Fix girder not having correct physics layers, add TileNotBlocked construction condition
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@@ -0,0 +1,32 @@
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Construction.ConstructionConditions
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{
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[UsedImplicitly]
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public class TileNotBlocked : IConstructionCondition
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{
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private bool _filterMobs = false;
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private bool _failIfSpace = true;
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _filterMobs, "filterMobs", false);
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serializer.DataField(ref _failIfSpace, "failIfSpace", true);
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}
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public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
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{
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var tileRef = location.GetTileRef();
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if (tileRef == null || tileRef.Value.IsSpace())
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return !_failIfSpace;
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return !tileRef.Value.IsBlockedTurf(_filterMobs);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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@@ -6,6 +6,7 @@
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- type: Clickable
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- type: InteractionOutline
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- type: Anchorable
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snap: true
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- type: Construction
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graph: girder
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node: girder
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@@ -17,13 +18,9 @@
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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@@ -12,6 +12,8 @@
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icon:
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sprite: Constructible/Power/conveyor.rsi
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state: conveyor_stopped_cw
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: two-way lever
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@@ -26,3 +28,5 @@
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icon:
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sprite: Constructible/Power/conveyor.rsi
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state: switch-off
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conditions:
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- !type:TileNotBlocked {}
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@@ -13,6 +13,8 @@
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placementMode: SnapgridCenter
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked { }
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- type: construction
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name: wall
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@@ -29,6 +31,8 @@
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placementMode: SnapgridCenter
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: reinforced wall
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@@ -45,6 +49,8 @@
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placementMode: SnapgridCenter
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: low wall
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@@ -55,7 +61,8 @@
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category: Structures
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description: A low wall used for mounting windows.
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conditions:
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- !type:NoWindowsInTile { }
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- !type:NoWindowsInTile {}
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- !type:TileNotBlocked {}
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icon:
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sprite: Constructible/Structures/Walls/low_wall.rsi
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state: metal
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@@ -131,6 +138,8 @@
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: Table Frame
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@@ -146,6 +155,8 @@
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: Poker Table
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@@ -161,6 +172,8 @@
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: Catwalk
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@@ -171,6 +184,7 @@
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category: Structures
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description: Just like a lattice. Except it looks better.
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileType
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targets:
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- lattice
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