23 lines
863 B
C#
23 lines
863 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Sound.Components;
|
|
|
|
/// <summary>
|
|
/// Simple sound emitter that emits sound on ActivateInWorld
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed class EmitSoundOnActivateComponent : BaseEmitSoundComponent
|
|
{
|
|
/// <summary>
|
|
/// Whether or not to mark an interaction as handled after playing the sound. Useful if this component is
|
|
/// used to play sound for some other component with activation functionality.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If false, you should be confident that the interaction will also be handled by some other system, as
|
|
/// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
|
|
/// handled.
|
|
/// </remarks>
|
|
[DataField("handle")]
|
|
public bool Handle = true;
|
|
}
|