make wall lockers less shitty (#12142)
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
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@@ -102,7 +102,7 @@
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map: ["enum.WeldableLayers.BaseWelded"]
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- type: EntityStorage
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isCollidableWhenOpen: true
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enteringOffset: 0, -0.8
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enteringOffset: 0, -0.75
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closeSound:
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path: /Audio/Items/deconstruct.ogg
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openSound:
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