diff --git a/Tools/package_release_build.py b/Tools/package_release_build.py index 3e964322c1..3f173d3883 100755 --- a/Tools/package_release_build.py +++ b/Tools/package_release_build.py @@ -67,8 +67,6 @@ def main(): os.mkdir("release") - copy_godot_scenes() - if "windows" in platforms: wipe_bin() build_windows() @@ -272,30 +270,6 @@ def copy_content_assemblies(target, zipf, server): zipf.write(p(source_dir, x), p(target, x)) -def copy_godot_scenes(): - target_dir = p("RobustToolbox", "SS14.Client.Godot", "Scenes") - from_dir = p("Resources", "Scenes") - for path in os.listdir(from_dir): - if path.startswith("."): - continue - - frompath = p(from_dir, path) - targetpath = p(target_dir, path) - if os.path.exists(targetpath): - if os.path.isfile(targetpath): - os.remove(targetpath) - - elif os.path.isdir(targetpath): - shutil.rmtree(targetpath) - - else: - print("So, what the hell is {} exactly and how did it get there?" - .format(targetpath)) - exit(1) - - copy_dir_or_file(frompath, targetpath) - - def copy_dir_or_file(src, dst): """ Just something from src to dst. If src is a dir it gets copied recursively.