Files
tbd-station-14/Content.Shared/Blocking/BlockingSystem.cs

273 lines
11 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Buckle;
using Content.Shared.Doors.Components;
using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Maps;
using Content.Shared.MobState.Components;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Toggleable;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Shared.Blocking;
public sealed class BlockingSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedBuckleSystem _buckleSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BlockingComponent, GotEquippedHandEvent>(OnEquip);
SubscribeLocalEvent<BlockingComponent, GotUnequippedHandEvent>(OnUnequip);
SubscribeLocalEvent<BlockingComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<BlockingComponent, ToggleActionEvent>(OnToggleAction);
SubscribeLocalEvent<BlockingComponent, ComponentShutdown>(OnShutdown);
}
private void OnEquip(EntityUid uid, BlockingComponent component, GotEquippedHandEvent args)
{
component.User = args.User;
//To make sure that this bodytype doesn't get set as anything but the original
if (TryComp<PhysicsComponent>(args.User, out var physicsComponent) && physicsComponent.BodyType != BodyType.Static
&& !TryComp<BlockingUserComponent>(args.User, out var blockingUserComponent))
{
var userComp = EnsureComp<BlockingUserComponent>(args.User);
userComp.BlockingItem = uid;
userComp.OriginalBodyType = physicsComponent.BodyType;
}
}
private void OnUnequip(EntityUid uid, BlockingComponent component, GotUnequippedHandEvent args)
{
BlockingShutdownHelper(uid, component, args.User);
}
private void OnGetActions(EntityUid uid, BlockingComponent component, GetItemActionsEvent args)
{
if (component.BlockingToggleAction == null
&& _proto.TryIndex(component.BlockingToggleActionId, out InstantActionPrototype? act))
{
component.BlockingToggleAction = new(act);
}
if (component.BlockingToggleAction != null)
args.Actions.Add(component.BlockingToggleAction);
}
private void OnToggleAction(EntityUid uid, BlockingComponent component, ToggleActionEvent args)
{
if(args.Handled)
return;
foreach (var shield in _handsSystem.EnumerateHeld(args.Performer))
{
if (shield == uid)
continue;
if (TryComp<BlockingComponent>(shield, out var otherBlockComp) && otherBlockComp.IsBlocking)
{
CantBlockError(args.Performer);
return;
}
}
if (component.IsBlocking)
StopBlocking(uid, component, args.Performer);
else
StartBlocking(uid, component, args.Performer);
args.Handled = true;
}
private void OnShutdown(EntityUid uid, BlockingComponent component, ComponentShutdown args)
{
//In theory the user should not be null when this fires off
if (component.User != null)
{
_actionsSystem.RemoveProvidedActions(component.User.Value, uid);
BlockingShutdownHelper(uid, component, component.User.Value);
}
}
/// <summary>
/// Called where you want the user to start blocking
/// Creates a new hard fixture to bodyblock
/// Also makes the user static to prevent prediction issues
/// </summary>
/// <param name="item"> The entity with the blocking component</param>
/// <param name="component"> The <see cref="BlockingComponent"/></param>
/// <param name="user"> The entity who's using the item to block</param>
/// <returns></returns>
public bool StartBlocking(EntityUid item, BlockingComponent component, EntityUid user)
{
if (component.IsBlocking)
return false;
var xform = Transform(user);
var shieldName = Name(item);
var blockerName = Identity.Entity(user, EntityManager);
var msgUser = Loc.GetString("action-popup-blocking-user", ("shield", shieldName));
var msgOther = Loc.GetString("action-popup-blocking-other", ("blockerName", blockerName), ("shield", shieldName));
if (component.BlockingToggleAction != null)
{
//Don't allow someone to block if they're not parented to a grid
if (xform.GridUid != xform.ParentUid)
{
CantBlockError(user);
return false;
}
//Don't allow someone to block if someone else is on the same tile or if they're inside of a doorway
var playerTileRef = xform.Coordinates.GetTileRef();
if (playerTileRef != null)
{
var intersecting = _lookup.GetEntitiesIntersecting(playerTileRef.Value);
var mobQuery = GetEntityQuery<MobStateComponent>();
var doorQuery = GetEntityQuery<DoorComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
foreach (var uid in intersecting)
{
if (uid != user && mobQuery.HasComponent(uid) || xformQuery.GetComponent(uid).Anchored && doorQuery.HasComponent(uid))
{
TooCloseError(user);
return false;
}
}
}
//Don't allow someone to block if they're somehow not anchored.
_transformSystem.AnchorEntity(xform);
if (!xform.Anchored)
{
CantBlockError(user);
return false;
}
_actionsSystem.SetToggled(component.BlockingToggleAction, true);
_popupSystem.PopupEntity(msgUser, user, Filter.Entities(user));
_popupSystem.PopupEntity(msgOther, user, Filter.Pvs(user).RemoveWhereAttachedEntity(e => e == user));
}
if (TryComp<PhysicsComponent>(user, out var physicsComponent))
{
var fixture = new Fixture(physicsComponent, component.Shape)
{
ID = BlockingComponent.BlockFixtureID,
Hard = true,
CollisionLayer = (int) CollisionGroup.WallLayer
};
_fixtureSystem.TryCreateFixture(physicsComponent, fixture);
}
component.IsBlocking = true;
return true;
}
private void CantBlockError(EntityUid user)
{
var msgError = Loc.GetString("action-popup-blocking-user-cant-block");
_popupSystem.PopupEntity(msgError, user, Filter.Entities(user));
}
private void TooCloseError(EntityUid user)
{
var msgError = Loc.GetString("action-popup-blocking-user-too-close");
_popupSystem.PopupEntity(msgError, user, Filter.Entities(user));
}
/// <summary>
/// Called where you want the user to stop blocking.
/// </summary>
/// <param name="item"> The entity with the blocking component</param>
/// <param name="component"> The <see cref="BlockingComponent"/></param>
/// <param name="user"> The entity who's using the item to block</param>
/// <returns></returns>
public bool StopBlocking(EntityUid item, BlockingComponent component, EntityUid user)
{
if (!component.IsBlocking) return false;
var xform = Transform(user);
var shieldName = Name(item);
var blockerName = Identity.Entity(user, EntityManager);
var msgUser = Loc.GetString("action-popup-blocking-disabling-user", ("shield", shieldName));
var msgOther = Loc.GetString("action-popup-blocking-disabling-other", ("blockerName", blockerName), ("shield", shieldName));
//If the component blocking toggle isn't null, grab the users SharedBlockingUserComponent and PhysicsComponent
//then toggle the action to false, unanchor the user, remove the hard fixture
//and set the users bodytype back to their original type
if (component.BlockingToggleAction != null && TryComp<BlockingUserComponent>(user, out var blockingUserComponent)
&& TryComp<PhysicsComponent>(user, out var physicsComponent))
{
if (xform.Anchored)
_transformSystem.Unanchor(xform);
_actionsSystem.SetToggled(component.BlockingToggleAction, false);
_fixtureSystem.DestroyFixture(physicsComponent, BlockingComponent.BlockFixtureID);
_physics.SetBodyType(physicsComponent, blockingUserComponent.OriginalBodyType);
_popupSystem.PopupEntity(msgUser, user, Filter.Entities(user));
_popupSystem.PopupEntity(msgOther, user, Filter.Pvs(user).RemoveWhereAttachedEntity(e => e == user));
}
component.IsBlocking = false;
return true;
}
/// <summary>
/// Called where you want someone to stop blocking and to remove the <see cref="BlockingUserComponent"/> from them
/// Won't remove the <see cref="BlockingUserComponent"/> if they're holding another blocking item
/// </summary>
/// <param name="uid"> The item the component is attached to</param>
/// <param name="component"> The <see cref="BlockingComponent"/> </param>
/// <param name="user"> The person holding the blocking item </param>
private void BlockingShutdownHelper(EntityUid uid, BlockingComponent component, EntityUid user)
{
if (component.IsBlocking)
StopBlocking(uid, component, user);
foreach (var shield in _handsSystem.EnumerateHeld(user))
{
if (HasComp<BlockingComponent>(shield) && TryComp<BlockingUserComponent>(user, out var blockingUserComponent))
{
blockingUserComponent.BlockingItem = shield;
return;
}
}
RemComp<BlockingUserComponent>(user);
component.User = null;
}
}