216 lines
6.9 KiB
C#
216 lines
6.9 KiB
C#
using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Strap
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{
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[RegisterComponent]
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public class StrapComponent : SharedStrapComponent, IInteractHand
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{
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private StrapPosition _position;
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private string _buckleSound;
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private string _unbuckleSound;
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private int _rotation;
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private int _size;
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/// <summary>
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/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
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/// </summary>
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private HashSet<IEntity> BuckledEntities { get; set; }
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/// <summary>
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/// The change in position to the strapped mob
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/// </summary>
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public override StrapPosition Position
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{
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get => _position;
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set
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{
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_position = value;
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Dirty();
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}
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}
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/// <summary>
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/// The sound to be played when a mob is buckled
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/// </summary>
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[ViewVariables]
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public string BuckleSound => _buckleSound;
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/// <summary>
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/// The sound to be played when a mob is unbuckled
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/// </summary>
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[ViewVariables]
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public string UnbuckleSound => _unbuckleSound;
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/// <summary>
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/// The angle in degrees to rotate the player by when they get strapped
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/// </summary>
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[ViewVariables]
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public int Rotation => _rotation;
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/// <summary>
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/// The size of the strap which is compared against when buckling entities
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/// </summary>
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[ViewVariables]
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public int Size => _size;
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/// <summary>
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/// The sum of the sizes of all the buckled entities in this strap
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/// </summary>
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[ViewVariables]
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private int OccupiedSize { get; set; }
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public bool HasSpace(BuckleComponent buckle)
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{
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return OccupiedSize + buckle.Size <= _size;
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}
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/// <summary>
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/// Adds a buckled entity. Called from <see cref="BuckleComponent.TryBuckle"/>
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/// </summary>
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/// <param name="buckle">The component to add</param>
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/// <param name="force">Whether or not to check if the strap has enough space</param>
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/// <returns>True if added, false otherwise</returns>
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public bool TryAdd(BuckleComponent buckle, bool force = false)
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{
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if (!force && !HasSpace(buckle))
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{
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return false;
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}
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if (!BuckledEntities.Add(buckle.Owner))
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{
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return false;
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}
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OccupiedSize += buckle.Size;
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if (buckle.Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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appearance.SetData(StrapVisuals.RotationAngle, _rotation);
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}
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return true;
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}
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/// <summary>
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/// Removes a buckled entity. Called from <see cref="BuckleComponent.TryUnbuckle"/>
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/// </summary>
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/// <param name="buckle">The component to remove</param>
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public void Remove(BuckleComponent buckle)
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{
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if (BuckledEntities.Remove(buckle.Owner))
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{
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OccupiedSize -= buckle.Size;
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _position, "position", StrapPosition.None);
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serializer.DataField(ref _buckleSound, "buckleSound", "/Audio/effects/buckle.ogg");
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serializer.DataField(ref _unbuckleSound, "unbuckleSound", "/Audio/effects/unbuckle.ogg");
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serializer.DataField(ref _rotation, "rotation", 0);
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var defaultSize = 100;
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serializer.DataField(ref _size, "size", defaultSize);
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BuckledEntities = new HashSet<IEntity>(_size / defaultSize);
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OccupiedSize = 0;
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}
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public override void OnRemove()
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{
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base.OnRemove();
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foreach (var entity in BuckledEntities)
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{
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if (entity.TryGetComponent(out BuckleComponent buckle))
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{
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buckle.TryUnbuckle(entity, true);
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}
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}
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BuckledEntities.Clear();
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OccupiedSize = 0;
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}
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[Verb]
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private sealed class StrapVerb : Verb<StrapComponent>
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{
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protected override void GetData(IEntity user, StrapComponent component, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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if (!ActionBlockerSystem.CanInteract(component.Owner) ||
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!user.TryGetComponent(out BuckleComponent buckle) ||
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buckle.BuckledTo != null && buckle.BuckledTo != component ||
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user == component.Owner)
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{
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return;
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}
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var parent = component.Owner.Transform.Parent;
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while (parent != null)
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{
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if (parent == user.Transform)
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{
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return;
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}
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parent = parent.Parent;
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}
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var userPosition = user.Transform.MapPosition;
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var strapPosition = component.Owner.Transform.MapPosition;
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var range = SharedInteractionSystem.InteractionRange / 2;
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var inRange = EntitySystem.Get<SharedInteractionSystem>()
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.InRangeUnobstructed(userPosition, strapPosition, range,
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predicate: entity => entity == user || entity == component.Owner);
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if (!inRange)
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{
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.Text = buckle.BuckledTo == null ? Loc.GetString("Buckle") : Loc.GetString("Unbuckle");
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}
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protected override void Activate(IEntity user, StrapComponent component)
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{
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if (!user.TryGetComponent(out BuckleComponent buckle))
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{
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return;
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}
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buckle.ToggleBuckle(user, component.Owner);
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}
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out BuckleComponent buckle))
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{
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return false;
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}
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return buckle.ToggleBuckle(eventArgs.User, Owner);
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}
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}
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}
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