Fix lasso buckle (#1246)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2020-07-02 23:36:06 +02:00
committed by GitHub
parent bc24a852f9
commit 0a8a383019
9 changed files with 86 additions and 30 deletions

View File

@@ -0,0 +1,23 @@
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
public class BuckleComponent : SharedBuckleComponent
{
private bool _buckled;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (!(curState is BuckleComponentState buckle))
{
return;
}
_buckled = buckle.Buckled;
}
protected override bool Buckled => _buckled;
}
}

View File

@@ -116,7 +116,6 @@
"Utensil", "Utensil",
"UnarmedCombat", "UnarmedCombat",
"TimedSpawner", "TimedSpawner",
"Buckle",
"Strap", "Strap",
"NodeContainer", "NodeContainer",
"PowerSupplier", "PowerSupplier",

View File

@@ -10,7 +10,6 @@ using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
@@ -22,17 +21,29 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Mobs namespace Content.Server.GameObjects.Components.Mobs
{ {
[RegisterComponent] [RegisterComponent]
public class BuckleComponent : SharedBuckleComponent, IActionBlocker, IInteractHand, IEffectBlocker public class BuckleComponent : SharedBuckleComponent, IInteractHand
{ {
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystem; [Dependency] private readonly IEntitySystemManager _entitySystem;
[Dependency] private readonly IServerNotifyManager _notifyManager; [Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649 #pragma warning restore 649
[CanBeNull] private StrapComponent _buckledTo;
private int _size; private int _size;
[ViewVariables, CanBeNull] [ViewVariables, CanBeNull]
public StrapComponent BuckledTo { get; private set; } public StrapComponent BuckledTo
{
get => _buckledTo;
private set
{
_buckledTo = value;
Dirty();
}
}
[ViewVariables]
protected override bool Buckled => BuckledTo != null;
[ViewVariables] [ViewVariables]
public int Size => _size; public int Size => _size;
@@ -42,9 +53,9 @@ namespace Content.Server.GameObjects.Components.Mobs
if (Owner.TryGetComponent(out ServerStatusEffectsComponent status)) if (Owner.TryGetComponent(out ServerStatusEffectsComponent status))
{ {
status.ChangeStatusEffectIcon(StatusEffect.Buckled, status.ChangeStatusEffectIcon(StatusEffect.Buckled,
BuckledTo == null Buckled
? "/Textures/Mob/UI/Buckle/unbuckled.png" ? "/Textures/Mob/UI/Buckle/buckled.png"
: "/Textures/Mob/UI/Buckle/buckled.png"); : "/Textures/Mob/UI/Buckle/unbuckled.png");
} }
} }
@@ -86,7 +97,7 @@ namespace Content.Server.GameObjects.Components.Mobs
return false; return false;
} }
if (BuckledTo != null) if (Buckled)
{ {
_notifyManager.PopupMessage(Owner, user, _notifyManager.PopupMessage(Owner, user,
Loc.GetString(Owner == user Loc.GetString(Owner == user
@@ -277,33 +288,22 @@ namespace Content.Server.GameObjects.Components.Mobs
BuckleStatus(); BuckleStatus();
} }
public override ComponentState GetComponentState()
{
return new BuckleComponentState(Buckled);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs) bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{ {
return TryUnbuckle(eventArgs.User); return TryUnbuckle(eventArgs.User);
} }
bool IActionBlocker.CanMove()
{
return BuckledTo == null;
}
bool IActionBlocker.CanChangeDirection()
{
return BuckledTo == null;
}
bool IEffectBlocker.CanFall()
{
return BuckledTo == null;
}
[Verb] [Verb]
private sealed class BuckleVerb : Verb<BuckleComponent> private sealed class BuckleVerb : Verb<BuckleComponent>
{ {
protected override void GetData(IEntity user, BuckleComponent component, VerbData data) protected override void GetData(IEntity user, BuckleComponent component, VerbData data)
{ {
if (!ActionBlockerSystem.CanInteract(user) || if (!ActionBlockerSystem.CanInteract(user) || !component.Buckled)
component.BuckledTo == null)
{ {
data.Visibility = VerbVisibility.Invisible; data.Visibility = VerbVisibility.Invisible;
return; return;

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@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Strap
/// The sum of the sizes of all the buckled entities in this strap /// The sum of the sizes of all the buckled entities in this strap
/// </summary> /// </summary>
[ViewVariables] [ViewVariables]
public int OccupiedSize { get; private set; } private int OccupiedSize { get; set; }
public bool HasSpace(BuckleComponent buckle) public bool HasSpace(BuckleComponent buckle)
{ {

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@@ -2,6 +2,7 @@ using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Shared.Audio; using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;

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@@ -1,13 +1,44 @@
using System; using System;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs namespace Content.Shared.GameObjects.Components.Mobs
{ {
public class SharedBuckleComponent : Component public abstract class SharedBuckleComponent : Component, IActionBlocker, IEffectBlocker
{ {
public sealed override string Name => "Buckle"; public sealed override string Name => "Buckle";
public sealed override uint? NetID => ContentNetIDs.BUCKLE;
protected abstract bool Buckled { get; }
bool IActionBlocker.CanMove()
{
return !Buckled;
}
bool IActionBlocker.CanChangeDirection()
{
return !Buckled;
}
bool IEffectBlocker.CanFall()
{
return !Buckled;
}
[Serializable, NetSerializable]
protected sealed class BuckleComponentState : ComponentState
{
public BuckleComponentState(bool buckled) : base(ContentNetIDs.BUCKLE)
{
Buckled = buckled;
}
public bool Buckled { get; }
}
[Serializable, NetSerializable] [Serializable, NetSerializable]
public enum BuckleVisuals public enum BuckleVisuals
{ {

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@@ -56,8 +56,9 @@
public const uint THIRST = 1050; public const uint THIRST = 1050;
public const uint FLASHABLE = 1051; public const uint FLASHABLE = 1051;
public const uint PROJECTILE = 1052; public const uint BUCKLE = 1052;
public const uint THROWN_ITEM = 1053; public const uint PROJECTILE = 1053;
public const uint THROWN_ITEM = 1054;
// Net IDs for integration tests. // Net IDs for integration tests.
public const uint PREDICTION_TEST = 10001; public const uint PREDICTION_TEST = 10001;

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@@ -1,7 +1,7 @@
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems namespace Content.Shared.GameObjects.EntitySystems
{ {
/// <summary> /// <summary>
/// This interface gives components the ability to block certain effects /// This interface gives components the ability to block certain effects

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@@ -60,6 +60,7 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Spawner/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Spawner/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=stunnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=uplink/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=uplink/@EntryIndexedValue">True</s:Boolean>