remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)
ah
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@@ -96,36 +96,6 @@ public sealed partial class NukeopsRuleComponent : Component
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public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
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public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
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}
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}
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/// <summary>
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/// Stores the presets for each operative type
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/// Ie Commander, Agent and Operative
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/// </summary>
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[DataDefinition, Serializable]
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public sealed partial class NukeopSpawnPreset
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{
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[DataField]
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public ProtoId<AntagPrototype> AntagRoleProto = "Nukeops";
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/// <summary>
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/// The equipment set this operative will be given when spawned
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/// </summary>
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[DataField]
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public ProtoId<StartingGearPrototype> GearProto = "SyndicateOperativeGearFull";
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/// <summary>
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/// The name prefix, ie "Agent"
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/// </summary>
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[DataField]
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public LocId NamePrefix = "nukeops-role-operator";
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/// <summary>
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/// The entity name suffix will be chosen from this list randomly
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/// </summary>
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[DataField]
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public ProtoId<DatasetPrototype> NameList = "SyndicateNamesNormal";
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}
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public enum WinType : byte
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public enum WinType : byte
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{
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{
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/// <summary>
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/// <summary>
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