Files
tbd-station-14/Content.Shared/GameObjects/Components/Interactable/SharedToolComponent.cs
2020-06-08 06:37:59 -04:00

56 lines
1.4 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Interactable
{
[Flags]
public enum ToolQuality : byte
{
None = 0,
Anchoring = 1,
Prying = 1 << 1,
Screwing = 1 << 2,
Cutting = 1 << 3,
Welding = 1 << 4,
Multitool = 1 << 5,
}
public class SharedToolComponent : Component
{
public override string Name => "Tool";
public virtual ToolQuality Qualities { get; set; }
}
[NetSerializable, Serializable]
public class MultiToolComponentState : ComponentState
{
public ToolQuality Quality { get; }
public override uint NetID => ContentNetIDs.MULTITOOLS;
public MultiToolComponentState(ToolQuality quality)
{
Quality = quality;
}
}
[NetSerializable, Serializable]
public class WelderComponentState : ComponentState
{
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Activated { get; }
public ToolQuality Quality { get; }
public override uint NetID => ContentNetIDs.WELDER;
public WelderComponentState(float fuelCapacity, float fuel, bool activated)
{
FuelCapacity = fuelCapacity;
Fuel = fuel;
Activated = activated;
Quality = ToolQuality.Welding;
}
}
}