Add flag serialization marker to CollisionGroup for engine bitmasks

This commit is contained in:
ComicIronic
2020-05-25 00:17:08 +01:00
parent fdda48ca56
commit 08250621e4

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@@ -1,6 +1,8 @@
using System; using System;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Map; using Robust.Shared.Map;
using RobustPhysics = Robust.Shared.Physics;
using Robust.Shared.Serialization;
namespace Content.Shared.Physics namespace Content.Shared.Physics
{ {
@@ -8,6 +10,7 @@ namespace Content.Shared.Physics
/// Defined collision groups for the physics system. /// Defined collision groups for the physics system.
/// </summary> /// </summary>
[Flags, PublicAPI] [Flags, PublicAPI]
[FlagsFor(typeof(RobustPhysics.CollisionLayer)), FlagsFor(typeof(RobustPhysics.CollisionMask))]
public enum CollisionGroup public enum CollisionGroup
{ {
None = 0, None = 0,