Hypospray ECS + admin logging (#12536)
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> close https://github.com/space-wizards/space-station-14/issues/12414
This commit is contained in:
@@ -1,17 +1,7 @@
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Interaction.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Content.Shared.IdentityManagement;
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using Content.Shared.MobState.Components;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Interaction;
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using Content.Server.Weapons.Melee;
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namespace Content.Server.Chemistry.Components
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namespace Content.Server.Chemistry.Components
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{
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{
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@@ -29,97 +19,7 @@ namespace Content.Server.Chemistry.Components
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public FixedPoint2 TransferAmount { get; set; } = FixedPoint2.New(5);
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public FixedPoint2 TransferAmount { get; set; } = FixedPoint2.New(5);
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[DataField("injectSound")]
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[DataField("injectSound")]
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private SoundSpecifier _injectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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protected override void Initialize()
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{
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base.Initialize();
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Dirty();
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}
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public bool TryDoInject(EntityUid? target, EntityUid user)
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{
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if (!EligibleEntity(target, _entMan))
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return false;
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string? msgFormat = null;
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if (target == user)
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{
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msgFormat = "hypospray-component-inject-self-message";
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}
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else if (EligibleEntity(user, _entMan) && _entMan.EntitySysManager.GetEntitySystem<InteractionSystem>().TryRollClumsy(user, ClumsyFailChance))
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{
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msgFormat = "hypospray-component-inject-self-clumsy-message";
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target = user;
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}
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var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
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solutionsSys.TryGetSolution(Owner, SolutionName, out var hypoSpraySolution);
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if (hypoSpraySolution == null || hypoSpraySolution.CurrentVolume == 0)
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{
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user.PopupMessageCursor(Loc.GetString("hypospray-component-empty-message"));
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return true;
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}
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if (!solutionsSys.TryGetInjectableSolution(target.Value, out var targetSolution))
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{
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user.PopupMessage(user,
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Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target.Value, _entMan))));
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return false;
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}
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user.PopupMessage(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message",
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("other", target)));
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if (target != user)
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{
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target.Value.PopupMessage(Loc.GetString("hypospray-component-feel-prick-message"));
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var meleeSys = EntitySystem.Get<MeleeWeaponSystem>();
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var angle = Angle.FromWorldVec(_entMan.GetComponent<TransformComponent>(target.Value).WorldPosition - _entMan.GetComponent<TransformComponent>(user).WorldPosition);
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// TODO: This should just be using melee attacks...
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// meleeSys.SendLunge(angle, user);
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}
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SoundSystem.Play(_injectSound.GetSound(), Filter.Pvs(user), user);
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(TransferAmount, targetSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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user.PopupMessage(user,
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Loc.GetString("hypospray-component-transfer-already-full-message",
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("owner", target)));
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return true;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution =
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EntitySystem.Get<SolutionContainerSystem>()
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.SplitSolution(Owner, hypoSpraySolution, realTransferAmount);
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if (!targetSolution.CanAddSolution(removedSolution))
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{
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return true;
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}
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removedSolution.DoEntityReaction(target.Value, ReactionMethod.Injection);
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(target.Value, targetSolution, removedSolution);
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static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan)
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{
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// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
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// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
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return entMan.HasComponent<SolutionContainerManagerComponent>(entity)
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&& entMan.HasComponent<MobStateComponent>(entity);
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}
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return true;
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}
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public override ComponentState GetComponentState()
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public override ComponentState GetComponentState()
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{
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{
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@@ -1,8 +1,10 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Logs;
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using Content.Server.Body.Systems;
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using Content.Server.Body.Systems;
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using Content.Server.DoAfter;
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using Content.Server.DoAfter;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.Popups;
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using Content.Shared.CombatMode;
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using Content.Shared.CombatMode;
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using Content.Shared.Chemistry;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.MobState.EntitySystems;
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namespace Content.Server.Chemistry.EntitySystems;
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namespace Content.Server.Chemistry.EntitySystems;
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@@ -10,9 +12,13 @@ namespace Content.Server.Chemistry.EntitySystems;
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public sealed partial class ChemistrySystem : EntitySystem
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public sealed partial class ChemistrySystem : EntitySystem
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{
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly BloodstreamSystem _blood = default!;
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[Dependency] private readonly BloodstreamSystem _blood = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly SharedCombatModeSystem _combat = default!;
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[Dependency] private readonly SharedCombatModeSystem _combat = default!;
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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@@ -1,9 +1,17 @@
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using System.Linq;
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using System.Linq;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Weapons.Melee;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.MobState.Components;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Player;
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namespace Content.Server.Chemistry.EntitySystems
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namespace Content.Server.Chemistry.EntitySystems
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{
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{
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@@ -21,7 +29,7 @@ namespace Content.Server.Chemistry.EntitySystems
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{
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{
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if (args.Handled) return;
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if (args.Handled) return;
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component.TryDoInject(args.User, args.User);
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TryDoInject(uid, args.User, args.User);
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args.Handled = true;
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args.Handled = true;
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}
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}
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@@ -30,7 +38,7 @@ namespace Content.Server.Chemistry.EntitySystems
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Dirty(component);
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Dirty(component);
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}
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}
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public void OnAfterInteract(EntityUid uid, HyposprayComponent comp, AfterInteractEvent args)
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public void OnAfterInteract(EntityUid uid, HyposprayComponent component, AfterInteractEvent args)
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{
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{
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if (!args.CanReach)
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if (!args.CanReach)
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return;
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return;
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@@ -38,15 +46,92 @@ namespace Content.Server.Chemistry.EntitySystems
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var target = args.Target;
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var target = args.Target;
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var user = args.User;
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var user = args.User;
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comp.TryDoInject(target, user);
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TryDoInject(uid, target, user);
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}
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}
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public void OnAttack(EntityUid uid, HyposprayComponent comp, MeleeHitEvent args)
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public void OnAttack(EntityUid uid, HyposprayComponent component, MeleeHitEvent args)
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{
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{
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if (!args.HitEntities.Any())
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if (!args.HitEntities.Any())
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return;
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return;
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comp.TryDoInject(args.HitEntities.First(), args.User);
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TryDoInject(uid, args.HitEntities.First(), args.User);
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}
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public bool TryDoInject(EntityUid uid, EntityUid? target, EntityUid user, HyposprayComponent? component=null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!EligibleEntity(target, _entMan))
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return false;
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string? msgFormat = null;
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if (target == user)
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msgFormat = "hypospray-component-inject-self-message";
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else if (EligibleEntity(user, _entMan) && _interaction.TryRollClumsy(user, component.ClumsyFailChance))
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{
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msgFormat = "hypospray-component-inject-self-clumsy-message";
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target = user;
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}
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_solutions.TryGetSolution(uid, component.SolutionName, out var hypoSpraySolution);
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if (hypoSpraySolution == null || hypoSpraySolution.CurrentVolume == 0)
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{
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_popup.PopupCursor(Loc.GetString("hypospray-component-empty-message"), Filter.Entities(user));
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return true;
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}
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if (!_solutions.TryGetInjectableSolution(target.Value, out var targetSolution))
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{
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_popup.PopupCursor(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target.Value, _entMan))), Filter.Entities(user));
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return false;
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}
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_popup.PopupCursor(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), Filter.Entities(user));
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if (target != user)
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{
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_popup.PopupCursor(Loc.GetString("hypospray-component-feel-prick-message"), Filter.Entities(target.Value));
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var meleeSys = EntitySystem.Get<MeleeWeaponSystem>();
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var angle = Angle.FromWorldVec(_entMan.GetComponent<TransformComponent>(target.Value).WorldPosition - _entMan.GetComponent<TransformComponent>(user).WorldPosition);
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// TODO: This should just be using melee attacks...
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// meleeSys.SendLunge(angle, user);
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}
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_audio.PlayPvs(component.InjectSound, user);
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// Get transfer amount. May be smaller than component.TransferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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_popup.PopupCursor(Loc.GetString("hypospray-component-transfer-already-full-message",("owner", target)), Filter.Entities(user));
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return true;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = _solutions.SplitSolution(uid, hypoSpraySolution, realTransferAmount);
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if (!targetSolution.CanAddSolution(removedSolution))
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return true;
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_reactiveSystem.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
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_solutions.TryAddSolution(target.Value, targetSolution, removedSolution);
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//same logtype as syringes...
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_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} injected {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
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return true;
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}
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static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan)
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{
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// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
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// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
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return entMan.HasComponent<SolutionContainerManagerComponent>(entity)
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&& entMan.HasComponent<MobStateComponent>(entity);
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}
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}
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}
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}
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}
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}
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Block a user