Cleans up some shield code, adds grid checks (#12621)
closes https://github.com/space-wizards/space-station-14/issues/11196
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@@ -1,6 +1,6 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Buckle;
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using Content.Shared.Doors.Components;
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using Content.Shared.Hands;
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using Content.Shared.Hands.EntitySystems;
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@@ -33,6 +33,7 @@ public sealed class BlockingSystem : EntitySystem
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedBuckleSystem _buckleSystem = default!;
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public override void Initialize()
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{
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@@ -117,13 +118,14 @@ public sealed class BlockingSystem : EntitySystem
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/// Creates a new hard fixture to bodyblock
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/// Also makes the user static to prevent prediction issues
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/// </summary>
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/// <param name="uid"> The entity with the blocking component</param>
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/// <param name="item"> The entity with the blocking component</param>
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/// <param name="component"> The <see cref="BlockingComponent"/></param>
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/// <param name="user"> The entity who's using the item to block</param>
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/// <returns></returns>
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public bool StartBlocking(EntityUid item, BlockingComponent component, EntityUid user)
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{
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if (component.IsBlocking) return false;
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if (component.IsBlocking)
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return false;
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var xform = Transform(user);
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@@ -135,8 +137,8 @@ public sealed class BlockingSystem : EntitySystem
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if (component.BlockingToggleAction != null)
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{
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//Don't allow someone to block if they're in a container.
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if (_containerSystem.IsEntityInContainer(user) || !_mapManager.TryFindGridAt(xform.MapPosition, out var grid))
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//Don't allow someone to block if they're not parented to a grid
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if (xform.GridUid != xform.ParentUid)
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{
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CantBlockError(user);
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return false;
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