diff --git a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs index e05c3e5db6..14a837aab7 100644 --- a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs +++ b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs @@ -96,36 +96,6 @@ public sealed partial class NukeopsRuleComponent : Component public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg"); } -/// -/// Stores the presets for each operative type -/// Ie Commander, Agent and Operative -/// -[DataDefinition, Serializable] -public sealed partial class NukeopSpawnPreset -{ - - [DataField] - public ProtoId AntagRoleProto = "Nukeops"; - - /// - /// The equipment set this operative will be given when spawned - /// - [DataField] - public ProtoId GearProto = "SyndicateOperativeGearFull"; - - /// - /// The name prefix, ie "Agent" - /// - [DataField] - public LocId NamePrefix = "nukeops-role-operator"; - - /// - /// The entity name suffix will be chosen from this list randomly - /// - [DataField] - public ProtoId NameList = "SyndicateNamesNormal"; -} - public enum WinType : byte { ///