@@ -11,7 +11,9 @@ public sealed class EmitSoundSystem : SharedEmitSoundSystem
|
|||||||
public override void Update(float frameTime)
|
public override void Update(float frameTime)
|
||||||
{
|
{
|
||||||
base.Update(frameTime);
|
base.Update(frameTime);
|
||||||
foreach (var soundSpammer in EntityQuery<SpamEmitSoundComponent>())
|
var query = EntityQueryEnumerator<SpamEmitSoundComponent>();
|
||||||
|
|
||||||
|
while (query.MoveNext(out var uid, out var soundSpammer))
|
||||||
{
|
{
|
||||||
if (!soundSpammer.Enabled)
|
if (!soundSpammer.Enabled)
|
||||||
continue;
|
continue;
|
||||||
@@ -26,8 +28,8 @@ public sealed class EmitSoundSystem : SharedEmitSoundSystem
|
|||||||
if (Random.Prob(soundSpammer.PlayChance))
|
if (Random.Prob(soundSpammer.PlayChance))
|
||||||
{
|
{
|
||||||
if (soundSpammer.PopUp != null)
|
if (soundSpammer.PopUp != null)
|
||||||
Popup.PopupEntity(Loc.GetString(soundSpammer.PopUp), soundSpammer.Owner);
|
Popup.PopupEntity(Loc.GetString(soundSpammer.PopUp), uid);
|
||||||
TryEmitSound(soundSpammer);
|
TryEmitSound(uid, soundSpammer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -40,14 +42,14 @@ public sealed class EmitSoundSystem : SharedEmitSoundSystem
|
|||||||
SubscribeLocalEvent<EmitSoundOnUIOpenComponent, AfterActivatableUIOpenEvent>(HandleEmitSoundOnUIOpen);
|
SubscribeLocalEvent<EmitSoundOnUIOpenComponent, AfterActivatableUIOpenEvent>(HandleEmitSoundOnUIOpen);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleEmitSoundOnUIOpen(EntityUid eUI, EmitSoundOnUIOpenComponent component, AfterActivatableUIOpenEvent args)
|
private void HandleEmitSoundOnUIOpen(EntityUid uid, EmitSoundOnUIOpenComponent component, AfterActivatableUIOpenEvent args)
|
||||||
{
|
{
|
||||||
TryEmitSound(component, args.User);
|
TryEmitSound(uid, component, args.User);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleEmitSoundOnTrigger(EntityUid uid, EmitSoundOnTriggerComponent component, TriggerEvent args)
|
private void HandleEmitSoundOnTrigger(EntityUid uid, EmitSoundOnTriggerComponent component, TriggerEvent args)
|
||||||
{
|
{
|
||||||
TryEmitSound(component);
|
TryEmitSound(uid, component);
|
||||||
args.Handled = true;
|
args.Handled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,23 +1,22 @@
|
|||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
namespace Content.Shared.Sound.Components
|
namespace Content.Shared.Sound.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Simple sound emitter that emits sound on ActivateInWorld
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed class EmitSoundOnActivateComponent : BaseEmitSoundComponent
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Simple sound emitter that emits sound on ActivateInWorld
|
/// Whether or not to mark an interaction as handled after playing the sound. Useful if this component is
|
||||||
|
/// used to play sound for some other component with activation functionality.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RegisterComponent, NetworkedComponent]
|
/// <remarks>
|
||||||
public sealed class EmitSoundOnActivateComponent : BaseEmitSoundComponent
|
/// If false, you should be confident that the interaction will also be handled by some other system, as
|
||||||
{
|
/// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
|
||||||
/// <summary>
|
/// handled.
|
||||||
/// Whether or not to mark an interaction as handled after playing the sound. Useful if this component is
|
/// </remarks>
|
||||||
/// used to play sound for some other component with activation functionality.
|
[DataField("handle")]
|
||||||
/// </summary>
|
public bool Handle = true;
|
||||||
/// <remarks>
|
|
||||||
/// If false, you should be confident that the interaction will also be handled by some other system, as
|
|
||||||
/// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
|
|
||||||
/// handled.
|
|
||||||
/// </remarks>
|
|
||||||
[DataField("handle")]
|
|
||||||
public bool Handle = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,22 @@
|
|||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||||
|
|
||||||
|
namespace Content.Shared.Sound.Components;
|
||||||
|
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed class EmitSoundOnCollideComponent : BaseEmitSoundComponent
|
||||||
|
{
|
||||||
|
public static readonly TimeSpan CollideCooldown = TimeSpan.FromSeconds(0.2);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Minimum velocity required for the sound to play.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("minVelocity")]
|
||||||
|
public float MinimumVelocity = 0.25f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// To avoid sound spam add a cooldown to it.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("nextSound", customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||||
|
public TimeSpan NextSound;
|
||||||
|
}
|
||||||
@@ -1,12 +1,11 @@
|
|||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
namespace Content.Shared.Sound.Components
|
namespace Content.Shared.Sound.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Simple sound emitter that emits sound on entity drop
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed class EmitSoundOnDropComponent : BaseEmitSoundComponent
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Simple sound emitter that emits sound on entity drop
|
|
||||||
/// </summary>
|
|
||||||
[RegisterComponent, NetworkedComponent]
|
|
||||||
public sealed class EmitSoundOnDropComponent : BaseEmitSoundComponent
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
namespace Content.Shared.Sound.Components
|
namespace Content.Shared.Sound.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Simple sound emitter that emits sound on LandEvent
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed class EmitSoundOnLandComponent : BaseEmitSoundComponent
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Simple sound emitter that emits sound on LandEvent
|
|
||||||
/// </summary>
|
|
||||||
[RegisterComponent, NetworkedComponent]
|
|
||||||
public sealed class EmitSoundOnLandComponent : BaseEmitSoundComponent
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
namespace Content.Shared.Sound.Components
|
namespace Content.Shared.Sound.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Simple sound emitter that emits sound on entity pickup
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed class EmitSoundOnPickupComponent : BaseEmitSoundComponent
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Simple sound emitter that emits sound on entity pickup
|
|
||||||
/// </summary>
|
|
||||||
[RegisterComponent, NetworkedComponent]
|
|
||||||
public sealed class EmitSoundOnPickupComponent : BaseEmitSoundComponent
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
namespace Content.Shared.Sound.Components
|
namespace Content.Shared.Sound.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Simple sound emitter that emits sound on ThrowEvent
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed class EmitSoundOnThrowComponent : BaseEmitSoundComponent
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Simple sound emitter that emits sound on ThrowEvent
|
|
||||||
/// </summary>
|
|
||||||
[RegisterComponent, NetworkedComponent]
|
|
||||||
public sealed class EmitSoundOnThrowComponent : BaseEmitSoundComponent
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,23 +1,22 @@
|
|||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
namespace Content.Shared.Sound.Components
|
namespace Content.Shared.Sound.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Simple sound emitter that emits sound on UseInHand
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent]
|
||||||
|
public sealed class EmitSoundOnUseComponent : BaseEmitSoundComponent
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Simple sound emitter that emits sound on UseInHand
|
/// Whether or not to mark an interaction as handled after playing the sound. Useful if this component is
|
||||||
|
/// used to play sound for some other component with on-use functionality
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RegisterComponent]
|
/// <remarks>
|
||||||
public sealed class EmitSoundOnUseComponent : BaseEmitSoundComponent
|
/// If false, you should be confident that the interaction will also be handled by some other system, as
|
||||||
{
|
/// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
|
||||||
/// <summary>
|
/// handled.
|
||||||
/// Whether or not to mark an interaction as handled after playing the sound. Useful if this component is
|
/// </remarks>
|
||||||
/// used to play sound for some other component with on-use functionality
|
[DataField("handle")]
|
||||||
/// </summary>
|
public bool Handle = true;
|
||||||
/// <remarks>
|
|
||||||
/// If false, you should be confident that the interaction will also be handled by some other system, as
|
|
||||||
/// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
|
|
||||||
/// handled.
|
|
||||||
/// </remarks>
|
|
||||||
[DataField("handle")]
|
|
||||||
public bool Handle = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,104 +8,122 @@ using Content.Shared.Throwing;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Network;
|
using Robust.Shared.Network;
|
||||||
|
using Robust.Shared.Physics.Components;
|
||||||
|
using Robust.Shared.Physics.Events;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Shared.Sound
|
namespace Content.Shared.Sound;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
|
||||||
|
/// </summary>
|
||||||
|
[UsedImplicitly]
|
||||||
|
public abstract class SharedEmitSoundSystem : EntitySystem
|
||||||
{
|
{
|
||||||
/// <summary>
|
[Dependency] private readonly IGameTiming _timing = default!;
|
||||||
/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
|
[Dependency] private readonly INetManager _netMan = default!;
|
||||||
/// </summary>
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||||
[UsedImplicitly]
|
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
|
||||||
public abstract class SharedEmitSoundSystem : EntitySystem
|
[Dependency] protected readonly IRobustRandom Random = default!;
|
||||||
|
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
|
||||||
|
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
[Dependency] private readonly INetManager _netMan = default!;
|
base.Initialize();
|
||||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
SubscribeLocalEvent<EmitSoundOnSpawnComponent, ComponentInit>(OnEmitSpawnOnInit);
|
||||||
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
|
SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>(OnEmitSoundOnLand);
|
||||||
[Dependency] protected readonly IRobustRandom Random = default!;
|
SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>(OnEmitSoundOnUseInHand);
|
||||||
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
|
SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>(OnEmitSoundOnThrown);
|
||||||
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>(OnEmitSoundOnActivateInWorld);
|
||||||
|
SubscribeLocalEvent<EmitSoundOnPickupComponent, GotEquippedHandEvent>(OnEmitSoundOnPickup);
|
||||||
|
SubscribeLocalEvent<EmitSoundOnDropComponent, DroppedEvent>(OnEmitSoundOnDrop);
|
||||||
|
SubscribeLocalEvent<EmitSoundOnCollideComponent, StartCollideEvent>(OnEmitSoundOnCollide);
|
||||||
|
}
|
||||||
|
|
||||||
public override void Initialize()
|
private void OnEmitSpawnOnInit(EntityUid uid, EmitSoundOnSpawnComponent component, ComponentInit args)
|
||||||
|
{
|
||||||
|
TryEmitSound(uid, component, predict: false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEmitSoundOnLand(EntityUid uid, BaseEmitSoundComponent component, ref LandEvent args)
|
||||||
|
{
|
||||||
|
if (!TryComp<TransformComponent>(uid, out var xform) ||
|
||||||
|
!_mapManager.TryGetGrid(xform.GridUid, out var grid))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var tile = grid.GetTileRef(xform.Coordinates);
|
||||||
|
|
||||||
|
// Handle maps being grids (we'll still emit the sound).
|
||||||
|
if (xform.GridUid != xform.MapUid && tile.IsSpace(_tileDefMan))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// hand throwing not predicted sadly
|
||||||
|
TryEmitSound(uid, component, args.User, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEmitSoundOnUseInHand(EntityUid uid, EmitSoundOnUseComponent component, UseInHandEvent args)
|
||||||
|
{
|
||||||
|
// Intentionally not checking whether the interaction has already been handled.
|
||||||
|
TryEmitSound(uid, component, args.User);
|
||||||
|
|
||||||
|
if (component.Handle)
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEmitSoundOnThrown(EntityUid uid, BaseEmitSoundComponent component, ThrownEvent args)
|
||||||
|
{
|
||||||
|
TryEmitSound(uid, component, args.User, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEmitSoundOnActivateInWorld(EntityUid uid, EmitSoundOnActivateComponent component, ActivateInWorldEvent args)
|
||||||
|
{
|
||||||
|
// Intentionally not checking whether the interaction has already been handled.
|
||||||
|
TryEmitSound(uid, component, args.User);
|
||||||
|
|
||||||
|
if (component.Handle)
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEmitSoundOnPickup(EntityUid uid, EmitSoundOnPickupComponent component, GotEquippedHandEvent args)
|
||||||
|
{
|
||||||
|
TryEmitSound(uid, component, args.User);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEmitSoundOnDrop(EntityUid uid, EmitSoundOnDropComponent component, DroppedEvent args)
|
||||||
|
{
|
||||||
|
TryEmitSound(uid, component, args.User);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void TryEmitSound(EntityUid uid, BaseEmitSoundComponent component, EntityUid? user=null, bool predict=true)
|
||||||
|
{
|
||||||
|
if (component.Sound == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (predict)
|
||||||
{
|
{
|
||||||
base.Initialize();
|
_audioSystem.PlayPredicted(component.Sound, uid, user);
|
||||||
SubscribeLocalEvent<EmitSoundOnSpawnComponent, ComponentInit>(HandleEmitSpawnOnInit);
|
|
||||||
SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>(OnEmitSoundOnLand);
|
|
||||||
SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>(HandleEmitSoundOnUseInHand);
|
|
||||||
SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>(HandleEmitSoundOnThrown);
|
|
||||||
SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>(HandleEmitSoundOnActivateInWorld);
|
|
||||||
SubscribeLocalEvent<EmitSoundOnPickupComponent, GotEquippedHandEvent>(HandleEmitSoundOnPickup);
|
|
||||||
SubscribeLocalEvent<EmitSoundOnDropComponent, DroppedEvent>(HandleEmitSoundOnDrop);
|
|
||||||
}
|
}
|
||||||
|
else if (_netMan.IsServer)
|
||||||
private void HandleEmitSpawnOnInit(EntityUid uid, EmitSoundOnSpawnComponent component, ComponentInit args)
|
|
||||||
{
|
{
|
||||||
TryEmitSound(component, predict: false);
|
// don't predict sounds that client couldn't have played already
|
||||||
}
|
_audioSystem.PlayPvs(component.Sound, uid);
|
||||||
|
|
||||||
private void OnEmitSoundOnLand(EntityUid uid, BaseEmitSoundComponent component, ref LandEvent args)
|
|
||||||
{
|
|
||||||
if (!TryComp<TransformComponent>(uid, out var xform) ||
|
|
||||||
!_mapManager.TryGetGrid(xform.GridUid, out var grid))
|
|
||||||
return;
|
|
||||||
|
|
||||||
var tile = grid.GetTileRef(xform.Coordinates);
|
|
||||||
|
|
||||||
// Handle maps being grids (we'll still emit the sound).
|
|
||||||
if (xform.GridUid != xform.MapUid && tile.IsSpace(_tileDefMan))
|
|
||||||
return;
|
|
||||||
|
|
||||||
// hand throwing not predicted sadly
|
|
||||||
TryEmitSound(component, args.User, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleEmitSoundOnUseInHand(EntityUid eUI, EmitSoundOnUseComponent component, UseInHandEvent args)
|
|
||||||
{
|
|
||||||
// Intentionally not checking whether the interaction has already been handled.
|
|
||||||
TryEmitSound(component, args.User);
|
|
||||||
|
|
||||||
if (component.Handle)
|
|
||||||
args.Handled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleEmitSoundOnThrown(EntityUid eUI, BaseEmitSoundComponent component, ThrownEvent args)
|
|
||||||
{
|
|
||||||
TryEmitSound(component, args.User, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleEmitSoundOnActivateInWorld(EntityUid eUI, EmitSoundOnActivateComponent component, ActivateInWorldEvent args)
|
|
||||||
{
|
|
||||||
// Intentionally not checking whether the interaction has already been handled.
|
|
||||||
TryEmitSound(component, args.User);
|
|
||||||
|
|
||||||
if (component.Handle)
|
|
||||||
args.Handled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleEmitSoundOnPickup(EntityUid uid, EmitSoundOnPickupComponent component, GotEquippedHandEvent args)
|
|
||||||
{
|
|
||||||
TryEmitSound(component, args.User);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleEmitSoundOnDrop(EntityUid uid, EmitSoundOnDropComponent component, DroppedEvent args)
|
|
||||||
{
|
|
||||||
TryEmitSound(component, args.User);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void TryEmitSound(BaseEmitSoundComponent component, EntityUid? user=null, bool predict=true)
|
|
||||||
{
|
|
||||||
if (component.Sound == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (predict)
|
|
||||||
{
|
|
||||||
_audioSystem.PlayPredicted(component.Sound, component.Owner, user);
|
|
||||||
}
|
|
||||||
else if (_netMan.IsServer)
|
|
||||||
{
|
|
||||||
// don't predict sounds that client couldn't have played already
|
|
||||||
_audioSystem.PlayPvs(component.Sound, component.Owner);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
private void OnEmitSoundOnCollide(EntityUid uid, EmitSoundOnCollideComponent component, ref StartCollideEvent args)
|
||||||
|
{
|
||||||
|
if (!args.OurFixture.Hard ||
|
||||||
|
!args.OtherFixture.Hard ||
|
||||||
|
!TryComp<PhysicsComponent>(uid, out var physics) ||
|
||||||
|
physics.LinearVelocity.Length < component.MinimumVelocity ||
|
||||||
|
_timing.CurTime < component.NextSound)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
component.NextSound = _timing.CurTime + EmitSoundOnCollideComponent.CollideCooldown;
|
||||||
|
TryEmitSound(uid, component, predict: false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -50,4 +50,9 @@ box_deploy.ogg and chime.ogg taken from Citadel Station at commit: https://githu
|
|||||||
license: "Royalty free"
|
license: "Royalty free"
|
||||||
copyright: "Sonniss.com - GDC 2016 - Game Audio Bundle - Levan Nadashvili - Soldier Footsteps - FS Concrete Soldier Crouch N02, mixed from stereo to mono"
|
copyright: "Sonniss.com - GDC 2016 - Game Audio Bundle - Levan Nadashvili - Soldier Footsteps - FS Concrete Soldier Crouch N02, mixed from stereo to mono"
|
||||||
|
|
||||||
|
- files:
|
||||||
|
- "wall_bonk.ogg"
|
||||||
|
license: "Royalty free"
|
||||||
|
copyright: "Sonniss.com - GDC 2023 - Game Audio Bundle - 344 Audio - Nuts and Bolts"
|
||||||
|
|
||||||
# Do not add to this list, I only did the above because yaml scheme validator doesn't like custom licenses.
|
# Do not add to this list, I only did the above because yaml scheme validator doesn't like custom licenses.
|
||||||
|
|||||||
BIN
Resources/Audio/Effects/wall_bonk.ogg
Normal file
BIN
Resources/Audio/Effects/wall_bonk.ogg
Normal file
Binary file not shown.
@@ -8,6 +8,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: MovedByPressure
|
- type: MovedByPressure
|
||||||
|
- type: EmitSoundOnCollide
|
||||||
|
sound:
|
||||||
|
path: /Audio/Effects/wall_bonk.ogg
|
||||||
|
params:
|
||||||
|
volume: 2
|
||||||
- type: EmitSoundOnLand
|
- type: EmitSoundOnLand
|
||||||
sound:
|
sound:
|
||||||
path: /Audio/Effects/drop.ogg
|
path: /Audio/Effects/drop.ogg
|
||||||
|
|||||||
Reference in New Issue
Block a user