Fix lasso buckle (#1246)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -0,0 +1,23 @@
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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public class BuckleComponent : SharedBuckleComponent
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{
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private bool _buckled;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is BuckleComponentState buckle))
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{
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return;
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}
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_buckled = buckle.Buckled;
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}
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protected override bool Buckled => _buckled;
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}
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}
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@@ -116,7 +116,6 @@
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"Utensil",
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"Utensil",
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"UnarmedCombat",
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"UnarmedCombat",
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"TimedSpawner",
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"TimedSpawner",
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"Buckle",
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"Strap",
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"Strap",
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"NodeContainer",
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"NodeContainer",
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"PowerSupplier",
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"PowerSupplier",
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@@ -10,7 +10,6 @@ using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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@@ -22,17 +21,29 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Mobs
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namespace Content.Server.GameObjects.Components.Mobs
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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public class BuckleComponent : SharedBuckleComponent, IActionBlocker, IInteractHand, IEffectBlocker
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public class BuckleComponent : SharedBuckleComponent, IInteractHand
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{
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{
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#pragma warning disable 649
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystem;
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[Dependency] private readonly IEntitySystemManager _entitySystem;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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#pragma warning restore 649
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#pragma warning restore 649
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[CanBeNull] private StrapComponent _buckledTo;
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private int _size;
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private int _size;
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[ViewVariables, CanBeNull]
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[ViewVariables, CanBeNull]
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public StrapComponent BuckledTo { get; private set; }
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public StrapComponent BuckledTo
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{
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get => _buckledTo;
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private set
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{
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_buckledTo = value;
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Dirty();
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}
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}
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[ViewVariables]
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protected override bool Buckled => BuckledTo != null;
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[ViewVariables]
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[ViewVariables]
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public int Size => _size;
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public int Size => _size;
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@@ -42,9 +53,9 @@ namespace Content.Server.GameObjects.Components.Mobs
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if (Owner.TryGetComponent(out ServerStatusEffectsComponent status))
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if (Owner.TryGetComponent(out ServerStatusEffectsComponent status))
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{
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{
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status.ChangeStatusEffectIcon(StatusEffect.Buckled,
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status.ChangeStatusEffectIcon(StatusEffect.Buckled,
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BuckledTo == null
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Buckled
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? "/Textures/Mob/UI/Buckle/unbuckled.png"
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? "/Textures/Mob/UI/Buckle/buckled.png"
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: "/Textures/Mob/UI/Buckle/buckled.png");
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: "/Textures/Mob/UI/Buckle/unbuckled.png");
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}
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}
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}
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}
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@@ -86,7 +97,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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return false;
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return false;
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}
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}
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if (BuckledTo != null)
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if (Buckled)
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{
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{
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_notifyManager.PopupMessage(Owner, user,
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_notifyManager.PopupMessage(Owner, user,
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Loc.GetString(Owner == user
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Loc.GetString(Owner == user
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@@ -277,33 +288,22 @@ namespace Content.Server.GameObjects.Components.Mobs
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BuckleStatus();
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BuckleStatus();
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}
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}
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public override ComponentState GetComponentState()
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{
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return new BuckleComponentState(Buckled);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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{
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return TryUnbuckle(eventArgs.User);
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return TryUnbuckle(eventArgs.User);
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}
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}
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bool IActionBlocker.CanMove()
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{
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return BuckledTo == null;
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}
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bool IActionBlocker.CanChangeDirection()
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{
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return BuckledTo == null;
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}
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bool IEffectBlocker.CanFall()
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{
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return BuckledTo == null;
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}
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[Verb]
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[Verb]
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private sealed class BuckleVerb : Verb<BuckleComponent>
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private sealed class BuckleVerb : Verb<BuckleComponent>
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{
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{
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protected override void GetData(IEntity user, BuckleComponent component, VerbData data)
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protected override void GetData(IEntity user, BuckleComponent component, VerbData data)
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{
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{
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if (!ActionBlockerSystem.CanInteract(user) ||
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if (!ActionBlockerSystem.CanInteract(user) || !component.Buckled)
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component.BuckledTo == null)
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{
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{
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data.Visibility = VerbVisibility.Invisible;
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data.Visibility = VerbVisibility.Invisible;
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return;
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return;
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@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Strap
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/// The sum of the sizes of all the buckled entities in this strap
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/// The sum of the sizes of all the buckled entities in this strap
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/// </summary>
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/// </summary>
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[ViewVariables]
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[ViewVariables]
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public int OccupiedSize { get; private set; }
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private int OccupiedSize { get; set; }
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public bool HasSpace(BuckleComponent buckle)
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public bool HasSpace(BuckleComponent buckle)
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{
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{
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@@ -2,6 +2,7 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -1,13 +1,44 @@
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using System;
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using System;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Mobs
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namespace Content.Shared.GameObjects.Components.Mobs
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{
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{
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public class SharedBuckleComponent : Component
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public abstract class SharedBuckleComponent : Component, IActionBlocker, IEffectBlocker
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{
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{
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public sealed override string Name => "Buckle";
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public sealed override string Name => "Buckle";
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public sealed override uint? NetID => ContentNetIDs.BUCKLE;
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protected abstract bool Buckled { get; }
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bool IActionBlocker.CanMove()
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{
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return !Buckled;
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}
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bool IActionBlocker.CanChangeDirection()
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{
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return !Buckled;
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}
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bool IEffectBlocker.CanFall()
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{
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return !Buckled;
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}
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[Serializable, NetSerializable]
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protected sealed class BuckleComponentState : ComponentState
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{
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public BuckleComponentState(bool buckled) : base(ContentNetIDs.BUCKLE)
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{
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Buckled = buckled;
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}
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public bool Buckled { get; }
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}
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[Serializable, NetSerializable]
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[Serializable, NetSerializable]
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public enum BuckleVisuals
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public enum BuckleVisuals
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{
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{
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@@ -56,8 +56,9 @@
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public const uint THIRST = 1050;
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public const uint THIRST = 1050;
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public const uint FLASHABLE = 1051;
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public const uint FLASHABLE = 1051;
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public const uint PROJECTILE = 1052;
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public const uint BUCKLE = 1052;
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public const uint THROWN_ITEM = 1053;
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public const uint PROJECTILE = 1053;
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public const uint THROWN_ITEM = 1054;
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// Net IDs for integration tests.
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// Net IDs for integration tests.
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public const uint PREDICTION_TEST = 10001;
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public const uint PREDICTION_TEST = 10001;
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@@ -1,7 +1,7 @@
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Shared.GameObjects.EntitySystems
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{
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{
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/// <summary>
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/// <summary>
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/// This interface gives components the ability to block certain effects
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/// This interface gives components the ability to block certain effects
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@@ -60,6 +60,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Spawner/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Spawner/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=stunnable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=uplink/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=uplink/@EntryIndexedValue">True</s:Boolean>
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