diff --git a/Content.Client/Entry/IgnoredComponents.cs b/Content.Client/Entry/IgnoredComponents.cs
index cc85722423..1b2b63cc5e 100644
--- a/Content.Client/Entry/IgnoredComponents.cs
+++ b/Content.Client/Entry/IgnoredComponents.cs
@@ -10,6 +10,7 @@ namespace Content.Client.Entry
"Pickaxe",
"IngestionBlocker",
"Interactable",
+ "Charger",
"CloningPod",
"Destructible",
"Temperature",
@@ -35,11 +36,6 @@ namespace Content.Client.Entry
"Material",
"RangedMagazine",
"Ammo",
- "HitscanWeaponCapacitor",
- "PowerCell",
- "PowerCellCharger",
- "PowerCellSlot",
- "WeaponCapacitorCharger",
"AiController",
"Computer",
"AsteroidRock",
diff --git a/Content.Client/Light/Components/HandheldLightComponent.cs b/Content.Client/Light/Components/HandheldLightComponent.cs
index f357d17ae1..eac211e864 100644
--- a/Content.Client/Light/Components/HandheldLightComponent.cs
+++ b/Content.Client/Light/Components/HandheldLightComponent.cs
@@ -16,8 +16,6 @@ namespace Content.Client.Light.Components
[Friend(typeof(HandheldLightSystem))]
public sealed class HandheldLightComponent : SharedHandheldLightComponent, IItemStatus
{
- [ViewVariables] protected override bool HasCell => Level != null;
-
public byte? Level;
public Control MakeControl()
@@ -69,9 +67,6 @@ namespace Content.Client.Light.Components
{
base.FrameUpdate(args);
- if (!_parent.HasCell)
- return;
-
_timer += args.DeltaSeconds;
_timer %= TimerCycle;
@@ -81,7 +76,7 @@ namespace Content.Client.Light.Components
{
if (i == 0)
{
- if (level == 0)
+ if (level == 0 || level == null)
{
_sections[0].PanelOverride = StyleBoxUnlit;
}
diff --git a/Content.Client/PowerCell/PowerCellSystem.cs b/Content.Client/PowerCell/PowerCellSystem.cs
new file mode 100644
index 0000000000..9d9ea40303
--- /dev/null
+++ b/Content.Client/PowerCell/PowerCellSystem.cs
@@ -0,0 +1,7 @@
+using Content.Shared.PowerCell;
+using JetBrains.Annotations;
+
+namespace Content.Client.PowerCell;
+
+[UsedImplicitly]
+public sealed class PowerCellSystem : SharedPowerCellSystem { }
diff --git a/Content.Client/Weapons/Ranged/Barrels/Components/ClientBatteryBarrelComponent.cs b/Content.Client/Weapons/Ranged/Barrels/Components/ClientBatteryBarrelComponent.cs
index 4ef5813498..37583c46a2 100644
--- a/Content.Client/Weapons/Ranged/Barrels/Components/ClientBatteryBarrelComponent.cs
+++ b/Content.Client/Weapons/Ranged/Barrels/Components/ClientBatteryBarrelComponent.cs
@@ -23,9 +23,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
private StatusControl? _statusControl;
- [DataField("cellSlot", required: true)]
- public ItemSlot CellSlot = default!;
-
///
/// Count of bullets in the magazine.
///
@@ -35,18 +32,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
[ViewVariables]
public (int count, int max)? MagazineCount { get; private set; }
- protected override void Initialize()
- {
- base.Initialize();
- EntitySystem.Get().AddItemSlot(Owner, $"{Name}-powercell-container", CellSlot);
- }
-
- protected override void OnRemove()
- {
- base.OnRemove();
- EntitySystem.Get().RemoveItemSlot(Owner, CellSlot);
- }
-
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
diff --git a/Content.Server/Light/Components/HandheldLightComponent.cs b/Content.Server/Light/Components/HandheldLightComponent.cs
index 95fd615820..7f84497f66 100644
--- a/Content.Server/Light/Components/HandheldLightComponent.cs
+++ b/Content.Server/Light/Components/HandheldLightComponent.cs
@@ -1,9 +1,6 @@
using System.Threading.Tasks;
using Content.Server.Clothing.Components;
using Content.Server.Light.EntitySystems;
-using Content.Server.PowerCell.Components;
-using Content.Shared.ActionBlocker;
-using Content.Shared.Actions;
using Content.Shared.Actions.Behaviors.Item;
using Content.Shared.Examine;
using Content.Shared.Interaction;
@@ -34,8 +31,6 @@ namespace Content.Server.Light.Components
public sealed class HandheldLightComponent : SharedHandheldLightComponent
{
[ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = 3f;
- [ViewVariables] public PowerCellSlotComponent CellSlot = default!;
- public PowerCellComponent? Cell => CellSlot.Cell;
///
/// Status of light, whether or not it is emitting light.
@@ -43,8 +38,6 @@ namespace Content.Server.Light.Components
[ViewVariables]
public bool Activated { get; set; }
- [ViewVariables] protected override bool HasCell => CellSlot.HasCell;
-
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnSound")] public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Items/flashlight_on.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnFailSound")] public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOffSound")] public SoundSpecifier TurnOffSound = new SoundPathSpecifier("/Audio/Items/flashlight_off.ogg");
diff --git a/Content.Server/Light/EntitySystems/HandheldLightSystem.cs b/Content.Server/Light/EntitySystems/HandheldLightSystem.cs
index 96ff42e711..4322298762 100644
--- a/Content.Server/Light/EntitySystems/HandheldLightSystem.cs
+++ b/Content.Server/Light/EntitySystems/HandheldLightSystem.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic;
using Content.Server.Clothing.Components;
using Content.Server.Light.Components;
using Content.Server.Popups;
-using Content.Server.PowerCell.Components;
+using Content.Server.PowerCell;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
@@ -29,6 +29,7 @@ namespace Content.Server.Light.EntitySystems
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly PopupSystem _popup = default!;
+ [Dependency] private readonly PowerCellSystem _powerCell = default!;
// TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something?
// But for now this will be better anyway.
@@ -44,7 +45,7 @@ namespace Content.Server.Light.EntitySystems
SubscribeLocalEvent(OnExamine);
SubscribeLocalEvent(AddToggleLightVerb);
- SubscribeLocalEvent(OnInteractUsing);
+
SubscribeLocalEvent(OnActivate);
}
@@ -57,21 +58,19 @@ namespace Content.Server.Light.EntitySystems
{
// Curently every single flashlight has the same number of levels for status and that's all it uses the charge for
// Thus we'll just check if the level changes.
- if (component.Cell == null)
+
+ if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery))
return null;
- var currentCharge = component.Cell.CurrentCharge;
-
- if (MathHelper.CloseToPercent(currentCharge, 0) || component.Wattage > currentCharge)
+ if (MathHelper.CloseToPercent(battery.CurrentCharge, 0) || component.Wattage > battery.CurrentCharge)
return 0;
- return (byte?) ContentHelpers.RoundToNearestLevels(currentCharge / component.Cell.MaxCharge * 255, 255, SharedHandheldLightComponent.StatusLevels);
+ return (byte?) ContentHelpers.RoundToNearestLevels(battery.CurrentCharge / battery.MaxCharge * 255, 255, SharedHandheldLightComponent.StatusLevels);
}
private void OnInit(EntityUid uid, HandheldLightComponent component, ComponentInit args)
{
EntityManager.EnsureComponent(uid);
- component.CellSlot = EntityManager.EnsureComponent(uid);
// Want to make sure client has latest data on level so battery displays properly.
component.Dirty(EntityManager);
@@ -82,17 +81,6 @@ namespace Content.Server.Light.EntitySystems
_activeLights.Remove(component);
}
- private void OnInteractUsing(EntityUid uid, HandheldLightComponent component, InteractUsingEvent args)
- {
- // TODO: https://github.com/space-wizards/space-station-14/pull/5864#discussion_r775191916
- if (args.Handled) return;
-
- if (!_blocker.CanInteract(args.User)) return;
- if (!component.CellSlot.InsertCell(args.Used)) return;
- component.Dirty(EntityManager);
- args.Handled = true;
- }
-
private void OnActivate(EntityUid uid, HandheldLightComponent component, ActivateInWorldEvent args)
{
if (args.Handled) return;
@@ -183,7 +171,7 @@ namespace Content.Server.Light.EntitySystems
{
if (component.Activated) return false;
- if (component.Cell == null)
+ if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery))
{
SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-missing-message"), component.Owner, Filter.Entities(user));
@@ -194,7 +182,7 @@ namespace Content.Server.Light.EntitySystems
// To prevent having to worry about frame time in here.
// Let's just say you need a whole second of charge before you can turn it on.
// Simple enough.
- if (component.Wattage > component.Cell.CurrentCharge)
+ if (component.Wattage > battery.CurrentCharge)
{
SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-dead-message"), component.Owner, Filter.Entities(user));
@@ -241,7 +229,7 @@ namespace Content.Server.Light.EntitySystems
public void TryUpdate(HandheldLightComponent component, float frameTime)
{
- if (component.Cell == null)
+ if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery))
{
TurnOff(component, false);
return;
@@ -249,11 +237,12 @@ namespace Content.Server.Light.EntitySystems
var appearanceComponent = EntityManager.GetComponent(component.Owner);
- if (component.Cell.MaxCharge - component.Cell.CurrentCharge < component.Cell.MaxCharge * 0.70)
+ var fraction = battery.CurrentCharge / battery.MaxCharge;
+ if (fraction >= 0.30)
{
appearanceComponent.SetData(HandheldLightVisuals.Power, HandheldLightPowerStates.FullPower);
}
- else if (component.Cell.MaxCharge - component.Cell.CurrentCharge < component.Cell.MaxCharge * 0.90)
+ else if (fraction >= 0.10)
{
appearanceComponent.SetData(HandheldLightVisuals.Power, HandheldLightPowerStates.LowPower);
}
@@ -262,7 +251,8 @@ namespace Content.Server.Light.EntitySystems
appearanceComponent.SetData(HandheldLightVisuals.Power, HandheldLightPowerStates.Dying);
}
- if (component.Activated && !component.Cell.TryUseCharge(component.Wattage * frameTime)) TurnOff(component, false);
+ if (component.Activated && !battery.TryUseCharge(component.Wattage * frameTime))
+ TurnOff(component, false);
var level = GetLevel(component);
diff --git a/Content.Server/Power/Components/BaseCharger.cs b/Content.Server/Power/Components/BaseCharger.cs
deleted file mode 100644
index 6066077652..0000000000
--- a/Content.Server/Power/Components/BaseCharger.cs
+++ /dev/null
@@ -1,230 +0,0 @@
-using System;
-using System.Threading.Tasks;
-using Content.Server.Hands.Components;
-using Content.Server.Weapon.Ranged.Barrels.Components;
-using Content.Shared.Interaction;
-using Content.Shared.Item;
-using Content.Shared.Popups;
-using Content.Shared.Power;
-using Robust.Shared.Containers;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
-
-namespace Content.Server.Power.Components
-{
- [ComponentReference(typeof(IActivate))]
- [ComponentReference(typeof(IInteractUsing))]
- public abstract class BaseCharger : Component, IActivate, IInteractUsing
- {
- [Dependency] private readonly IEntityManager _entMan = default!;
-
- [ViewVariables]
- private BatteryComponent? _heldBattery;
-
- [ViewVariables]
- public ContainerSlot Container = default!;
-
- public bool HasCell => Container.ContainedEntity != null;
-
- [ViewVariables]
- private CellChargerStatus _status;
-
- [ViewVariables]
- [DataField("chargeRate")]
- private int _chargeRate = 100;
-
- [ViewVariables]
- [DataField("transferEfficiency")]
- private float _transferEfficiency = 0.85f;
-
- protected override void Initialize()
- {
- base.Initialize();
-
- Owner.EnsureComponent();
- Container = ContainerHelpers.EnsureContainer(Owner, $"{Name}-powerCellContainer");
- // Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty
- }
-
- [Obsolete("Component Messages are deprecated, use Entity Events instead.")]
- public override void HandleMessage(ComponentMessage message, IComponent? component)
- {
-#pragma warning disable 618
- base.HandleMessage(message, component);
-#pragma warning restore 618
- switch (message)
- {
- case PowerChangedMessage powerChanged:
- PowerUpdate(powerChanged);
- break;
- }
- }
-
- protected override void OnRemove()
- {
- _heldBattery = null;
-
- base.OnRemove();
- }
-
- async Task IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
- {
- var result = TryInsertItem(eventArgs.Using);
- if (!result)
- {
- eventArgs.User.PopupMessage(Owner, Loc.GetString("base-charger-on-interact-using-fail"));
- }
-
- return result;
- }
-
- void IActivate.Activate(ActivateEventArgs eventArgs)
- {
- RemoveItem(eventArgs.User);
- }
-
- ///
- /// This will remove the item directly into the user's hand / floor
- ///
- ///
- public void RemoveItem(EntityUid user)
- {
- if (Container.ContainedEntity is not {Valid: true} heldItem)
- {
- return;
- }
-
- Container.Remove(heldItem);
- _heldBattery = null;
- if (_entMan.TryGetComponent(user, out HandsComponent? handsComponent))
- {
- handsComponent.PutInHandOrDrop(_entMan.GetComponent(heldItem));
- }
-
- if (_entMan.TryGetComponent(heldItem, out ServerBatteryBarrelComponent? batteryBarrelComponent))
- {
- batteryBarrelComponent.UpdateAppearance();
- }
-
- UpdateStatus();
- }
-
- private void PowerUpdate(PowerChangedMessage eventArgs)
- {
- UpdateStatus();
- }
-
- private CellChargerStatus GetStatus()
- {
- if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) &&
- !receiver.Powered)
- {
- return CellChargerStatus.Off;
- }
- if (!HasCell)
- {
- return CellChargerStatus.Empty;
- }
- if (_heldBattery != null && Math.Abs(_heldBattery.MaxCharge - _heldBattery.CurrentCharge) < 0.01)
- {
- return CellChargerStatus.Charged;
- }
- return CellChargerStatus.Charging;
- }
-
- public bool TryInsertItem(EntityUid entity)
- {
- if (!IsEntityCompatible(entity) || HasCell)
- {
- return false;
- }
- if (!Container.Insert(entity))
- {
- return false;
- }
- _heldBattery = GetBatteryFrom(entity);
- UpdateStatus();
- return true;
- }
-
- ///
- /// If the supplied entity should fit into the charger.
- ///
- public abstract bool IsEntityCompatible(EntityUid entity);
-
- protected abstract BatteryComponent? GetBatteryFrom(EntityUid entity);
-
- private void UpdateStatus()
- {
- // Not called UpdateAppearance just because it messes with the load
- var status = GetStatus();
- if (_status == status ||
- !_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver))
- {
- return;
- }
-
- _status = status;
- _entMan.TryGetComponent(Owner, out AppearanceComponent? appearance);
-
- switch (_status)
- {
- // Update load just in case
- case CellChargerStatus.Off:
- receiver.Load = 0;
- appearance?.SetData(CellVisual.Light, CellChargerStatus.Off);
- break;
- case CellChargerStatus.Empty:
- receiver.Load = 0;
- appearance?.SetData(CellVisual.Light, CellChargerStatus.Empty);
- break;
- case CellChargerStatus.Charging:
- receiver.Load = (int) (_chargeRate / _transferEfficiency);
- appearance?.SetData(CellVisual.Light, CellChargerStatus.Charging);
- break;
- case CellChargerStatus.Charged:
- receiver.Load = 0;
- appearance?.SetData(CellVisual.Light, CellChargerStatus.Charged);
- break;
- default:
- throw new ArgumentOutOfRangeException();
- }
-
- appearance?.SetData(CellVisual.Occupied, HasCell);
- }
-
- public void OnUpdate(float frameTime) //todo: make single system for this
- {
- if (_status == CellChargerStatus.Empty || _status == CellChargerStatus.Charged || !HasCell)
- {
- return;
- }
- TransferPower(frameTime);
- }
-
- private void TransferPower(float frameTime)
- {
- if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) &&
- !receiver.Powered)
- {
- return;
- }
-
- if (_heldBattery == null)
- {
- return;
- }
-
- _heldBattery.CurrentCharge += _chargeRate * frameTime;
- // Just so the sprite won't be set to 99.99999% visibility
- if (_heldBattery.MaxCharge - _heldBattery.CurrentCharge < 0.01)
- {
- _heldBattery.CurrentCharge = _heldBattery.MaxCharge;
- }
- UpdateStatus();
- }
- }
-}
diff --git a/Content.Server/Power/Components/BatteryComponent.cs b/Content.Server/Power/Components/BatteryComponent.cs
index af62a041e5..641bfcca30 100644
--- a/Content.Server/Power/Components/BatteryComponent.cs
+++ b/Content.Server/Power/Components/BatteryComponent.cs
@@ -1,5 +1,6 @@
using System;
using Robust.Shared.GameObjects;
+using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -12,6 +13,8 @@ namespace Content.Server.Power.Components
[RegisterComponent]
public class BatteryComponent : Component
{
+ [Dependency] private readonly IEntityManager _entMan = default!;
+
public override string Name => "Battery";
///
@@ -71,7 +74,10 @@ namespace Content.Server.Power.Components
}
}
- protected virtual void OnChargeChanged() { }
+ protected virtual void OnChargeChanged()
+ {
+ _entMan.EventBus.RaiseLocalEvent(Owner, new ChargeChangedEvent(), false);
+ }
private void SetMaxCharge(float newMax)
{
@@ -86,4 +92,6 @@ namespace Content.Server.Power.Components
OnChargeChanged();
}
}
+
+ public class ChargeChangedEvent : EventArgs { }
}
diff --git a/Content.Server/Power/Components/ChargerComponent.cs b/Content.Server/Power/Components/ChargerComponent.cs
new file mode 100644
index 0000000000..f4fec8f6e4
--- /dev/null
+++ b/Content.Server/Power/Components/ChargerComponent.cs
@@ -0,0 +1,121 @@
+using System;
+using Content.Shared.Containers.ItemSlots;
+using Content.Shared.Power;
+using Robust.Shared.GameObjects;
+using Robust.Shared.IoC;
+using Robust.Shared.Serialization.Manager.Attributes;
+using Robust.Shared.ViewVariables;
+
+namespace Content.Server.Power.Components
+{
+ [RegisterComponent]
+ public sealed class ChargerComponent : Component
+ {
+ [Dependency] private readonly IEntityManager _entMan = default!;
+
+ public override string Name => "Charger";
+
+ [ViewVariables]
+ public BatteryComponent? HeldBattery;
+
+ [ViewVariables]
+ private CellChargerStatus _status;
+
+ [DataField("chargeRate")]
+ private int _chargeRate = 100;
+
+ [DataField("transferEfficiency")]
+ private float _transferEfficiency = 0.85f;
+
+ [DataField("chargerSlot", required: true)]
+ public ItemSlot ChargerSlot = new();
+
+ private CellChargerStatus GetStatus()
+ {
+ if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) &&
+ !receiver.Powered)
+ {
+ return CellChargerStatus.Off;
+ }
+ if (!ChargerSlot.HasItem)
+ {
+ return CellChargerStatus.Empty;
+ }
+ if (HeldBattery != null && Math.Abs(HeldBattery.MaxCharge - HeldBattery.CurrentCharge) < 0.01)
+ {
+ return CellChargerStatus.Charged;
+ }
+ return CellChargerStatus.Charging;
+ }
+
+ public void UpdateStatus()
+ {
+ // Not called UpdateAppearance just because it messes with the load
+ var status = GetStatus();
+ if (_status == status ||
+ !_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver))
+ {
+ return;
+ }
+
+ _status = status;
+ _entMan.TryGetComponent(Owner, out AppearanceComponent? appearance);
+
+ switch (_status)
+ {
+ // Update load just in case
+ case CellChargerStatus.Off:
+ receiver.Load = 0;
+ appearance?.SetData(CellVisual.Light, CellChargerStatus.Off);
+ break;
+ case CellChargerStatus.Empty:
+ receiver.Load = 0;
+ appearance?.SetData(CellVisual.Light, CellChargerStatus.Empty);
+ break;
+ case CellChargerStatus.Charging:
+ receiver.Load = (int) (_chargeRate / _transferEfficiency);
+ appearance?.SetData(CellVisual.Light, CellChargerStatus.Charging);
+ break;
+ case CellChargerStatus.Charged:
+ receiver.Load = 0;
+ appearance?.SetData(CellVisual.Light, CellChargerStatus.Charged);
+ break;
+ default:
+ throw new ArgumentOutOfRangeException();
+ }
+
+ appearance?.SetData(CellVisual.Occupied, ChargerSlot.HasItem);
+ }
+
+ public void OnUpdate(float frameTime) //todo: make single system for this
+ {
+ if (_status == CellChargerStatus.Empty || _status == CellChargerStatus.Charged || !ChargerSlot.HasItem)
+ {
+ return;
+ }
+ TransferPower(frameTime);
+ }
+
+ private void TransferPower(float frameTime)
+ {
+ if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) &&
+ !receiver.Powered)
+ {
+ return;
+ }
+
+ if (HeldBattery == null)
+ {
+ return;
+ }
+
+ HeldBattery.CurrentCharge += _chargeRate * frameTime;
+ // Just so the sprite won't be set to 99.99999% visibility
+ if (HeldBattery.MaxCharge - HeldBattery.CurrentCharge < 0.01)
+ {
+ HeldBattery.CurrentCharge = HeldBattery.MaxCharge;
+ }
+ UpdateStatus();
+ }
+ }
+}
diff --git a/Content.Server/Power/EntitySystems/BaseChargerSystem.cs b/Content.Server/Power/EntitySystems/BaseChargerSystem.cs
deleted file mode 100644
index a7aafce0e4..0000000000
--- a/Content.Server/Power/EntitySystems/BaseChargerSystem.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-using Content.Server.Power.Components;
-using Content.Server.PowerCell.Components;
-using Content.Server.Weapon;
-using Content.Shared.ActionBlocker;
-using Content.Shared.Verbs;
-using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-
-namespace Content.Server.Power.EntitySystems
-{
- [UsedImplicitly]
- internal sealed class BaseChargerSystem : EntitySystem
- {
- [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
-
- public override void Initialize()
- {
- base.Initialize();
-
- SubscribeLocalEvent(AddEjectVerb);
- SubscribeLocalEvent(AddInsertVerb);
- SubscribeLocalEvent(AddEjectVerb);
- SubscribeLocalEvent(AddInsertVerb);
- }
-
- public override void Update(float frameTime)
- {
- foreach (var comp in EntityManager.EntityQuery())
- {
- comp.OnUpdate(frameTime);
- }
- }
-
- // TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system?
- private void AddEjectVerb(EntityUid uid, BaseCharger component, GetAlternativeVerbsEvent args)
- {
- if (args.Hands == null ||
- !args.CanAccess ||
- !args.CanInteract ||
- !component.HasCell ||
- !_actionBlockerSystem.CanPickup(args.User))
- return;
-
- Verb verb = new();
- verb.Text = EntityManager.GetComponent(component.Container.ContainedEntity!.Value).EntityName;
- verb.Category = VerbCategory.Eject;
- verb.Act = () => component.RemoveItem(args.User);
- args.Verbs.Add(verb);
- }
-
- private void AddInsertVerb(EntityUid uid, BaseCharger component, GetInteractionVerbsEvent args)
- {
- if (args.Using is not {Valid: true} @using ||
- !args.CanAccess ||
- !args.CanInteract ||
- component.HasCell ||
- !component.IsEntityCompatible(@using) ||
- !_actionBlockerSystem.CanDrop(args.User))
- return;
-
- Verb verb = new();
- verb.Text = EntityManager.GetComponent(@using).EntityName;
- verb.Category = VerbCategory.Insert;
- verb.Act = () => component.TryInsertItem(@using);
- args.Verbs.Add(verb);
- }
- }
-}
diff --git a/Content.Server/Power/EntitySystems/ChargerSystem.cs b/Content.Server/Power/EntitySystems/ChargerSystem.cs
new file mode 100644
index 0000000000..ef5669948d
--- /dev/null
+++ b/Content.Server/Power/EntitySystems/ChargerSystem.cs
@@ -0,0 +1,97 @@
+using Content.Server.Power.Components;
+using Content.Server.PowerCell;
+using Content.Shared.Containers.ItemSlots;
+using Content.Shared.PowerCell.Components;
+using JetBrains.Annotations;
+using Robust.Shared.Containers;
+using Robust.Shared.GameObjects;
+using Robust.Shared.IoC;
+
+namespace Content.Server.Power.EntitySystems;
+
+[UsedImplicitly]
+internal sealed class ChargerSystem : EntitySystem
+{
+ [Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
+ [Dependency] private readonly PowerCellSystem _cellSystem = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnChargerInit);
+ SubscribeLocalEvent(OnChargerRemove);
+
+ SubscribeLocalEvent(OnPowerChanged);
+
+ SubscribeLocalEvent(OnInserted);
+ SubscribeLocalEvent(OnRemoved);
+ SubscribeLocalEvent(OnInsertAttempt);
+ }
+
+ public override void Update(float frameTime)
+ {
+ foreach (var comp in EntityManager.EntityQuery())
+ {
+ comp.OnUpdate(frameTime);
+ }
+ }
+ private void OnChargerInit(EntityUid uid, ChargerComponent component, ComponentInit args)
+ {
+ _itemSlotsSystem.AddItemSlot(uid, "charger-slot", component.ChargerSlot);
+ }
+
+ private void OnChargerRemove(EntityUid uid, ChargerComponent component, ComponentRemove args)
+ {
+ _itemSlotsSystem.RemoveItemSlot(uid, component.ChargerSlot);
+ }
+
+ private void OnPowerChanged(EntityUid uid, ChargerComponent component, PowerChangedEvent args)
+ {
+ component.UpdateStatus();
+ }
+
+ private void OnInserted(EntityUid uid, ChargerComponent component, EntInsertedIntoContainerMessage args)
+ {
+ if (!component.Initialized)
+ return;
+
+ if (args.Container.ID != component.ChargerSlot.ID)
+ return;
+
+ // try get a battery directly on the inserted entity
+ if (!TryComp(args.Entity, out component.HeldBattery))
+ {
+ // or by checking for a power cell slot on the inserted entity
+ _cellSystem.TryGetBatteryFromSlot(args.Entity, out component.HeldBattery);
+ }
+
+ component.UpdateStatus();
+ }
+
+ private void OnRemoved(EntityUid uid, ChargerComponent component, EntRemovedFromContainerMessage args)
+ {
+ if (args.Container.ID != component.ChargerSlot.ID)
+ return;
+
+ component.UpdateStatus();
+ }
+
+ ///
+ /// Verify that the entity being inserted is actually rechargeable.
+ ///
+ private void OnInsertAttempt(EntityUid uid, ChargerComponent component, ContainerIsInsertingAttemptEvent args)
+ {
+ if (!component.Initialized)
+ return;
+
+ if (args.Container.ID != component.ChargerSlot.ID)
+ return;
+
+ if (!TryComp(args.EntityUid, out PowerCellSlotComponent? cellSlot))
+ return;
+
+ if (!cellSlot.FitsInCharger || !cellSlot.CellSlot.HasItem)
+ args.Cancel();
+ }
+}
diff --git a/Content.Server/PowerCell/Components/PowerCellChargerComponent.cs b/Content.Server/PowerCell/Components/PowerCellChargerComponent.cs
deleted file mode 100644
index 69b52d42c7..0000000000
--- a/Content.Server/PowerCell/Components/PowerCellChargerComponent.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using Content.Server.Power.Components;
-using Content.Shared.Interaction;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-
-namespace Content.Server.PowerCell.Components
-{
- ///
- /// Recharges an entity with a .
- ///
- [RegisterComponent]
- [ComponentReference(typeof(IActivate))]
- [ComponentReference(typeof(BaseCharger))]
- public sealed class PowerCellChargerComponent : BaseCharger
- {
- public override string Name => "PowerCellCharger";
-
- public override bool IsEntityCompatible(EntityUid entity)
- {
- return IoCManager.Resolve().HasComponent(entity);
- }
-
- protected override BatteryComponent GetBatteryFrom(EntityUid entity)
- {
- return IoCManager.Resolve().GetComponent(entity);
- }
- }
-}
diff --git a/Content.Server/PowerCell/Components/PowerCellComponent.cs b/Content.Server/PowerCell/Components/PowerCellComponent.cs
deleted file mode 100644
index c0cda8d0ff..0000000000
--- a/Content.Server/PowerCell/Components/PowerCellComponent.cs
+++ /dev/null
@@ -1,108 +0,0 @@
-using System;
-using Content.Server.Explosion.EntitySystems;
-using Content.Server.Power.Components;
-using Content.Shared.Examine;
-using Content.Shared.PowerCell;
-using Content.Shared.Rounding;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.Utility;
-using Robust.Shared.ViewVariables;
-
-namespace Content.Server.PowerCell.Components
-{
- ///
- /// Batteries that can update an based on their charge percent
- /// and fit into a of the appropriate size.
- ///
- [RegisterComponent]
- [ComponentReference(typeof(BatteryComponent))]
-#pragma warning disable 618
- public class PowerCellComponent : BatteryComponent, IExamine
-#pragma warning restore 618
- {
- public override string Name => "PowerCell";
- public const string SolutionName = "powerCell";
-
- [ViewVariables] public PowerCellSize CellSize => _cellSize;
- [DataField("cellSize")]
- private PowerCellSize _cellSize = PowerCellSize.Small;
-
- [ViewVariables] public bool IsRigged { get; set; }
-
- protected override void Initialize()
- {
- base.Initialize();
- CurrentCharge = MaxCharge;
- UpdateVisuals();
- }
-
- protected override void OnChargeChanged()
- {
- base.OnChargeChanged();
- UpdateVisuals();
- }
-
- public override bool TryUseCharge(float chargeToUse)
- {
- if (IsRigged)
- {
- Explode();
- return false;
- }
-
- return base.TryUseCharge(chargeToUse);
- }
-
- public override float UseCharge(float toDeduct)
- {
- if (IsRigged)
- {
- Explode();
- return 0;
- }
-
- return base.UseCharge(toDeduct);
- }
-
- private void Explode()
- {
- var heavy = (int) Math.Ceiling(Math.Sqrt(CurrentCharge) / 60);
- var light = (int) Math.Ceiling(Math.Sqrt(CurrentCharge) / 30);
-
- CurrentCharge = 0;
- EntitySystem.Get().SpawnExplosion(Owner, 0, heavy, light, light*2);
- IoCManager.Resolve().DeleteEntity(Owner);
- }
-
- private void UpdateVisuals()
- {
- if (IoCManager.Resolve().TryGetComponent(Owner, out AppearanceComponent? appearance))
- {
- appearance.SetData(PowerCellVisuals.ChargeLevel, GetLevel(CurrentCharge / MaxCharge));
- }
- }
-
- private byte GetLevel(float fraction)
- {
- return (byte) ContentHelpers.RoundToNearestLevels(fraction, 1, SharedPowerCell.PowerCellVisualsLevels);
- }
-
- void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
- {
- if (inDetailsRange)
- {
- message.AddMarkup(Loc.GetString("power-cell-component-examine-details", ("currentCharge", $"{CurrentCharge / MaxCharge * 100:F0}")));
- }
- }
- }
-
- public enum PowerCellSize
- {
- Small,
- Medium,
- Large
- }
-}
diff --git a/Content.Server/PowerCell/Components/PowerCellSlotComponent.cs b/Content.Server/PowerCell/Components/PowerCellSlotComponent.cs
deleted file mode 100644
index d8e8cc7216..0000000000
--- a/Content.Server/PowerCell/Components/PowerCellSlotComponent.cs
+++ /dev/null
@@ -1,221 +0,0 @@
-using System;
-using Content.Server.Hands.Components;
-using Content.Shared.Audio;
-using Content.Shared.Examine;
-using Content.Shared.Item;
-using Content.Shared.Sound;
-using Robust.Shared.Audio;
-using Robust.Shared.Containers;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Player;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.Utility;
-using Robust.Shared.ViewVariables;
-
-namespace Content.Server.PowerCell.Components
-{
- ///
- /// Provides a "battery compartment" that can contain a of the matching
- /// . Intended to supplement other components, not very useful by itself.
- ///
- [RegisterComponent]
-#pragma warning disable 618
- public class PowerCellSlotComponent : Component, IExamine, IMapInit
-#pragma warning restore 618
- {
- [Dependency] private readonly IEntityManager _entities = default!;
-
- public override string Name => "PowerCellSlot";
-
- ///
- /// What size of cell fits into this component.
- ///
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("slotSize")]
- public PowerCellSize SlotSize { get; set; } = PowerCellSize.Small;
-
- ///
- /// Can the cell be removed ?
- ///
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("canRemoveCell")]
- public bool CanRemoveCell { get; set; } = true;
-
- ///
- /// Should the "Remove cell" verb be displayed on this component?
- ///
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("showVerb")]
- public bool ShowVerb { get; set; } = true;
-
- ///
- /// String passed to String.Format when showing the description text for this item.
- /// String.Format is given a single parameter which is the size letter (S/M/L) of the cells this component uses.
- /// Use null to show no text.
- ///
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("descFormatString")]
- public string? DescFormatString { get; set; } = "It uses size {0} power cells.";
-
- ///
- /// File path to a sound file that should be played when the cell is removed.
- ///
- /// "/Audio/Items/pistol_magout.ogg"
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("cellRemoveSound")]
- public SoundSpecifier CellRemoveSound { get; set; } = new SoundPathSpecifier("/Audio/Items/pistol_magin.ogg");
-
- ///
- /// File path to a sound file that should be played when a cell is inserted.
- ///
- /// "/Audio/Items/pistol_magin.ogg"
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("cellInsertSound")]
- public SoundSpecifier CellInsertSound { get; set; } = new SoundPathSpecifier("/Audio/Items/pistol_magout.ogg");
-
- [ViewVariables] private ContainerSlot _cellContainer = default!;
-
- [ViewVariables]
- public PowerCellComponent? Cell
- {
- get
- {
- if (_cellContainer.ContainedEntity == null) return null;
- return _entities.TryGetComponent(_cellContainer.ContainedEntity.Value, out PowerCellComponent? cell) ? cell : null;
- }
- }
-
- [ViewVariables] public bool HasCell => Cell != null;
-
- ///
- /// True if we don't want a cell inserted during map init.
- ///
- [DataField("startEmpty")]
- private bool _startEmpty = false;
-
- ///
- /// If not null, this cell type will be inserted at MapInit instead of the default Standard cell.
- ///
- [DataField("startingCellType")]
- private string? _startingCellType = null;
-
- protected override void Initialize()
- {
- base.Initialize();
- _cellContainer = ContainerHelpers.EnsureContainer(Owner, "cellslot_cell_container", out _);
- }
-
- void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
- {
- if (!inDetailsRange) return;
- string sizeLetter = SlotSize switch
- {
- PowerCellSize.Small => Loc.GetString("power-cell-slot-component-small-size-shorthand"),
- PowerCellSize.Medium => Loc.GetString("power-cell-slot-component-medium-size-shorthand"),
- PowerCellSize.Large => Loc.GetString("power-cell-slot-component-large-size-shorthand"),
- _ => "???"
- };
- if (DescFormatString != null) message.AddMarkup(string.Format(DescFormatString, sizeLetter));
- }
-
- ///
- /// Remove the cell from this component. If a user is specified, the cell will be put in their hands
- /// or failing that, at their feet. If no user is specified the cell will be put at the location of
- /// the parent of this component.
- ///
- /// (optional) the user to give the removed cell to.
- /// Should be played upon removal?
- /// The cell component of the entity that was removed, or null if removal failed.
- public PowerCellComponent? EjectCell(EntityUid? user = null, bool playSound = true)
- {
- var cell = Cell;
- if (cell == null || !CanRemoveCell) return null;
- if (!_cellContainer.Remove(cell.Owner)) return null;
- //Dirty();
- if (user != null)
- {
- if (!_entities.TryGetComponent(user, out HandsComponent? hands) || !hands.PutInHand(_entities.GetComponent(cell.Owner)))
- {
- _entities.GetComponent(cell.Owner).Coordinates = _entities.GetComponent(user.Value).Coordinates;
- }
- }
- else
- {
- _entities.GetComponent(cell.Owner).Coordinates = _entities.GetComponent(Owner).Coordinates;
- }
-
- if (playSound)
- {
- SoundSystem.Play(Filter.Pvs(Owner), CellRemoveSound.GetSound(), Owner, AudioHelpers.WithVariation(0.125f));
- }
-
- _entities.EventBus.RaiseLocalEvent(Owner, new PowerCellChangedEvent(true), false);
- return cell;
- }
-
- ///
- /// Tries to insert the given cell into this component. The cell will be put into the container of this component.
- ///
- /// The cell to insert.
- /// Should be played upon insertion?
- /// True if insertion succeeded; false otherwise.
- public bool InsertCell(EntityUid cell, bool playSound = true)
- {
- if (Cell != null) return false;
- if (!_entities.HasComponent(cell)) return false;
- if (!_entities.TryGetComponent(cell, out var cellComponent)) return false;
- if (cellComponent.CellSize != SlotSize) return false;
- if (!_cellContainer.Insert(cell)) return false;
- //Dirty();
- if (playSound)
- {
- SoundSystem.Play(Filter.Pvs(Owner), CellInsertSound.GetSound(), Owner, AudioHelpers.WithVariation(0.125f));
- }
-
- _entities.EventBus.RaiseLocalEvent(Owner, new PowerCellChangedEvent(false), false);
- return true;
- }
-
- void IMapInit.MapInit()
- {
- if (_startEmpty || _cellContainer.ContainedEntity != null)
- {
- return;
- }
-
- string type;
- if (_startingCellType != null)
- {
- type = _startingCellType;
- }
- else
- {
- type = SlotSize switch
- {
- PowerCellSize.Small => "PowerCellSmallStandard",
- PowerCellSize.Medium => "PowerCellMediumStandard",
- PowerCellSize.Large => "PowerCellLargeStandard",
- _ => throw new ArgumentOutOfRangeException()
- };
- }
-
- var cell = _entities.SpawnEntity(type, _entities.GetComponent(Owner).Coordinates);
- _cellContainer.Insert(cell);
- }
- }
-
- public class PowerCellChangedEvent : EntityEventArgs
- {
- ///
- /// If true, the cell was ejected; if false, it was inserted.
- ///
- public bool Ejected { get; }
-
- public PowerCellChangedEvent(bool ejected)
- {
- Ejected = ejected;
- }
- }
-}
diff --git a/Content.Server/PowerCell/PowerCellSystem.cs b/Content.Server/PowerCell/PowerCellSystem.cs
index 422025d370..2bd81447d3 100644
--- a/Content.Server/PowerCell/PowerCellSystem.cs
+++ b/Content.Server/PowerCell/PowerCellSystem.cs
@@ -1,68 +1,98 @@
+using Content.Server.Administration.Logs;
using Content.Server.Chemistry.EntitySystems;
-using Content.Server.PowerCell.Components;
-using Content.Shared.ActionBlocker;
-using Content.Shared.Verbs;
-using JetBrains.Annotations;
+using Content.Server.Explosion.EntitySystems;
+using Content.Server.Power.Components;
+using Content.Shared.Database;
+using Content.Shared.Examine;
+using Content.Shared.PowerCell;
+using Content.Shared.PowerCell.Components;
+using Content.Shared.Rounding;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
+using Robust.Shared.Localization;
+using System;
+using System.Diagnostics.CodeAnalysis;
-namespace Content.Server.PowerCell
+namespace Content.Server.PowerCell;
+
+public class PowerCellSystem : SharedPowerCellSystem
{
- [UsedImplicitly]
- public class PowerCellSystem : EntitySystem
+ [Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
+ [Dependency] private readonly ExplosionSystem _explosionSystem = default!;
+ [Dependency] private readonly AdminLogSystem _logSystem = default!;
+
+ public override void Initialize()
{
- [Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
- [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
+ base.Initialize();
- public override void Initialize()
+ SubscribeLocalEvent(OnChargeChanged);
+ SubscribeLocalEvent(OnSolutionChange);
+
+ SubscribeLocalEvent(OnCellExamined);
+ }
+
+ private void OnChargeChanged(EntityUid uid, PowerCellComponent component, ChargeChangedEvent args)
+ {
+ if (component.IsRigged)
{
- base.Initialize();
-
- SubscribeLocalEvent(OnSolutionChange);
- SubscribeLocalEvent(AddEjectVerb);
- SubscribeLocalEvent(AddInsertVerb);
+ Explode(uid);
+ return;
}
- // TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system?
- private void AddEjectVerb(EntityUid uid, PowerCellSlotComponent component, GetAlternativeVerbsEvent args)
- {
- if (args.Hands == null ||
- !args.CanAccess ||
- !args.CanInteract ||
- !component.ShowVerb ||
- !component.HasCell ||
- !_actionBlockerSystem.CanPickup(args.User))
- return;
+ if (!TryComp(uid, out BatteryComponent? battery))
+ return;
- Verb verb = new();
- verb.Text = component.Cell!.Name;
- verb.Category = VerbCategory.Eject;
- verb.Act = () => component.EjectCell(args.User);
- args.Verbs.Add(verb);
+ if (!TryComp(uid, out AppearanceComponent? appearance))
+ return;
+
+ var frac = battery.CurrentCharge / battery.MaxCharge;
+ var level = (byte) ContentHelpers.RoundToNearestLevels(frac, 1, PowerCellComponent.PowerCellVisualsLevels);
+ appearance.SetData(PowerCellVisuals.ChargeLevel, level);
+ }
+
+ private void Explode(EntityUid uid, BatteryComponent? battery = null)
+ {
+ _logSystem.Add(LogType.Explosion, LogImpact.High, $"Sabotaged power cell {ToPrettyString(uid)} is exploding");
+
+ if (!Resolve(uid, ref battery))
+ return;
+
+ var heavy = (int) Math.Ceiling(Math.Sqrt(battery.CurrentCharge) / 60);
+ var light = (int) Math.Ceiling(Math.Sqrt(battery.CurrentCharge) / 30);
+
+ _explosionSystem.SpawnExplosion(uid, 0, heavy, light, light * 2);
+ QueueDel(uid);
+ }
+
+ public bool TryGetBatteryFromSlot(EntityUid uid, [NotNullWhen(true)] out BatteryComponent? battery, PowerCellSlotComponent? component = null)
+ {
+ if (!Resolve(uid, ref component, false))
+ {
+ battery = null;
+ return false;
}
- private void AddInsertVerb(EntityUid uid, PowerCellSlotComponent component, GetInteractionVerbsEvent args)
- {
- if (args.Using is not {Valid: true} @using ||
- !args.CanAccess ||
- !args.CanInteract ||
- component.HasCell ||
- !EntityManager.HasComponent(@using) ||
- !_actionBlockerSystem.CanDrop(args.User))
- return;
+ return TryComp(component.CellSlot.Item, out battery);
+ }
- Verb verb = new();
- verb.Text = EntityManager.GetComponent(@using).EntityName;
- verb.Category = VerbCategory.Insert;
- verb.Act = () => component.InsertCell(@using);
- args.Verbs.Add(verb);
- }
+ private void OnSolutionChange(EntityUid uid, PowerCellComponent component, SolutionChangedEvent args)
+ {
+ component.IsRigged = _solutionsSystem.TryGetSolution(uid, PowerCellComponent.SolutionName, out var solution)
+ && solution.ContainsReagent("Plasma", out var plasma)
+ && plasma >= 5;
- private void OnSolutionChange(EntityUid uid, PowerCellComponent component, SolutionChangedEvent args)
+ if (component.IsRigged)
{
- component.IsRigged = _solutionsSystem.TryGetSolution(uid, PowerCellComponent.SolutionName, out var solution)
- && solution.ContainsReagent("Plasma", out var plasma)
- && plasma >= 5;
+ _logSystem.Add(LogType.Explosion, LogImpact.Medium, $"Power cell {ToPrettyString(uid)} has been rigged up to explode when used.");
}
}
+
+ private void OnCellExamined(EntityUid uid, PowerCellComponent component, ExaminedEvent args)
+ {
+ if (!TryComp(uid, out BatteryComponent? battery))
+ return;
+
+ var charge = battery.CurrentCharge / battery.MaxCharge * 100;
+ args.PushMarkup(Loc.GetString("power-cell-component-examine-details", ("currentCharge", $"{charge:F0}")));
+ }
}
diff --git a/Content.Server/Stunnable/StunbatonSystem.cs b/Content.Server/Stunnable/StunbatonSystem.cs
index 15576ee10b..7c5d728fb1 100644
--- a/Content.Server/Stunnable/StunbatonSystem.cs
+++ b/Content.Server/Stunnable/StunbatonSystem.cs
@@ -1,6 +1,6 @@
using System;
using System.Linq;
-using Content.Server.PowerCell.Components;
+using Content.Server.PowerCell;
using Content.Server.Speech.EntitySystems;
using Content.Server.Stunnable.Components;
using Content.Server.Weapon.Melee;
@@ -11,6 +11,7 @@ using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Jittering;
using Content.Shared.Popups;
+using Content.Shared.PowerCell.Components;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Content.Shared.Throwing;
@@ -29,6 +30,7 @@ namespace Content.Server.Stunnable
[Dependency] private readonly StunSystem _stunSystem = default!;
[Dependency] private readonly StutteringSystem _stutteringSystem = default!;
[Dependency] private readonly SharedJitteringSystem _jitterSystem = default!;
+ [Dependency] private readonly PowerCellSystem _cellSystem = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override void Initialize()
@@ -40,7 +42,6 @@ namespace Content.Server.Stunnable
SubscribeLocalEvent(OnUseInHand);
SubscribeLocalEvent(OnThrowCollide);
SubscribeLocalEvent(OnPowerCellChanged);
- SubscribeLocalEvent(OnInteractUsing);
SubscribeLocalEvent(OnExamined);
}
@@ -49,7 +50,7 @@ namespace Content.Server.Stunnable
if (!comp.Activated || !args.HitEntities.Any())
return;
- if (!EntityManager.TryGetComponent(uid, out var slot) || slot.Cell == null || !slot.Cell.TryUseCharge(comp.EnergyPerUse))
+ if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
return;
foreach (EntityUid entity in args.HitEntities)
@@ -63,7 +64,7 @@ namespace Content.Server.Stunnable
if (!comp.Activated)
return;
- if (!EntityManager.TryGetComponent(uid, out var slot) || slot.Cell == null || !slot.Cell.TryUseCharge(comp.EnergyPerUse))
+ if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
return;
args.CanInteract = true;
@@ -87,8 +88,11 @@ namespace Content.Server.Stunnable
private void OnThrowCollide(EntityUid uid, StunbatonComponent comp, ThrowDoHitEvent args)
{
- if (!EntityManager.TryGetComponent(uid, out var slot)) return;
- if (!comp.Activated || slot.Cell == null || !slot.Cell.TryUseCharge(comp.EnergyPerUse)) return;
+ if (!comp.Activated)
+ return;
+
+ if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
+ return;
StunEntity(args.Target, comp);
}
@@ -101,15 +105,6 @@ namespace Content.Server.Stunnable
}
}
- private void OnInteractUsing(EntityUid uid, StunbatonComponent comp, InteractUsingEvent args)
- {
- if (!Get().CanInteract(args.User))
- return;
-
- if (EntityManager.TryGetComponent(uid, out var cellslot))
- cellslot.InsertCell(args.Used);
- }
-
private void OnExamined(EntityUid uid, StunbatonComponent comp, ExaminedEvent args)
{
var msg = comp.Activated
@@ -144,7 +139,7 @@ namespace Content.Server.Stunnable
_jitterSystem.DoJitter(entity, slowdownTime, true, status:status);
_stutteringSystem.DoStutter(entity, slowdownTime, true, status);
- if (!EntityManager.TryGetComponent(comp.Owner, out var slot) || slot.Cell == null || !(slot.Cell.CurrentCharge < comp.EnergyPerUse))
+ if (!_cellSystem.TryGetBatteryFromSlot(comp.Owner, out var battery) || !(battery.CurrentCharge < comp.EnergyPerUse))
return;
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
@@ -183,14 +178,14 @@ namespace Content.Server.Stunnable
if (!EntityManager.TryGetComponent(comp.Owner, out var slot))
return;
- if (slot.Cell == null)
+ if (!_cellSystem.TryGetBatteryFromSlot(comp.Owner, out var battery))
{
SoundSystem.Play(playerFilter, comp.TurnOnFailSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
user.PopupMessage(Loc.GetString("comp-stunbaton-activated-missing-cell"));
return;
}
- if (slot.Cell != null && slot.Cell.CurrentCharge < comp.EnergyPerUse)
+ if (battery.CurrentCharge < comp.EnergyPerUse)
{
SoundSystem.Play(playerFilter, comp.TurnOnFailSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
user.PopupMessage(Loc.GetString("comp-stunbaton-activated-dead-cell"));
diff --git a/Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs b/Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
index 60013c7361..8073ceb929 100644
--- a/Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
+++ b/Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
@@ -1,13 +1,11 @@
-using Content.Server.Power.Components;
using Content.Server.Weapon.Ranged.Barrels.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Popups;
+using Content.Shared.PowerCell.Components;
using Content.Shared.Verbs;
-using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
-using System;
namespace Content.Server.Weapon.Ranged.Barrels
{
@@ -18,11 +16,9 @@ namespace Content.Server.Weapon.Ranged.Barrels
public override void Initialize()
{
base.Initialize();
-
SubscribeLocalEvent(AddSpinVerb);
- SubscribeLocalEvent(OnCellSlotUpdated);
- SubscribeLocalEvent(OnCellSlotUpdated);
+ SubscribeLocalEvent(OnCellSlotUpdated);
SubscribeLocalEvent(AddToggleBoltVerb);
@@ -30,10 +26,9 @@ namespace Content.Server.Weapon.Ranged.Barrels
SubscribeLocalEvent(AddEjectMagazineVerb);
}
- private void OnCellSlotUpdated(EntityUid uid, ServerBatteryBarrelComponent component, ContainerModifiedMessage args)
+ private void OnCellSlotUpdated(EntityUid uid, ServerBatteryBarrelComponent component, PowerCellChangedEvent args)
{
- if (args.Container.ID == component.CellSlot.ID)
- component.UpdateAppearance();
+ component.UpdateAppearance();
}
private void AddSpinVerb(EntityUid uid, RevolverBarrelComponent component, GetAlternativeVerbsEvent args)
diff --git a/Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs b/Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
index 2a0d1cb7cd..295ba5af4e 100644
--- a/Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
+++ b/Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
@@ -1,15 +1,12 @@
using System;
-using Content.Server.Power.Components;
+using Content.Server.PowerCell;
using Content.Server.Projectiles.Components;
-using Content.Shared.Containers.ItemSlots;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
-using Robust.Shared.Player;
-using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -25,9 +22,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
public override string Name => "BatteryBarrel";
- [DataField("cellSlot", required: true)]
- public ItemSlot CellSlot = new();
-
// The minimum change we need before we can fire
[DataField("lowerChargeLimit")]
[ViewVariables] private float _lowerChargeLimit = 10;
@@ -37,19 +31,19 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
[DataField("ammoPrototype", customTypeSerializer:typeof(PrototypeIdSerializer))]
[ViewVariables] private string? _ammoPrototype;
- public BatteryComponent? PowerCell => _entities.GetComponentOrNull(CellSlot.Item);
private ContainerSlot _ammoContainer = default!;
public override int ShotsLeft
{
get
{
- if (CellSlot.Item is not {} powerCell)
+
+ if (!EntitySystem.Get().TryGetBatteryFromSlot(Owner, out var battery))
{
return 0;
}
- return (int) Math.Ceiling(_entities.GetComponent(powerCell).CurrentCharge / _baseFireCost);
+ return (int) Math.Ceiling(battery.CurrentCharge / _baseFireCost);
}
}
@@ -57,12 +51,12 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
{
get
{
- if (CellSlot.Item is not {} powerCell)
+ if (!EntitySystem.Get().TryGetBatteryFromSlot(Owner, out var battery))
{
return 0;
}
- return (int) Math.Ceiling(_entities.GetComponent(powerCell).MaxCharge / _baseFireCost);
+ return (int) Math.Ceiling(battery.MaxCharge / _baseFireCost);
}
}
@@ -81,8 +75,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
{
base.Initialize();
- EntitySystem.Get().AddItemSlot(Owner, $"{Name}-powercell-container", CellSlot);
-
if (_ammoPrototype != null)
{
_ammoContainer = Owner.EnsureContainer($"{Name}-ammo-container");
@@ -95,12 +87,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
Dirty();
}
- protected override void OnRemove()
- {
- base.OnRemove();
- EntitySystem.Get().RemoveItemSlot(Owner, CellSlot);
- }
-
protected override void Startup()
{
base.Startup();
@@ -109,7 +95,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
public void UpdateAppearance()
{
- _appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, CellSlot.HasItem);
+ _appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, EntitySystem.Get().TryGetBatteryFromSlot(Owner, out _));
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
Dirty();
@@ -131,14 +117,9 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
{
- var powerCellEntity = CellSlot.Item;
-
- if (powerCellEntity == null)
- {
+ if (!EntitySystem.Get().TryGetBatteryFromSlot(Owner, out var capacitor))
return null;
- }
- var capacitor = _entities.GetComponent(powerCellEntity.Value);
if (capacitor.CurrentCharge < _lowerChargeLimit)
{
return null;
diff --git a/Content.Server/Weapon/WeaponCapacitorChargerComponent.cs b/Content.Server/Weapon/WeaponCapacitorChargerComponent.cs
deleted file mode 100644
index 3f0563ee03..0000000000
--- a/Content.Server/Weapon/WeaponCapacitorChargerComponent.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using Content.Server.Power.Components;
-using Content.Server.PowerCell.Components;
-using Content.Server.Weapon.Ranged.Barrels.Components;
-using Content.Shared.Interaction;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-
-namespace Content.Server.Weapon
-{
- ///
- /// Recharges the battery in a .
- ///
- [RegisterComponent]
- [ComponentReference(typeof(IActivate))]
- [ComponentReference(typeof(BaseCharger))]
- public sealed class WeaponCapacitorChargerComponent : BaseCharger
- {
- [Dependency] private readonly IEntityManager _entMan = default!;
-
- public override string Name => "WeaponCapacitorCharger";
-
- public override bool IsEntityCompatible(EntityUid entity)
- {
- return _entMan.TryGetComponent(entity, out ServerBatteryBarrelComponent? battery) && battery.PowerCell != null ||
- _entMan.TryGetComponent(entity, out PowerCellSlotComponent? slot) && slot.HasCell;
- }
-
- protected override BatteryComponent? GetBatteryFrom(EntityUid entity)
- {
- if (_entMan.TryGetComponent(entity, out PowerCellSlotComponent? slot))
- {
- if (slot.Cell != null)
- {
- return slot.Cell;
- }
- }
-
- if (_entMan.TryGetComponent(entity, out ServerBatteryBarrelComponent? battery))
- {
- if (battery.PowerCell != null)
- {
- return battery.PowerCell;
- }
- }
-
- return null;
- }
- }
-}
diff --git a/Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs b/Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
index 95a32b5a10..3def5a2e54 100644
--- a/Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
+++ b/Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
@@ -75,12 +75,10 @@ namespace Content.Shared.Containers.ItemSlots
public EntityWhitelist? Whitelist;
[DataField("insertSound")]
- public SoundSpecifier? InsertSound;
- // maybe default to /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg ??
+ public SoundSpecifier InsertSound = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
[DataField("ejectSound")]
- public SoundSpecifier? EjectSound;
- // maybe default to /Audio/Machines/id_swipe.ogg?
+ public SoundSpecifier EjectSound = new SoundPathSpecifier("/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
///
/// Options used for playing the insert/eject sounds.
@@ -98,6 +96,9 @@ namespace Content.Shared.Containers.ItemSlots
[DataField("name")]
public string Name = string.Empty;
+ ///
+ /// The entity prototype that is spawned into this slot on map init.
+ ///
[DataField("startingItem", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? StartingItem;
@@ -136,15 +137,15 @@ namespace Content.Shared.Containers.ItemSlots
public bool EjectOnUse = false;
///
- /// Override the insert verb text. Defaults to [insert category] -> [item-name]. If not null, the verb will
- /// not be given a category.
+ /// Override the insert verb text. Defaults to using the slot's name (if specified) or the name of the
+ /// targeted item. If specified, the verb will not be added to the default insert verb category.
///
[DataField("insertVerbText")]
public string? InsertVerbText;
///
- /// Override the insert verb text. Defaults to [eject category] -> [item-name]. If not null, the verb will
- /// not be given a category.
+ /// Override the eject verb text. Defaults to using the slot's name (if specified) or the name of the
+ /// targeted item. If specified, the verb will not be added to the default eject verb category
///
[DataField("ejectVerbText")]
public string? EjectVerbText;
diff --git a/Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs b/Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
index 7097355925..3e2fec8c0a 100644
--- a/Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
+++ b/Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
@@ -242,10 +242,7 @@ namespace Content.Shared.Containers.ItemSlots
return false;
}
- // We should also check ContainerSlot.CanInsert, but that prevents swapping interactions. Given that
- // ContainerSlot.CanInsert gets called when the item is actually inserted anyways, we can just get away with
- // fudging CanInsert and not performing those checks.
- return true;
+ return slot.ContainerSlot.CanInsertIfEmpty(usedUid, EntityManager);
}
///
@@ -302,6 +299,15 @@ namespace Content.Shared.Containers.ItemSlots
#endregion
#region Eject
+
+ public bool CanEject(ItemSlot slot)
+ {
+ if (slot.Locked || slot.Item == null)
+ return false;
+
+ return slot.ContainerSlot.CanRemove(slot.Item.Value, EntityManager);
+ }
+
///
/// Eject an item into a slot. This does not perform checks (e.g., is the slot locked?), so you should
/// probably just use instead.
@@ -324,11 +330,11 @@ namespace Content.Shared.Containers.ItemSlots
{
item = null;
- if (slot.Locked || slot.Item == null)
+ if (!CanEject(slot))
return false;
item = slot.Item;
- Eject(uid, slot, item.Value, user, excludeUserAudio);
+ Eject(uid, slot, item!.Value, user, excludeUserAudio);
return true;
}
@@ -381,7 +387,7 @@ namespace Content.Shared.Containers.ItemSlots
foreach (var slot in itemSlots.Slots.Values)
{
- if (slot.Locked || !slot.HasItem)
+ if (!CanEject(slot))
continue;
if (slot.EjectOnInteract)
@@ -421,7 +427,7 @@ namespace Content.Shared.Containers.ItemSlots
{
foreach (var slot in itemSlots.Slots.Values)
{
- if (!slot.EjectOnInteract || slot.Locked || !slot.HasItem)
+ if (!slot.EjectOnInteract || !CanEject(slot))
continue;
var verbSubject = slot.Name != string.Empty
diff --git a/Content.Shared/Light/Component/SharedHandheldLightComponent.cs b/Content.Shared/Light/Component/SharedHandheldLightComponent.cs
index 54f218912a..e8a309ef28 100644
--- a/Content.Shared/Light/Component/SharedHandheldLightComponent.cs
+++ b/Content.Shared/Light/Component/SharedHandheldLightComponent.cs
@@ -9,8 +9,6 @@ namespace Content.Shared.Light.Component
[ComponentProtoName("HandheldLight")]
public abstract class SharedHandheldLightComponent : Robust.Shared.GameObjects.Component
{
- protected abstract bool HasCell { get; }
-
public const int StatusLevels = 6;
[Serializable, NetSerializable]
diff --git a/Content.Shared/PowerCell/Components/PowerCellComponent.cs b/Content.Shared/PowerCell/Components/PowerCellComponent.cs
new file mode 100644
index 0000000000..f045281b58
--- /dev/null
+++ b/Content.Shared/PowerCell/Components/PowerCellComponent.cs
@@ -0,0 +1,41 @@
+using System;
+using Robust.Shared.GameObjects;
+using Robust.Shared.GameStates;
+using Robust.Shared.Serialization;
+using Robust.Shared.Serialization.Manager.Attributes;
+using Robust.Shared.ViewVariables;
+
+namespace Content.Shared.PowerCell;
+
+///
+/// This component enables power-cell related interactions (e.g., entity white-lists, cell sizes, examine, rigging).
+/// The actual power functionality is provided by the server-side BatteryComponent.
+///
+[NetworkedComponent]
+[RegisterComponent]
+[ComponentProtoName("PowerCell")]
+public sealed class PowerCellComponent : Component
+{
+ public const string SolutionName = "powerCell";
+ public const int PowerCellVisualsLevels = 4;
+
+ [DataField("cellSize")]
+ public PowerCellSize CellSize = PowerCellSize.Small;
+
+ // Not networked to clients
+ [ViewVariables(VVAccess.ReadWrite)]
+ public bool IsRigged { get; set; }
+}
+
+public enum PowerCellSize
+{
+ Small = 0,
+ Medium = 1,
+ Large = 2
+}
+
+[Serializable, NetSerializable]
+public enum PowerCellVisuals
+{
+ ChargeLevel
+}
diff --git a/Content.Shared/PowerCell/Components/PowerCellSlotComponent.cs b/Content.Shared/PowerCell/Components/PowerCellSlotComponent.cs
new file mode 100644
index 0000000000..6bb4742ca0
--- /dev/null
+++ b/Content.Shared/PowerCell/Components/PowerCellSlotComponent.cs
@@ -0,0 +1,75 @@
+using Content.Shared.Containers.ItemSlots;
+using Robust.Shared.GameObjects;
+using Robust.Shared.Serialization.Manager.Attributes;
+using Robust.Shared.ViewVariables;
+
+namespace Content.Shared.PowerCell.Components;
+
+[RegisterComponent]
+public sealed class PowerCellSlotComponent : Component
+{
+ public override string Name => "PowerCellSlot";
+
+ ///
+ /// What size of cell fits into this component.
+ ///
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("slotSize")]
+ public PowerCellSize SlotSize { get; set; } = PowerCellSize.Small;
+
+ ///
+ /// The actual item-slot that contains the cell. Allows all the interaction logic to be handled by .
+ ///
+ ///
+ /// Given that needs to verify that a given cell has the correct cell-size before
+ /// inserting anyways, there is no need to specify a separate entity whitelist. In this slot's yaml definition.
+ ///
+ [DataField("cellSlot")]
+ public ItemSlot CellSlot = new();
+
+ ///
+ /// Name of the item-slot used to store cells. Determines the eject/insert verb text. E.g., "Eject > Power cell".
+ ///
+ ///
+ /// This is simply used provide a default value for . If this string is empty or
+ /// whitespace, the verb will instead use the full name of any cell (e.g., "eject > small super-capacity power
+ /// cell").
+ ///
+ [DataField("slotName")]
+ public readonly string SlotName = "power-cell-slot-component-slot-name-default"; // gets Loc.GetString()-ed by ItemSlotsSystem
+
+ ///
+ /// True if we don't want a cell inserted during map init. If a starting item is defined
+ /// in the yaml definition, that always takes precedence.
+ ///
+ ///
+ /// If false, the cell will start with a standard cell with a matching cell-size.
+ ///
+ [DataField("startEmpty")]
+ public bool StartEmpty = false;
+
+ ///
+ /// Descriptive text to add to add when examining an entity with a cell slot. If empty or whitespace, will not add
+ /// any text.
+ ///
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("descFormatString")]
+ public string? DescFormatString { get; set; } = "power-cell-slot-component-description-default";
+
+ ///
+ /// Can this entity be inserted directly into a charging station? If false, you need to manually remove the power
+ /// cell and recharge it separately.
+ ///
+ [DataField("fitsInCharger")]
+ public bool FitsInCharger = true;
+}
+
+public class PowerCellChangedEvent : EntityEventArgs
+{
+ public readonly bool Ejected;
+
+ public PowerCellChangedEvent(bool ejected)
+ {
+ Ejected = ejected;
+ }
+}
diff --git a/Content.Shared/PowerCell/SharedPowerCell.cs b/Content.Shared/PowerCell/SharedPowerCell.cs
deleted file mode 100644
index b90b83bcbb..0000000000
--- a/Content.Shared/PowerCell/SharedPowerCell.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System;
-using Robust.Shared.Serialization;
-
-namespace Content.Shared.PowerCell
-{
- public static class SharedPowerCell
- {
- public const int PowerCellVisualsLevels = 4;
- }
-
- [Serializable, NetSerializable]
- public enum PowerCellVisuals
- {
- ChargeLevel
- }
-}
diff --git a/Content.Shared/PowerCell/SharedPowerCellSystem.cs b/Content.Shared/PowerCell/SharedPowerCellSystem.cs
new file mode 100644
index 0000000000..f68eeef4b9
--- /dev/null
+++ b/Content.Shared/PowerCell/SharedPowerCellSystem.cs
@@ -0,0 +1,109 @@
+using Content.Shared.Containers.ItemSlots;
+using Content.Shared.Examine;
+using Content.Shared.PowerCell.Components;
+using Robust.Shared.Containers;
+using Robust.Shared.GameObjects;
+using Robust.Shared.IoC;
+using Robust.Shared.Localization;
+using System;
+
+namespace Content.Shared.PowerCell;
+
+public abstract class SharedPowerCellSystem : EntitySystem
+{
+ [Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnCellSlotInit);
+ SubscribeLocalEvent(OnCellSlotRemove);
+
+ SubscribeLocalEvent(OnSlotExamined);
+
+ SubscribeLocalEvent(OnCellInserted);
+ SubscribeLocalEvent(OnCellRemoved);
+ SubscribeLocalEvent(OnCellInsertAttempt);
+ }
+
+ private void OnCellInsertAttempt(EntityUid uid, PowerCellSlotComponent component, ContainerIsInsertingAttemptEvent args)
+ {
+ if (!component.Initialized)
+ return;
+
+ if (args.Container.ID != component.CellSlot.ID)
+ return;
+
+ if (!TryComp(args.EntityUid, out PowerCellComponent? cell) || cell.CellSize != component.SlotSize)
+ {
+ args.Cancel();
+ }
+ }
+
+ private void OnCellInserted(EntityUid uid, PowerCellSlotComponent component, EntInsertedIntoContainerMessage args)
+ {
+ if (!component.Initialized)
+ return;
+
+ if (args.Container.ID != component.CellSlot.ID)
+ return;
+
+ RaiseLocalEvent(uid, new PowerCellChangedEvent(false), false);
+ }
+
+ private void OnCellRemoved(EntityUid uid, PowerCellSlotComponent component, EntRemovedFromContainerMessage args)
+ {
+ if (args.Container.ID != component.CellSlot.ID)
+ return;
+
+ RaiseLocalEvent(uid, new PowerCellChangedEvent(true), false);
+ }
+
+ private void OnCellSlotInit(EntityUid uid, PowerCellSlotComponent component, ComponentInit args)
+ {
+ _itemSlotsSystem.AddItemSlot(uid, "cellslot_cell_container", component.CellSlot);
+
+ if (string.IsNullOrWhiteSpace(component.CellSlot.Name) &&
+ !string.IsNullOrWhiteSpace(component.SlotName))
+ {
+ component.CellSlot.Name = component.SlotName;
+ }
+
+ if (component.StartEmpty)
+ return;
+
+ if (!string.IsNullOrWhiteSpace(component.CellSlot.StartingItem))
+ return;
+
+ // set default starting cell based on cell-type
+ component.CellSlot.StartingItem = component.SlotSize switch
+ {
+ PowerCellSize.Small => "PowerCellSmallStandard",
+ PowerCellSize.Medium => "PowerCellMediumStandard",
+ PowerCellSize.Large => "PowerCellLargeStandard",
+ _ => throw new ArgumentOutOfRangeException()
+ };
+ }
+
+ private void OnCellSlotRemove(EntityUid uid, PowerCellSlotComponent component, ComponentRemove args)
+ {
+ _itemSlotsSystem.RemoveItemSlot(uid, component.CellSlot);
+ }
+
+ private void OnSlotExamined(EntityUid uid, PowerCellSlotComponent component, ExaminedEvent args)
+ {
+ if (!args.IsInDetailsRange || string.IsNullOrWhiteSpace(component.DescFormatString))
+ return;
+
+ var sizeText = Loc.GetString(component.SlotSize switch
+ {
+ PowerCellSize.Small => "power-cell-slot-component-description-size-small",
+ PowerCellSize.Medium => "power-cell-slot-component-description-size-medium",
+ PowerCellSize.Large => "power-cell-slot-component-description-size-large",
+ _ => "???"
+ });
+
+ args.PushMarkup(Loc.GetString(component.DescFormatString, ("size", sizeText)));
+ }
+}
diff --git a/Resources/Locale/en-US/power-cell/components/power-cell-slot-component.ftl b/Resources/Locale/en-US/power-cell/components/power-cell-slot-component.ftl
index d7547b653f..a5357eca44 100644
--- a/Resources/Locale/en-US/power-cell/components/power-cell-slot-component.ftl
+++ b/Resources/Locale/en-US/power-cell/components/power-cell-slot-component.ftl
@@ -1,3 +1,8 @@
-power-cell-slot-component-small-size-shorthand = S
-power-cell-slot-component-medium-size-shorthand = M
-power-cell-slot-component-large-size-shorthand = L
\ No newline at end of file
+# Default examine descriptions
+power-cell-slot-component-description-default = It uses {$size} power cells.
+power-cell-slot-component-description-size-small = small
+power-cell-slot-component-description-size-medium = medium-sized
+power-cell-slot-component-description-size-large = large
+
+# Verbs
+power-cell-slot-component-slot-name-default = Power cell
diff --git a/Resources/Locale/en-US/power/components/base-charger.ftl b/Resources/Locale/en-US/power/components/base-charger.ftl
deleted file mode 100644
index d30fbbbf0e..0000000000
--- a/Resources/Locale/en-US/power/components/base-charger.ftl
+++ /dev/null
@@ -1 +0,0 @@
-base-charger-on-interact-using-fail = Unable to insert capacitor
\ No newline at end of file
diff --git a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
index 69c29f9a49..9f711042a0 100644
--- a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
+++ b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
@@ -69,6 +69,6 @@
# so hardsuit helmet just have small battery inside
- type: HandheldLight
- type: PowerCellSlot
- startingCellType: PowerCellHardsuitHelmet
- canRemoveCell: false
- showVerb: false
+ cellSlot:
+ startingItem: PowerCellHardsuitHelmet # self recharging
+ locked: true # no need to recharge manually
\ No newline at end of file
diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml b/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml
index 0126d5a4de..66e1b9b97b 100644
--- a/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml
+++ b/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml
@@ -22,7 +22,8 @@
actions:
- actionType: ToggleLight
- type: PowerCellSlot
- startingCellType: PowerCellSmallHigh
+ cellSlot:
+ startingItem: PowerCellSmallHigh
- type: entity
parent: ClothingHeadHatHardhatBase
diff --git a/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml b/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml
index 44bdabc183..daaaef9c66 100644
--- a/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml
+++ b/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml
@@ -5,6 +5,7 @@
abstract: true
components:
- type: HandheldLight
+ - type: PowerCellSlot
- type: ItemActions
actions:
- actionType: ToggleLight
diff --git a/Resources/Prototypes/Entities/Objects/Power/powercells.yml b/Resources/Prototypes/Entities/Objects/Power/powercells.yml
index 1cd43ba94e..1f24bed06b 100644
--- a/Resources/Prototypes/Entities/Objects/Power/powercells.yml
+++ b/Resources/Prototypes/Entities/Objects/Power/powercells.yml
@@ -2,10 +2,11 @@
# Power cells
- type: entity
- id: PowerCellBase
+ id: PowerCellSmallBase
abstract: true
parent: BaseItem
components:
+ - type: Battery
- type: PowerCell
- type: Sprite
netsync: false
@@ -23,18 +24,10 @@
- ReagentId: Licoxide
Quantity: 5
-- type: entity
- id: PowerCellSmallBase
- abstract: true
- parent: PowerCellBase
- components:
- - type: PowerCell
- cellSize: Small
-
- type: entity
id: PowerCellMediumBase
abstract: true
- parent: PowerCellBase
+ parent: PowerCellSmallBase
components:
- type: PowerCell
cellSize: Medium
@@ -42,7 +35,7 @@
- type: entity
id: PowerCellLargeBase
abstract: true
- parent: PowerCellBase
+ parent: PowerCellSmallBase
components:
- type: PowerCell
cellSize: Large
@@ -57,10 +50,9 @@
sprite: Objects/Power/PowerCells/potato_battery.rsi
layers:
- state: potato_battery
- - type: PowerCell
+ - type: Battery
maxCharge: 360
startingCharge: 360
- updateVisual: false
- type: entity
name: small standard power cell
@@ -72,7 +64,7 @@
sprite: Objects/Power/PowerCells/power_cell_small_st.rsi
layers:
- state: s_st
- - type: PowerCell
+ - type: Battery
maxCharge: 360
startingCharge: 360
- type: Appearance
@@ -80,7 +72,6 @@
- type: PowerCellVisualizer
prefix: s_st
-
- type: entity
name: small high-capacity power cell
description: A rechargeable standardized power cell, size S. This is the popular and reliable version.
@@ -91,7 +82,7 @@
sprite: Objects/Power/PowerCells/power_cell_small_hi.rsi
layers:
- state: s_hi
- - type: PowerCell
+ - type: Battery
maxCharge: 720
startingCharge: 720
- type: Appearance
@@ -99,7 +90,6 @@
- type: PowerCellVisualizer
prefix: s_hi
-
- type: entity
name: small super-capacity power cell
description: A rechargeable standardized power cell, size S. This premium high-capacity brand stores up to 50% more energy than the competition.
@@ -110,7 +100,7 @@
sprite: Objects/Power/PowerCells/power_cell_small_sup.rsi
layers:
- state: s_sup
- - type: PowerCell
+ - type: Battery
maxCharge: 1080
startingCharge: 1080
- type: Appearance
@@ -129,7 +119,7 @@
sprite: Objects/Power/PowerCells/power_cell_small_hy.rsi
layers:
- state: s_hy
- - type: PowerCell
+ - type: Battery
maxCharge: 1800
startingCharge: 1800
- type: Appearance
@@ -147,7 +137,7 @@
sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
layers:
- state: s_ar
- - type: PowerCell
+ - type: Battery
maxCharge: 50
startingCharge: 50
- type: BatterySelfRecharger
@@ -168,7 +158,7 @@
sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
layers:
- state: s_ar
- - type: PowerCell
+ - type: Battery
maxCharge: 600 #lights drain 3/s but recharge of 2 makes this 1/s. Therefore 600 is 10 minutes of light.
startingCharge: 600
- type: BatterySelfRecharger
@@ -179,7 +169,6 @@
- type: PowerCellVisualizer
prefix: s_ar
-
- type: entity
name: medium standard power cell
description: A rechargeable standardized power cell, size M. This is the cheapest kind you can find.
@@ -190,7 +179,7 @@
sprite: Objects/Power/PowerCells/power_cell_medium_st.rsi
layers:
- state: m_st
- - type: PowerCell
+ - type: Battery
maxCharge: 2160
startingCharge: 2160
- type: Appearance
@@ -208,10 +197,9 @@
sprite: Objects/Power/PowerCells/power_cell_medium_hi.rsi
layers:
- state: m_hi
- - type: PowerCell
+ - type: Battery
maxCharge: 2880
startingCharge: 2880
- powerCellSize: Medium
- type: Appearance
visuals:
- type: PowerCellVisualizer
@@ -227,7 +215,7 @@
sprite: Objects/Power/PowerCells/power_cell_medium_sup.rsi
layers:
- state: m_sup
- - type: PowerCell
+ - type: Battery
maxCharge: 3600
startingCharge: 3600
- type: Appearance
@@ -245,7 +233,7 @@
sprite: Objects/Power/PowerCells/power_cell_medium_hy.rsi
layers:
- state: m_hy
- - type: PowerCell
+ - type: Battery
maxCharge: 5400
startingCharge: 5400
- type: Appearance
@@ -263,7 +251,7 @@
sprite: Objects/Power/PowerCells/power_cell_large_st.rsi
layers:
- state: l_st
- - type: PowerCell
+ - type: Battery
maxCharge: 9000
startingCharge: 9000
- type: Appearance
@@ -281,7 +269,7 @@
sprite: Objects/Power/PowerCells/power_cell_large_hi.rsi
layers:
- state: l_hi
- - type: PowerCell
+ - type: Battery
maxCharge: 18000
startingCharge: 18000
- type: Appearance
@@ -299,7 +287,7 @@
sprite: Objects/Power/PowerCells/power_cell_large_sup.rsi
layers:
- state: l_sup
- - type: PowerCell
+ - type: Battery
maxCharge: 54000
startingCharge: 54000
- type: Appearance
@@ -317,7 +305,7 @@
sprite: Objects/Power/PowerCells/power_cell_large_hy.rsi
layers:
- state: l_hy
- - type: PowerCell
+ - type: Battery
maxCharge: 72000
startingCharge: 72000
- type: Appearance
diff --git a/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml b/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml
index 0c56ec313c..77902ca7bc 100644
--- a/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml
+++ b/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml
@@ -12,7 +12,8 @@
actions:
- actionType: ToggleLight
- type: PowerCellSlot
- startingCellType: PowerCellSmallHigh
+ cellSlot:
+ startingItem: PowerCellSmallHigh
- type: Sprite
sprite: Objects/Tools/flashlight.rsi
layers:
@@ -39,7 +40,8 @@
description: A robust flashlight used by security.
components:
- type: PowerCellSlot
- startingCellType: PowerCellSmallSuper
+ cellSlot:
+ startingItem: PowerCellSmallSuper
- type: Sprite
sprite: Objects/Tools/seclite.rsi
layers:
diff --git a/Resources/Prototypes/Entities/Objects/Tools/lantern.yml b/Resources/Prototypes/Entities/Objects/Tools/lantern.yml
index 7790ce2900..c644120d0e 100644
--- a/Resources/Prototypes/Entities/Objects/Tools/lantern.yml
+++ b/Resources/Prototypes/Entities/Objects/Tools/lantern.yml
@@ -27,7 +27,8 @@
visuals:
- type: LanternVisualizer
- type: PowerCellSlot
- startingCellType: PowerCellSmallHigh
+ cellSlot:
+ startingItem: PowerCellSmallHigh
- type: entity
name: extra-bright lantern
diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
index ccc75b79de..3e8a8fed69 100644
--- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
+++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
@@ -16,16 +16,11 @@
- Single
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
+ - type: PowerCellSlot
cellSlot:
ejectOnUse: true
- insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
- ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
soundOptions:
volume: -2
- startingItem: PowerCellSmallStandard
- whitelist:
- components:
- - Battery
- type: Appearance
visuals:
- type: MagVisualizer
@@ -148,16 +143,12 @@
ammoPrototype: RedHeavyLaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
+ - type: PowerCellSlot
cellSlot:
ejectOnUse: true
- insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
- ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
soundOptions:
volume: -2
startingItem: PowerCellSmallSuper
- whitelist:
- components:
- - Battery
- type: entity
name: x-ray cannon
@@ -182,16 +173,12 @@
ammoPrototype: XrayLaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser3.ogg
+ - type: PowerCellSlot
cellSlot:
ejectOnUse: true
- insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
- ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
soundOptions:
volume: -2
startingItem: PowerCellSmallSuper
- whitelist:
- components:
- - Battery
- type: Appearance
visuals:
- type: MagVisualizer
@@ -231,16 +218,12 @@
ammoPrototype: BulletTaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/taser.ogg
+ - type: PowerCellSlot
+ descFormatString : "" # empty string for no examine-text (cell is not ejectable)
cellSlot:
- insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
- ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
soundOptions:
volume: -2
locked: true
- startingItem: PowerCellSmallStandard
- whitelist:
- components:
- - Battery
- type: Appearance
visuals:
- type: MagVisualizer
diff --git a/Resources/Prototypes/Entities/Objects/Weapons/security.yml b/Resources/Prototypes/Entities/Objects/Weapons/security.yml
index ab4859b354..cfc7e05482 100644
--- a/Resources/Prototypes/Entities/Objects/Weapons/security.yml
+++ b/Resources/Prototypes/Entities/Objects/Weapons/security.yml
@@ -17,7 +17,8 @@
arc: default
- type: PowerCellSlot
slotSize: Medium
- startingCellType: PowerCellMediumHigh
+ cellSlot:
+ startingItem: PowerCellMediumHigh
- type: ItemCooldown
- type: Clothing
sprite: Objects/Weapons/Melee/stunbaton.rsi
diff --git a/Resources/Prototypes/Entities/Structures/Power/chargers.yml b/Resources/Prototypes/Entities/Structures/Power/chargers.yml
index 79ee567ff8..cccd7c0a4c 100644
--- a/Resources/Prototypes/Entities/Structures/Power/chargers.yml
+++ b/Resources/Prototypes/Entities/Structures/Power/chargers.yml
@@ -9,8 +9,13 @@
- type: Icon
sprite: Structures/Power/cell_recharger.rsi
state: empty
- - type: PowerCellCharger
- transfer_efficiency: 0.85
+ - type: Charger
+ chargerSlot:
+ ejectOnInteract: true
+ name: Power cell # used for verbs: "Eject > Power cell "
+ whitelist:
+ components:
+ - PowerCell
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
- type: Appearance
@@ -23,6 +28,7 @@
- type: entity
name: recharger
id: WeaponCapacitorRecharger
+ parent: PowerCellRecharger
components:
- type: Sprite
netsync: false
@@ -31,20 +37,18 @@
- type: Icon
sprite: Structures/Power/recharger.rsi
state: empty
- - type: WeaponCapacitorCharger
- transfer_efficiency: 0.85
- - type: ApcPowerReceiver
- - type: ExtensionCableReceiver
- - type: Appearance
- visuals:
- - type: PowerChargerVisualizer
- - type: Anchorable
- - type: Clickable
- - type: InteractionOutline
+ - type: Charger
+ chargerSlot:
+ ejectOnInteract: true
+ whitelist:
+ components:
+ - PowerCell
+ - PowerCellSlot
- type: entity
name: wall recharger
id: WallWeaponCapacitorRecharger
+ parent: PowerCellRecharger
components:
- type: Sprite
netsync: false
@@ -53,12 +57,11 @@
- type: Icon
sprite: Structures/Power/wall_recharger.rsi
state: empty
- - type: WeaponCapacitorCharger
- transfer_efficiency: 0.95
- - type: ApcPowerReceiver
- - type: ExtensionCableReceiver
- - type: Appearance
- visuals:
- - type: PowerChargerVisualizer
- - type: Clickable
- - type: InteractionOutline
+ - type: Charger
+ transferEfficiency: 0.95
+ chargerSlot:
+ ejectOnInteract: true
+ whitelist:
+ components:
+ - PowerCell
+ - PowerCellSlot
\ No newline at end of file