remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)

ah
This commit is contained in:
Brandon Hu
2024-08-16 04:52:36 +00:00
committed by GitHub
parent 4c523b11d7
commit 0a9535e67c

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@@ -96,36 +96,6 @@ public sealed partial class NukeopsRuleComponent : Component
public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
}
/// <summary>
/// Stores the presets for each operative type
/// Ie Commander, Agent and Operative
/// </summary>
[DataDefinition, Serializable]
public sealed partial class NukeopSpawnPreset
{
[DataField]
public ProtoId<AntagPrototype> AntagRoleProto = "Nukeops";
/// <summary>
/// The equipment set this operative will be given when spawned
/// </summary>
[DataField]
public ProtoId<StartingGearPrototype> GearProto = "SyndicateOperativeGearFull";
/// <summary>
/// The name prefix, ie "Agent"
/// </summary>
[DataField]
public LocId NamePrefix = "nukeops-role-operator";
/// <summary>
/// The entity name suffix will be chosen from this list randomly
/// </summary>
[DataField]
public ProtoId<DatasetPrototype> NameList = "SyndicateNamesNormal";
}
public enum WinType : byte
{
/// <summary>