Gravity generator rewrite (#4828)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
committed by
GitHub
parent
0e33b246db
commit
059fa9ae48
@@ -63,10 +63,31 @@ namespace Content.Client.Gravity
|
||||
}
|
||||
}
|
||||
|
||||
if (component.TryGetData(GravityGeneratorVisuals.CoreVisible, out bool visible))
|
||||
if (component.TryGetData(GravityGeneratorVisuals.Charge, out float charge))
|
||||
{
|
||||
var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Core);
|
||||
sprite.LayerSetVisible(layer, visible);
|
||||
switch (charge)
|
||||
{
|
||||
case < 0.2f:
|
||||
sprite.LayerSetVisible(layer, false);
|
||||
break;
|
||||
case >= 0.2f and < 0.4f:
|
||||
sprite.LayerSetVisible(layer, true);
|
||||
sprite.LayerSetState(layer, "startup");
|
||||
break;
|
||||
case >= 0.4f and < 0.6f:
|
||||
sprite.LayerSetVisible(layer, true);
|
||||
sprite.LayerSetState(layer, "idle");
|
||||
break;
|
||||
case >= 0.6f and < 0.8f:
|
||||
sprite.LayerSetVisible(layer, true);
|
||||
sprite.LayerSetState(layer, "activating");
|
||||
break;
|
||||
default:
|
||||
sprite.LayerSetVisible(layer, true);
|
||||
sprite.LayerSetState(layer, "activated");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -10,28 +10,25 @@ namespace Content.Client.Gravity.UI
|
||||
{
|
||||
private GravityGeneratorWindow? _window;
|
||||
|
||||
public bool IsOn;
|
||||
|
||||
public GravityGeneratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base (owner, uiKey)
|
||||
{
|
||||
SendMessage(new SharedGravityGeneratorComponent.GeneratorStatusRequestMessage());
|
||||
}
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
IsOn = false;
|
||||
|
||||
_window = new GravityGeneratorWindow(this);
|
||||
_window = new GravityGeneratorWindow(this, Owner);
|
||||
|
||||
/*
|
||||
_window.Switch.OnPressed += _ =>
|
||||
{
|
||||
SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(!IsOn));
|
||||
SendMessage(new SharedGravityGeneratorComponent.GeneratorStatusRequestMessage());
|
||||
};
|
||||
*/
|
||||
|
||||
_window.OpenCentered();
|
||||
_window.OnClose += Close;
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
@@ -39,8 +36,7 @@ namespace Content.Client.Gravity.UI
|
||||
base.UpdateState(state);
|
||||
|
||||
var castState = (SharedGravityGeneratorComponent.GeneratorState) state;
|
||||
IsOn = castState.On;
|
||||
_window?.UpdateButton();
|
||||
_window?.UpdateState(castState);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
@@ -50,5 +46,10 @@ namespace Content.Client.Gravity.UI
|
||||
|
||||
_window?.Dispose();
|
||||
}
|
||||
|
||||
public void SetPowerSwitch(bool on)
|
||||
{
|
||||
SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(on));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,35 @@
|
||||
<SS14Window xmlns="https://spacestation14.io"
|
||||
Title="{Loc 'gravity-generator-window-title'}"
|
||||
MinSize="270 130"
|
||||
SetSize="270 130">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<RichTextLabel Name="Status" />
|
||||
<ui:FancyWindow xmlns="https://spacestation14.io"
|
||||
xmlns:ui="clr-namespace:Content.Client.UserInterface"
|
||||
Title="{Loc 'gravity-generator-window-title'}"
|
||||
MinSize="270 130"
|
||||
SetSize="360 180">
|
||||
<BoxContainer Margin="4 0" Orientation="Horizontal">
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
|
||||
<GridContainer Margin="2 0 0 0" Columns="2">
|
||||
<!-- Power -->
|
||||
<Label Text="{Loc 'gravity-generator-window-power'}" HorizontalExpand="True" StyleClasses="StatusFieldTitle" />
|
||||
<BoxContainer Orientation="Horizontal" MinWidth="120">
|
||||
<Button Name="OnButton" Text="{Loc 'gravity-generator-window-power-on'}" StyleClasses="OpenRight" />
|
||||
<Button Name="OffButton" Text="{Loc 'gravity-generator-window-power-off'}" StyleClasses="OpenLeft" />
|
||||
</BoxContainer>
|
||||
<Control /> <!-- Empty control to act as a spacer in the grid. -->
|
||||
<Label Name="PowerLabel" Text="0 / 0 W" />
|
||||
<!-- Status -->
|
||||
<Label Text="{Loc 'gravity-generator-window-status'}" StyleClasses="StatusFieldTitle" />
|
||||
<Label Name="StatusLabel" Text="{Loc 'gravity-generator-window-status-fully-charged'}" />
|
||||
<!-- ETA -->
|
||||
<Label Text="{Loc 'gravity-generator-window-eta'}" StyleClasses="StatusFieldTitle" />
|
||||
<Label Name="EtaLabel" Text="N/A" />
|
||||
<!-- Charge -->
|
||||
<Label Text="{Loc 'gravity-generator-window-charge'}" StyleClasses="StatusFieldTitle" />
|
||||
<ProgressBar Name="ChargeBar" MaxValue="255">
|
||||
<Label Name="ChargeText" Margin="4 0" Text="0 %" />
|
||||
</ProgressBar>
|
||||
</GridContainer>
|
||||
</BoxContainer>
|
||||
<Button Name="Switch"
|
||||
Access="Public"
|
||||
TextAlign="Center"
|
||||
MinHeight="60" />
|
||||
<PanelContainer Margin="12 0 0 0" StyleClasses="Inset" VerticalAlignment="Center">
|
||||
<SpriteView Name="EntityView" SetSize="96 96" OverrideDirection="South" />
|
||||
</PanelContainer>
|
||||
</BoxContainer>
|
||||
</SS14Window>
|
||||
|
||||
</ui:FancyWindow>
|
||||
|
||||
@@ -1,39 +1,80 @@
|
||||
using Content.Client.Message;
|
||||
using System;
|
||||
using Content.Client.Message;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.Gravity;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.Gravity.UI
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public partial class GravityGeneratorWindow : SS14Window
|
||||
public partial class GravityGeneratorWindow : FancyWindow
|
||||
{
|
||||
private readonly ButtonGroup _buttonGroup = new();
|
||||
|
||||
private readonly GravityGeneratorBoundUserInterface _owner;
|
||||
|
||||
public GravityGeneratorWindow(GravityGeneratorBoundUserInterface ui)
|
||||
public GravityGeneratorWindow(GravityGeneratorBoundUserInterface ui, ClientUserInterfaceComponent component)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
_owner = ui;
|
||||
|
||||
UpdateButton();
|
||||
OnButton.Group = _buttonGroup;
|
||||
OffButton.Group = _buttonGroup;
|
||||
|
||||
OnButton.OnPressed += _ => _owner.SetPowerSwitch(true);
|
||||
OffButton.OnPressed += _ => _owner.SetPowerSwitch(false);
|
||||
|
||||
EntityView.Sprite = component.Owner.GetComponent<SpriteComponent>();
|
||||
}
|
||||
|
||||
public void UpdateButton()
|
||||
public void UpdateState(SharedGravityGeneratorComponent.GeneratorState state)
|
||||
{
|
||||
string status = Loc.GetString(_owner.IsOn
|
||||
? "gravity-generator-window-is-on"
|
||||
: "gravity-generator-window-is-off");
|
||||
if (state.On)
|
||||
OnButton.Pressed = true;
|
||||
else
|
||||
OffButton.Pressed = true;
|
||||
|
||||
Status.SetMarkup(Loc.GetString("gravity-generator-window-status-label", ("status", status)));
|
||||
PowerLabel.Text = Loc.GetString(
|
||||
"gravity-generator-window-power-label",
|
||||
("draw", state.PowerDraw),
|
||||
("max", state.PowerDrawMax));
|
||||
|
||||
Switch.Text = Loc.GetString(_owner.IsOn
|
||||
? "gravity-generator-window-turn-off-button"
|
||||
: "gravity-generator-window-turn-on-button");
|
||||
PowerLabel.SetOnlyStyleClass(MathHelper.CloseTo(state.PowerDraw, state.PowerDrawMax) ? "Good" : "Caution");
|
||||
|
||||
ChargeBar.Value = state.Charge;
|
||||
ChargeText.Text = (state.Charge / 255f).ToString("P0");
|
||||
StatusLabel.Text = Loc.GetString(state.PowerStatus switch
|
||||
{
|
||||
GravityGeneratorPowerStatus.Off => "gravity-generator-window-status-off",
|
||||
GravityGeneratorPowerStatus.Discharging => "gravity-generator-window-status-discharging",
|
||||
GravityGeneratorPowerStatus.Charging => "gravity-generator-window-status-charging",
|
||||
GravityGeneratorPowerStatus.FullyCharged => "gravity-generator-window-status-fully-charged",
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
});
|
||||
|
||||
StatusLabel.SetOnlyStyleClass(state.PowerStatus switch
|
||||
{
|
||||
GravityGeneratorPowerStatus.Off => "Danger",
|
||||
GravityGeneratorPowerStatus.Discharging => "Caution",
|
||||
GravityGeneratorPowerStatus.Charging => "Caution",
|
||||
GravityGeneratorPowerStatus.FullyCharged => "Good",
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
});
|
||||
|
||||
EtaLabel.Text = state.EtaSeconds >= 0
|
||||
? Loc.GetString("gravity-generator-window-eta-value", ("left", TimeSpan.FromSeconds(state.EtaSeconds)))
|
||||
: Loc.GetString("gravity-generator-window-eta-none");
|
||||
|
||||
EtaLabel.SetOnlyStyleClass(state.EtaSeconds >= 0 ? "Caution" : "Disabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,6 +54,10 @@ namespace Content.Client.Stylesheets
|
||||
public const string StyleClassPopupMessage = "PopupMessage";
|
||||
|
||||
public static readonly Color NanoGold = Color.FromHex("#A88B5E");
|
||||
public static readonly Color GoodGreenFore = Color.FromHex("#31843E");
|
||||
public static readonly Color ConcerningOrangeFore = Color.FromHex("#A5762F");
|
||||
public static readonly Color DangerousRedFore = Color.FromHex("#BB3232");
|
||||
public static readonly Color DisabledFore = Color.FromHex("#5A5A5A");
|
||||
|
||||
public static readonly Color ButtonColorDefault = Color.FromHex("#464966");
|
||||
public static readonly Color ButtonColorDefaultRed = Color.FromHex("#D43B3B");
|
||||
@@ -395,6 +399,15 @@ namespace Content.Client.Stylesheets
|
||||
var sliderFillRed = new StyleBoxTexture(sliderFillBox) {Modulate = Color.Red};
|
||||
var sliderFillBlue = new StyleBoxTexture(sliderFillBox) {Modulate = Color.Blue};
|
||||
|
||||
var boxFont13 = resCache.GetFont("/Fonts/Boxfont-round/Boxfont Round.ttf", 13);
|
||||
|
||||
var insetBack = new StyleBoxTexture
|
||||
{
|
||||
Texture = buttonTex,
|
||||
Modulate = Color.FromHex("#202023"),
|
||||
};
|
||||
insetBack.SetPatchMargin(StyleBox.Margin.All, 10);
|
||||
|
||||
Stylesheet = new Stylesheet(BaseRules.Concat(new[]
|
||||
{
|
||||
// Window title.
|
||||
@@ -1124,6 +1137,40 @@ namespace Content.Client.Stylesheets
|
||||
.Prop(PanelContainer.StylePropertyPanel, BaseAngleRect)
|
||||
.Prop(Control.StylePropertyModulateSelf, Color.FromHex("#25252A")),
|
||||
|
||||
Element<PanelContainer>().Class(ClassLowDivider)
|
||||
.Prop(PanelContainer.StylePropertyPanel, new StyleBoxFlat
|
||||
{
|
||||
BackgroundColor = Color.FromHex("#444"),
|
||||
ContentMarginLeftOverride = 2,
|
||||
ContentMarginBottomOverride = 2
|
||||
}),
|
||||
|
||||
Element<Label>().Class("FancyWindowTitle")
|
||||
.Prop("font", boxFont13)
|
||||
.Prop("font-color", NanoGold),
|
||||
|
||||
Element<PanelContainer>().Class("WindowHeadingBackground")
|
||||
.Prop("panel", new StyleBoxTexture(BaseButtonOpenLeft) { Padding = default })
|
||||
.Prop(Control.StylePropertyModulateSelf, Color.FromHex("#1F1F23")),
|
||||
|
||||
Element<PanelContainer>().Class("Inset")
|
||||
.Prop("panel", insetBack),
|
||||
|
||||
Element<Label>().Class("StatusFieldTitle")
|
||||
.Prop("font-color", NanoGold),
|
||||
|
||||
Element<Label>().Class("Good")
|
||||
.Prop("font-color", GoodGreenFore),
|
||||
|
||||
Element<Label>().Class("Caution")
|
||||
.Prop("font-color", ConcerningOrangeFore),
|
||||
|
||||
Element<Label>().Class("Danger")
|
||||
.Prop("font-color", DangerousRedFore),
|
||||
|
||||
Element<Label>().Class("Disabled")
|
||||
.Prop("font-color", DisabledFore),
|
||||
|
||||
}).ToList());
|
||||
}
|
||||
}
|
||||
|
||||
20
Content.Client/UserInterface/FancyWindow.xaml
Normal file
20
Content.Client/UserInterface/FancyWindow.xaml
Normal file
@@ -0,0 +1,20 @@
|
||||
<ui:FancyWindow xmlns="https://spacestation14.io"
|
||||
xmlns:ui="clr-namespace:Content.Client.UserInterface"
|
||||
MouseFilter="Stop"
|
||||
MinWidth="200" MinHeight="150">
|
||||
<PanelContainer StyleClasses="AngleRect" />
|
||||
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<Control>
|
||||
<PanelContainer StyleClasses="WindowHeadingBackground" />
|
||||
<BoxContainer Margin="4 2 8 0" Orientation="Horizontal">
|
||||
<Label Name="WindowTitle"
|
||||
HorizontalExpand="True" VAlign="Center" StyleClasses="FancyWindowTitle" />
|
||||
<TextureButton Name="CloseButton" StyleClasses="windowCloseButton"
|
||||
VerticalAlignment="Center" />
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
<PanelContainer StyleClasses="LowDivider" />
|
||||
<Control Name="ContentsContainer" Margin="0 2" RectClipContent="True" VerticalExpand="true" />
|
||||
</BoxContainer>
|
||||
</ui:FancyWindow>
|
||||
30
Content.Client/UserInterface/FancyWindow.xaml.cs
Normal file
30
Content.Client/UserInterface/FancyWindow.xaml.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.UserInterface
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public partial class FancyWindow : BaseWindow
|
||||
{
|
||||
public FancyWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
CloseButton.OnPressed += _ => Close();
|
||||
XamlChildren = ContentsContainer.Children;
|
||||
}
|
||||
|
||||
public string? Title
|
||||
{
|
||||
get => WindowTitle.Text;
|
||||
set => WindowTitle.Text = value;
|
||||
}
|
||||
|
||||
protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
|
||||
{
|
||||
return DragMode.Move;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,6 +22,16 @@ namespace Content.IntegrationTests.Tests.Gravity
|
||||
id: HumanDummy
|
||||
components:
|
||||
- type: Alerts
|
||||
- type: entity
|
||||
name: GravityGeneratorDummy
|
||||
id: GravityGeneratorDummy
|
||||
components:
|
||||
- type: GravityGenerator
|
||||
chargeRate: 1000000000 # Set this really high so it discharges in a single tick.
|
||||
activePower: 500
|
||||
- type: ApcPowerReceiver
|
||||
needsPower: false
|
||||
- type: UserInterface
|
||||
";
|
||||
[Test]
|
||||
public async Task WeightlessStatusTest()
|
||||
@@ -56,14 +66,12 @@ namespace Content.IntegrationTests.Tests.Gravity
|
||||
// Let WeightlessSystem and GravitySystem tick
|
||||
await server.WaitRunTicks(1);
|
||||
|
||||
GravityGeneratorComponent gravityGenerator = null;
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// No gravity without a gravity generator
|
||||
Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
|
||||
|
||||
gravityGenerator = human.EnsureComponent<GravityGeneratorComponent>();
|
||||
entityManager.SpawnEntity("GravityGeneratorDummy", human.Transform.Coordinates);
|
||||
});
|
||||
|
||||
// Let WeightlessSystem and GravitySystem tick
|
||||
@@ -73,17 +81,20 @@ namespace Content.IntegrationTests.Tests.Gravity
|
||||
{
|
||||
Assert.False(alerts.IsShowingAlert(AlertType.Weightless));
|
||||
|
||||
// TODO: Re-add gravity generator breaking when Vera is done with construction stuff.
|
||||
/*
|
||||
// Disable the gravity generator
|
||||
var args = new BreakageEventArgs {Owner = human};
|
||||
gravityGenerator.OnBreak(args);
|
||||
// gravityGenerator.OnBreak(args);
|
||||
*/
|
||||
});
|
||||
|
||||
await server.WaitRunTicks(1);
|
||||
/*await server.WaitRunTicks(1);
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
|
||||
});
|
||||
});*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,10 @@ namespace Content.IntegrationTests.Tests
|
||||
id: GravityGeneratorDummy
|
||||
components:
|
||||
- type: GravityGenerator
|
||||
chargeRate: 1000000000 # Set this really high so it discharges in a single tick.
|
||||
activePower: 500
|
||||
- type: ApcPowerReceiver
|
||||
- type: UserInterface
|
||||
";
|
||||
[Test]
|
||||
public async Task Test()
|
||||
@@ -49,9 +52,8 @@ namespace Content.IntegrationTests.Tests
|
||||
generator = entityMan.SpawnEntity("GravityGeneratorDummy", grid2.ToCoordinates());
|
||||
Assert.That(generator.HasComponent<GravityGeneratorComponent>());
|
||||
Assert.That(generator.HasComponent<ApcPowerReceiverComponent>());
|
||||
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
|
||||
|
||||
var powerComponent = generator.GetComponent<ApcPowerReceiverComponent>();
|
||||
Assert.That(generatorComponent.Status, Is.EqualTo(GravityGeneratorStatus.Unpowered));
|
||||
powerComponent.NeedsPower = false;
|
||||
});
|
||||
server.RunTicks(1);
|
||||
@@ -59,8 +61,9 @@ namespace Content.IntegrationTests.Tests
|
||||
server.Assert(() =>
|
||||
{
|
||||
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
|
||||
var powerComponent = generator.GetComponent<ApcPowerReceiverComponent>();
|
||||
|
||||
Assert.That(generatorComponent.Status, Is.EqualTo(GravityGeneratorStatus.On));
|
||||
Assert.That(generatorComponent.GravityActive, Is.True);
|
||||
|
||||
var entityMan = IoCManager.Resolve<IEntityManager>();
|
||||
var grid1Entity = entityMan.GetEntity(grid1.GridEntityId);
|
||||
@@ -68,6 +71,22 @@ namespace Content.IntegrationTests.Tests
|
||||
|
||||
Assert.That(!grid1Entity.GetComponent<GravityComponent>().Enabled);
|
||||
Assert.That(grid2Entity.GetComponent<GravityComponent>().Enabled);
|
||||
|
||||
// Re-enable needs power so it turns off again.
|
||||
// Charge rate is ridiculously high so it finishes in one tick.
|
||||
powerComponent.NeedsPower = true;
|
||||
});
|
||||
server.RunTicks(1);
|
||||
server.Assert(() =>
|
||||
{
|
||||
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
|
||||
|
||||
Assert.That(generatorComponent.GravityActive, Is.False);
|
||||
|
||||
var entityMan = IoCManager.Resolve<IEntityManager>();
|
||||
var grid2Entity = entityMan.GetEntity(grid2.GridEntityId);
|
||||
|
||||
Assert.That(grid2Entity.GetComponent<GravityComponent>().Enabled, Is.False);
|
||||
});
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
286
Content.Server/Gravity/EntitySystems/GravityGeneratorSystem.cs
Normal file
286
Content.Server/Gravity/EntitySystems/GravityGeneratorSystem.cs
Normal file
@@ -0,0 +1,286 @@
|
||||
using System;
|
||||
using Content.Server.Audio;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Gravity;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.Gravity.EntitySystems
|
||||
{
|
||||
public sealed class GravityGeneratorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly AmbientSoundSystem _ambientSoundSystem = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly GravitySystem _gravitySystem = default!;
|
||||
[Dependency] private readonly GravityShakeSystem _gravityShakeSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<GravityGeneratorComponent, ComponentInit>(OnComponentInitialized);
|
||||
SubscribeLocalEvent<GravityGeneratorComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<GravityGeneratorComponent, SharedGravityGeneratorComponent.SwitchGeneratorMessage>(
|
||||
OnSwitchGenerator);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var (gravGen, powerReceiver) in EntityManager
|
||||
.EntityQuery<GravityGeneratorComponent, ApcPowerReceiverComponent>())
|
||||
{
|
||||
if (!gravGen.Intact)
|
||||
return;
|
||||
|
||||
// Calculate charge rate based on power state and such.
|
||||
// Negative charge rate means discharging.
|
||||
float chargeRate;
|
||||
if (gravGen.SwitchedOn)
|
||||
{
|
||||
if (powerReceiver.Powered)
|
||||
{
|
||||
chargeRate = gravGen.ChargeRate;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Scale discharge rate such that if we're at 25% active power we discharge at 75% rate.
|
||||
var receiving = powerReceiver.PowerReceived;
|
||||
var mainSystemPower = Math.Max(0, receiving - gravGen.IdlePowerUse);
|
||||
var ratio = 1 - mainSystemPower / (gravGen.ActivePowerUse - gravGen.IdlePowerUse);
|
||||
chargeRate = -(ratio * gravGen.ChargeRate);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
chargeRate = -gravGen.ChargeRate;
|
||||
}
|
||||
|
||||
var updateGravity = gravGen.NeedGravityUpdate;
|
||||
var shakeGravity = false;
|
||||
var lastCharge = gravGen.Charge;
|
||||
gravGen.Charge = Math.Clamp(gravGen.Charge + frameTime * chargeRate, 0, 1);
|
||||
if (chargeRate > 0)
|
||||
{
|
||||
// Charging.
|
||||
if (MathHelper.CloseTo(gravGen.Charge, 1) && !gravGen.GravityActive)
|
||||
{
|
||||
shakeGravity = true;
|
||||
updateGravity = true;
|
||||
gravGen.GravityActive = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Discharging
|
||||
if (MathHelper.CloseTo(gravGen.Charge, 0) && gravGen.GravityActive)
|
||||
{
|
||||
shakeGravity = true;
|
||||
updateGravity = true;
|
||||
gravGen.GravityActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
var updateUI = gravGen.NeedUIUpdate;
|
||||
if (!MathHelper.CloseTo(lastCharge, gravGen.Charge))
|
||||
{
|
||||
UpdateState(gravGen, powerReceiver);
|
||||
updateUI = true;
|
||||
}
|
||||
|
||||
if (updateUI)
|
||||
UpdateUI(gravGen, powerReceiver, chargeRate);
|
||||
|
||||
if (updateGravity)
|
||||
{
|
||||
UpdateGravityActive(gravGen, shakeGravity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetSwitchedOn(EntityUid uid, GravityGeneratorComponent component, bool on, ApcPowerReceiverComponent? powerReceiver = null)
|
||||
{
|
||||
if (!Resolve(uid, ref powerReceiver))
|
||||
return;
|
||||
|
||||
component.SwitchedOn = on;
|
||||
UpdatePowerState(component, powerReceiver);
|
||||
component.NeedUIUpdate = true;
|
||||
}
|
||||
|
||||
private static void UpdatePowerState(
|
||||
GravityGeneratorComponent component,
|
||||
ApcPowerReceiverComponent powerReceiver)
|
||||
{
|
||||
powerReceiver.Load = component.SwitchedOn ? component.ActivePowerUse : component.IdlePowerUse;
|
||||
}
|
||||
|
||||
private void UpdateUI(
|
||||
GravityGeneratorComponent component,
|
||||
ApcPowerReceiverComponent powerReceiver,
|
||||
float chargeRate)
|
||||
{
|
||||
if (!_uiSystem.IsUiOpen(component.Owner.Uid, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key))
|
||||
return;
|
||||
|
||||
var chargeTarget = chargeRate < 0 ? 0 : 1;
|
||||
short chargeEta;
|
||||
var atTarget = false;
|
||||
if (MathHelper.CloseTo(component.Charge, chargeTarget))
|
||||
{
|
||||
chargeEta = short.MinValue; // N/A
|
||||
atTarget = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var diff = chargeTarget - component.Charge;
|
||||
chargeEta = (short) Math.Abs(diff / chargeRate);
|
||||
}
|
||||
|
||||
var status = chargeRate switch
|
||||
{
|
||||
> 0 when atTarget => GravityGeneratorPowerStatus.FullyCharged,
|
||||
< 0 when atTarget => GravityGeneratorPowerStatus.Off,
|
||||
> 0 => GravityGeneratorPowerStatus.Charging,
|
||||
< 0 => GravityGeneratorPowerStatus.Discharging,
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
|
||||
var state = new SharedGravityGeneratorComponent.GeneratorState(
|
||||
component.SwitchedOn,
|
||||
(byte) (component.Charge * 255),
|
||||
status,
|
||||
(short) Math.Round(powerReceiver.PowerReceived),
|
||||
(short) Math.Round(powerReceiver.Load),
|
||||
chargeEta
|
||||
);
|
||||
|
||||
_uiSystem.TrySetUiState(
|
||||
component.Owner.Uid,
|
||||
SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key,
|
||||
state);
|
||||
|
||||
component.NeedUIUpdate = false;
|
||||
}
|
||||
|
||||
private void OnComponentInitialized(EntityUid uid, GravityGeneratorComponent component, ComponentInit args)
|
||||
{
|
||||
// Always update gravity on init.
|
||||
component.NeedGravityUpdate = true;
|
||||
|
||||
ApcPowerReceiverComponent? powerReceiver = null;
|
||||
if (!Resolve(uid, ref powerReceiver, false))
|
||||
return;
|
||||
|
||||
UpdatePowerState(component, powerReceiver);
|
||||
UpdateState(component, powerReceiver);
|
||||
}
|
||||
|
||||
private void UpdateGravityActive(GravityGeneratorComponent grav, bool shake)
|
||||
{
|
||||
var gridId = grav.Owner.Transform.GridID;
|
||||
if (gridId == GridId.Invalid)
|
||||
return;
|
||||
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
var gravity = EntityManager.GetComponent<GravityComponent>(grid.GridEntityId);
|
||||
|
||||
if (grav.GravityActive)
|
||||
_gravitySystem.EnableGravity(gravity);
|
||||
else
|
||||
_gravitySystem.DisableGravity(gravity);
|
||||
|
||||
if (shake)
|
||||
_gravityShakeSystem.ShakeGrid(gridId, gravity);
|
||||
}
|
||||
|
||||
private void OnInteractHand(EntityUid uid, GravityGeneratorComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(args.User.Uid, out ActorComponent? actor))
|
||||
return;
|
||||
|
||||
ApcPowerReceiverComponent? powerReceiver = default!;
|
||||
if (!Resolve(uid, ref powerReceiver))
|
||||
return;
|
||||
|
||||
// Do not allow opening UI if broken or unpowered.
|
||||
if (!component.Intact || powerReceiver.PowerReceived < component.IdlePowerUse)
|
||||
return;
|
||||
|
||||
_uiSystem.TryOpen(uid, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key, actor.PlayerSession);
|
||||
component.NeedUIUpdate = true;
|
||||
}
|
||||
|
||||
public void UpdateState(GravityGeneratorComponent grav, ApcPowerReceiverComponent powerReceiver)
|
||||
{
|
||||
var uid = grav.Owner.Uid;
|
||||
var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(uid);
|
||||
appearance?.SetData(GravityGeneratorVisuals.Charge, grav.Charge);
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLight))
|
||||
{
|
||||
pointLight.Enabled = grav.Charge > 0;
|
||||
pointLight.Radius = MathHelper.Lerp(grav.LightRadiusMin, grav.LightRadiusMax, grav.Charge);
|
||||
}
|
||||
|
||||
if (!grav.Intact)
|
||||
{
|
||||
MakeBroken(grav, appearance);
|
||||
}
|
||||
else if (powerReceiver.PowerReceived < grav.IdlePowerUse)
|
||||
{
|
||||
MakeUnpowered(grav, appearance);
|
||||
}
|
||||
else if (!grav.SwitchedOn)
|
||||
{
|
||||
MakeOff(grav, appearance);
|
||||
}
|
||||
else
|
||||
{
|
||||
MakeOn(grav, appearance);
|
||||
}
|
||||
}
|
||||
|
||||
private void MakeBroken(GravityGeneratorComponent component, AppearanceComponent? appearance)
|
||||
{
|
||||
_ambientSoundSystem.SetAmbience(component.Owner.Uid, false);
|
||||
|
||||
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Broken);
|
||||
}
|
||||
|
||||
private void MakeUnpowered(GravityGeneratorComponent component, AppearanceComponent? appearance)
|
||||
{
|
||||
_ambientSoundSystem.SetAmbience(component.Owner.Uid, false);
|
||||
|
||||
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Unpowered);
|
||||
}
|
||||
|
||||
private void MakeOff(GravityGeneratorComponent component, AppearanceComponent? appearance)
|
||||
{
|
||||
_ambientSoundSystem.SetAmbience(component.Owner.Uid, false);
|
||||
|
||||
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Off);
|
||||
}
|
||||
|
||||
private void MakeOn(GravityGeneratorComponent component, AppearanceComponent? appearance)
|
||||
{
|
||||
_ambientSoundSystem.SetAmbience(component.Owner.Uid, true);
|
||||
|
||||
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.On);
|
||||
}
|
||||
|
||||
private void OnSwitchGenerator(
|
||||
EntityUid uid,
|
||||
GravityGeneratorComponent component,
|
||||
SharedGravityGeneratorComponent.SwitchGeneratorMessage args)
|
||||
{
|
||||
SetSwitchedOn(uid, component, args.On);
|
||||
}
|
||||
}
|
||||
}
|
||||
93
Content.Server/Gravity/EntitySystems/GravityShakeSystem.cs
Normal file
93
Content.Server/Gravity/EntitySystems/GravityShakeSystem.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Camera;
|
||||
using Content.Shared.Gravity;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Gravity.EntitySystems
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles the grid shake effect used by the gravity generator.
|
||||
/// </summary>
|
||||
public sealed class GravityShakeSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private Dictionary<GridId, uint> _gridsToShake = new();
|
||||
|
||||
private const float GravityKick = 100.0f;
|
||||
private const uint ShakeTimes = 10;
|
||||
|
||||
private float _internalTimer = 0.0f;
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
if (_gridsToShake.Count > 0)
|
||||
{
|
||||
_internalTimer += frameTime;
|
||||
|
||||
if (_internalTimer > 0.2f)
|
||||
{
|
||||
// TODO: Could just have clients do this themselves via event and save bandwidth.
|
||||
ShakeGrids();
|
||||
_internalTimer -= 0.2f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_internalTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
public void ShakeGrid(GridId gridId, GravityComponent comp)
|
||||
{
|
||||
_gridsToShake[gridId] = ShakeTimes;
|
||||
|
||||
SoundSystem.Play(
|
||||
Filter.BroadcastGrid(gridId),
|
||||
comp.GravityShakeSound.GetSound(),
|
||||
AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
private void ShakeGrids()
|
||||
{
|
||||
// I have to copy this because C# doesn't allow changing collections while they're
|
||||
// getting enumerated.
|
||||
var gridsToShake = new Dictionary<GridId, uint>(_gridsToShake);
|
||||
foreach (var gridId in _gridsToShake.Keys)
|
||||
{
|
||||
if (_gridsToShake[gridId] == 0)
|
||||
{
|
||||
gridsToShake.Remove(gridId);
|
||||
continue;
|
||||
}
|
||||
ShakeGrid(gridId);
|
||||
gridsToShake[gridId] -= 1;
|
||||
}
|
||||
|
||||
_gridsToShake = gridsToShake;
|
||||
}
|
||||
|
||||
private void ShakeGrid(GridId gridId)
|
||||
{
|
||||
foreach (var player in _playerManager.GetAllPlayers())
|
||||
{
|
||||
if (player.AttachedEntity == null
|
||||
|| player.AttachedEntity.Transform.GridID != gridId
|
||||
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent? recoil))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,56 +1,16 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Camera;
|
||||
using Content.Shared.Gravity;
|
||||
using Content.Shared.Sound;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Gravity.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class GravitySystem : SharedGravitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private const float GravityKick = 100.0f;
|
||||
|
||||
private const uint ShakeTimes = 10;
|
||||
|
||||
private Dictionary<GridId, uint> _gridsToShake = new();
|
||||
|
||||
private float _internalTimer = 0.0f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<GravityComponent, ComponentInit>(HandleGravityInitialize);
|
||||
SubscribeLocalEvent<GravityGeneratorUpdateEvent>(HandleGeneratorUpdate);
|
||||
}
|
||||
|
||||
private void HandleGeneratorUpdate(GravityGeneratorUpdateEvent ev)
|
||||
{
|
||||
if (ev.GridId == GridId.Invalid) return;
|
||||
|
||||
var gravity = EntityManager.GetComponent<GravityComponent>(_mapManager.GetGrid(ev.GridId).GridEntityId);
|
||||
|
||||
if (ev.Status == GravityGeneratorStatus.On)
|
||||
{
|
||||
EnableGravity(gravity);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisableGravity(gravity);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleGravityInitialize(EntityUid uid, GravityComponent component, ComponentInit args)
|
||||
@@ -61,7 +21,7 @@ namespace Content.Server.Gravity.EntitySystems
|
||||
|
||||
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>())
|
||||
{
|
||||
if (generator.Owner.Transform.GridID == gridId && generator.Status == GravityGeneratorStatus.On)
|
||||
if (generator.Owner.Transform.GridID == gridId && generator.GravityActive)
|
||||
{
|
||||
component.Enabled = true;
|
||||
message = new GravityChangedMessage(gridId, true);
|
||||
@@ -75,103 +35,24 @@ namespace Content.Server.Gravity.EntitySystems
|
||||
RaiseLocalEvent(message);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
// TODO: Pointless iteration, just make both of these event-based PLEASE
|
||||
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>())
|
||||
{
|
||||
if (generator.NeedsUpdate)
|
||||
{
|
||||
generator.UpdateState();
|
||||
}
|
||||
}
|
||||
|
||||
if (_gridsToShake.Count > 0)
|
||||
{
|
||||
_internalTimer += frameTime;
|
||||
|
||||
if (_internalTimer > 0.2f)
|
||||
{
|
||||
// TODO: Could just have clients do this themselves via event and save bandwidth.
|
||||
ShakeGrids();
|
||||
_internalTimer -= 0.2f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_internalTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnableGravity(GravityComponent comp)
|
||||
public void EnableGravity(GravityComponent comp)
|
||||
{
|
||||
if (comp.Enabled) return;
|
||||
comp.Enabled = true;
|
||||
|
||||
var gridId = comp.Owner.Transform.GridID;
|
||||
ScheduleGridToShake(gridId, ShakeTimes, comp);
|
||||
|
||||
var message = new GravityChangedMessage(gridId, true);
|
||||
RaiseLocalEvent(message);
|
||||
}
|
||||
|
||||
private void DisableGravity(GravityComponent comp)
|
||||
public void DisableGravity(GravityComponent comp)
|
||||
{
|
||||
if (!comp.Enabled) return;
|
||||
comp.Enabled = false;
|
||||
|
||||
var gridId = comp.Owner.Transform.GridID;
|
||||
ScheduleGridToShake(gridId, ShakeTimes, comp);
|
||||
|
||||
var message = new GravityChangedMessage(gridId, false);
|
||||
RaiseLocalEvent(message);
|
||||
}
|
||||
|
||||
private void ScheduleGridToShake(GridId gridId, uint shakeTimes, GravityComponent comp)
|
||||
{
|
||||
if (!_gridsToShake.Keys.Contains(gridId))
|
||||
{
|
||||
_gridsToShake.Add(gridId, shakeTimes);
|
||||
}
|
||||
else
|
||||
{
|
||||
_gridsToShake[gridId] = shakeTimes;
|
||||
}
|
||||
|
||||
SoundSystem.Play(Filter.BroadcastGrid(gridId), comp.GravityShakeSound.GetSound(), AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
private void ShakeGrids()
|
||||
{
|
||||
// I have to copy this because C# doesn't allow changing collections while they're
|
||||
// getting enumerated.
|
||||
var gridsToShake = new Dictionary<GridId, uint>(_gridsToShake);
|
||||
foreach (var gridId in _gridsToShake.Keys)
|
||||
{
|
||||
if (_gridsToShake[gridId] == 0)
|
||||
{
|
||||
gridsToShake.Remove(gridId);
|
||||
continue;
|
||||
}
|
||||
ShakeGrid(gridId);
|
||||
gridsToShake[gridId] -= 1;
|
||||
}
|
||||
_gridsToShake = gridsToShake;
|
||||
}
|
||||
|
||||
private void ShakeGrid(GridId gridId)
|
||||
{
|
||||
foreach (var player in _playerManager.GetAllPlayers())
|
||||
{
|
||||
if (player.AttachedEntity == null
|
||||
|| player.AttachedEntity.Transform.GridID != gridId
|
||||
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent? recoil))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,186 +1,52 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Acts;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Server.Gravity.EntitySystems;
|
||||
using Content.Shared.Gravity;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Gravity
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class GravityGeneratorComponent : SharedGravityGeneratorComponent, IBreakAct, IInteractHand
|
||||
[Friend(typeof(GravityGeneratorSystem))]
|
||||
public sealed class GravityGeneratorComponent : SharedGravityGeneratorComponent
|
||||
{
|
||||
[ComponentDependency] private readonly AppearanceComponent? _appearance = default!;
|
||||
|
||||
[DataField("switchedOn")]
|
||||
private bool _switchedOn = true;
|
||||
|
||||
[DataField("intact")]
|
||||
private bool _intact = true;
|
||||
|
||||
private GravityGeneratorStatus _status;
|
||||
|
||||
public bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
public bool SwitchedOn => _switchedOn;
|
||||
|
||||
public bool Intact => _intact;
|
||||
|
||||
public GravityGeneratorStatus Status => _status;
|
||||
|
||||
public bool NeedsUpdate
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (_status)
|
||||
{
|
||||
case GravityGeneratorStatus.On:
|
||||
return !(Powered && SwitchedOn && Intact);
|
||||
case GravityGeneratorStatus.Off:
|
||||
return SwitchedOn || !(Powered && Intact);
|
||||
case GravityGeneratorStatus.Unpowered:
|
||||
return SwitchedOn || Powered || !Intact;
|
||||
case GravityGeneratorStatus.Broken:
|
||||
return SwitchedOn || Powered || Intact;
|
||||
default:
|
||||
return true; // This _should_ be unreachable
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override string Name => "GravityGenerator";
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GravityGeneratorUiKey.Key);
|
||||
// 1% charge per second.
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("chargeRate")] public float ChargeRate { get; set; } = 0.01f;
|
||||
// The gravity generator has two power values.
|
||||
// Idle power is assumed to be the power needed to run the control systems and interface.
|
||||
[DataField("idlePower")] public float IdlePowerUse { get; set; }
|
||||
// Active power is the power needed to keep the gravity field stable.
|
||||
[DataField("activePower")] public float ActivePowerUse { get; set; }
|
||||
[DataField("lightRadiusMin")] public float LightRadiusMin { get; set; }
|
||||
[DataField("lightRadiusMax")] public float LightRadiusMax { get; set; }
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += HandleUIMessage;
|
||||
}
|
||||
/// <summary>
|
||||
/// Is the power switch on?
|
||||
/// </summary>
|
||||
[DataField("switchedOn")]
|
||||
public bool SwitchedOn { get; set; } = true;
|
||||
|
||||
_switchedOn = true;
|
||||
_intact = true;
|
||||
_status = GravityGeneratorStatus.On;
|
||||
UpdateState();
|
||||
}
|
||||
/// <summary>
|
||||
/// Is the gravity generator intact?
|
||||
/// </summary>
|
||||
[DataField("intact")]
|
||||
public bool Intact { get; set; } = true;
|
||||
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent<ActorComponent>(out var actor))
|
||||
return false;
|
||||
if (Status != GravityGeneratorStatus.Off && Status != GravityGeneratorStatus.On)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
OpenUserInterface(actor.PlayerSession);
|
||||
return true;
|
||||
}
|
||||
// 0 -> 1
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("charge")] public float Charge { get; set; } = 1;
|
||||
|
||||
public void OnBreak(BreakageEventArgs eventArgs)
|
||||
{
|
||||
_intact = false;
|
||||
_switchedOn = false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Is the gravity generator currently "producing" gravity?
|
||||
/// </summary>
|
||||
[DataField("active")]
|
||||
public bool GravityActive { get; set; } = true;
|
||||
|
||||
public void UpdateState()
|
||||
{
|
||||
if (!Intact)
|
||||
{
|
||||
MakeBroken();
|
||||
}
|
||||
else if (!Powered)
|
||||
{
|
||||
MakeUnpowered();
|
||||
}
|
||||
else if (!SwitchedOn)
|
||||
{
|
||||
MakeOff();
|
||||
}
|
||||
else
|
||||
{
|
||||
MakeOn();
|
||||
}
|
||||
|
||||
var msg = new GravityGeneratorUpdateEvent(Owner.Transform.GridID, Status);
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, msg);
|
||||
}
|
||||
|
||||
private void HandleUIMessage(ServerBoundUserInterfaceMessage message)
|
||||
{
|
||||
switch (message.Message)
|
||||
{
|
||||
case GeneratorStatusRequestMessage _:
|
||||
UserInterface?.SetState(new GeneratorState(Status == GravityGeneratorStatus.On));
|
||||
break;
|
||||
case SwitchGeneratorMessage msg:
|
||||
_switchedOn = msg.On;
|
||||
UpdateState();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenUserInterface(IPlayerSession playerSession)
|
||||
{
|
||||
UserInterface?.Open(playerSession);
|
||||
}
|
||||
|
||||
private void MakeBroken()
|
||||
{
|
||||
_status = GravityGeneratorStatus.Broken;
|
||||
EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, false);
|
||||
|
||||
_appearance?.SetData(GravityGeneratorVisuals.State, Status);
|
||||
_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
|
||||
}
|
||||
|
||||
private void MakeUnpowered()
|
||||
{
|
||||
_status = GravityGeneratorStatus.Unpowered;
|
||||
EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, false);
|
||||
|
||||
_appearance?.SetData(GravityGeneratorVisuals.State, Status);
|
||||
_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
|
||||
}
|
||||
|
||||
private void MakeOff()
|
||||
{
|
||||
_status = GravityGeneratorStatus.Off;
|
||||
EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, false);
|
||||
|
||||
_appearance?.SetData(GravityGeneratorVisuals.State, Status);
|
||||
_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
|
||||
}
|
||||
|
||||
private void MakeOn()
|
||||
{
|
||||
_status = GravityGeneratorStatus.On;
|
||||
EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, true);
|
||||
|
||||
_appearance?.SetData(GravityGeneratorVisuals.State, Status);
|
||||
_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, true);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class GravityGeneratorUpdateEvent : EntityEventArgs
|
||||
{
|
||||
public GridId GridId { get; }
|
||||
public GravityGeneratorStatus Status { get; }
|
||||
|
||||
public GravityGeneratorUpdateEvent(GridId gridId, GravityGeneratorStatus status)
|
||||
{
|
||||
GridId = gridId;
|
||||
Status = status;
|
||||
}
|
||||
// Do we need a UI update even if the charge doesn't change? Used by power button.
|
||||
[ViewVariables] public bool NeedUIUpdate { get; set; }
|
||||
[ViewVariables] public bool NeedGravityUpdate { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,6 +72,8 @@ namespace Content.Server.Power.Components
|
||||
DesiredPower = 5
|
||||
};
|
||||
|
||||
public float PowerReceived => NetworkLoad.ReceivingPower;
|
||||
|
||||
protected override void OnRemove()
|
||||
{
|
||||
Provider?.RemoveReceiver(this);
|
||||
@@ -81,15 +83,10 @@ namespace Content.Server.Power.Components
|
||||
|
||||
public void ApcPowerChanged()
|
||||
{
|
||||
OnNewPowerState();
|
||||
}
|
||||
|
||||
private void OnNewPowerState()
|
||||
{
|
||||
#pragma warning disable 618
|
||||
SendMessage(new PowerChangedMessage(Powered));
|
||||
#pragma warning restore 618
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PowerChangedEvent(Powered));
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PowerChangedEvent(Powered, NetworkLoad.ReceivingPower));
|
||||
|
||||
if (Owner.TryGetComponent<AppearanceComponent>(out var appearance))
|
||||
{
|
||||
@@ -126,10 +123,12 @@ namespace Content.Server.Power.Components
|
||||
public sealed class PowerChangedEvent : EntityEventArgs
|
||||
{
|
||||
public readonly bool Powered;
|
||||
public readonly float ReceivingPower;
|
||||
|
||||
public PowerChangedEvent(bool powered)
|
||||
public PowerChangedEvent(bool powered, float receivingPower)
|
||||
{
|
||||
Powered = powered;
|
||||
ReceivingPower = receivingPower;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,26 +24,31 @@ namespace Content.Shared.Gravity
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sent to the server when requesting the status of the generator
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class GeneratorStatusRequestMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public GeneratorStatusRequestMessage()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GeneratorState : BoundUserInterfaceState
|
||||
{
|
||||
public bool On;
|
||||
// 0 -> 255
|
||||
public byte Charge;
|
||||
public GravityGeneratorPowerStatus PowerStatus;
|
||||
public short PowerDraw;
|
||||
public short PowerDrawMax;
|
||||
public short EtaSeconds;
|
||||
|
||||
public GeneratorState(bool on)
|
||||
public GeneratorState(
|
||||
bool on,
|
||||
byte charge,
|
||||
GravityGeneratorPowerStatus powerStatus,
|
||||
short powerDraw,
|
||||
short powerDrawMax,
|
||||
short etaSeconds)
|
||||
{
|
||||
On = on;
|
||||
Charge = charge;
|
||||
PowerStatus = powerStatus;
|
||||
PowerDraw = powerDraw;
|
||||
PowerDrawMax = powerDrawMax;
|
||||
EtaSeconds = etaSeconds;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +63,7 @@ namespace Content.Shared.Gravity
|
||||
public enum GravityGeneratorVisuals
|
||||
{
|
||||
State,
|
||||
CoreVisible
|
||||
Charge
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
@@ -69,4 +74,13 @@ namespace Content.Shared.Gravity
|
||||
Off,
|
||||
On
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum GravityGeneratorPowerStatus : byte
|
||||
{
|
||||
Off,
|
||||
Discharging,
|
||||
Charging,
|
||||
FullyCharged
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,28 @@
|
||||
### Gravity Generator
|
||||
|
||||
## UI
|
||||
|
||||
gravity-generator-window-title = Gravity Generator Control
|
||||
gravity-generator-window-status-label = Current Status: {$status}
|
||||
gravity-generator-window-turn-off-button = Turn off
|
||||
gravity-generator-window-turn-on-button = Turn on
|
||||
gravity-generator-window-is-on = [color=green]On[/color]
|
||||
gravity-generator-window-is-off = [color=red]Off[/color]
|
||||
gravity-generator-window-title = Gravity Generator
|
||||
|
||||
## UI field names
|
||||
|
||||
gravity-generator-window-status = Status:
|
||||
gravity-generator-window-power = Power:
|
||||
gravity-generator-window-eta = ETA:
|
||||
gravity-generator-window-charge = Charge:
|
||||
|
||||
## UI statuses
|
||||
gravity-generator-window-status-fully-charged = Fully Charged
|
||||
gravity-generator-window-status-off = Off
|
||||
gravity-generator-window-status-charging = Charging
|
||||
gravity-generator-window-status-discharging = Discharging
|
||||
|
||||
## UI Power Buttons
|
||||
gravity-generator-window-power-on = On
|
||||
gravity-generator-window-power-off = Off
|
||||
gravity-generator-window-power-label = { $draw } / { $max } W
|
||||
|
||||
## UI ETA label
|
||||
|
||||
gravity-generator-window-eta-none = N/A
|
||||
gravity-generator-window-eta-value = { TOSTRING($left, "m\\:ss") }
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: ApcPowerReceiver
|
||||
powerLoad: 500
|
||||
- type: ExtensionCableReceiver
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
@@ -51,6 +50,10 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Breakage"]
|
||||
- type: GravityGenerator
|
||||
idlePower: 15
|
||||
activePower: 500
|
||||
lightRadiusMin: 0.75
|
||||
lightRadiusMax: 2.5
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.GravityGeneratorUiKey.Key
|
||||
@@ -63,3 +66,8 @@
|
||||
unpowered: "off"
|
||||
off: "off"
|
||||
on: "on"
|
||||
- type: PointLight
|
||||
energy: 0.5
|
||||
# Gravity generator is a large machine, not casting shadows is fine within the radius set above.
|
||||
castShadows: false
|
||||
color: "#a8ffd9"
|
||||
|
||||
Reference in New Issue
Block a user