diff --git a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
index e05c3e5db6..14a837aab7 100644
--- a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
+++ b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
@@ -96,36 +96,6 @@ public sealed partial class NukeopsRuleComponent : Component
public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
}
-///
-/// Stores the presets for each operative type
-/// Ie Commander, Agent and Operative
-///
-[DataDefinition, Serializable]
-public sealed partial class NukeopSpawnPreset
-{
-
- [DataField]
- public ProtoId AntagRoleProto = "Nukeops";
-
- ///
- /// The equipment set this operative will be given when spawned
- ///
- [DataField]
- public ProtoId GearProto = "SyndicateOperativeGearFull";
-
- ///
- /// The name prefix, ie "Agent"
- ///
- [DataField]
- public LocId NamePrefix = "nukeops-role-operator";
-
- ///
- /// The entity name suffix will be chosen from this list randomly
- ///
- [DataField]
- public ProtoId NameList = "SyndicateNamesNormal";
-}
-
public enum WinType : byte
{
///