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using SS14.Shared.GameObjects;
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using SS14.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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{
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public abstract class ToolComponent : Component
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{
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/// <summary>
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/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
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/// </summary>
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public float SpeedModifier { get; set; } = 1;
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public override void LoadParameters(YamlMappingNode mapping)
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{
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if (mapping.TryGetNode("Speed", out YamlNode node))
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{
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SpeedModifier = node.AsFloat();
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}
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}
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/// <summary>
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/// Status modifier which determines whether or not we can act as a tool at this time
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/// </summary>
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/// <returns></returns>
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public virtual bool CanUse()
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{
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return true;
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}
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}
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}
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