virtualize all net ids to reduce net traffic

This commit is contained in:
Tyler Young
2020-06-08 06:31:54 -04:00
parent d724c56d38
commit 027c338c5f
27 changed files with 64 additions and 33 deletions

View File

@@ -27,8 +27,9 @@ namespace Content.Shared.GameObjects.Components.Interactable
public class MultiToolComponentState : ComponentState
{
public ToolQuality Quality { get; }
public override uint NetID => ContentNetIDs.MULTITOOLS;
public MultiToolComponentState(ToolQuality quality) : base(ContentNetIDs.MULTITOOLS)
public MultiToolComponentState(ToolQuality quality)
{
Quality = quality;
}
@@ -41,8 +42,9 @@ namespace Content.Shared.GameObjects.Components.Interactable
public float Fuel { get; }
public bool Activated { get; }
public ToolQuality Quality { get; }
public override uint NetID => ContentNetIDs.WELDER;
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
public WelderComponentState(float fuelCapacity, float fuel, bool activated)
{
FuelCapacity = fuelCapacity;
Fuel = fuel;