
||||
if (EntityManager.TryGetComponent<PowerCellSlotComponent>(uid, out var cellslot))
|
||||
cellslot.InsertCell(args.Used);
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, StunbatonComponent comp, ExaminedEvent args)
|
||||
{
|
||||
var msg = comp.Activated
|
||||
@@ -144,7 +139,7 @@ namespace Content.Server.Stunnable
|
||||
_jitterSystem.DoJitter(entity, slowdownTime, true, status:status);
|
||||
_stutteringSystem.DoStutter(entity, slowdownTime, true, status);
|
||||
|
||||
if (!EntityManager.TryGetComponent<PowerCellSlotComponent?>(comp.Owner, out var slot) || slot.Cell == null || !(slot.Cell.CurrentCharge < comp.EnergyPerUse))
|
||||
if (!_cellSystem.TryGetBatteryFromSlot(comp.Owner, out var battery) || !(battery.CurrentCharge < comp.EnergyPerUse))
|
||||
return;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
|
||||
@@ -183,14 +178,14 @@ namespace Content.Server.Stunnable
|
||||
if (!EntityManager.TryGetComponent<PowerCellSlotComponent?>(comp.Owner, out var slot))
|
||||
return;
|
||||
|
||||
if (slot.Cell == null)
|
||||
if (!_cellSystem.TryGetBatteryFromSlot(comp.Owner, out var battery))
|
||||
{
|
||||
SoundSystem.Play(playerFilter, comp.TurnOnFailSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
|
||||
user.PopupMessage(Loc.GetString("comp-stunbaton-activated-missing-cell"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (slot.Cell != null && slot.Cell.CurrentCharge < comp.EnergyPerUse)
|
||||
if (battery.CurrentCharge < comp.EnergyPerUse)
|
||||
{
|
||||
SoundSystem.Play(playerFilter, comp.TurnOnFailSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
|
||||
user.PopupMessage(Loc.GetString("comp-stunbaton-activated-dead-cell"));
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.PowerCell.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged.Barrels
|
||||
{
|
||||
@@ -18,11 +16,9 @@ namespace Content.Server.Weapon.Ranged.Barrels
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RevolverBarrelComponent, GetAlternativeVerbsEvent>(AddSpinVerb);
|
||||
|
||||
SubscribeLocalEvent<ServerBatteryBarrelComponent, EntInsertedIntoContainerMessage>(OnCellSlotUpdated);
|
||||
SubscribeLocalEvent<ServerBatteryBarrelComponent, EntRemovedFromContainerMessage>(OnCellSlotUpdated);
|
||||
SubscribeLocalEvent<ServerBatteryBarrelComponent, PowerCellChangedEvent>(OnCellSlotUpdated);
|
||||
|
||||
SubscribeLocalEvent<BoltActionBarrelComponent, GetInteractionVerbsEvent>(AddToggleBoltVerb);
|
||||
|
||||
@@ -30,10 +26,9 @@ namespace Content.Server.Weapon.Ranged.Barrels
|
||||
SubscribeLocalEvent<ServerMagazineBarrelComponent, GetAlternativeVerbsEvent>(AddEjectMagazineVerb);
|
||||
}
|
||||
|
||||
private void OnCellSlotUpdated(EntityUid uid, ServerBatteryBarrelComponent component, ContainerModifiedMessage args)
|
||||
private void OnCellSlotUpdated(EntityUid uid, ServerBatteryBarrelComponent component, PowerCellChangedEvent args)
|
||||
{
|
||||
if (args.Container.ID == component.CellSlot.ID)
|
||||
component.UpdateAppearance();
|
||||
component.UpdateAppearance();
|
||||
}
|
||||
|
||||
private void AddSpinVerb(EntityUid uid, RevolverBarrelComponent component, GetAlternativeVerbsEvent args)
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
using System;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.PowerCell;
|
||||
using Content.Server.Projectiles.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
@@ -25,9 +22,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
|
||||
public override string Name => "BatteryBarrel";
|
||||
|
||||
[DataField("cellSlot", required: true)]
|
||||
public ItemSlot CellSlot = new();
|
||||
|
||||
// The minimum change we need before we can fire
|
||||
[DataField("lowerChargeLimit")]
|
||||
[ViewVariables] private float _lowerChargeLimit = 10;
|
||||
@@ -37,19 +31,19 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
[DataField("ammoPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
[ViewVariables] private string? _ammoPrototype;
|
||||
|
||||
public BatteryComponent? PowerCell => _entities.GetComponentOrNull<BatteryComponent>(CellSlot.Item);
|
||||
private ContainerSlot _ammoContainer = default!;
|
||||
|
||||
public override int ShotsLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CellSlot.Item is not {} powerCell)
|
||||
|
||||
if (!EntitySystem.Get<PowerCellSystem>().TryGetBatteryFromSlot(Owner, out var battery))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (int) Math.Ceiling(_entities.GetComponent<BatteryComponent>(powerCell).CurrentCharge / _baseFireCost);
|
||||
return (int) Math.Ceiling(battery.CurrentCharge / _baseFireCost);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,12 +51,12 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CellSlot.Item is not {} powerCell)
|
||||
if (!EntitySystem.Get<PowerCellSystem>().TryGetBatteryFromSlot(Owner, out var battery))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (int) Math.Ceiling(_entities.GetComponent<BatteryComponent>(powerCell).MaxCharge / _baseFireCost);
|
||||
return (int) Math.Ceiling(battery.MaxCharge / _baseFireCost);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,8 +75,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
EntitySystem.Get<ItemSlotsSystem>().AddItemSlot(Owner, $"{Name}-powercell-container", CellSlot);
|
||||
|
||||
if (_ammoPrototype != null)
|
||||
{
|
||||
_ammoContainer = Owner.EnsureContainer<ContainerSlot>($"{Name}-ammo-container");
|
||||
@@ -95,12 +87,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
Dirty();
|
||||
}
|
||||
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
EntitySystem.Get<ItemSlotsSystem>().RemoveItemSlot(Owner, CellSlot);
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
@@ -109,7 +95,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
|
||||
public void UpdateAppearance()
|
||||
{
|
||||
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, CellSlot.HasItem);
|
||||
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, EntitySystem.Get<PowerCellSystem>().TryGetBatteryFromSlot(Owner, out _));
|
||||
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
|
||||
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
|
||||
Dirty();
|
||||
@@ -131,14 +117,9 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
|
||||
public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
|
||||
{
|
||||
var powerCellEntity = CellSlot.Item;
|
||||
|
||||
if (powerCellEntity == null)
|
||||
{
|
||||
if (!EntitySystem.Get<PowerCellSystem>().TryGetBatteryFromSlot(Owner, out var capacitor))
|
||||
return null;
|
||||
}
|
||||
|
||||
var capacitor = _entities.GetComponent<BatteryComponent>(powerCellEntity.Value);
|
||||
if (capacitor.CurrentCharge < _lowerChargeLimit)
|
||||
{
|
||||
return null;
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.PowerCell.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Weapon
|
||||
{
|
||||
/// <summary>
|
||||
/// Recharges the battery in a <see cref="ServerBatteryBarrelComponent"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(BaseCharger))]
|
||||
public sealed class WeaponCapacitorChargerComponent : BaseCharger
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
public override string Name => "WeaponCapacitorCharger";
|
||||
|
||||
public override bool IsEntityCompatible(EntityUid entity)
|
||||
{
|
||||
return _entMan.TryGetComponent(entity, out ServerBatteryBarrelComponent? battery) && battery.PowerCell != null ||
|
||||
_entMan.TryGetComponent(entity, out PowerCellSlotComponent? slot) && slot.HasCell;
|
||||
}
|
||||
|
||||
protected override BatteryComponent? GetBatteryFrom(EntityUid entity)
|
||||
{
|
||||
if (_entMan.TryGetComponent(entity, out PowerCellSlotComponent? slot))
|
||||
{
|
||||
if (slot.Cell != null)
|
||||
{
|
||||
return slot.Cell;
|
||||
}
|
||||
}
|
||||
|
||||
if (_entMan.TryGetComponent(entity, out ServerBatteryBarrelComponent? battery))
|
||||
{
|
||||
if (battery.PowerCell != null)
|
||||
{
|
||||
return battery.PowerCell;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -75,12 +75,10 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
public EntityWhitelist? Whitelist;
|
||||
|
||||
[DataField("insertSound")]
|
||||
public SoundSpecifier? InsertSound;
|
||||
// maybe default to /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg ??
|
||||
public SoundSpecifier InsertSound = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
|
||||
|
||||
[DataField("ejectSound")]
|
||||
public SoundSpecifier? EjectSound;
|
||||
// maybe default to /Audio/Machines/id_swipe.ogg?
|
||||
public SoundSpecifier EjectSound = new SoundPathSpecifier("/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Options used for playing the insert/eject sounds.
|
||||
@@ -98,6 +96,9 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
[DataField("name")]
|
||||
public string Name = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The entity prototype that is spawned into this slot on map init.
|
||||
/// </summary>
|
||||
[DataField("startingItem", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string? StartingItem;
|
||||
|
||||
@@ -136,15 +137,15 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
public bool EjectOnUse = false;
|
||||
|
||||
/// <summary>
|
||||
/// Override the insert verb text. Defaults to [insert category] -> [item-name]. If not null, the verb will
|
||||
/// not be given a category.
|
||||
/// Override the insert verb text. Defaults to using the slot's name (if specified) or the name of the
|
||||
/// targeted item. If specified, the verb will not be added to the default insert verb category.
|
||||
/// </summary>
|
||||
[DataField("insertVerbText")]
|
||||
public string? InsertVerbText;
|
||||
|
||||
/// <summary>
|
||||
/// Override the insert verb text. Defaults to [eject category] -> [item-name]. If not null, the verb will
|
||||
/// not be given a category.
|
||||
/// Override the eject verb text. Defaults to using the slot's name (if specified) or the name of the
|
||||
/// targeted item. If specified, the verb will not be added to the default eject verb category
|
||||
/// </summary>
|
||||
[DataField("ejectVerbText")]
|
||||
public string? EjectVerbText;
|
||||
|
||||
@@ -242,10 +242,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
return false;
|
||||
}
|
||||
|
||||
// We should also check ContainerSlot.CanInsert, but that prevents swapping interactions. Given that
|
||||
// ContainerSlot.CanInsert gets called when the item is actually inserted anyways, we can just get away with
|
||||
// fudging CanInsert and not performing those checks.
|
||||
return true;
|
||||
return slot.ContainerSlot.CanInsertIfEmpty(usedUid, EntityManager);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -302,6 +299,15 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
#endregion
|
||||
|
||||
#region Eject
|
||||
|
||||
public bool CanEject(ItemSlot slot)
|
||||
{
|
||||
if (slot.Locked || slot.Item == null)
|
||||
return false;
|
||||
|
||||
return slot.ContainerSlot.CanRemove(slot.Item.Value, EntityManager);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Eject an item into a slot. This does not perform checks (e.g., is the slot locked?), so you should
|
||||
/// probably just use <see cref="TryEject"/> instead.
|
||||
@@ -324,11 +330,11 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
{
|
||||
item = null;
|
||||
|
||||
if (slot.Locked || slot.Item == null)
|
||||
if (!CanEject(slot))
|
||||
return false;
|
||||
|
||||
item = slot.Item;
|
||||
Eject(uid, slot, item.Value, user, excludeUserAudio);
|
||||
Eject(uid, slot, item!.Value, user, excludeUserAudio);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -381,7 +387,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
|
||||
foreach (var slot in itemSlots.Slots.Values)
|
||||
{
|
||||
if (slot.Locked || !slot.HasItem)
|
||||
if (!CanEject(slot))
|
||||
continue;
|
||||
|
||||
if (slot.EjectOnInteract)
|
||||
@@ -421,7 +427,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
{
|
||||
foreach (var slot in itemSlots.Slots.Values)
|
||||
{
|
||||
if (!slot.EjectOnInteract || slot.Locked || !slot.HasItem)
|
||||
if (!slot.EjectOnInteract || !CanEject(slot))
|
||||
continue;
|
||||
|
||||
var verbSubject = slot.Name != string.Empty
|
||||
|
||||
@@ -9,8 +9,6 @@ namespace Content.Shared.Light.Component
|
||||
[ComponentProtoName("HandheldLight")]
|
||||
public abstract class SharedHandheldLightComponent : Robust.Shared.GameObjects.Component
|
||||
{
|
||||
protected abstract bool HasCell { get; }
|
||||
|
||||
public const int StatusLevels = 6;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
41
Content.Shared/PowerCell/Components/PowerCellComponent.cs
Normal file
41
Content.Shared/PowerCell/Components/PowerCellComponent.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.PowerCell;
|
||||
|
||||
/// <summary>
|
||||
/// This component enables power-cell related interactions (e.g., entity white-lists, cell sizes, examine, rigging).
|
||||
/// The actual power functionality is provided by the server-side BatteryComponent.
|
||||
/// </summary>
|
||||
[NetworkedComponent]
|
||||
[RegisterComponent]
|
||||
[ComponentProtoName("PowerCell")]
|
||||
public sealed class PowerCellComponent : Component
|
||||
{
|
||||
public const string SolutionName = "powerCell";
|
||||
public const int PowerCellVisualsLevels = 4;
|
||||
|
||||
[DataField("cellSize")]
|
||||
public PowerCellSize CellSize = PowerCellSize.Small;
|
||||
|
||||
// Not networked to clients
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool IsRigged { get; set; }
|
||||
}
|
||||
|
||||
public enum PowerCellSize
|
||||
{
|
||||
Small = 0,
|
||||
Medium = 1,
|
||||
Large = 2
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum PowerCellVisuals
|
||||
{
|
||||
ChargeLevel
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.PowerCell.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class PowerCellSlotComponent : Component
|
||||
{
|
||||
public override string Name => "PowerCellSlot";
|
||||
|
||||
/// <summary>
|
||||
/// What size of cell fits into this component.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("slotSize")]
|
||||
public PowerCellSize SlotSize { get; set; } = PowerCellSize.Small;
|
||||
|
||||
/// <summary>
|
||||
/// The actual item-slot that contains the cell. Allows all the interaction logic to be handled by <see cref="ItemSlotsSystem"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Given that <see cref="PowerCellSystem"/> needs to verify that a given cell has the correct cell-size before
|
||||
/// inserting anyways, there is no need to specify a separate entity whitelist. In this slot's yaml definition.
|
||||
/// </remarks>
|
||||
[DataField("cellSlot")]
|
||||
public ItemSlot CellSlot = new();
|
||||
|
||||
/// <summary>
|
||||
/// Name of the item-slot used to store cells. Determines the eject/insert verb text. E.g., "Eject > Power cell".
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is simply used provide a default value for <see cref="CellSlot.Name"/>. If this string is empty or
|
||||
/// whitespace, the verb will instead use the full name of any cell (e.g., "eject > small super-capacity power
|
||||
/// cell").
|
||||
/// </remarks>
|
||||
[DataField("slotName")]
|
||||
public readonly string SlotName = "power-cell-slot-component-slot-name-default"; // gets Loc.GetString()-ed by ItemSlotsSystem
|
||||
|
||||
/// <summary>
|
||||
/// True if we don't want a cell inserted during map init. If a starting item is defined
|
||||
/// in the <see cref="CellSlot"/> yaml definition, that always takes precedence.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If false, the cell will start with a standard cell with a matching cell-size.
|
||||
/// </remarks>
|
||||
[DataField("startEmpty")]
|
||||
public bool StartEmpty = false;
|
||||
|
||||
/// <summary>
|
||||
/// Descriptive text to add to add when examining an entity with a cell slot. If empty or whitespace, will not add
|
||||
/// any text.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("descFormatString")]
|
||||
public string? DescFormatString { get; set; } = "power-cell-slot-component-description-default";
|
||||
|
||||
/// <summary>
|
||||
/// Can this entity be inserted directly into a charging station? If false, you need to manually remove the power
|
||||
/// cell and recharge it separately.
|
||||
/// </summary>
|
||||
[DataField("fitsInCharger")]
|
||||
public bool FitsInCharger = true;
|
||||
}
|
||||
|
||||
public class PowerCellChangedEvent : EntityEventArgs
|
||||
{
|
||||
public readonly bool Ejected;
|
||||
|
||||
public PowerCellChangedEvent(bool ejected)
|
||||
{
|
||||
Ejected = ejected;
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.PowerCell
|
||||
{
|
||||
public static class SharedPowerCell
|
||||
{
|
||||
public const int PowerCellVisualsLevels = 4;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum PowerCellVisuals
|
||||
{
|
||||
ChargeLevel
|
||||
}
|
||||
}
|
||||
109
Content.Shared/PowerCell/SharedPowerCellSystem.cs
Normal file
109
Content.Shared/PowerCell/SharedPowerCellSystem.cs
Normal file
@@ -0,0 +1,109 @@
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.PowerCell.Components;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using System;
|
||||
|
||||
namespace Content.Shared.PowerCell;
|
||||
|
||||
public abstract class SharedPowerCellSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PowerCellSlotComponent, ComponentInit>(OnCellSlotInit);
|
||||
SubscribeLocalEvent<PowerCellSlotComponent, ComponentRemove>(OnCellSlotRemove);
|
||||
|
||||
SubscribeLocalEvent<PowerCellSlotComponent, ExaminedEvent>(OnSlotExamined);
|
||||
|
||||
SubscribeLocalEvent<PowerCellSlotComponent, EntInsertedIntoContainerMessage>(OnCellInserted);
|
||||
SubscribeLocalEvent<PowerCellSlotComponent, EntRemovedFromContainerMessage>(OnCellRemoved);
|
||||
SubscribeLocalEvent<PowerCellSlotComponent, ContainerIsInsertingAttemptEvent>(OnCellInsertAttempt);
|
||||
}
|
||||
|
||||
private void OnCellInsertAttempt(EntityUid uid, PowerCellSlotComponent component, ContainerIsInsertingAttemptEvent args)
|
||||
{
|
||||
if (!component.Initialized)
|
||||
return;
|
||||
|
||||
if (args.Container.ID != component.CellSlot.ID)
|
||||
return;
|
||||
|
||||
if (!TryComp(args.EntityUid, out PowerCellComponent? cell) || cell.CellSize != component.SlotSize)
|
||||
{
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCellInserted(EntityUid uid, PowerCellSlotComponent component, EntInsertedIntoContainerMessage args)
|
||||
{
|
||||
if (!component.Initialized)
|
||||
return;
|
||||
|
||||
if (args.Container.ID != component.CellSlot.ID)
|
||||
return;
|
||||
|
||||
RaiseLocalEvent(uid, new PowerCellChangedEvent(false), false);
|
||||
}
|
||||
|
||||
private void OnCellRemoved(EntityUid uid, PowerCellSlotComponent component, EntRemovedFromContainerMessage args)
|
||||
{
|
||||
if (args.Container.ID != component.CellSlot.ID)
|
||||
return;
|
||||
|
||||
RaiseLocalEvent(uid, new PowerCellChangedEvent(true), false);
|
||||
}
|
||||
|
||||
private void OnCellSlotInit(EntityUid uid, PowerCellSlotComponent component, ComponentInit args)
|
||||
{
|
||||
_itemSlotsSystem.AddItemSlot(uid, "cellslot_cell_container", component.CellSlot);
|
||||
|
||||
if (string.IsNullOrWhiteSpace(component.CellSlot.Name) &&
|
||||
!string.IsNullOrWhiteSpace(component.SlotName))
|
||||
{
|
||||
component.CellSlot.Name = component.SlotName;
|
||||
}
|
||||
|
||||
if (component.StartEmpty)
|
||||
return;
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(component.CellSlot.StartingItem))
|
||||
return;
|
||||
|
||||
// set default starting cell based on cell-type
|
||||
component.CellSlot.StartingItem = component.SlotSize switch
|
||||
{
|
||||
PowerCellSize.Small => "PowerCellSmallStandard",
|
||||
PowerCellSize.Medium => "PowerCellMediumStandard",
|
||||
PowerCellSize.Large => "PowerCellLargeStandard",
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
}
|
||||
|
||||
private void OnCellSlotRemove(EntityUid uid, PowerCellSlotComponent component, ComponentRemove args)
|
||||
{
|
||||
_itemSlotsSystem.RemoveItemSlot(uid, component.CellSlot);
|
||||
}
|
||||
|
||||
private void OnSlotExamined(EntityUid uid, PowerCellSlotComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (!args.IsInDetailsRange || string.IsNullOrWhiteSpace(component.DescFormatString))
|
||||
return;
|
||||
|
||||
var sizeText = Loc.GetString(component.SlotSize switch
|
||||
{
|
||||
PowerCellSize.Small => "power-cell-slot-component-description-size-small",
|
||||
PowerCellSize.Medium => "power-cell-slot-component-description-size-medium",
|
||||
PowerCellSize.Large => "power-cell-slot-component-description-size-large",
|
||||
_ => "???"
|
||||
});
|
||||
|
||||
args.PushMarkup(Loc.GetString(component.DescFormatString, ("size", sizeText)));
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,8 @@
|
||||
power-cell-slot-component-small-size-shorthand = S
|
||||
power-cell-slot-component-medium-size-shorthand = M
|
||||
power-cell-slot-component-large-size-shorthand = L
|
||||
# Default examine descriptions
|
||||
power-cell-slot-component-description-default = It uses {$size} power cells.
|
||||
power-cell-slot-component-description-size-small = small
|
||||
power-cell-slot-component-description-size-medium = medium-sized
|
||||
power-cell-slot-component-description-size-large = large
|
||||
|
||||
# Verbs
|
||||
power-cell-slot-component-slot-name-default = Power cell
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
base-charger-on-interact-using-fail = Unable to insert capacitor
|
||||
@@ -69,6 +69,6 @@
|
||||
# so hardsuit helmet just have small battery inside
|
||||
- type: HandheldLight
|
||||
- type: PowerCellSlot
|
||||
startingCellType: PowerCellHardsuitHelmet
|
||||
canRemoveCell: false
|
||||
showVerb: false
|
||||
cellSlot:
|
||||
startingItem: PowerCellHardsuitHelmet # self recharging
|
||||
locked: true # no need to recharge manually
|
||||
@@ -22,7 +22,8 @@
|
||||
actions:
|
||||
- actionType: ToggleLight
|
||||
- type: PowerCellSlot
|
||||
startingCellType: PowerCellSmallHigh
|
||||
cellSlot:
|
||||
startingItem: PowerCellSmallHigh
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHatHardhatBase
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
abstract: true
|
||||
components:
|
||||
- type: HandheldLight
|
||||
- type: PowerCellSlot
|
||||
- type: ItemActions
|
||||
actions:
|
||||
- actionType: ToggleLight
|
||||
|
||||
@@ -2,10 +2,11 @@
|
||||
# Power cells
|
||||
|
||||
- type: entity
|
||||
id: PowerCellBase
|
||||
id: PowerCellSmallBase
|
||||
abstract: true
|
||||
parent: BaseItem
|
||||
components:
|
||||
- type: Battery
|
||||
- type: PowerCell
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
@@ -23,18 +24,10 @@
|
||||
- ReagentId: Licoxide
|
||||
Quantity: 5
|
||||
|
||||
- type: entity
|
||||
id: PowerCellSmallBase
|
||||
abstract: true
|
||||
parent: PowerCellBase
|
||||
components:
|
||||
- type: PowerCell
|
||||
cellSize: Small
|
||||
|
||||
- type: entity
|
||||
id: PowerCellMediumBase
|
||||
abstract: true
|
||||
parent: PowerCellBase
|
||||
parent: PowerCellSmallBase
|
||||
components:
|
||||
- type: PowerCell
|
||||
cellSize: Medium
|
||||
@@ -42,7 +35,7 @@
|
||||
- type: entity
|
||||
id: PowerCellLargeBase
|
||||
abstract: true
|
||||
parent: PowerCellBase
|
||||
parent: PowerCellSmallBase
|
||||
components:
|
||||
- type: PowerCell
|
||||
cellSize: Large
|
||||
@@ -57,10 +50,9 @@
|
||||
sprite: Objects/Power/PowerCells/potato_battery.rsi
|
||||
layers:
|
||||
- state: potato_battery
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 360
|
||||
startingCharge: 360
|
||||
updateVisual: false
|
||||
|
||||
- type: entity
|
||||
name: small standard power cell
|
||||
@@ -72,7 +64,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_small_st.rsi
|
||||
layers:
|
||||
- state: s_st
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 360
|
||||
startingCharge: 360
|
||||
- type: Appearance
|
||||
@@ -80,7 +72,6 @@
|
||||
- type: PowerCellVisualizer
|
||||
prefix: s_st
|
||||
|
||||
|
||||
- type: entity
|
||||
name: small high-capacity power cell
|
||||
description: A rechargeable standardized power cell, size S. This is the popular and reliable version.
|
||||
@@ -91,7 +82,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_small_hi.rsi
|
||||
layers:
|
||||
- state: s_hi
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 720
|
||||
startingCharge: 720
|
||||
- type: Appearance
|
||||
@@ -99,7 +90,6 @@
|
||||
- type: PowerCellVisualizer
|
||||
prefix: s_hi
|
||||
|
||||
|
||||
- type: entity
|
||||
name: small super-capacity power cell
|
||||
description: A rechargeable standardized power cell, size S. This premium high-capacity brand stores up to 50% more energy than the competition.
|
||||
@@ -110,7 +100,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_small_sup.rsi
|
||||
layers:
|
||||
- state: s_sup
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 1080
|
||||
startingCharge: 1080
|
||||
- type: Appearance
|
||||
@@ -129,7 +119,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_small_hy.rsi
|
||||
layers:
|
||||
- state: s_hy
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 1800
|
||||
startingCharge: 1800
|
||||
- type: Appearance
|
||||
@@ -147,7 +137,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
|
||||
layers:
|
||||
- state: s_ar
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 50
|
||||
startingCharge: 50
|
||||
- type: BatterySelfRecharger
|
||||
@@ -168,7 +158,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
|
||||
layers:
|
||||
- state: s_ar
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 600 #lights drain 3/s but recharge of 2 makes this 1/s. Therefore 600 is 10 minutes of light.
|
||||
startingCharge: 600
|
||||
- type: BatterySelfRecharger
|
||||
@@ -179,7 +169,6 @@
|
||||
- type: PowerCellVisualizer
|
||||
prefix: s_ar
|
||||
|
||||
|
||||
- type: entity
|
||||
name: medium standard power cell
|
||||
description: A rechargeable standardized power cell, size M. This is the cheapest kind you can find.
|
||||
@@ -190,7 +179,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_medium_st.rsi
|
||||
layers:
|
||||
- state: m_st
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 2160
|
||||
startingCharge: 2160
|
||||
- type: Appearance
|
||||
@@ -208,10 +197,9 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_medium_hi.rsi
|
||||
layers:
|
||||
- state: m_hi
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 2880
|
||||
startingCharge: 2880
|
||||
powerCellSize: Medium
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerCellVisualizer
|
||||
@@ -227,7 +215,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_medium_sup.rsi
|
||||
layers:
|
||||
- state: m_sup
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 3600
|
||||
startingCharge: 3600
|
||||
- type: Appearance
|
||||
@@ -245,7 +233,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_medium_hy.rsi
|
||||
layers:
|
||||
- state: m_hy
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 5400
|
||||
startingCharge: 5400
|
||||
- type: Appearance
|
||||
@@ -263,7 +251,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_large_st.rsi
|
||||
layers:
|
||||
- state: l_st
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 9000
|
||||
startingCharge: 9000
|
||||
- type: Appearance
|
||||
@@ -281,7 +269,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_large_hi.rsi
|
||||
layers:
|
||||
- state: l_hi
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 18000
|
||||
startingCharge: 18000
|
||||
- type: Appearance
|
||||
@@ -299,7 +287,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_large_sup.rsi
|
||||
layers:
|
||||
- state: l_sup
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 54000
|
||||
startingCharge: 54000
|
||||
- type: Appearance
|
||||
@@ -317,7 +305,7 @@
|
||||
sprite: Objects/Power/PowerCells/power_cell_large_hy.rsi
|
||||
layers:
|
||||
- state: l_hy
|
||||
- type: PowerCell
|
||||
- type: Battery
|
||||
maxCharge: 72000
|
||||
startingCharge: 72000
|
||||
- type: Appearance
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
actions:
|
||||
- actionType: ToggleLight
|
||||
- type: PowerCellSlot
|
||||
startingCellType: PowerCellSmallHigh
|
||||
cellSlot:
|
||||
startingItem: PowerCellSmallHigh
|
||||
- type: Sprite
|
||||
sprite: Objects/Tools/flashlight.rsi
|
||||
layers:
|
||||
@@ -39,7 +40,8 @@
|
||||
description: A robust flashlight used by security.
|
||||
components:
|
||||
- type: PowerCellSlot
|
||||
startingCellType: PowerCellSmallSuper
|
||||
cellSlot:
|
||||
startingItem: PowerCellSmallSuper
|
||||
- type: Sprite
|
||||
sprite: Objects/Tools/seclite.rsi
|
||||
layers:
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
visuals:
|
||||
- type: LanternVisualizer
|
||||
- type: PowerCellSlot
|
||||
startingCellType: PowerCellSmallHigh
|
||||
cellSlot:
|
||||
startingItem: PowerCellSmallHigh
|
||||
|
||||
- type: entity
|
||||
name: extra-bright lantern
|
||||
|
||||
@@ -16,16 +16,11 @@
|
||||
- Single
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
|
||||
- type: PowerCellSlot
|
||||
cellSlot:
|
||||
ejectOnUse: true
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
|
||||
soundOptions:
|
||||
volume: -2
|
||||
startingItem: PowerCellSmallStandard
|
||||
whitelist:
|
||||
components:
|
||||
- Battery
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: MagVisualizer
|
||||
@@ -148,16 +143,12 @@
|
||||
ammoPrototype: RedHeavyLaser
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
|
||||
- type: PowerCellSlot
|
||||
cellSlot:
|
||||
ejectOnUse: true
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
|
||||
soundOptions:
|
||||
volume: -2
|
||||
startingItem: PowerCellSmallSuper
|
||||
whitelist:
|
||||
components:
|
||||
- Battery
|
||||
|
||||
- type: entity
|
||||
name: x-ray cannon
|
||||
@@ -182,16 +173,12 @@
|
||||
ammoPrototype: XrayLaser
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/laser3.ogg
|
||||
- type: PowerCellSlot
|
||||
cellSlot:
|
||||
ejectOnUse: true
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
|
||||
soundOptions:
|
||||
volume: -2
|
||||
startingItem: PowerCellSmallSuper
|
||||
whitelist:
|
||||
components:
|
||||
- Battery
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: MagVisualizer
|
||||
@@ -231,16 +218,12 @@
|
||||
ammoPrototype: BulletTaser
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/taser.ogg
|
||||
- type: PowerCellSlot
|
||||
descFormatString : "" # empty string for no examine-text (cell is not ejectable)
|
||||
cellSlot:
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
|
||||
soundOptions:
|
||||
volume: -2
|
||||
locked: true
|
||||
startingItem: PowerCellSmallStandard
|
||||
whitelist:
|
||||
components:
|
||||
- Battery
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: MagVisualizer
|
||||
|
||||
@@ -17,7 +17,8 @@
|
||||
arc: default
|
||||
- type: PowerCellSlot
|
||||
slotSize: Medium
|
||||
startingCellType: PowerCellMediumHigh
|
||||
cellSlot:
|
||||
startingItem: PowerCellMediumHigh
|
||||
- type: ItemCooldown
|
||||
- type: Clothing
|
||||
sprite: Objects/Weapons/Melee/stunbaton.rsi
|
||||
|
||||
@@ -9,8 +9,13 @@
|
||||
- type: Icon
|
||||
sprite: Structures/Power/cell_recharger.rsi
|
||||
state: empty
|
||||
- type: PowerCellCharger
|
||||
transfer_efficiency: 0.85
|
||||
- type: Charger
|
||||
chargerSlot:
|
||||
ejectOnInteract: true
|
||||
name: Power cell # used for verbs: "Eject > Power cell "
|
||||
whitelist:
|
||||
components:
|
||||
- PowerCell
|
||||
- type: ApcPowerReceiver
|
||||
- type: ExtensionCableReceiver
|
||||
- type: Appearance
|
||||
@@ -23,6 +28,7 @@
|
||||
- type: entity
|
||||
name: recharger
|
||||
id: WeaponCapacitorRecharger
|
||||
parent: PowerCellRecharger
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
@@ -31,20 +37,18 @@
|
||||
- type: Icon
|
||||
sprite: Structures/Power/recharger.rsi
|
||||
state: empty
|
||||
- type: WeaponCapacitorCharger
|
||||
transfer_efficiency: 0.85
|
||||
- type: ApcPowerReceiver
|
||||
- type: ExtensionCableReceiver
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerChargerVisualizer
|
||||
- type: Anchorable
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Charger
|
||||
chargerSlot:
|
||||
ejectOnInteract: true
|
||||
whitelist:
|
||||
components:
|
||||
- PowerCell
|
||||
- PowerCellSlot
|
||||
|
||||
- type: entity
|
||||
name: wall recharger
|
||||
id: WallWeaponCapacitorRecharger
|
||||
parent: PowerCellRecharger
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
@@ -53,12 +57,11 @@
|
||||
- type: Icon
|
||||
sprite: Structures/Power/wall_recharger.rsi
|
||||
state: empty
|
||||
- type: WeaponCapacitorCharger
|
||||
transfer_efficiency: 0.95
|
||||
- type: ApcPowerReceiver
|
||||
- type: ExtensionCableReceiver
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerChargerVisualizer
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Charger
|
||||
transferEfficiency: 0.95
|
||||
chargerSlot:
|
||||
ejectOnInteract: true
|
||||
whitelist:
|
||||
components:
|
||||
- PowerCell
|
||||
- PowerCellSlot
|
||||
Reference in New Issue
Block a user