Merge pull request #237 from Moneyl/fix-release-package-build-script

Fix the release package build script
This commit is contained in:
Pieter-Jan Briers
2019-05-25 00:10:54 +02:00
committed by GitHub

View File

@@ -67,8 +67,6 @@ def main():
os.mkdir("release") os.mkdir("release")
copy_godot_scenes()
if "windows" in platforms: if "windows" in platforms:
wipe_bin() wipe_bin()
build_windows() build_windows()
@@ -272,30 +270,6 @@ def copy_content_assemblies(target, zipf, server):
zipf.write(p(source_dir, x), p(target, x)) zipf.write(p(source_dir, x), p(target, x))
def copy_godot_scenes():
target_dir = p("RobustToolbox", "SS14.Client.Godot", "Scenes")
from_dir = p("Resources", "Scenes")
for path in os.listdir(from_dir):
if path.startswith("."):
continue
frompath = p(from_dir, path)
targetpath = p(target_dir, path)
if os.path.exists(targetpath):
if os.path.isfile(targetpath):
os.remove(targetpath)
elif os.path.isdir(targetpath):
shutil.rmtree(targetpath)
else:
print("So, what the hell is {} exactly and how did it get there?"
.format(targetpath))
exit(1)
copy_dir_or_file(frompath, targetpath)
def copy_dir_or_file(src, dst): def copy_dir_or_file(src, dst):
""" """
Just something from src to dst. If src is a dir it gets copied recursively. Just something from src to dst. If src is a dir it gets copied recursively.